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EASHL Beta Impressions: Glenn's Take

Now that the NHL 16 EASHL beta is officially out, we can see how it plays in the wild. There have definitely been some technical issues -- this is a beta after all -- but when things have gone smoothly, the action has been pretty enjoyable. Here are some quick thoughts on how things have gone for my squad so far:

-I know some users have talked about input lag, but none of us have had that (save for one of us in one game). The action has been smooth and very playable. In fact, I’d say it’s EA’s best effort to date in terms of latency.

-The classes, at this point, have managed to create a sort of enforced balance to the gameplay as no one player can do it all. It creates challenges with passing, for instance, where a power forward or sniper will excel in their areas but struggle to make certain passes in tight. I am liking that physical players will have an advantage over danglers and playmakers, and the hitting now seems to be emphasized in several classes rather than everyone being a threat that way.

-In general, I think the passing will work well in the long run, with maybe a few tweaks, as there is some level of challenge executing plays in the slot and back to the point. Our team has definitely noticed how active the poke check is (either user-controlled or automatic) as lazy passes will get picked off if you put them into the middle of the ice. I want there to be challenge, though, so EA should not change it too much from what's there now.

-Perimeter and cycle play seem to be emphasized due to the aforementioned passing scenarios, so it’s definitely beneficial to keep the puck moving along the wall. The power forward is particularly well suited to survive along the boards, as I found myself coming away with the puck quite often when battling along the wall.

-The sniper is clearly the scoring threat that EA probably wanted it to be, as the partially screened wrister in the top shelf is quite a viable play, as usual. What’s interesting is the aspect of trying to counter a team that has two snipers by using two-way forwards, grinders or power forwards. Thinking about the other team’s classes adds a neat wrinkle.

-Goals have been relatively varied, with wrist shots, one-timers, deflections, dekes and various garbage tap-ins. Well-executed plays still feel good, and it’s great when everyone comes together to make a special play.

-Defenders have the usual options for classes, and it seems most folks are sticking with the defensive D-men in order to lay out hits and keep active poke checks in the lanes. It’s probably the most viable strategy, honestly.

-It would be nice to see more classes added in the future, as some specialist loadouts might be useful. In fact, I’m still hoping that the survey EA circulated about EASHL bodes well for the future, as I’d like to see these classes have unique animations and traits to make them stand out even more. I don’t want them to get away from the specialization that is there now, but it would be nice to have a “perk” for each class or something like that.

-Goaltending is a bit of a weird one. The control scheme seems sort of half-baked right now. Hugging the posts is very finicky, and the overall feel emphasizes positioning over actual movement. I never felt comfortable in net, and it seemed really sluggish when getting over for cross-ice plays. I like the philosophy of what they’re going for, but I feel the previous scheme worked better than what’s there now.

-AI on CPU teammates is also kind of all over the place. On the one hand, the AI can move the puck around the offensive zone pretty well, and it can certainly plug up some lanes and grab some passes. On the other hand, play behind the net has been a disaster so far, as the AI will get hung up on the net or bank the puck off the net. The AI awareness in board play also seems pretty suspect. It does the job, but it actually stood out negatively on several occasions, which is a bit disconcerting.

-In terms of presentation, everyone was enjoying the beards, mascots, arena details and overall look of the game. There is more cohesion to this year’s visual package, which is welcome. Audio seems pretty familiar, but there are certainly a few new phrases from the three-man broadcast team.

-The menus for EASHL are a bit on the clunky side, but getting ready for a match is relatively straightforward. We found that all of the filtering and matching options worked well, and loading into a 12-person match goes fairly quickly.

-As said, though, there have been some pretty major technical issues for the beta. Some users have had to change gamertags to even play. There have been lock-ups, resets and lag outs during various matches. The face-off glitch of years past seems like it’s gone, but a whole host of other connectivity issues are present. Hopefully most, if not all, are ironed out for the final release. I’d say about 75 percent of our matches have been problem free, but that number needs to be higher.

Outlook

I’m enjoying the balance that no boosts and defined classes are bringing to the EASHL, and the action remains really smooth with 12 people on the ice. The AI quirks, odd goalie controls and technical issues remain a bit of a question mark, but EA has a bit of time to do some patching and hot-fixing in order to address some of that. But the EASHL is back, and the kernel of fun that it had before is definitely present in this iteration. Good to see you again, EASHL.


