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NBA Live 16 LIVE Run and Summer Circuit Interview with Sean O'Brien

We had an opportunity to interview NBA Live 16 Executive Producer Sean O'Brien and ask him some questions about the new NBA Live 16 modes. More specifically, the two new online modes in LIVE Pro-Am: LIVE Run and Summer Circuit. We also covered a few other things you will be interested in. Read it over and let us know your thoughts!

What makes LIVE Run and Summer Circuit unique? Can you give us more details on each mode?

Sean – Think of it this way. LIVE Run is very similar to the mode you had in NBA LIVE 10, but now you’re using created players. Summer Circuit is a PvE co-op experience at various venues across North America with multiple levels per venue. 

How easy will it be to find/create a game in either mode? Is there any sort of matchmaking?

Sean - We are attempting to create a place where matchmaking as a player is both easy to do, as well as intelligent from the standpoint of matching up players of similar levels so that online play can be fun and challenging on a level playing field.

Can you have AI teammates or do you need to have all of your friends ready to play? Can you just play with random users?

Sean – All of the above. You can choose to run on your own, with friends and/or with random users depending on the session you choose to play in. We tried to make it so that there’s something for everybody.

Are there any height/weight restrictions per position?

Sean – YES!

Will we see teams stacked with 7 footers or will there be some restrictions there as well?

Sean – NOPE! There are height/weight and skill caps based on the size and position of your created player. No 7-foot athletic wing players draining 3’s in NBA LIVE!

What sorts of rules are in place? Can players foul out? If so, what happens?

Sean – We created a pick up basketball environment where games are to 21 (think LIVE Run from NBA LIVE 10), limited fouls and stoppages in play in an attempt to create play sessions that range from 9-12 mins in length.

Can you challenge other teams in any way? Setup private matches, etc.?

Sean – Summer Circuit is a structured environment with specific challenges and opposing teams; on the other side, LIVE Run allows you to hook up with friends in a private lobby or find some like-minded players with similar abilities to run.

How many total real life venues will be playable in LIVE Pro-Am and will there be additional venues added throughout the year via DLC?

Sean – There are seven venues that will be available at launch with a plan to create more venues and places to play moving forward.

Can the venues be used in other modes, practice or exhibition games?

Sean – LIVE Pro-Am venues are only available to be played on within Summer Circuit and LIVE Run games.

What brands of clothing, shoes and accessories are available?

Sean – We partnered with brands like Jordan, adidas, NIKE, Converse, and more to provide clothing, footwear and accessories that can be earned and unlocked in the LIVE Spot. There are also some exclusive tattoos created by Randy Harris available which will provide players with access to ink that only NBA superstars have.

Are you limited to certain apparel until you reach higher ratings for your player or is everything unlocked from the start/available for purchase?

Sean – You earn specific reward points (RP) that allows you to purchase apparel in the LIVE Spot, and there is also certain exclusive apparel and footwear that is only available if you progress your character to a certain level based on player archetype. 

If you start your character in Pro-Am, do his attributes carry over into Rising Star? For example: If you work your way up to an 80 rating in Pro-Am, will you start as an 80 in Rising Star?

Sean – Yes. Your OVR rating carries over from mode to mode.

What are some of the options that can be edited in Pro-Am?

Sean – Most importantly, GameFaceHD. Seriously. Download the app on Sept 8 and try it out with the free demo. Assuming normal usage, you’re 5 mins away from scan to playing with your created player that looks just like you in-game. Then you can edit hair, facial hair, accessories, shoes, clothing as well as how you play with various unlockable animation packages and skill points.

How do you earn points to level up your player? Do offensive categories earn offensive points, with steals/blocks/etc. earning defensive attribute points?

Sean – All of the above. We attempted to create an environment where your play style matters, how you play both on offense and defense matters as well as a teammate grade that is impacted with how you play with others.

Can you design and/or upload your own tattoos or do we simply choose from a list made by world-renowned tattooist, Randy Harris?

Sean – The latter. Based on the amount of RP you’ve earned, you’ll be able to choose to unlock exclusive tattoos created by Randy Harris. We think there’s something special about earning the opportunity to get a tattoo by Randy, as that’s a privilege that’s really reserved for NBA superstars in real life.

What about gear, can any of that be edited and/or uploaded via user creation?

Sean – No user-creatable assets right now. Definitely something we’re interested in evolving moving forward.

Can you use NBA players in either mode?

Sean – You can’t play as an NBA player in either mode, but you compete against NBA players in some of the tournament levels in all locations within Summer Circuit.

For those without access to a smartphone, will there be the traditional Create-A-Player suite in the game where users can try to re-create their likeness?

