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NBA 2K16: The Best Game in the Series' History?
 
With nearly 20 releases under its belt, NBA 2K has nestled into an elite category of game franchises. When the new Grand Theft Auto, Metal Gear Solid, or Uncharted releases, fans automatically expect greatness. The same can be said of NBA 2K. For the folks over at 2K, it’s a wonderful problem to have -- a much better problem than the alternative.

But it still does present a problem, because once a franchise achieves greatness, each release can feel a bit stale. How do you improve a game many consider to be nearly flawless? Games with huge, glaring issues can at least point to the obvious of what didn’t work and what they are doing to fix the issues for the next release. But that wasn’t the case as we approached the NBA 2K16 release date.

So how did the game stack up against the usual weight of its expectations? How do I feel this season went as we now begin to look ahead to NBA 2K17? Well...
 
 
Gameplay

Few basketball purists would question how well NBA 2K represents the game of basketball. Aside from MLB: The Show, there really isn’t another sports video game franchise that can touch 2K in terms of realism. Which is why there really isn’t a whole lot to point to in 2K16, gameplay wise, that needs a major overhaul. This year’s release played fairly well right out of the box, but as is the case each year, slider tweaks can make it so it’s difficult to tell whether you’re watching a real game.

If I had to nitpick, some fine tuning of rebounding and CPU help defense wouldn’t be the worst thing in the world. Shooting free throws also feels a little bit stale. It also felt a bit too easy to block shots this year, particularly from behind. These are somewhat minor gripes, but improvements here would help tighten things up a bit. But overall, the gameplay is phenomenal. After 17 releases, it’s natural to take this for granted, but the 2K team deserves all the credit in the world for achieving gameplay nirvana on the virtual court this year.
 
 
Game Modes

With gameplay as far along as it is, the 2K team’s focus should be on improving the different game modes available to players. One of the big focuses this year was MyPlayer with the Spike Lee directed story mode. I give 2K all the credit in the world with thinking outside the box here, but the storyline seemed to fall a bit flat. I hope they revamp it for next year because watching your MyPlayer progress is one of the more enjoyable single-player aspects of this game, and a stronger story would help things along. Story issues aside, MyPlayer continues to have a lot of replay value.

MyGM and MyLeague are similar modes that share a lot of the same traits, so what impacts one mode is likely to impact the other. One issue this year is player progression. Simulate a few seasons into MyLeague, and your team will likely be stacked with a bunch of high 80s and low 90s players, assuming you don’t trade away all your draft picks like the Knicks of a few seasons ago. The player progression system feels a bit outdated, as scheduling practices and a few offseason workouts doesn’t give the user a lot of control. Free agent negotiations were improved this year, but it does still feel a bit bare bones with little else involved other than simply submitting an offer. Adding a feature where users could map out an offseason plan and even court multiple players together would be a nice addition.
 

"With MyGM, 2K has steered the typical franchise mode into a more involved version. The execution is a bit lacking, however."

With MyGM, 2K has steered the typical franchise mode into a more involved version. The execution is a bit lacking, however. In my trial run as Pistons GM, a large focus of my job was to surround Andre Drummond with a supporting cast while keeping him happy. Sounds a lot like Stan Van Gundy’s job, doesn’t it? And in many ways, that’s exactly what it felt like.
 
 
But some of Drummond’s comments were a bit off base from what you would find in real life. For instance, he basically made me promise to not trade for or sign a free-agent center. This isn’t a ridiculous statement on the surface, but it’s lacking nuance as the game saw no difference in me trying to sign Boogie Cousins versus, say, Jordan Hill. Clearly, bringing Cousins to Detroit would create some conflict as to who really is the franchise center. But Jordan Hill? I am obviously bringing him in to be a backup, but doing so would cause Drummond’s morale to substantially drop. The framework for a really addicting mode is here, but it needs some definite refining.

I’ve written extensively on the MyTeam mode this season. As a first-time user, I experienced both the highs and lows. To be fair, I did not play this mode in 2K15 or prior seasons, but from what I’ve read, this year’s MyTeam felt a bit stale to a lot of people. Which is disappointing, because this mode has a lot of potential.
 

"For example, why not take on the 1996 Bulls with prime Derrick Rose subbed in for Ron Harper?"

 
Many people, including myself, have suggested increasing pack odds to help improve this mode. But to take things a step further, it may be worth re-thinking the "challenges" part of this mode. With the sheer number of players available in this mode, the matchup possibilities are endless. For example, why not take on the 1996 Bulls with prime Derrick Rose subbed in for Ron Harper? Some more single-player variety would do wonders for this mode.

