There is an argument to be had that UFC 2 is bringing more than enough to the octagon but still not nearly enough outside of it.
EA's UFC debut was an interesting one. The fighting is fast paced, complex and ruthless. If you miss your window of opportunity, you can expect to have your bell rung and possibly even be knocked out. Having to stay on your toes at all times is what made the experience such a genuine one.
The variance and multitude of different ways to end a fight was the best thing about UFC. UFC 2 seems to be on a mission to continue the trend. With standing and chained submissions, the game's single-largest gameplay flaw (the lack of a need to use submissions), seems to have been addressed.
UFC was arguably already the best looking sports game on the market. Player models are an unprecedented match with their real-life counterparts so much so that it's hard to imagine that UFC 2 can raise the bar much higher. All the same, EA is touting an even more realistic looking game with hair physics and a new facial modeling system being used. If the trailers are any indication, nearly ever character model looks close to identical to their real-life selves. Better yet, the movement seems fluid and natural.
A lack of game modes and overall depth kept UFC from having any kind of elongated lifespan. UFC 2 is adding a few modes that should spark interest, including a "Create an Event" mode that will allow you to customize everything from the venue to the referees.
To nobody's surprise, UFC 2 is also introducing the online juggernaut Ultimate Team to this year's iteration. With a healthy roster of over 250 fighters -- and a create-a-fighter system in place -- it could be interesting enough to hold its own, even if it doesn't necessarily draw anyone new into the game itself.
Unfortunately, there has not been much news in the way of UFC 2's career mode. We know you'll be able to fight as female fighters now, and the process of picking and training for fights seems a bit more guided, but there has generally been little information detailing how this year's mode will be any better than the last version. This is unfortunate, given how bare the career mode was in UFC. While a deeper roster provides a certain degree of depth, roster size alone can't solve the career mode issue. Fans will have to cross their fingers that UFC 2 has some tricks up its sleeve when the game releases.
The series is still young enough that fans don't have to be concerned with a lack of depth just yet. But with a two-year release schedule, and EA's poor track record of handling career modes as of late, there's definitely reason to keep an eye on what EA does with the series. It may become a question of whether or not EA wants to double down on the game's best traits and just treat UFC like a multiplayer-driven fighting game, or invest a bit more and focus on becoming a more expansive title.