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Madden NFL 17 EA Play Conference Reactions (Roundtable)

We learned a lot about Madden yesterday, with improvements to franchise mode being squarely in the spotlight. So let's talk to the OS Staff and see what they think of the reveals from yesterday's EA Press Conference.

Danny Webster: I like the progress Madden is making so far. The new broadcast team, which we've discussed before, has to be more exciting than Jim Nantz and Phil Simms by default. The new stick moves and fluidity in the players look promising as well.

I'm iffy on the Play the Moment mode. It's EA's way of taking the Red Zone channel and bringing it to video game form. For those who value franchise mode and like to play a full 16-game season with their play determining the outcome of a game, this won't be a fully-utilized mode. But for gamers who want to play the game for excitement value alone and make big plays, it should be a way to speed up the game and progress through a season quicker. There's potential there, but it might not succeed for content creators.

All in all, Madden's overhaul is going in the right direction. With launch date near, the excitement is subtle but this game looks promising.

Kevin Groves: I echo Danny's sentiments about the new broadcast team. As someone who loathes every game Phil Simms commentates on I look forward to turning the in-game commentary audio back-on. As a predominately offline franchise mode player the ability to edit draft classes is huge for long-term appeal. Although only cosmetic in nature, it's nice to see equipment receive some attention as NBA 2K has proven that attention to detail matters. It's also nice to see some ideas FINALLY migrate over from NFL Head Coach. Tendencies and game planning are long overdue and will hopefully detract from the RPG elements that plagued the game last year.

I'm intrigued by the direction that Madden is heading and with the Frosbite engine coming in the next year or so Madden will hopefully continue to make strides towards a real NFL simulation.

"All in all, Madden's overhaul is going in the right direction. With launch date near, the excitement is subtle but this game looks promising." - Danny Webster

Jayson Young: The areas where I want to see Madden NFL 17's improvement -- animations, physics, and AI -- are difficult to judge from blog posts, highlight reels, and shaky cam footage. All of the side features that Electronic Arts has announced so far don't matter to me if those three pillars of gameplay aren't strongly built. I'm looking forward to seeing a quarter or two of unedited action later this week during Madden's annual appearances on IGN's and GameSpot's live shows.

Ben Vollmer: I'm with Jayson. For now, it's wait and see. Though, it certainly is nice to see Madden shake up its commentary.

Until we see some hard footage of gameplay, it's going to be difficult to judge Madden's direction. Last year was a huge step forward, and with everything that has been said so far, it seems that EA is no longer taking its success for granted and is listening to it's fanbase. But having an idea for what you want your game to be - and putting that down on paper - is totally different from fully realizing it. Until we see things like how special teams were changed, what kind of boost the AI received and how well the physics work, it's hard to get a firm grasp on things.

For now, Madden is off to a nice start. It certainly is refreshing to see Tiburon prioritize what its fanbase has been calling for.

Cicero: I didn't play a little of Madden but from what I did play you could see that the game plays less like Madden and more like football. Haven't had a chance to dive into the franchise mode bit the talk is that there was real consideration given to enriching this mode so it's about time.

Caley Roark: The improvements to franchise look like a step in the right direction; actually, they remind me a bit of elements from NFL Head Coach. It's too bad it's taken them this long to realize that there was a lot of potential in the way that series handled running a franchise.

As much as the "Play the Moment" is being hyped, unless there are some new presentation elements, I'm not seeing how this is tremendously different than being able to sim and stop whenever you want, which has been a feature for years.

 

What did you think of the Madden info released yesterday?


Member Comments
# 21 DeuceDouglas @ 06/14/16 02:44 AM
Quote:
Originally Posted by roadman
I only used SS during ST plays, but if memory serves me correctly, you press the a button, sim, press the a button sim, or sim a quarter or half. I think that is the way it worked.

I think with the Play the moment feature, you can sim as much or as little as you want, ie, offense, defense, etc..... And maybe you could do that before, but I would think if you wanted to sim offense or defense, you had to do a lot of button pressing.