I almost wonder if 2K nailed the gameplay so well it makes the accompanying game modes feel somewhat flat, but only by comparison. Yes, this is an apples to oranges comparison, but what I mean by that is when I am playing an actual game, I find virtually no flaws. It completely sucks you in and you can’t help but be amazed at how realistic this game is. If this would cause you to give the gameplay a 10/10, then a MyTeam mode that is maybe an 8/10 or MyGM that is 7/10 would be more difficult to get into. To that end, I find myself playing the computer or a friend in exhibition modes more than I do anything else in the game.
 
 
Wrapping Up

There are many 2K fans who insist 2K11 or 2K13 are the best to ever be released. And in the sense that those years offered huge leaps in gameplay, I get the argument. But for me, particularly when it comes to gameplay, you can’t do any better than NBA 2K16. It is the most realistic, complete game 2K has released. It’s not just the best basketball game around because the competition is lacking. It’s the best because it feels and plays like a real game of basketball. For true hoops fans, there is nothing better.

NBA 2K16 Videos
Member Comments
# 41 ataman5 @ 04/16/18 09:05 AM
Quote:
Originally Posted by jr86
So with 17 and 18 released since this thread was last posted in. Is 16 the best on this gen...?
Nope 18 is the best.
 
# 42 The 24th Letter @ 04/16/18 10:23 AM
Lol @ the comments early in this thread.....2K16 was so under appreciated...all these games seem to be until years later for some reason.

Sent from my SM-G955U using Operation Sports mobile app
 
# 43 cthurt @ 04/16/18 12:34 PM
I was still playing 2k16 over 2k17 and 2k18 until they turned the servers off so I would say yes its still the best this gen.
 
# 44 GisherJohn24 @ 04/16/18 05:53 PM
NBA 16 and 15 are probably my favorite 2K games (NEXT GEN). I still give my favorite to 2k11 and 12.

16 really felt very polished especially after the final patches. I still go back to it to get some quick games in. Still holds up great.
 
# 45 Armor and Sword @ 04/16/18 08:48 PM
2K11, 2K15 and 2K18 are my all time favs.
 
# 46 Detroit Red @ 04/16/18 09:08 PM
I love 2K18 but 2K16 just had something about it's gameplay that's honestly hard to put into words, videos don't do the game feel justice. I remember being so invested in a deep MyLeague save with the Kings that I had to delete the game off my hard drive if I ever actually wanted to seriously play 2K17 (not a day goes by that I don't regret doing that lol)
 
# 47 jyoung @ 04/16/18 09:16 PM
2K16 still has the smoothest and best-controlling dribbling system, with no automated hand-switching animations, no awkward transitions between walking/running, and no weird input delay or misregistered inputs interrupting your dribble combos like in 2K18.

2K16 after the breakstarter patch is the most balanced and realistic version of Pro Am that 2K has come up with so far. I'd even take 2K16 Pro Am over this year's draft combine build, because contact layups weren't as easy to force in back then, and the two-man contact dunk canimations weren't part of the game yet.

2K16 MyTeam was the last year before the controversial 5-out freelance offense was added to the game, and the last year before player ratings would become so inflated that all 13 cards in people's lineup had 90+ dunk and 90+ three-point ratings (including big men from the 1980s and 1990s who rarely shot threes in real life).
 
# 48 fileman3 @ 04/16/18 09:38 PM
Yes and they may never top it
 
# 49 GisherJohn24 @ 04/17/18 03:12 PM
NBA 2K16 was also was the year where I thought they had the player models and faces pretty spot on (with the exception of Jordan and some legends), and then we know what 17 did to their Bodies turning them into Gumby.

It's just another reason, but I agree with never everyone ,the gameplay really is quite possibly the best playing, most realistic, and MOST fun 2K ever. And like the guy said above, it may never be topped.

You know what would be awesome?
If we had the ability to use every song ever made for ever 2k basketball game and bring them over to the new 2k basketball game. We'd have like a 500 track list. 16's soundtrack for me was just okay. The ultimate 16 for me would be music from NBA 2k11, 12, 13 and 14.
 
# 50 GisherJohn24 @ 04/17/18 03:20 PM
Quote:
Originally Posted by Ruben2424
My favorite version of 2K will always be 2K11...but since it's outdated, I have to say that 2K16 is the best version yet in terms of gameplay, graphics, sound, etc.

In my opinion, there's only 2 things I didn't like about 2K16...

1. MyCareer mode turning into "MyStory" mode. I want the career mode to go back to what it used to be in 2K11. Post game press conferences, shoe deals, endorsements, etc. I wanna define MY OWN career not play out someone else's life! I'm from Miami, FL not some kid from Harlem that goes by "Freq". Let's NEVER EVER do the whole Spike Lee thing again please!!!...We don't even get to play out our entire rookie season for crying out loud! Story elements should not be added to a career mode. Period. Career modes should be open-ended and WE should get to decide how OUR careers play out! I would like to see some situational cut-scenes where we actually get to make important decisions as in endorsement deals, hiring/firing agents, free agency, etc.

