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NBA 2K: Let's Talk About Some NBA 2K Audio Issues
 
A common refrain echoed when people talk about sports games is a desire for "better atmosphere" in them. It’s sometimes hard to parse what "better atmosphere" means because it could be something generic like better visuals or audio, or it could just be something like making the regular season feel different from the playoffs. 
 
When it comes to NBA 2K, this talk crops up a lot year to year on Operation Sports, which is not surprising because it's a mega-popular game. But with NBA 2K, the complaints also seem to get way more specific and a bit more off the beaten path. Now you could look at that as a positive for NBA 2K as people have to "reach" to find these problems. But another way to look at it is that some of these things have been legacy issues for so long that people are more attuned to identifying and talking about them.
 
In short, not many people question the natural-sounding commentary (sans it being repetitive like with every sports game), lively varied PA announcer and the signature style that many of the arenas already possess. It’s more these other underlying things like crowd reactions, how all the audio elements are mixing together, how the rim sounds, or just where random noises are coming from in the game that get attention. 
 
So after the jump, we'll show off a couple of these complaints and talk about why they have some merit.
 

Where Is That Noise Coming From?

 
When Doris Burke speaks, it’s when the game is at its most confusing for me. The moment she begins talking, random noises that you otherwise don’t hear in the game just blast into focus. Perhaps the thought was that because Doris has to appear to be on the sideline, noise has to be piped in, but it just does not sound right.
 
 
Maybe it’s a bit hard to hear in that video, but where are those whistles coming from? Why are the fans whistling? And also there’s just this general crowd chatter that eats into her audio. It becomes even more noticeable that these sounds are really out of place once she stops talking and the normal crowd returns to being the main focus. 
 
 
Again, on some level you may not notice it in these short clips, but I have faith that if you play NBA 2K a lot and have heard Doris talk, you notice it. The crowd and the mix of all the audio changes in some substantial and odd ways once she’s done talking. She’s in her own universe rather than just part of the broadcast.

Rim Sounds

How the rim sounds in NBA 2K is probably the most popular random audio topic that crops up. In short, people don’t like how the rim sounds. I’ll show off the first set of dunks here as comparisons:
 
 
LeBron James is a powerful dunker and DeMarre Carroll is not. But just look beyond the crowd noise, players involved, commentary and all that and just listen to the rim. They sound way different. Now it’s not to say that’s inherently a bad thing that NBA 2K’s rims sound different from real rims, but there’s still something that seems off.
 
Here’s another example:
 
 
Operation Sports member “23” was a big inspiration for this article in the first place because he’s pushed for changes in these areas for some time. He more or less summed up the rim sounds as hollow, and I can agree with that. It’s not that the NBA 2K folks didn’t capture real rim sounds, it’s just that maybe the mic placement was weird or they just did not get many versions of them, and then fixing or adding to them always falls off the priority list during the development cycle.
 
Still, it’s telling that people have tried to set out and change some of these rim and net sounds in the past.
 
 
Now I’m not saying that video is a perfect comparison to strive for in the real NBA 2K (and PC guys will mod just about anything), but you can at least appreciate the amount of variety at work there. At the end of the day, dunks sound different in many arenas because the mic placements change and arenas have different acoustics, but the point is it would be nice to have those sorts of elements in play here. After all, the developers did work like that with the PA announcer(s), so let the rims have their moment to shine.   

Wrapping Up

Now, I did not talk much about ramping up the intensity from the regular season to playoffs, but that one feels more self-explanatory for the most part: make it louder, have more extreme emotions and have more going on in the crowd from a visual perspective. In addition, we didn’t talk about general crowd reactions because obviously people just want “better and smarter” crowd reactions -- and maybe crowd noise that is not fighting with the commentary to be heard.
 
The point of all this is that NBA 2K has tons going for it in the audio department, the game would just get that much stronger if it could improve upon some long-term legacy issues and bring you even deeper into its five-on-five experience.
 

Sound off below with any feelings you have on this article or feelings you have about the general atmosphere in NBA 2K.

