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MyPark & Pro-Am: Where Your $60 Entry Fee Isn't Enough To Compete Online

"Black Friday" circular ads are already surfacing on the Internet, so if you're planning on purchasing NBA 2K16 during the Holiday shopping season, and you're looking forward to taking your created character into multiplayer matches, know that whatever you spend for your copy of the game, it won't be enough to compete online -- at least, not right away.

NBA 2K16's Pro-Am and MyPark modes are built on competitively unbalanced and psychologically manipulative grind-to-win/pay-to-win models -- the kinds you'd expect to find in a free-to-play mobile app, not on a $60 Blu-ray disc. If you want to keep up with the majority of Pro-Am/Park players, who are presently rated in the mid-80s to high-90s, your avatar must choose between slowly earning or outright purchasing six figures of in-game currency just to raise your player's overall rating from a completely inept 55 up to at least the low-80s.

Once you're decently rated, you'll still need to invest several dozen hours cheesing the computer -- probably on the lowest and least-fun difficulty level called "Rookie Casual" -- just to unlock essential badges like Deadeye, Posterizer, Limitless Range, etc. You'll also have to scrape together enough virtual currency to upgrade all those badges from their default "bronze" tier to the highest "gold" tier if you want them to have any real impact on the court. Before you finally drop your player off at the Park, you'll want to spend thousands more in VC to temporarily boost each of your position's key attribute pools by five points for a 50-game period. Don't forget to return to the in-game store every 50 matches (they'll pass pretty quickly, at about eight minutes per game) to inject another dose of plus-five juice.
 


In their weekly Twitch streams, Visual Concepts' community managers, Chris Manning and Ronnie Singh, often mention their company's desire to make NBA 2K a competitive team sport. But if you made a list of the most popular multiplayer series from the past decade of competitive gaming –- StarCraft, Counter-Strike, DOTA, Street Fighter, Smash Bros. –- none of those games are designed like NBA 2K.

You don't have to unlock Ken's "Shoryuken" badge and upgrade it from bronze to gold just for that special move to become effective in online Street Fighter matches. If you decide that you want to start learning Little Mac, and are ready to take a break from the Donkey Kong character you've been using as your main character since Smash Bros was released, then you won't have to start over as a 55-rated Little Mac and grind/pay your way back up to where you were with your 99-rated Donkey Kong. There's also no way to make your trusty AK-47's shots more accurate in Counter-Strike just by grinding out dozens of games against the CPU, or by purchasing thousands in virtual currency from an in-game shop.

No matter how hard Visual Concepts' marketers campaign for it, NBA 2K's five-on-five multiplayer modes will never become truly competitive until the grind-to-win and pay-to-win upgrade systems are eliminated.
 


Rival sports developer, Electronic Arts, has a reputation among gaming fans for being one of the "greediest" corporations in the entertainment business. However, if you look at what EA did this year with NHL 16's EA Sports Hockey League -- completely removing attribute progression in favor of pre-built player classes -- it was a strongly pro-consumer, pro-tournament change that NBA 2K17 should absolutely imitate if the series actually wants to become a popular competitive sport rather than simply being one of Take-Two Interactive's cash cows.

The game could easily please both masters (its publicly traded publisher and its fanbase of four million users) if offline players are allowed to keep creating 99-rated gods with 50-plus gold badges for their own private amusement in NBA 2K17, whereas online MyPlayers are forced to pick from only a few strengths, while carrying one or two exploitable weaknesses, just like every skater does in NHL 16's evenly rebuilt EASHL mode.
 

Quote:
Originally Posted by Choose Your Badges

Pick One: Dimer, Deadeye, Posterizer, Limitless Range, Shot Creator, Microwave, Unfazed, Perimeter Lockdown Defender, Post Lockdown Defender

Pick Two: Lob City Passer, Lob City Finisher, Post Hook Specialist, Fade Ace, Screen Outlet, Bank is Open, Tear Dropper, Flashy Passer

Pick Two (PG, SG, SF only): Killer Crossover, Pet Size Up, Spin Kingpin, Stepback Freeze, In & Out, Hesitation Stunner, Behind the Back, Euro Step, Hop Step