Sean – Yes. There are dozens of traditional create-a-player heads available to choose from if you don’t have a smartphone or access to one, as well as multiple hair styles, facial hair options, etc. 

Is there a leaderboard system in place for either mode?

Sean - LIVE Run Leaderboards are tracked on a weekly basis and rank users by Pro-Am score, which is calculated using a combination of your stats and teammate grade. We do it that way so that just putting up numbers and being a ball hog doesn't automatically bump you up in the rankings, you need to also play smart and be a good teammate. You can also sort the leaderboard by wins and losses but since the rankings are individual we use Pro-Am score to set your spot on the board.

How many created players can you make for use in Live Pro-Am?

Sean – Right now we’re giving you the ability to create one created player to be used in LIVE Pro-Am.

Are there animation packages such as crossovers, signature jump shots, celebrations, etc. that help differentiate your player from others on the court?

Sean – Yessir! We’ve got a full suite of animation packages that will help you express yourself out on the court.

Which 6 teams will be available in Tip Off mode on September 15 and will we be able to adjust sliders?

Sean – Sliders are finally back in NBA LIVE. (hold your applause). The six teams (as of right now) that will be available to play in Tip Off in the free demo available on Sept 15 are Cleveland, Chicago, Washington, Golden State, LA Clippers and OKC.

With Skill Points and Reward Points available to improve your player, can you purchase upgrades with real-life currency? Can you earn SP/RP in other game modes? If so, which ones?

Sean – Rising Star is the only other game mode other than LIVE Pro-Am where you can earn SP/RP and this is a game where you have to earn your XP.  No $$ to buy your created players. We call it sweat equity. You’ve got to spend the time in the game playing and progressing in order to level up, which we feel makes for a level playing field for all players.

We’d like to thank you for taking the time out of your busy schedule for this interview, is there anything else you’d like to add?

Sean – My pleasure Steve. I can’t tell you how excited I am for people to play NBA LIVE 16 for free starting Sept 15. Happy to spend some more time with you answering questions when the demo drops and players have had a chance to spend some time playing.  


NBA Live 16 Videos
Member Comments
# 21 seanhazz1 @ 08/13/15 11:16 AM
The most impressive boost of confidence and pre-release news that I have seen so far, is LIVE 16 allowing the game to be played by the masses, for free, 10 days ahead of the competition's release.. This is Huge for Live's credibility going forward and shows their confidence in their own product this year, especially when comparing to the last couple of game release strategies. They are throwing a huge gauntlet down this year at the feet of their competition.
 
# 22 ultralow36 @ 08/13/15 11:32 AM
back to grinding to level up ...thank god. . im there day1....
 
# 23 nova91 @ 08/13/15 11:40 AM
Quote:
Originally Posted by seanhazz1
The most impressive boost of confidence and pre-release news that I have seen so far, is LIVE 16 allowing the game to be played by the masses, for free, 10 days ahead of the competition's release.. This is Huge for Live's credibility going forward and shows their confidence in their own product this year, especially when comparing to the last couple of game release strategies. They are throwing a huge gauntlet down this year at the feet of their competition.
I laughed and cringed when I read this because I immediately had flashbacks to the dumpster fire that was Elite. God I hope history doesn't repeat itself.
 
# 24 SMP7 @ 08/13/15 11:46 AM
I'm always the guy amongst my friends who tells everyone to give Live a chance. But wow. This dev team is always three or four steps behind where they should be. A game mode built around a PvE experience? The whole point of having an OTP game mode in your game is to allow users to play against other users. Summer Circuit seems rather pointless to me.

As for Live Run, sure, by having a solid infrastructure in place that allows for height and weight restrictions at each position and the ability to gain attribute points/XP by playing the game mode online, EA has improved on two fundamental flaws of the competitor's MyPark Mode from last year. The problem is, the competition obviously saw that a streetball/park experience wasn't what much of the basketball video game consumer base wanted. That's why they in essence resurrected Crew with their Pro-Am Mode. That's what the majority of people wanted.

Had EA just had the EASBL (with Live Run on the side as an OTP type mode for those that prefer streetball) with height and weight restrictions and the ability to earn XP while playing club online as opposed to only being able to earn XP offline, they would have, in the minds of many gamers, bested 2K. EA is and will always be the superior company when it comes to server quality in relation to online play. They needed to take advantage of that. Sadly, the dev team once again took what should be a strength for the company (online play) and turned it into a weakness.
 