2. Although I love the idea of MyGM, I don't like that you don't start as a level 1 GM if you decide to start over. I don't like that autosave can't be turned off like you could in MyLeague. And I can't stand the training intensity issue that was also in 2K15...I honestly think this and the autosave pretty much ruin the entire mode. I only play MyLeague because of this. If these things can be resolved, it'd be the best franchise mode ever developed in a sports game!

I honestly don't feel that 2K has to continue to raise the bar in terms of gameplay. At least not for a while. I think they should do what MLB The Show is doing...take an already excellent product and just polish it a bit further. If it ain't broken, don't fix it! They can add Charles Barkley to the rest of the pregame crew, they can continue adding small details like arena sounds and lighting, uniform and player details, live shots of city skylines and arenas to the presentation, even more TV style presentation, etc.

I just don't feel that anything drastic should be done to the gameplay. It's already almost perfect. Add more realism to the career/franchise modes and cut out all the Spike Lee drama!
2k18 had some serious things I liked about it. And some of the best animations I've seen, but as you 2k boys know, the AI took a step back and that should not happen when we're compared it to games like 2k11 back from 2010 that arguably might have had a smarter AI. It all depends on what 2K focuses on and I think they focused on modes more than gameplay for 2k18. They seem to lose footing tryign to do too much and that's when the AI suffers. The more complicated the online gets and the more modes we see, in general, I'd say the gameplay on the court suffers the most. 2k14 at next gen launch lacked nearly eveyr single mode, but the game ont he court looked and played pretty good for a launch title... 2K needs to focus on gameplay and AI again.
 
# 51 Korrupted @ 04/17/18 03:24 PM
Thread is old but I will say from a Park/Pro-AM perspective this game trumps all pre-patch 6. Stage was open 24/7 and Rival Weekend was really popping back then. 2k18 doesn't come close SMH.
 
# 52 cthurt @ 04/18/18 05:22 PM
I guess I have to ask this question is 2k switching to much gameplay wise from year to year in a bad way? Because if you go back and play 2k16 the feel of the game is completely different then it is in 2k18 and even 2k17. The animations in 2k16 are smoother the players feel like they have more weight to them its kind of hard to explain, but I play 2k18 and its almost as if a different development team made 2k18 compared to 2k16. Hell 2k17 changed in damn near everyway from 2k16 graphically and the feel of the game was just overall worse.


The last two installments have left such a bad taste in my mouth I literally thought about going to PC to get my 2k fix and just play 2k16 with mods.
 
# 53 CaseIH @ 04/18/18 08:29 PM
IMO NBA2k18 is not only the best NBA2k of all time, but also the best sports video game of all time, and there isnt any other even close to matching it. MLBTS probably emmulates baseball as far as gameplay goes, really good, but its franchise mode isnt anywhere near what Association is in NBA2k with MyLeague.

The few issues I have with NBA2k18 are:

A fee sim stats, namely PIP, and 2nd chance points, are to low, but sim stats wise 18 is the best its ever been.
CPU poor foul trouble mamagement, and lack of using timeouts, unless you use advance rotations, but advanced rotations the CPU doesnt managed foul trouble at all, and is a major issue.
The lack of shooting fouls on 3pt attempts is a problem, but lately I dont know if it was a tuner update, or if its my sliders, but this has been improved actually.
The only other gripe I have is when driving to the basket defenders tend to bounce off the driver, and rather than seeing physical contact which would lead to a blocking foul or charging right around the restricted area, the defender just rolls off the offensive player. There needs to be more physical contact right around that restricted area, which should lead a blocking foul or if just outside the restricted area a charge. I dont mind the hip riding animation on the perimeter, when the ball handler gets by the defender, because the majority of all backcourt players can get past ther defender, its the help defense which keeps them from getting all the way to the rim IRL. This needs to be improved upon in 19.

Unfortunately there are always going to be some, who are going to complain no matter what, as some people are just whiners and will look for things to complain about, rather than give the devs credit for what they did do right, and they do a heck of a lot more right than than they do wrong.

I do worry this whole esports gaming, will hurt us offline players, as I fear Association mode and offline play will get less and less effort. But its also possible it will actually improve gameplay. However I think the reason we dont see quite enough non shooting fouls, and non steal turnovers is due to online players, crying about throwing the ball away, and too many fouls. As for Association, you have basically everything in it as they do IRL, its about as deep as it can possibly get, and by far beats any other sports console franchise mode. Really the only sports game that outdoes NBA2k's MyLeague is OOTP baseball on PC, as far as franchise modes go.

Overall the devs deserve a lot of credit for how much the game continues to improve yr after yr. I enjoyed 16, 17 and 18, but overall 18 is the best to date. I hope 19 continues the trend of improvment.
 
