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Madden NFL 16: Day One Impressions Roundtable


Robert Kollars: After spending multiple hours with the title now, I can say for me, at least, I am thoroughly enjoying Madden football again. If I had to point out the two biggest reason for that, it would the following:

Animations - Finally when I am watching the action take place on the field, it feels and looks like actual football, and less like a video game. The movement and reactions mimic what I see on Sunday(at least a lot) and the outcome of a play factors in a users skills, and his ratings.

DB/WR Interaction - Yeah, it's not perfect, but it is consistently better than what Madden fans have been subjected to for a long time. The battles that take place in the secondary draw your attention in, and actually create excitement about the possibilities that could unfold. When was the last time you could say that about DB/WR play in Madden?

Overall I am really pleased with the total package, and while not oblivious to some of the games faults, I can actually say Madden is consistently fun and realistic.

Jayson Young: Until Madden's awkward player movement and lethargic pass rush become more realistic, there's not much EA Tiburon can do to win me back as a consumer.

I can't enjoy a simulation-style football game that doesn't include an effective four-man pass rush, and that popular defensive strategy still doesn't appear to be a viable tactic in Madden NFL 16, unless you're manually controlling a defensive lineman -- thereby taking advantage of the easily mastered timing mini-games. Playing on All-Pro difficulty with the default gameplay sliders, your AI teammates will struggle to get to the quarterback, regardless of whether you're sending four, five, or even six defenders towards the ball. Since your CPU-controlled edge rushers have such a hard time getting upfield after the snap, and your interior linemen rarely push the pocket backwards into the QB's face, sideline scrambles remain overly effective if your defense doesn't have a speedy spy to deploy. "Hopeless" and "helpless" are how I often feel trying to get my defense off the field in Madden NFL 16, because I can't trust any of my 10 teammates to do their job properly, and the person I'm controlling is usually the only defender who's consistently making positive plays. It's no mystery why most online users keep going for it on fourth down, and will constantly attempt onside kicks, given how difficult it is stop a competent offensive team without resorting to glitchy nano blitzes.

To my eyes, Madden's animation quality now ranks last among the major yearly sports titles. Even NBA Live, which is also developed at Tiburon, seems to have surpassed Madden graphically (though I'll need to play the final version of NBA Live 16 to be sure). The general player movement in Madden NFL 16 is too upright and jerky, but it gets especially bad whenever you're controlling the ball carrier, as the footwork there still looks noticeably odd and doesn't feel very smooth or responsive. Madden's basic carrying animations -- not its physics-defying special moves -- could actually benefit from a more agile "precision modifier" mode, to improve user maneuverability on runs between the tackles.

The few gameplay enhancements that EA's executives have greenlit since Madden NFL 10 simply haven't targeted many of my major pain points with the series. Connected Franchise's increased reliance on confidence ratings and experience points also keeps me from ever wanting to touch what should be Madden NFL 16's primary mode of play. So to paraphrase an old John Buccigross article on the most recent NHL lockout:

I don't need Madden. It's a choice in a world with more choices than ever -- way more choices, even, than we had in 2004. There's plenty out there. You just have to look beyond the football genre -- maybe even beyond video games. But you've got choices. There's no need to get angry. Keep loving the sport. Start ignoring the game.


Caley Roark: Just a few bullet points from about an hour of play (UPS was late today!):

  • Gameplay, for me is, as good, if not a bit better than last year.
  • It will take me a few games to get the hang of all of the additional controls, specifically the catch and throw modifications.
  • I'm seeing a lot of framerate issues, especially in transition wipes and cut scenes. Load times are also pretty bad.
  • Draft Champions is a fun mode, and has more appeal for me than MUT. It reminds me of All Pro Football or the fantasy football mode in ESPN 2K5.
  • I haven't seen many penalties yet, which is disappointing since it was a press point this year.
  • I like the new presentation effects, including the use of FMV when introducing QBs. I was especially surprised that they used footage for the legendary players (I'm using Randall Cunningham in Draft Champions).


I obviously can't say for sure how my final opinion would be, but I did enjoy my brief time with Madden 16so far. Of course, I liked the game last year -- not as much as some of the classic titles from two generations ago -- but it feels much better than anything we got on the PS3/360.

Brandon Kosal: This is my first Madden purchase since Madden 13 for the PS3 and I am thoroughly enjoying it so far. I am not a football purist by any means. But I am a fan of the game, and Madden, like it does for so many others, has a soft spot in my heart. Some feel as though the franchise is never good enough and that there are always gameplay quirks that prevent the game from living up to its potential.

But for me, a casual fan, I am extremely impressed. The presentation is really well done, but a lot of that has to do with this being the first next-gen Madden game I've owned. The gameplay is obviously the most important thing and, so far, I have no complaints.