Plus, from my memory on from the blog, I think they stated you could receive accurate # of plays per game where I don't feel the sim stat engine from years gone by was that accurate. This is whether you sim 3 minute quarters or 12 minute quarters.

Plus, they are touting the sim speed is faster than ever. I've never played more than a season in Franchise mode and this will allow me the opportunity to play more than a season in franchise mode in less amount of time.

This can be seen as a big plus with people with busy schedules with kids, wife, work, etc.....

Each person mileages may vary. I envision some or most people won't use this feature, but I know I will and I am pleased they added it.
I just popped in 16 to check it out and there are options to go to the next play, possession, quarter and to the end of the game all with a single button press and it seemed very quick. It probably isn't anywhere near as convenient as it will be in M17 and achieving something like playing certain moments would definitely require a bit more finessing but is more or less still very much there and doable.

I'm not trying to denounce or belittle the adjustments they made because virtually every one of them is something that changes SuperSim in a positive way. I, like you, used to use it for FG's and always wished there was a coach mode along with it so I could at least see the FG, now they have that so that's a cool option to have. They've taken away the trouble of having to go through testing with SuperSim to figure out the balance of quarter length and total plays, also good. I'm well aware of the changes made and how they will benefit the people that want to play that way and I'm truly happy for them. There's just so many more areas that I felt could have been improved or created that could have had a positive impact for both ends of the spectrum while leaving this methodology of playing still very much intact.
 
# 22 roadman @ 06/14/16 07:50 AM
Quote:
Originally Posted by DeuceDouglas
There's just so many more areas that I felt could have been improved or created that could have had a positive impact for both ends of the spectrum while leaving this methodology of playing still very much intact.
I agree with this on a personal level, but I keep going back to Clint and Rex on the priorities, timing and resources mantra.

I am sure one of those three probably fits into the equation, even though it's not what we want to hear.
 
# 23 Big_Blue @ 06/14/16 12:24 PM
Can we get some gameplay tho? Haha
 
# 24 jake_h_8 @ 06/15/16 04:15 PM
Quote:
Originally Posted by eastcoast49ers
As a parent of a toddler and someone who works 2 jobs 7 days a week, i am thrilled about the "play the moment" addition.
What is the difference between this and super sim as it currently stands? How is it so thrilling? You sitll need to load a game. I don't see how it is a departure from what is already available.
 
# 25 charter04 @ 06/15/16 04:33 PM
I'm not sure why some are so against options. I think they are wanted to get more people interested in playing franchise mode with this. Is it a ground breaking feature, no. I will be one who uses it. I will play my regular online CFM and I like to have a side single player one. I am 36 and have a family, job, and 4 kids. My time is limited. It would be cool to either play a whole season like this or only play the full games like when it's a play off game or something.

Having more options is a good thing. There are still things I want added but, they are adding things I will use and enjoy

Edit: and yes I know there was super sim. It didn't work very good and took a lot of testing to get quarter length right and it wasn't as fleshed out of this new feature is.
 
# 26 jfsolo @ 06/15/16 05:03 PM
Quote:
Originally Posted by jake_h_8
What is the difference between this and super sim as it currently stands? How is it so thrilling? You sitll need to load a game. I don't see how it is a departure from what is already available.
One way that it is different is that the User doesn't get to pick when they jump into the game, the computer chooses key moments in the game that the User can jump into and control.

And also the big thing for a lot of people is the ability to use the slow speed super sim option that lets you watch the game in broadcast mode until you are prompted to jump in. Not jumping in at all effectively makes this CPU-CPU mode, something that people have been wanting back for a very long time
 
# 27 dtlm6 @ 06/18/16 01:22 AM
Besides the new announcing team, what I'm really excited about is making Franchise or Season mode more inclusive of what the other 31 teams are doing not just your team.
 
# 28 Mattanite @ 06/19/16 05:37 AM
I found this review good at describing what to expect from the new gameplay mechanics:

https://www.youtube.com/watch?v=drHXrzKuVRY

I posted another decent review in the M17 wishlist thread too.
 

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