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PES 2016: Demo Impressions Roundtable

Chase Becotte: When PES was at its finest, it was a game about touch and creativity. It just did so many small things right that it made soccer feel as unique as it can in real life. It started to find those beats again last year, and I don't feel like it's straying from that course with this demo. PES feels good so far. It's maybe a little too fast on default -- a little too up and down -- but it feels more and more like the soccer game that consumed my life during the PS2 era.

Now, that being said, right now there are essentially no fouls (something the PES team says they're working on, but as this has been a problem for multiple years it's hard to give that team the benefit of the doubt), and the menus/UI are still super confusing. It also has the standard soccer game issue where it only really looks "next-gen" during close-up shots on the field. Regardless, in the demo I had little moments of impressive passing, good tactical awareness by the AI, great 50/50 battles, and overall just a lot of small elements that help to make a soccer game fun to come back to day after day. I'm intrigued.\

Kevin Groves: PES has always been a game that has primarily relied on its intricate gameplay to carry the series. If the demo is any indication, PES 2016 is making significant strides to help reclaim the glory of years past. Despite it's lack of fouls, cumbersome tactical menus, and the occasional sliding, the PES 2016 demo boasts some significant improvements in the AI, graphics, and overall animation quality, especially as it relates to the collision system.

When PES was dominant it was the perfect blend of realism and fun. The demo is a small step in the that direction and hopefully, with the already provided community feedback, the team over at Konami will address the issue with fouls and provide us with a solid game at the time of release.

Chris Sanner: Let's get a couple of things out of the way, the PES 2016 demo wasn't perfect. The lack of fouls and tactical menus are just horrid. I really feel the controls could still use some work as well, I'm still not sure about them.

Now, let's get to the positive. The AI is seriously improved and I really felt each game evolved differently thanks to the computer reacting to what I'm doing in a more realistic manner. I typically run with a rapid counter-attack type of gameplan (rarely go for ball control and just sound defense). It really felt the AI caught onto this and really rushed defenders back. Also, AI passing is just on point. You really have to employ some real world skill out there to get and keep the ball.

The graphics are also much improved, as are animations and collisions. The Fox Engine is beautifully implemented, and PES 2016 has something to be proud of here. Obviously the warts in the demo are real, and Konami has some work to do, but the early feeling I'm getting is that the game is heading in a rather positive direction.

Jayson Young: After forcing myself through one match with each of the PS4 demo's seven teams, my brain simply cannot tolerate any more PES, no matter how noice this soccer simulation now looks.

My thought bubbles burst as I'm watching the absurd amount of space a single defender can still cover, just by chasing the ball in circles and spamming the sprint command all game long.

I also wonder why any defender would bother strafing, waiting, and timing a perfectly angled tackle, when he can still strap on his dunce cap, hold down the autotackle button, and run around the pitch dispossessing people, like in that scene from Home Alone 2 where robber Marv wrapped his entire hand in two-sided sticky tape and went on a pickpocketing spree.

Maybe someday, the big soccer franchises will finally pickup some shrewd moves from little guys like Fitba, an innovative XBLIG title from 2009 that was clever enough to place the inputs for player movement and ball aiming on separate joysticks, instead of clumsily lumping these commands together onto one nub.

I'm also tired of waiting for Konami to wise-up and borrow from the basketball genre, by giving PES fans a purely ratings-based means of punching around the ol' pentagon bag, instead of requiring every tiny flick and brutal slam of the ball to become a blink-and-you'll-miss-it meter minigame.

Until some of these changes come to pass (and there are millions of rea$on$ why they won't), the most fun that I can wrangle from Konami's stuck-in-the-1990s control scheme comes well after the referee's closing whistles, while I'm watching and directing slow-motion replays.

Please, don't mistake me: I like watching soccer. I enjoy playing soccer. But after today's session, I can't honestly employ either of those verbs when describing PES 2016. I'm keeping off this grass until Pro Evolution Soccer's controls -- like real-world soccer's goal-line technology -- finally embrace 21st century computer science.


PES 2016 Videos
Member Comments
# 1 dmendenhall_9 @ 08/15/15 08:27 PM
Jayson - So you don't like the x button for tackling and meter for measuring passing and therefore hate the game? Everyone i talk to loves the meter but if you are doing a short pass you don't need to even look at it. Most of the time you don't unless trying to pinpoint a pass or are switching play across the field. Also if you play on a high difficulty and spam x usually the AI or human player will go right around you.

Also the menus are not that confusing to me. It is just because most people play FIFA and are used to those menus. It is like any game you play that has different menus. Just takes a little while to get used too. Don't get me wrong, they are not perfect but they are NOT that hard to get around. It has been pretty easy for me to go in and edit whatever I wanted.