I've only had time for two quick games so far. Both were close encounters. I led my Lions to a home loss against the Dolphins, which means Suh got his revenge. I threw three picks in the first half, but finished strong and almost pulled off the comeback. After the first game, I spent some time with the training drills and learned the passing mechanics - how to throw a normal pass, bullet, lob, etc. It helped me in my next game as I led the Colts to a victory over the Bills. I was much more accurate in this game, and my run game was much stronger as well.

I'll touch on the defensive mechanics later this week, but overall, I'm digging the game so far. It's perfect for the casual fan, and after some slider tweaks, I'm sure the realism seekers will be able to find some common ground as well. I was a little nervous pre-ordering this game as I grew tired of Madden years ago, but my interest has been reignited. I'm already counting down the hours at work so I can rush home and play some more.


Madden NFL 16 Videos
Member Comments
# 1 TrippyBeaver @ 08/26/15 10:40 AM
Jayson why are you so salty? Madden did a lot of things right this year, and you only mentioned YOUR perceived negatives. Played a H2H against my buddy last night, I was using Texans and a 4 man pass rush. I controlled Clowney probably 98% of the plays. Watt had THREE AI sacks. Your opinion has never been more invalid. It sounds like you played one game with a crap defense who couldn't pressure the QB. or were playing the Cowboys whose line is borderline impenetrable

Unrealistic Animations?? Best animations I've seen in a long time. Beats last years 2K by a mile. Fifa may be the only game with better animations.
 
# 2 kackle85 @ 08/26/15 11:02 AM
Interesting that Robert and Jayson have such different opinions on the game. From what I've read the feedback has been largely positive which makes me want to get the game and then I read things like what Jayson said here and I'm back on the fence again.
 
# 3 casey_horton @ 08/26/15 11:08 AM
Jayson...finally someone who is speaking the truth! I couldn't agree more with everything you said. I've tried to give this series a chance every year with negative results...its time to move on and wait for this EA agreement with the NFL to be over...one can hope, right?
 
# 4 cmehustle @ 08/26/15 11:08 AM
Run your favorite play, and use your favorite team. Let your buddy use his favorite defensive play and try to stop you. Then, pick another team, any team. Run the same play against the defense. Matter of fact, use the backups, and run the same play. Chances are, the outcome will probably be about the same, no matter who you use on offense and who your running it against on defense. This is the thing that drives me crazy about Madden. Now try that same tactic in 2k. I know Im comparing basketball to football, but in 2K there is a HUGE difference in who you use to try and score, or play defense with. In Madden, not so much. Good game, but it will never be great until they have differential between the stars and average joes in the game.
 
# 5 DBMcGee3 @ 08/26/15 11:09 AM
I have yet to play this year's game, but Jayson's views pretty much sum up my opinion of Madden for the past several years.

-It looks weird when the players are running, period. The spin move in particular just looks awful.

-The AI of the CPU has always left a lot to be desired on both sides, but in the past its been bad enough to make me hate playing defense entirely.

-The game in the trenches has never quite felt right to me. Lineman ratings have never mattered as much as they should. For a guy like Clowney or (sober) Aldon Smith, you should pretty much be forced to double block them or they should pressure the QB on virtually every play.

All that being said, I'm waiting on my copy from Gamefly as we speak. I'd love to find out that some of this stuff has been improved, although I've seen enough videos to know that the animations still aren't great in my opinion. Either way, it should at least get me by for a few weeks until the soccer and hoops games come out, which almost always ends my Madden season.
 
# 6 roadman @ 08/26/15 11:12 AM
Quote:
Originally Posted by cmehustle
Run your favorite play, and use your favorite team. Let your buddy use his favorite defensive play and try to stop you. Then, pick another team, any team. Run the same play against the defense. Matter of fact, use the backups, and run the same play. Chances are, the outcome will probably be about the same, no matter who you use on offense and who your running it against on defense. This is the thing that drives me crazy about Madden. Now try that same tactic in 2k. I know Im comparing basketball to football, but in 2K there is a HUGE difference in who you use to try and score, or play defense with. In Madden, not so much. Good game, but it will never be great until they have differential between the stars and average joes in the game.
This is very noticeable in the 4 games I've played so far for Madden 16 and people are reporting the same thing in the impressions thread.

It's the first time I've been able to see it and say it: ratings matter.

I agree with 1/2 of Jayson's review, CFM is getting no love and needs a lot more.
 
# 7 fballturkey @ 08/26/15 11:17 AM
Quote:
Originally Posted by roadman
This is very noticeable in the 4 games I've played so far for Madden 16 and people are reporting the same thing in the impressions thread.

It's the first time I've been able to see it and say it: ratings matter.