# 25 Izzy Snow @ 08/13/15 12:03 PM
Fantastic interview. Thank you Steve and Sean.
 
# 26 charlesadams3rd @ 08/13/15 12:13 PM
This is definitely what I've been waiting for with this game. I love head to head with NBA players, but it's just something about creating my own player and battling others that has always intrigued me. 2Ks mypark was awesome but it's just not balanced enough for me. Hopefully this mode is exactly what I've been waiting for. I really want Live to do well this year!

Sent from my D6616 using Tapatalk
 
# 27 charlesadams3rd @ 08/13/15 12:15 PM
Quote:
Originally Posted by HypoLuxa13
All of these features sound great, but just lip service until we get our hands on the demo and see how this year's game plays. Tons of content in a game that still plays and feels like junk is self defeating.
Honestly I had no problem with last year's game. My only gripes were automatic paint points and a messed up shooting system. If they could have tweaked those things I would've been happy.

Sent from my D6616 using Tapatalk
 
# 28 Ownal0t @ 08/13/15 12:54 PM
If these can be answered ,

How easy is it to score in the paint? Any stupid warping around defense like In 15?

How easy is it to get a steal? Like 15? I don't mind losing the ball, I just don't want situations like in the other game where people don't get ripped when they should .

How is the paint defense? /post game?

Thanks
 
# 29 woshihuxingtan @ 08/13/15 01:50 PM
Competition is always great.
TBH, based on the server stability and online experience, 2K's Pro-Am can't compete with EA's at all unless 2K can make some great improvement to solve the input lag and online delay.
 
# 30 Cabish @ 08/13/15 03:12 PM
This is one thing ea does well, all the modes and glitz and glamour and stuff,nothing beats a good ole world map where u can chose state and country,
 
# 31 TheRealMrRager_ @ 08/13/15 03:46 PM
Will we see teams stacked with 7 footers or will there be some restrictions there as well?

Sean – NOPE! There are height/weight and skill caps based on the size and position of your created player. No 7-foot athletic wing players draining 3’s in NBA LIVE!

Sean – Rising Star is the only other game mode other than LIVE Pro-Am where you can earn SP/RP and this is a game where you have to earn your XP. No $$ to buy your created players. We call it sweat equity. You’ve got to spend the time in the game playing and progressing in order to level up, which we feel makes for a level playing field for all players.

SHOTS FIRED!! I LOVE IT! I wish 2k wasn't so money hungry and took out this too.

I probably won't buy it since I've always been a 2k guy, but I'm glad there is competition again! 2K has been slacking.
 
# 32 TheRealMrRager_ @ 08/13/15 04:01 PM
Yo, I may buy this for real..
 
# 33 k1lo5 @ 08/13/15 04:36 PM
More courts to be added later. Hmmm, The Drew League maybe? Hope so!

Sent from my SM-G900I using Tapatalk
 
# 34 jwtucker710 @ 08/15/15 07:29 AM
Love this feature! Although, still want the gameplay and speed of the game consistent as regular practice or game mode, i.e....don't want the Pro Am mode to be a cartoonish/super-arcady type of mode, if you will. Back in the day, NBA Street was pretty cool but way too arcady and silly for me. That being said, man, with no NCAA Football and a good Madden coming out, plus the NBA games--customers should not complain. I've seen videos of 2K and Live 16, and both look amazing...as well as gameplay. About time EA steps up their game!
 
# 35 inkcil @ 08/16/15 01:50 PM
So it looks like all of this is strictly online? I would love to have a single player mode with the Pro-Am features. I just don't play enough to be competitive online.
 
# 36 seanhazz1 @ 08/16/15 03:35 PM
Live run appears online solo ir co-op only, while Summer circuit seems like an offline solo/co-op mode from the interview. Is that correct?.
 
# 37 ProjectLeet @ 08/16/15 04:03 PM
Quote:
Originally Posted by seanhazz1
Live run appears online solo ir co-op only, while Summer circuit seems like an offline solo/co-op mode from the interview. Is that correct?.
Live Run is (up to) 10 players PVP (players versus players)

Summer circuit is (up to) 5 players PVE where you and your buddies go up against the AI. (coop mode)
 
# 38 tony9 @ 08/17/15 02:12 PM
It sounds like this will be a good mode for the casual/arcade basketball fan like what 2k has been focused on for their online offering for many years now.

ProjectLeet,

Will Live have any co-op modes that offer a more nba simulation basketball experience? Where you can use created players and nba players inside arenas with full nba rules and where games aren't just limited to 21 and games that use simulation sliders?
 
# 39 Alfro0925 @ 08/17/15 02:25 PM
Has anybody seen anything about 2 controllers on the same team like player lock for dynasty. "Couch Co-op"
 

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