Pick Two (PF, C only): Eraser, Bruiser, Offensive Crasher, Defensive Crasher, Brick Wall, Post Stepback, Post Hop, Post Spin, Up & Under, Drop Step

Pick One: Transition Finisher, One Man Fast Break, Break Starter, Relentless Finisher, Acrobat, Pick and Roll Maestro, Corner Specialist

Pick One: Closer, Swagger, Mind Games, Enforcer, Alpha Dog, Beta Dog, Spark Plug, Floor General, Defensive Anchor, Hardened, Volume Shooter, Road Dog, Cool and Collected, Prime Time, Wildcard

Pick One: Scrapper, Charge Card, Pick Dodger, Hustle Points, Interceptor, Pick Pocket, Chase Down Artist
Quote:
Originally Posted by Pick Your Player Type

Point Guards

Wall –- Elite athlete, good defender, good passer, mediocre shooter

Curry –- Elite shooter, good passer, good speed, mediocre defender

Kyrie -- Elite dribbler, good shooter, good speed, mediocre passer, mediocre defender,

Rondo -- Elite passer, huge wingspan, good defender, poor shooter

Lowry –- Good all-around point guard, but physically undersized

Wings

Korver –- Elite shooter, good size, mediocre defender, mediocre athleticism

Wade–- Elite slasher, good mid-range shot, good defender, poor three-point shot

Tony Allen –- Elite defender, good athleticism, good wingspan, poor offensive skills

Odom –- All-around forward with good wingspan but underweight

"Old" Kobe -- Elite mid-range shot, good post-up offense, good slasher, mediocre three-point shot, mediocre defender, mediocre athleticism

"Young" Carter -- Elite athleticism, good slasher, mediocre shooter, mediocre defender

Bigs

Dirk –- Elite Shooter, good size, mediocre defender, poor athleticism

Bosh -- Good shooter, good athleticism, long wingspan but underweight

Jefferson – Elite post-up offense, good defender, good rebounder, mediocre athleticism, undersized

Bol –- Extremely tall, but also extremely frail, slow, and unskilled

DeAndre –- Elite athlete, good rebounder, good wingspan, no offensive skills

Duncan –- Elite offensive skills, good defender, good rebounding, poor three-point shooter, poor athleticism

 


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Member Comments
# 21 jfinger2013 @ 11/15/15 01:46 AM
I totally disagree with this my player is a 88ovr I pre order and got a few VC than grinded on Hall of Fame mode in my career to get my Dude to a 88ovr balanced small forward I am currently a level 1 all star in my park and have beating plenty of legends and 99ovr and don't really feel the need to make my Dude any higher other my Dude 3pts shot could be higher but I feel like if your a 70ovr and u know how to play good defense and can dunk or shoot well u can win on my park easily just gotta know how to play one of my friends is a legend with a 76ovr center and he is good I just gotta know how 2 play
 
# 22 KingTocco @ 11/15/15 11:29 AM
Quote:
Originally Posted by Funk Snuka
I think you just suck



Come play me. Bring "all your badges". Lol





And i will shut u down with out a single badge



****s overrated. Its funny

I think you're about to get the ban hammer if you keep talking like that.

It's funny.


Sent from my iPhone using Tapatalk
 
# 23 Gosens6 @ 11/15/15 12:23 PM
Honestly, alot of us just simply don't have time to keep playing and playing and leveling up our my player. It's the sole reason I don't play my career, the park, pro am etc.

I 100% refuse to buy vc, and with a 7 month old child and a job that requires many hours a week, I just don't have time to play as much as alot of people with these 90+ rated players do.

I can see why they allow us to buy VC, for guys like me. But at the same time you get people who have all the free time in the world still buying vc. Just the nature of the beast

Sent from my SM-N910V using Tapatalk
 
# 24 Schijan @ 11/15/15 06:13 PM
I am talking about those things for quite a while now and I think this is a good article, although I don't like the Choose Your Badges and Pick Your Player Type proposals that much.

If I would be in charge, I would definitely make all players start at 75, so no one is forced to spend 50 bucks to compete right away. Then make players earn every other attribute upgrade, but make it faster and affordable.

Also remove the whole boost option fast. If you boost 6 stats, you pay 840 VC per game! This is crazy!
 