I agree with 1/2 of Jayson's review, CFM is getting no love and needs a lot more.
Agreed. It's been most evident in Draft Champions, but Terrell Davis does not handle the same way as Frank Gore. Dez Bryant doesn't handle the same way as a 78 OVR WR. A stacked OL is doing noticeably better than a bad one. For all of the problems off the field and with presentation and animations the ratings seem to matter.
 
# 8 JKSportsGamer1984 @ 08/26/15 11:40 AM
Dang Jayson! A bit harsh are we? Lol
 
# 9 jyoung @ 08/26/15 12:52 PM
Quote:
It sounds like you played one game with a crap defense who couldn't pressure the QB. or were playing the Cowboys whose line is borderline impenetrable
I completed around 7 or 8 games using a variety of teams across a variety of game modes, and also spent about 45 minutes in practice mode repeatedly running a four-man rush against empty sets to confirm what I was seeing in live games (the lack of AI pass rush) wasn't just a stamina-related issue.

In all of those scenarios, it didn't seem to matter if my AI pass rushers' moves were rated in the 90s, or if the offensive line was rated in the 70s, the end result was that manually controlling a pass rusher was pretty much the only way for me to consistently generate pressure. And I shouldn't need to take control of someone like Jurrell Casey in order for him to show up on the stat sheet. Especially when I know that my AI's pass coverage won't be able to hold up for very long unless I'm manually taking away throwing options by patrolling the secondary. All aspects of the defense in Madden are still too reliant on the user making plays. Your CPU teammates should be competent enough that if you're calling plays which put them in a position to be successful (for instance, 4 rushers vs. 5 blockers or 8 defenders vs. 5 receivers), the AI can consistently make positive plays on their own.
 
# 10 The_Gaming_Disciple @ 08/26/15 12:53 PM
Let me first say that I have no idea what some of the negative criticisms are for. Keep in mind this is a video game, and seeking perfection in anything in life will not happen. It is what it is. However, as for myself, the last Madden purchase I made was in 03' when Mike Vick graced the cover of 04.' Therefore, in terms of differences for me is huge. I am an NCAA every year buyer but since that series is dead as of right now I transitioned back to Madden. I believe the solution for many of you that are frustrated is to stop buying the game every year. I stopped for over an entire decade, and guess what? I SURVIVED!!!

As far as what this Jayson guy is talking about concerning a pass rush, my AI brought the heat and generated sacks by themselves. Additionally, I was able to sack the quarterback, yes RG3 with a line backer user controlled. Therefore, I think Jayson needs to step his play calling IQ up.

Pros:

You need to know certain schemes about football in order to play this game. Yes some zone, and some man calls appear to be broken, but audibles, and hot routes are your friends. Teams in my opinion felt really different. For example playing New Orleans in an NFC South match up felt very different than playing the Falcons. Playing the Redskins felt different than playing the Saints and Falcons. So I don't know what this Jayson guy is ranting, and salty about.

The element where passing has so many variable is great, I definitely only have a split second to decide what window I want to throw in, high, low, rac catch, etc, before being sacked by the defense.

Running feels right; however, the run animations need to be changed, yes guys run like robots, but turning on a dime, does not come without losing momentum.

I had about 7 penalties called in my game which was with 15 minute quarters, and 15 second play clock after the snap.

The crowd looks amazing and realistic.

You can tell when the momentum has swung in the game. I threw two crucial interceptions with Winston when making drives down the field and paid the price for it by losing a close game to Washington in Washington.

AND GUESS WHAT? I LOST AND DIDN'T FEEL CHEATED (played All Pro) Playing on All Madden is for guys who have mommy and self esteem issues, it ain't that serious.

Cons:

I did experience the huddle penalty glitch twice, and I did not like that.

Yes, there are some issues with WR/DB canned animations that will frustrate at times, but I enjoy the battles and animations that take place.

I would like to see more fluid running, players still appear robotic.

Stats from my game against the Redskins

Winston 66.6 passer rating, 301 yds, 3 TD's and 2 Ints, 26/39
RG3 13/18 for 171 yds, 72% completion 1 TD,

Alfred Morris 23 carries 111 yards 1 TD
Doug Martin 22 carries 58 yards

I also had a user safety at a crucial point in the game. I made costly turnovers and the CPU capitalized on them so I can't cry and complain. That's what happens in real life.

Bucs possession time 33:24, Washington 26:36
Bucs total yards 497, Washington 393
Bus first downs 23, Washington 14
 
# 11 jmarcguy @ 08/26/15 03:27 PM
I agree with the "stop buying for awhile" idea. Improvements are tough to see when you play every year. They become subtle. I played Madden from the mid 90's until 2002. I was kind burnt out by then. I felt it was the same every year. I got on 2k which had a great feel & seemed fresh. I stuck with those games for 10 yrs. I picked up Madden 15 last month & it's actually not bad. The playbooks are deep & there's real football strategy than can be applied. Where it struggles is with the graphics engine. Poor lind play on both sides. The QB motions aren't smooth. It can be frustrating to play. However, it's fun & im enjoying learning a new game. The time away was good for me. Madden 16 looks pretty solid as well. Taking a break is beneficial.
 
