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Madden NFL 16: Gameplay Impressions

Check out our accompanying impressions video here.

Madden NFL 16 was released yesterday and after a full day of playing the game, with just over 10 games in for me personally, it’s a good time to share some gameplay pros and cons. We’ll have more on the gameplay in our full review coming up later this week….

Pros

  • The new QB accuracy settings give more variance between great, good, and poor QBs. I’ve seen both the AI and myself completely whiff on passes which shouldn’t be guarantees. I do think on the lower difficulty levels especially, passes are still too accurate. But much better.
  • The DB/WR jostling and new animations were a long time coming, long overdue. The strategy and split second decisions you now have to make are an entirely new dimension to the game. It makes playing DB rather fun now as well.
  • The run game has continued to improve. Blocking seems to be more on point than ever, and holes close and open up with rather realistic results.
  • It seems to me that most routes are working as they should. I haven’t gotten to play enough of the game to say that for sure, but I haven’t noticed anything that’s a game breaker.
  • DB AI is so much better too. I’ve played around in practice and haven’t found any obvious exploits on routes yet. They may exist (and someone will probably tell me what works in the comments) — but it seems coverage is done much better this year.
  • The line play is improved as well, especially with regard to playing DE. Last year was sack city, this year that has been cleaned up a lot. You can still get to the QB but you have to use the mechanics introduced last year in a smart manner where the timing works.
  • The pass catching mechanics are also implemented as such that they don’t dominate the game like the pass rush mechanics did last year.

Cons

  • The crazy catches are a tad too frequent, but a slight bit of tuning will mean that goes away.
  • One-on-one tackles aren’t perfect still, and the broken tackles sometimes look a little silly.
  • The special teams return game is still just so very basic. For as much effort and attention to detail EA put into the various aspects of the game, it is a little disappointing to see special teams treated with so much indifference.
  • The A.I. still does some questionable things. I point out a throw by Bridgewater in the video, and while that may actually be a realistic decision a young QB may make, the fact both teams were throwing so much in the snow isn’t a positive. The run game is still abandoned too quickly IMO, even though if the CPU does find success it’ll keep it part of the gameplay. So better in some ways, still bad in others.
  • CPU clock management still leaves a bit to be desired. Peyton Manning threw to a back with 14 seconds to go and no timeouts just outside of FG range and the Broncos ran the clock out on accident and I stole the win. I think its better, but still not what I’d called close to perfect.

Bottom Line

We’ve gone from talking about big picture issues in Madden like a lack of DB/WR interactions, and the lack of realistic blocking schemes and coverage schemes, to talking about much finer and minute pieces of the game. That in and of itself should tell you how the gameplay has progressed over the last several years. While you can still find some things to gripe about, the game is light years of where it was entering this generation — a sign of true progress for the franchise.

Look for our full review later this week!


Madden NFL 16 Videos
Member Comments
# 1 cmehustle @ 08/26/15 07:31 PM
Good review so far and on point. I continue to make the point however that WR/DB interaction has along way to go still (while sometimes recievers break down for cuts on routes the DBs still dont have to) and the differential between stars and average joes. DBs need to be held accountable, if you take a false step forward in the NFL or even college for that matter, its six on the board. In Madden DBs still have amazing recovery ability to spin on a dime and break at full speed the way Ive never ever seen from a human being. And Madden needs to do a better job of making stars stand out. Its all about money plays and not money players, and it really should be about the players. 2K does an outstanding job of this, while Madden lags way behind.
 
# 2 mkilcNYR @ 08/26/15 08:00 PM
it could be based off Bridgewater's stats that he tries to target the first open man he sees when under pressure. Idk though. In my first game of my Titans franchise Winston constantly tried to take off if I produced too much pressure on him and he really seemed to just panic and tuck the ball. I felt like that was probably closer to what a rookie would do with his skill set in that position (especially seeing how bad rookies progression reads usually are when they first come in)
 
# 3 tb24ster @ 08/26/15 11:27 PM
good review, but i have problems controlling my player when you play on broadcast view. whenever you receive a kick off or hand the ball to the running back , he goes backwards and locks on to him and i gave up 6 safeties on 6 opening kickoffs because my player ran through the enzone. Wow it was startling !
 
# 4 yhungharlem @ 08/27/15 11:05 AM
Overall I'm back in love with madden. I took a couple years off because I felt they were just putting out anything. I do wonder why tattoos haven't been added to the game? I know a couple guys have them. I also know how hard it could be to put tatts on a thousand players BUT I wonder why they can't be an option in create player mode at the least????
 
# 5 Dazraz @ 08/27/15 02:08 PM
Gameplay is fine but I'm seriously getting frustrated with the sluggish menu navigation.
 
# 6 Remedy563 @ 08/27/15 02:47 PM
My letter to EA.Ok first off. Tremendous work on this years Madden. It finally feels like I'm playing football and "earning" my accolades on Madden. The animations are top notch and the overall feel is there. However the there are some small flaws that take away from the experience. #1.Awards in CFM. They are broken. The algorithm determining who gets SUPERBOWL MVP weighs more on the defense than offense. Meaning if I have a QB throw for 500 yards and 5 TDs he would lose the award to a defensive player with 2 tackles and a pick 6.Yearly awards are missing the TE position and has been for a few seasons.And instead of displaying the teams record how about some stats of why they are in the running for the award like in real football.I think you guys should take a page from NCAAs football award system. #2.NEWS feed. Is extremely flawed. I have DE who has 15 sacks and Trey Wingo says he has a "season for the ages,QBs keeps testing him and he now has the most INT this year than anyone". He has ZERO INTs. I know this was a problem last year so I know it can be fixed. It needs a revamp anyway. I know the blogs and discussion boards have you guys scrambling but it really is a good overall game. As we say in the Army, just tighten up your shot group.Attention to details.
 
# 7 k9nineseguel6 @ 08/27/15 03:52 PM
I'm just having a very hard time with player movement. For example, IDK how to or which control button to push when running the ball and I don't know how to control QB scrambling and avoiding sacks with players like Romo. Any one out there who is great at doing these things and can tell which buttons to push I will appreciate it. I'm on the XB1 by the way:!
 

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