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What Game(s) Exemplify the Best Post-Release Support? (Roundtable)

What game(s) do you feel exemplify what post-release support should look like in sports gaming? What items do you feel each game should universally have?

Kevin Groves: Once again, NBA 2K has set the bar for post-release support. While some might say that three patches post-release is a sign of a game that was released with flaws, others would counter with the fact that 2K has listened to community feedback and acted quickly to address issues. With 2K pushing the envelope further than any other gaming company as it relates it Career Mode, it has to be expected that issues would arise. If you take into account the number of patches and the roster/accessory updates, NBA 2K is once again proving to be the standard-bearer for all sports games.

Jayson Young: NBA 2K14 certainly wouldn't have won my vote, because of its week-long server outages and super-inflated player ratings. NBA 2K15 didn't fare much better, since Visual Concepts never fixed the pervasive online input lag, or the 7'3" "Demigod" glitchers who are still running around that game's ruined parks.

But NBA 2K16 has finally taken this franchise's post-release support to the top of the sports genre, with up-to-date roster moves, multiple ratings/accessories tweaks per week, and three large, gameplay-focused patches already arriving in a little under two months.

This year, there's been no better company in sports gaming than Visual Concepts when it comes to keeping their ears to the streets and adjusting their game according to fan feedback. The gamble Visual Concepts took when they brought several passionate NBA 2K community members into their development team is really paying off right now, and I hope that it leads to other sports developers interacting more often with their hardcore consumers.

Chase Becotte: I think some items that have to be in post-release updates are usually already there in most sports games, and I'll just call these "reality" updates. What that means is timely roster updates, equipment edits, stadium tweaks and so on. Basically these updates are anything that help relate the video game to what's happening to the real sport on an aesthetic level.

On top of that, post-release content has to include items that help keep your online modes fresh, which we see with Ranked Online Champions in Madden this week, or new items for the card-collecting modes that are now a given in every sports game.

Beyond that, you have the "live" updates that change the ratings of players on the rosters and keep the game dynamic. I'm of two minds when it comes to these as they are clearly done with minimal data in mind. In other words, many folks know now in every sport that small data sets are misleading. A player shooting 50 percent from deep on 12 attempts does not mean he should now get a plus-20 boost in 3-point shooting and be a flamethrower from deep. That's an extreme example, but the point is I believe in being slow with boosting and degrading player ratings.

That being said, it's imperative these type of small tweaks be made for some of the online modes as it helps play into the "reality" of what's happening in the real sport at that moment in time. Giannis Antetokounmpo can go from starting out hot from three-point land and everyone saying "he's doing it, he's taking the next step!" to now not being able to hit an outside shot the last bunch of games. When that happens, you just have to be as quick to change back the ratings to stay on top of things. Either way, it makes things like Ultimate Team and online ranked games more enjoyable when these small tweaks are happening day to day, it just offends my sensibilities as a "stat nerd" of sorts.

As for what exemplifies post-release support, I'm not sure any sports game has quite nailed it as of yet. Jayson and Kevin seem pretty high on NBA 2K, and while I'm not down on it, their aggressive patching has done more harm than good at points, and it sometimes feels like the folks at 2K end up patching something without having the proper animations, and checks and balances in place to keep it all balanced. In a way, the patches become a test ground for next year's game, which probably helps make next year's game better but sort of impacts the current game in a negative fashion at points.

In a perfect world, my ideal post-release sports game is one that just keeps the game fresh on all fronts. We're close to being there in terms of roster updates and all the aesthetic goodies. So now it would be cool if we could start getting more live content such as new commentary audio that talks about what's happening with teams in their current season and so on. Something like Ranked Draft Champions isn't an all-new mode, but it's closer to something like what Hearthstone does where they add new things like "Tavern Brawl" and so on that keep you coming back to see what's new in the game throughout the year.


Member Comments
# 1 Dazraz @ 11/20/15 12:27 PM
Driveclub. Not my favourite game, not even my favourite racing game but the post game support is beyond anything I've ever seen before at least at a console level.
 
# 2 scottyp180 @ 11/20/15 01:29 PM
I'd love to see a future where post game support for sports titles is nearly equivalent to expansions. I know this is never going to happen but Id love to see a shift where instead of annual releases sports games instead have atleast a two year gap in between games with patches and updates that allow the game to grow post release. Updates could include things like new shoes/cleats, courts/fields/stadiums, new players (rookie classes), player updates (hair, tattoos, facial hair, etc), rule changes, new animations, new game modes, graphical improvements, etc. I wouldnt even mind if they released a pay for update for about $30 at the point in the year when a new game typically releases.
 
# 3 Mr Bungle 34 @ 11/20/15 05:59 PM
I was really happy with the way EA UFC listened to feedback and greatly improved the game. That is the one that stands out the most to me. I love 2K, but they seem to break as much as they fix with each patch and not doing anything about the demigod glitches last time around was unacceptable.
 
# 4 CujoMatty @ 11/20/15 07:07 PM
Rocket league and the golf club have impressed me with their support.
 
# 5 ChaseB @ 11/20/15 10:26 PM
Quote:
Originally Posted by Mr Bungle 34
I was really happy with the way EA UFC listened to feedback and greatly improved the game. That is the one that stands out the most to me. I love 2K, but they seem to break as much as they fix with each patch and not doing anything about the demigod glitches last time around was unacceptable.
UFC is a good call, I didn't think about that one much because it's been a bit but like that one, and yeah it works as the counter to NBA 2K for sure.

Golf Club has been good for content updates and Rocket League has just done little touches to try and improve the game in small ways, which is all you can really do with something that's already so finely balanced.
 
# 6 menloe24 @ 11/22/15 08:26 PM
I love how NBA 2k Series allows for court art and arena updates, I love this. This are details that Madden & EA don't patch because they are so worried about MUT.
 
# 7 jmaj315 @ 11/23/15 05:12 PM
The Golf Club seems to be hands down winner imo.
 
# 8 CaseIH @ 11/27/15 12:51 AM
I only buy NBA2k and MLBTS religiously day1 always, use to with Madden but I got smart several years ago and quit doing that, and now don't buy it every year unless the reviews are extremely good on here and I have the money to waste.

With that said I have to go with MLBTS for the best support of game, as far as making a quality product year after year for us old guys that just like franchise modes in sports games and could care less about online play. I have always felt the MLBTS devs are the best in the business while also being honest. There has been times where you might not quite call the NBA2k devs liars, but there have been times where they just wont answer on something that's flawed. Now that more than likely isn't all on them as Im sure the big wigs say hey just don't answer on that certain issue or issues, so its probably not fair to point at the devs on that.

It does seem NBA2k16 is getting support, but its also the least flawed out of the box game they have ever made too, or for that matter possibly the least flawed sports game out of the box I have ever played, so that's high compliment coming from me considering Ive always held MLBTS as the best game and best devs. This year however NBA2k16 gets the nod, and imo beats out MLBTS15 which was a great game.

Now there are some flaws that really need another patch, like the CPU team not being given there 20 second timeout back after halftime, and Ive yet to see teams ever switch to a zone, as I have play calls on auto and in 50 games my team has yet to go to a zone ever, even with coach profile cranked up. Plus these are 2 things that I haven't seen them address or say much about either, the timeout issue wasn't until this last patch though. Also have heard of some contract issues in MY League/My GM from people as well that need fixed. So 16 does need some work, but overall I have to say the devs did a amazing job with NBA2k16, and its the best gameplay of any sports game I have ever played.
 

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