# 12 cjallure24 @ 08/26/15 03:51 PM
I was in the fence about purchasing M16, after seeing that CFM isn't ready yet, and according to Scott Buress in "CDVTW" (Chad Dukes Versus The World), that there really isn't a huge leap from last year's version, I'll stick with M08 in the PC. I can't justify spending 60USD for more penalties and WR/DB interaction.

Sent from my SM-N900T using Tapatalk
 
# 13 2_headedmonster @ 08/26/15 04:33 PM
The lack of a pass rush is a pretty glaring problem. I've gotten sacks but that doesn't change the fact that the majority of the time my d-line are preoccupied with having a shoving shoving match.
 
# 14 gr18 @ 08/26/15 04:54 PM
I don't know why people can't let Jayson have a negative opinion without getting offended by it.There's been a lot of people expressing the same about the pass rush.

Like I thought,if you haven't liked Madden you probably won't be completely changed.It still feels like Madden,though improved.People that have liked Madden will more than likely be satisfied and consider it the best version in quite some time.
 
# 15 CujoMatty @ 08/27/15 03:47 AM
Quote:
Originally Posted by cjallure24
I was in the fence about purchasing M16, after seeing that CFM isn't ready yet, and according to Scott Buress in "CDVTW" (Chad Dukes Versus The World), that there really isn't a huge leap from last year's version, I'll stick with M08 in the PC. I can't justify spending 60USD for more penalties and WR/DB interaction.

Sent from my SM-N900T using Tapatalk
Everyone is entitled to their opinion but you should definetly try the game yourself and form an opinion. That dude saying it isn't much different than 15 is out of his mind. I think most people would tell you that it's extremely different. And right there that shows you two people on the internet (him and myself) probably have way different opinions and you shouldn't really listen to either of us and just try it and form your own opinion.
 
# 16 JMD @ 08/27/15 06:32 AM
So in Madden 15 ( which I liked a lot once I got my sliders set) people complained about to many sacks. Now this year they fixed that issue and people are complaining that there is no pass rush. I've played 15 play now games on All pro with some very slight slider tweaks. I'm using the Chiefs, Justin Houston had 9 sacks on his own CPU controlled. I was controlling Baley and had 4. I like that I can't just mash buttons and break free and get a sack every play. To me that's realism. If you're playing against the CPU and you're not seeing what you want to see game play wise, use the sliders, that's what they are for.
 
# 17 MosDef23 @ 08/27/15 10:20 AM
i was a huge Madden fan until i realize that the madden devolopers don't care about no one but themselves and money in there pockets, enough is enough i will not buy madden until they change a major factor and it is the accessorizes and customization of all football players your telling me that you can't get Nike Gloves under armor and Adidas and updated cleats team colors and so on, come on people wake up they are making millions of the consumer you and me and every year its the same thing where is the tattoos on must players its next gen right ps4 and xbox one and they are to scared to put it pc because they know that the community will destroy there developers and put some them out of work if you stop buying it then they will come no more money and only then they will fix it or let 2ksports make a football game i bet if they made a football game they will but madden out of business point blank.
 
# 18 DoubleZ_3 @ 08/27/15 10:22 AM
Quote:
Originally Posted by cmehustle
Run your favorite play, and use your favorite team. Let your buddy use his favorite defensive play and try to stop you. Then, pick another team, any team. Run the same play against the defense. Matter of fact, use the backups, and run the same play. Chances are, the outcome will probably be about the same, no matter who you use on offense and who your running it against on defense. This is the thing that drives me crazy about Madden. Now try that same tactic in 2k. I know Im comparing basketball to football, but in 2K there is a HUGE difference in who you use to try and score, or play defense with. In Madden, not so much. Good game, but it will never be great until they have differential between the stars and average joes in the game.
Gunna have to disagree

Sent from my SM-G900T using Tapatalk
 
# 19 DoubleZ_3 @ 08/27/15 10:26 AM
Quote:
Originally Posted by 2_headedmonster
The lack of a pass rush is a pretty glaring problem. I've gotten sacks but that doesn't change the fact that the majority of the time my d-line are preoccupied with having a shoving shoving match.
Dunno be honest. I had about 8 sacks ( draft champions) half were AI

Sent from my SM-G900T using Tapatalk
 
# 20 DoubleZ_3 @ 08/27/15 10:27 AM
Pass rush seems completely fine for me. To be 100% honest

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