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PES Takes a Step Forward Into a Potential Subscription Release Model


Pro Evolution Soccer has done it.

In case you missed the news, PES is the first major sports game to try a free to play model, which released today.

This model includes seven teams you can play free of charge, including Bayern Munich, Juventus, AS Roma, Brazil and France. It also includes a full training section, and perhaps most importantly, the full experience of the MyClub feature.

That last bit is the most important because Konami is betting they will make more money from users spending cash within MyClub rather than simply ponying up for a $60 game. The thought process here is that maybe not every user puts $60 into MyClub, but enough people put $10 or $20 into it, and some people put well beyond $60 into it, so Konami makes out in the end.

And it's possible that if this works, EA and 2K won’t be far behind in doing something similar.

It's very unlikely you’ll see MyClub or Ultimate Team be taken completely out of games, but it’s also becoming increasingly likely the barrier to play these modes could soon be simply signing up for an online account and playing.

To me, this could also signal something even more interesting: the true birth of the subscription model for sports games.

The theory that subscription models could one day replace our traditional yearly releases is not a new one, but thanks to advancements in data delivery and shifts in the gaming landscape, it's something that increasingly seems likely to happen with a major AAA title soon. Imagine if these smaller versions of games were added as part of EA Access, or you were allowed to purchase just portions of a game? Suddenly you would have access to new games (and the library of old ones) from the get go for something like $20-$25 a month -- at least in the case of a subscription model like EA Access.

That could end up as a really superb deal.

Does this system make more sense for consumers? I’m not sure. The EA Access program would to some degree if it were to go that way -- simply because there are more sports games under the EA umbrella -- but the subscription model may or may not depending on what form it took. After all, if we're to assume that sales of AAA titles have been dwindling but offset by micro transactions thus far on the financial side of things, at what point does the current system begin to crumble?

Really, the question boils down to figuring out if and when there is a breaking point for yearly releases. When do sports games quit improving enough year over year, and thus, when does it make to make more sense to look for an alternative route?

It seems, at least, we’re one step closer to figuring that out.


PES 2016 Videos
Member Comments
# 1 sethisthegoat @ 12/09/15 04:25 PM
Will say...I just downloaded PES. I've been curious about the series for a long time, but have never played it. (I'd already moved on to PS4 when PS+ made PES free on PS3. I wrote this sentence partly because of the ridiculous number of acronyms with P's and S's.)

So, I'm looking forward to firing up PES for the first time tonight.
 
# 2 ncaafootball14markus @ 12/09/15 11:23 PM
it's actually a better made game than fifa. only thing is that fifa has all the damn licenses, so you have to rely on downloading from their create-a-center.
 
# 3 dubcity @ 12/09/15 11:28 PM
My fear is that a subscription type model for sports games would make it more likely that we'll end up with even smaller gameplay/graphic advancements year to year than we have now. Assuming games would even be updated annually in the first place. But spending less on a title year to year would be nice, although I'm not sure how that would work for a game like FIFA with all those licenses.

That said, from what we know about Konami right now, I would not be surprised if we don't get a physical copy release next year at all.
 
# 4 TexasFan2005 @ 12/10/15 08:20 AM
The way I see it these days, people like myself who buy sports titles annually are basically paying a $60 subscription fee every year. You're paying for updated rosters and gameplay enhancements that only 10-12 months of work can produce. Konami/EA/2k/SCEA all realize this and it seems as though they are trying different methods of maximizing their gains.

I really wish they'd separate online trading card modes in all sports games and release it as a separate game to the main product. Most of these companies are trying to be experts in all facets of the game and what consumers ultimately pay for is a game that's lacking in every area. It's become a tangled mess of features and online modes that most people don't care about. This can be attributed to the "jack of all trades, master of none" phenomenon.

An example of this is the way people (myself included) have such fond memories of PES/WE back in the PS2 days. The game didn't have many licenses, fake teams/players were everywhere, but it succeeded in what it set out to do: create a customizable game that's geared towards an excellent Master League experience.
 
# 5 Sheba2011 @ 12/10/15 09:37 AM
I see this as being bad for the industry. This reminds me of the old Tiger Woods games when it would ship with about 5 courses and to get to play the full game you had to spend hundreds of dollars for DLC. How much is it going to cost the end user who wants to play with every team/league in the game? I can see those costs adding up really quickly.
 
# 6 Money99 @ 12/10/15 02:12 PM
I think this could be a huge improvement for games if done properly.
This is basically the model that is followed once a new console generation begins:
1. Create new engine and release a nearly featureless version.
2. Update rosters, and add one or two features that were present in old-generation titles.
3. Repeat until next generation of consoles comes out.

With the current generation, some games even skipped part 2 deciding to use a very similar or the same engine as was previously used.
So you got a slight upgrade in graphics, but not much more.

What I'm hoping for is that because the developers are no longer slaves to the 12-month cycle, they can actually give us more bang for our buck every 2 to 3 years.

Can you imagine how much better some of these games would be if they only released every 24-36 months?

They will either do that, or just be lazy and release high-priced tuner/patch sets while maintaining status-quo of giving us roster updates and slowly add features that existed on the PS1.
 
# 7 tendaso @ 12/25/15 03:32 AM
well,Konami/EA/2k/SCEA all realize this and it seems as though they are trying different methods of maximizing their gains.
 

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