Anyway these are good just wish you guys went into a little more depth. Check out my thread for an in depth look at how fluid formations, tactics, and other things can really improve the gameplay and make it more simulation like.

http://www.operationsports.com/forums/pro-evolution-soccer/849945-pes-2016-fluid-formations-tactics-more-achieve-simulation-gameplay.html
 
# 2 ChaseB @ 08/15/15 09:12 PM
Quote:
Originally Posted by dmendenhall_9
Jayson - So you don't like the x button for tackling and meter for measuring passing and therefore hate the game? Everyone i talk to loves the meter but if you are doing a short pass you don't need to even look at it. Most of the time you don't unless trying to pinpoint a pass or are switching play across the field. Also if you play on a high difficulty and spam x usually the AI or human player will go right around you.

Also the menus are not that confusing to me. It is just because most people play FIFA and are used to those menus. It is like any game you play that has different menus. Just takes a little while to get used too. Don't get me wrong, they are not perfect but they are NOT that hard to get around. It has been pretty easy for me to go in and edit whatever I wanted.

Anyway these are good just wish you guys went into a little more depth. Check out my thread for an in depth look at how fluid formations, tactics, and other things can really improve the gameplay and make it more simulation like.

http://www.operationsports.com/forum...-gameplay.html
The roundtables are more meant for quicker impressions. When the release comes around, obviously we'll go much more in depth. I watched your video the other day though, thanks for sharing on the site.
 
# 3 dmendenhall_9 @ 08/15/15 11:44 PM
Yeah no problem, just felt like a little rebuttal would help with the conversation. I agree it isn't perfect but has a lot going for it.
 
# 4 DatIsraeliGuy @ 08/16/15 04:33 AM
Wow, this james guy doesn't sound like a fifa fanboy at all, right?
He seriously sounds like someone who played one PES title and moved to fifa, considering what he said about the controls.
Also, the rating system? Remember fifa 15? Remember the rating system it used? That's right, a PENTAGON.
This system was on almost all PES titles (only one I remember didn't have it is 2015), and you know it's a good system if football manager uses it...
 
# 5 WALTERBERRYPAOK @ 08/16/15 05:00 AM
i can't believe it.
This is what PES 2014 would be...Look at that. It's PES 2013 and it looks and feels so much closer too PES 2016 than PES 2015 does....
 
# 6 WALTERBERRYPAOK @ 08/16/15 05:03 AM
https://www.youtube.com/watch?v=g6yojxFWJRY
 
# 7 DatIsraeliGuy @ 08/16/15 07:22 AM
Quote:
Originally Posted by WALTERBERRYPAOK
i can't believe it.
This is what PES 2014 would be...Look at that. It's PES 2013 and it looks and feels so much closer too PES 2016 than PES 2015 does....
What?
You just showed a PES 2013 with I think mods?
 
# 8 sroz39 @ 08/16/15 10:41 AM
One of my favourite things about the PES rating system is that you get immediate feedback when moving a player around different positions. It's a bit of a crapshoot in FIFA when it comes to this and it makes the team management aspect alot easier...

...which then immediately goes out the window when trying to navigate the cumbersome menus present in this game. All the talk going into PES 2016 was the redone menus and granted they LOOK alot better. But functionally they're the same and I'd rather they work on that aspect of things.

As a relative PES newb, the menus were a huge pain to deal with in PES 2015 and they're not really any better in this demo. FWIW, the other game's menus are far from perfect themselves.

Sent from my LG G4 using Tapatalk
 
# 9 jyoung @ 08/16/15 01:17 PM
Quote:
Originally Posted by dmendenhall_9
Jayson - So you don't like the x button for tackling and meter for measuring passing and therefore hate the game? Everyone i talk to loves the meter but if you are doing a short pass you don't need to even look at it. Most of the time you don't unless trying to pinpoint a pass or are switching play across the field.
I am generally "anti-meter" in all sports games, not just the soccer ones. The difference between PES/FIFA and say, MLB The Show or NBA 2K, is that the latter group of games gives people like me the option of having attribute ratings govern the areas of the gameplay that meters will determine on the default settings. I'd love to see a "ratings only" kicking system brought into PES/FIFA. It really should have happened years ago, when you consider how long basketball and baseball games have given their players that option.
 
# 10 KennyJ1976 @ 08/16/15 01:54 PM
Awww, the control scheme is too hard for Jayson. Lets get him a Wii controller. Why fix something if it's not broken. That would be like Madden changing their passing control scheme after all these years.
 