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Member Comments
# 1 JayBillups36 @ 08/03/15 11:43 AM
Yeah the behind the net play is a disaster. Multiple times my defender even put the puck in the net but the goal doesn't count it just whistles for faceoff. The goalie flipping the puck out of bounds for penalty seems excessive, he once darts out of the net in overtime just to turn the puck over and leave wide open net.
 
# 2 VTKombat @ 08/03/15 11:50 AM
Quote:
Originally Posted by JayBillups36
Yeah the behind the net play is a disaster. Multiple times my defender even put the puck in the net but the goal doesn't count it just whistles for faceoff. The goalie flipping the puck out of bounds for penalty seems excessive, he once darts out of the net in overtime just to turn the puck over and leave wide open net.
I was in a game where the goalie went behind the net to get the puck and got stuck to the boards there. We checked the hell out of him but he just spazzed out and finally the whistle blew. Was funny at the time.
 
# 3 RevisIsland24 @ 08/03/15 12:11 PM
They NEED to add Drop in games for EASHL. It's dumb that you you need to wait for friend to get on, or hop from club to club, just to play a game.
 
# 4 snc237 @ 08/03/15 12:27 PM
Well my thoughts are pretty much the same. The A.I. In the defensive zone definitely needs work when they have the puck. Last night the goalie skated up to get the puck. He passed it to the cpu defender, the defender continued to skate down directly into the net and scored on himself. There was no pressure on him he just decided to keep skating down and ran directly in to the net which was 15-20 feet away when he got the puck. The cpu is a mess behind the net but for everything else it's by far the best we have seen from them in EASHL.
 
# 5 GrandMaster B @ 08/03/15 12:35 PM
I would like to see some stat overlays added to the games that we got in the past when your player reached a certain milestone, like 50 career goals, etc. I know they had these in 14.
 
# 6 LanzeraND @ 08/03/15 12:35 PM
As for the AI getting hung up on the net, it seems that your strategy and the location on ice of the forwards decide if the D-Men are going to freak out behind the net. We noticed that when playing over the last two days that if you try to keep your wingers just inside the blue line and the center is either just over the blue line or just inside the D-Men don't get hung up. We also noted that the puck movement from the AI is very Strategy dependent and if your human players are sitting back and you have the game to press the AI will make really bad choices and look horrible. Overall defensive play from the AI is not good, but once they touch the puck it seems to get better IMO. I've caught myself and virtually everyone else taking off each time the AI get the puck hoping for the NHL 14 homerun break out pass and it usually doesn't happen.
 
# 7 Semipro91 @ 08/03/15 01:19 PM
I couldn't make a pass or handle the puck to save my life, and I'm not talking complex passes or puck handling. I had the puck in the corner on offense with nobody on me and a clear lane to my strong side defensemen. I missed him with the pass by 4 feet. I'm not a noob either, I have been playing this game forever. The default player attributes are garbage.
 
# 8 norml @ 08/03/15 01:54 PM
Quote:
Originally Posted by Semipro91
I couldn't make a pass or handle the puck to save my life, and I'm not talking complex passes or puck handling. I had the puck in the corner on offense with nobody on me and a clear lane to my strong side defensemen. I missed him with the pass by 4 feet. I'm not a noob either, I have been playing this game forever. The default player attributes are garbage.
Agree 100%. I've only been able to play a couple games during the the several hours of trying. The games I did play felt pretty bad. I played defense exclusively and was pretty bummed about the controls. I was really looking forward to the precision skating feature but unless it gets some major tweeking, it's kind of a useless feature.

The biggest issue for me was controller input delay. I don't know if it's a sever issue or a game issue but it pretty much makes playing D ridiculous.
 
# 9 KleShreen @ 08/03/15 06:54 PM
Quote:
Originally Posted by RevisIsland24
They NEED to add Drop in games for EASHL. It's dumb that you you need to wait for friend to get on, or hop from club to club, just to play a game.
This is the biggest issue, for me. I've played a few games at RD, my usual position, and everything seems pretty good back there. But not being able to do drop-in games in EASHL is stupid. Not everyone has 5 real-life friends who play NHL on their system, and certainly you can't expect them to only play when someone else is on. The whole point of putting together a good EASHL team in the past was doing drop-in games and finding other good players you can start a team with.
 

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