# 54 Johnnythelegend @ 04/19/18 03:43 AM
I remember 2k16 as the last 2k that I had most fun purely from the gameplay standpoint as I don't remember that there was something as expoitable as there is in 2k17 and 2k18. I feel like that was the last game I found really solid and balanced, talking as an offline gamer.

2K17 felt great at first and I was really impressed by it but I think all those patches ruined it, I remember Mike posting here really often trying to fix things and that lead to all sorts of problems. 2k17 had probably the worst body types ever, no muscle tone, no real difference between body types. Pick and roll defense was awful. On the other hand, 1 on 1 defense had too much bumping even though I'd take it over this years matador defense.

2k18 is in my opinion most advanced game and it feels great in terms of resposiveness and how smooth controlling, I think it's the most deep game, with the amount of options and how deep the modes are but I think it's also the most unfinished game that 2k has ever released and that could be reason for that. 2k keeps adding things every year to satify it's customers and to attract new people, neighbourhood is the example of that. Now I feel like this game has so many things but some basic, fundamental things are problematic and needs a lot of work. Again, the pick and roll defense, I recently played 2k16 and pick and roll defense works just fine, but in both 2k17 and 2k18 the game has problems with the most common play in basketball that is the foundation of every offense today. I have already written a couple of posts on that topic here so I won't go deeper again.

But I feel like if 2k18 was a product of 2 year work that it would be the best basketball game ever no question, I really like many things about it but these basic problems are really influencing how much I enjoy and love the game and how much I play it at the end. Because of that, I hope 2k is really going to work on these more basic things and the gameplay and try to work on all these issues so that 2k19 would be really great. But that remains to be see, I mean I hated how CPU couldn't defend pick and roll in 2k17 and I really tried not to exploit and I was thinking yeah that is going to be fixed for sure in 2k18 and it is actually not.
 
# 55 Hustle Westbrook @ 04/19/18 10:25 AM
Still had the best on-ball D out of any 2K game. The lead passing and paint defense made me want to punch a wall though.

I would have appreciated the game way more at the time if I had known how awful 17 was going to be.
 
# 56 ponyblind @ 04/30/18 10:44 PM
2k11 is classic.
 
# 57 Hustle Westbrook @ 05/01/18 06:52 PM
Man, I miss putting the clamps on people in this game. The most fun I've EVER had playing defense in a 2K.

This was the year where they completely nerfed the zig-zag, where if you tried to do it the ball would bounce off the defender's foot. So you had to actually be nice on the sticks to blow by someone.

I wish we could get back to that. It's so tough playing on-ball D these days.
 
# 58 raiderphantom @ 05/02/18 06:21 AM
Quote:
Originally Posted by MMChrisS

With nearly 20 releases under its belt, NBA 2K has nestled into an elite category of game franchises. When the new Grand Theft Auto, Metal Gear Solid, or Uncharted releases, fans automatically expect greatness. The same can be said of NBA 2K. For the folks over at 2K, it’s a wonderful problem to have -- a much better problem than the alternative.

But it still does present a problem, because once a franchise achieves greatness, each release can feel a bit stale. How do you improve a game many consider to be nearly flawless? Games with huge, glaring issues can at least point to the obvious of what didn’t work and what they are doing to fix the issues for the next release. But that wasn’t the case as we approached the NBA 2K16 release date.

So how did the game stack up against the usual weight of its expectations? How do I feel this season went as we now begin to look ahead to NBA 2K17? Well...

Read More - NBA 2K16: The Best Game in the Series' History?


Don’t know why this in my feed but 2k16 was one of the most unrealistic 2K’s I’ve ever played. Insane input delay and overly physics bumps. Last gen destroyed anything before ‘17


Sent from my iPhone using Tapatalk
 
# 59 BluFu @ 05/03/18 03:13 PM
Quote:
Originally Posted by Hustle Westbrook
Man, I miss putting the clamps on people in this game. The most fun I've EVER had playing defense in a 2K.

This was the year where they completely nerfed the zig-zag, where if you tried to do it the ball would bounce off the defender's foot. So you had to actually be nice on the sticks to blow by someone.

I wish we could get back to that. It's so tough playing on-ball D these days.
Conversely, offense felt that much more rewarding with how good the defense was
 
# 60 BrandonJ280 @ 05/16/18 11:55 PM
Yes 2k was & still is the best 2k/ sports game I ever played. It had everything that keep me playing it.

Gameplay was really good and balanced. The DEfense was great. Signature moves, post moves/shots where good. All the players showing a lot of emotion and the player mode graphics were more realistic looking than 17 or 18.

Nba Today worked u could see the highlights from the night before the whole presentation was well put together in the game. Online play was great before the changes in the tier system in 17. Amazing game
 


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