# 25 KingTocco @ 11/15/15 06:31 PM
Quote:
Originally Posted by bo.jangles344
An i the only one who enjoyed starting out as a 45 in 2k10 and being forced to grind your way up?

I actually really liked that...


Sent from my iPhone using Tapatalk
 
# 26 Schijan @ 11/15/15 06:39 PM
It's not even realistic anymore if you get picked in the first round being a 55. To me, it's just a big trick nowadays to get players to spend 50 bucks who want to play in the park competitively in the near-term.

But I don't mind the grind for badges and I think that players who want to spend some time to galvanize their characters definitely deserve some reward.
 
# 27 derlaid @ 11/15/15 07:05 PM
The real problem in MyPark isn't the VC-to-upgrade-your-character system, which isn't great, it's the people who have set all their stats to 99 regardless of their position. It's a lot easier to win when you don't have to worry about things like "contested shots" or "poor ball handling" getting in the way of you getting to the basket.

Also the 7'3'' PG I ran into last night. That was pretty cool.
 
# 28 TotesMaGotes @ 11/16/15 11:19 AM
This is truth. I have a mid-80's rated guy and I am always beat by the Low 90's rated boosters. If you're a 7'3 center you're more than likely going to rebound over my shorter guy even if I have the positioning and boxing the giant center out. it happens multiple times on the court per game, I have position and am boxing out, the ball hits the rim and the 7'3 center just either rebounds over my head or will magically shift through my player's body and miraculously be in front of my before my jump animation will go through. They're building a game towards who can spend the most money to get good or who can find what glitch will make me successful next.
 
# 29 iLLosophy @ 11/16/15 11:27 AM
Quote:
Originally Posted by bo.jangles344
An i the only one who enjoyed starting out as a 45 in 2k10 and being forced to grind your way up?
I enjoyed doing it the first time - actually played MyPlayer for real trying to win championships and stuff. However it was annoying to do to have to do it all over again the year after that. And the year after that. And the year after that. And the year after that.

And the year after that.



And the year after that.
 
# 30 OG_Almighty @ 11/16/15 02:57 PM
Quote:
Originally Posted by bottledwaterfan25
Preach.

Sadly in 2015 with the current video game landscape we will no see this change.

In fact, it will likely get even more ridiculous with micro-transactions and pay to play models.

One thing we all have to keep on mind is that, at the end of the day, 2k's real job is to generate profit. Sure they also want to make the best basketball game, but profit is #1. Think about it: 2k makes x amount of millions of dollars just selling the game. Then they realize they can make even more millions of dollars off the same people who already put up $60, by adding all the micro transactions.

I personally hate it, but I fully understand why we are seeing this game go down the path it's going down. The problem is, it's never enough for these companies. Every year since 2k started these micro transactions, each release has seen an increase in available items/categories that you can spend real money on. The question is, when is 2k going to cross the line to where us as customers become resentful? Some would argue that line has been crossed already.
Agreed. Pay-to-play is not going anywhere. It's far too lucrative and 2K doesn't cross the line when it comes to balance. Yes, you can buy your way to an 88 but we all know there's a huge difference between an 88 overall player and a 95 overall. It's not perfect but it works.

NBA Live 16's upgrade system is superior to 2K's. Let's face it, even though it's what we all wanted from 2K, NBA Live suffered financially from that model (along with other issues of course). 2K introduced a model that's here to stay. If I could make a suggestion to them, I would still allow pay-to-play but for it to only allow your player to reach the mid to high 70s instead of the mid-to-high 80s.
 
# 31 Sam I am @ 11/22/15 08:03 AM
Bravo!!! Finally somebody with the the guts to tell it like it is, now 2k how about focusing on how to teach people how to play the darn game instead of trying to hustle every dime & nickle out of ppl. How about putting the training camp mode back in. That way ppl can lear the basics of offense & defense, but the reason 2k took it out was because, IT DIDN"T MAKE ANY MONEY!!!!, My player, my team, bs as it is makes money & thats whats sad,
 
# 32 acetheredcomet @ 11/22/15 11:06 AM
I kind of wished that you could develop the attributes solely off of the off day training (where the performance added +2 to your stats or attribute blocks instead of being a pay to play good system)


There are some merits to this system which allows you to make another position and boost his atts to 88 overall instead of having to grind to get to 88.
 

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