# 11 buckeyezombie @ 08/16/15 03:38 PM
Quote:
Originally Posted by jyoung
I am generally "anti-meter" in all sports games, not just the soccer ones. The difference between PES/FIFA and say, MLB The Show or NBA 2K, is that the latter group of games gives people like me the option of having attribute ratings govern the areas of the gameplay that meters will determine on the default settings. I'd love to see a "ratings only" kicking system brought into PES/FIFA. It really should have happened years ago, when you consider how long basketball and baseball games have given their players that option.
Yeah I play NBA2k with ratings only, especially at the free throw line

Sent from my SPH-L720T using Tapatalk
 
# 12 dmendenhall_9 @ 08/16/15 08:42 PM
Quote:
Originally Posted by jyoung
I am generally "anti-meter" in all sports games, not just the soccer ones. The difference between PES/FIFA and say, MLB The Show or NBA 2K, is that the latter group of games gives people like me the option of having attribute ratings govern the areas of the gameplay that meters will determine on the default settings. I'd love to see a "ratings only" kicking system brought into PES/FIFA. It really should have happened years ago, when you consider how long basketball and baseball games have given their players that option.
I guess I am on the Pro Yakyuu type of team where stats change how your player can play (for example in that game a bad player has a smaller bat to hit and a better pitcher has a smaller ball to hit which is all dependent on how well you execute the playing mechanics). Whereas I am not a fan of The Show where I can hit the same ball in the same spot at the same time and get a homerun with one guy and a groundout with the other. Can be frustrating.

Though for something that can be mastered like a free throw using real ratings is much better. ha.
 
# 13 tru11 @ 08/17/15 01:28 AM
PES has a rating only system.

you have alot of options to put stuff on manual/advanced.

stick skills and ratings mean so much more when doing that.

i dont see much difference with how 2K implemented it TBH.

love to hear a clear explanation ....
 
# 14 Money99 @ 08/17/15 10:02 AM
N00b question, but do you mean to say that PES has a ratings only system where it doesn't depend on how long I press the button for a pass or shot?

I think I'd actually prefer that to be honest.
I want the players to play like their real life selves instead of depending on my skill (or lack thereof) with the controls.
 
# 15 bxphenom7 @ 08/17/15 10:13 AM
Quote:
Originally Posted by Money99
N00b question, but do you mean to say that PES has a ratings only system where it doesn't depend on how long I press the button for a pass or shot?

I think I'd actually prefer that to be honest.
I want the players to play like their real life selves instead of depending on my skill (or lack thereof) with the controls.
Yup it does.
 
# 16 sroz39 @ 08/17/15 10:35 AM
Quote:
Originally Posted by bxphenom7
Yup it does.
That can't be the case or why have the meter at all? The meters affect gameplay, and the player ratings affect forgiveness and efficiency when using the meters.

Sent from my LG G4 using Tapatalk
 
# 17 WALTERBERRYPAOK @ 08/17/15 03:28 PM
Quote:
Originally Posted by DatIsraeliGuy
What?
You just showed a PES 2013 with I think mods?
i meant that pes 2016 seems to me closer to pes 2013 than pes 2015
 
# 18 DBMcGee3 @ 08/17/15 04:09 PM
The dribbling is still a bit too slow and limited for me, but I really like almost every other aspect of the gameplay so far. That being said, the fouls are a dealbreaker. If that doesn't get ironed out, and it's hard to imagine it will at this stage, I just don't think I can invest the $60. It just takes a huge step back in the realism dept.
 
# 19 Review @ 08/17/15 06:47 PM
Quote:
Originally Posted by DBMcGee3
The dribbling is still a bit too slow and limited for me, but I really like almost every other aspect of the gameplay so far. That being said, the fouls are a dealbreaker. If that doesn't get ironed out, and it's hard to imagine it will at this stage, I just don't think I can invest the $60. It just takes a huge step back in the realism dept.

Shooting is also limited. It's just like last year. There is no variety. Keepers also behave like their 2015 counterparts in that they don't come off their line enough to challenge attackers who break through the d-line for one on ones. If those two things along with fouls are fixed PES 2016 could be a gem of the game. I'm not sure they will though with so many people praising the game. If they supposedly have a 95 percent satisfaction rate what incentive do they have to improve the game? All that said, the demo plays a pretty good game of football. I like the pace, momentum, crossing, tactical options and physical play.


Sent from my iPad using Tapatalk
 
# 20 JimmyDeicide @ 08/18/15 07:53 AM
Quote:
Originally Posted by bxphenom7
Yup it does.
If i fill the shot meter it blasts the ball over the bar every time no matter the player.
 

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