 


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Member Comments
# 21 23 @ 07/12/15 10:09 PM
Quote:
Originally Posted by GuwopGeezus
Also, the rims sound a little different in each arena (as I believe was mentioned in the article). MSG and Dallas come to mind as a couple that are really distinct. This is probably asking way too much right now but I'd like to get to the point where they capture rim sounds for different shot/dunk makes and misses in each arena. Or at least enough arenas where there is more variety
I dont think its too much. This area has not been touched at all.

We have signature dribbling
Signature shots
Team specific plays

But shooting a jumper dunking and the overall atmosphere still sounds like its in progress of being converted over from ps3.

I'm not bad mouthing I'm nuat saying you'd be surprised what a difference it makes.

I currently am using the fantastic UBR from 2k14 Pc with those modded sounds and it feels so much better when you hit a man coming off of a curl, and hear the ball hit the back of the rim with the thump noise rather than the net sounding like tissue paper....as 24th and Wisports mentioned above.

When you watch a game things that matter are

Crowd
Players
Announcers
Arena chant music
And man when you are watching an intense game and say Kobe hits a crucial jumper and you hear the net wick.....you feel it
 
# 22 technophobe @ 07/12/15 11:57 PM
Quote:
Originally Posted by Blippity
New comer here, but a lurker for about a year!

Every year I seem to complain mostly about the sound, mainly the crowds.

But firstly, I feel for digital Doris. Every half time/post game interview, I have to turn down the crowd volume from 60 to about 5-10 because I cannot hear her or the players. It's annoying how it's not just once or twice, but EVERY single time. I hear those weird sounds when Doris talks too. I had to pause the game the first time thinking "What's that high pitched sound?" thinking it was coming from home. Nope, it went when it paused it.

My main issue is the crowd is useless. There is no natural flow to their reactions and it's annoying. My top 3 actual NBA game moments featuring crowds are:

1) Mavs vs Spurs, when Vince Carter nails a 3pt dagger over Manu Ginobli to tie the conference series 2-2 in 2014. Dead silence in anticipation for in-bound pass and the eruption (and goosebumps!) as the shot goes in.

2) Same year, different series as Damian Lillard does the same over the Rockets in Game 6 (I think).

3) I think it was game 5 in the Spurs win over the Heat. About 2nd or 3rd quarter, the Spurs were behind about 45-52 or something, when they go on a huge run through Leonard and Ginobli. Every bucket saw the crowd grow stronger and more excited as they cut down the lead and overtook the Heat. Each bucket past the Heats score, until a time-out was called, elevated the players and the crowd went nuts.

I am yet to experience anything exciting as these plays in 2k. Even when home teams are shooting FTs, there is still a roar not a hush. I often have the crowd volume low as I find it irritating.
Exactly. Sometimes I might be making a big run to pull ahead of the other team in the middle of the fourth quarter, stealing the ball from the opponent and slamming it down on the fastbreak, but since it's not the last 2 minutes of the game the crowd doesn't seem to care. That's definitely a major issue in terms of audio in 2K.
 
# 23 DC @ 07/13/15 09:59 AM
I just hate hearing net sounds on layups and dunks

#Anal
 
# 24 23 @ 07/13/15 01:45 PM
I'd like to throw in that the arena chants are great, just wish they were louder and more frequent.


Still the best commentary team out there, and we cant make the announcers scream and holler when big plays happen or throw out catchphrases. Im sure its odd and hard to do after seeing it all in real life anyway.

..That crwod though...thye have total control over that, and it should be big deal....like i said there are too many times now where you'll hit a shot and they just sit down lol.
 
# 25 Bexthelegend @ 08/21/15 01:36 PM
Bump... I Always put the crowd volume on max, just to get something resembling decent auto
 
# 26 23 @ 08/21/15 01:47 PM
Its sad though man.. even though this is last year, its not much better

HOLLOW Cylinder

 
# 27 24ct @ 08/21/15 01:54 PM
Same sounds since the 1st 2K.

Same ball bouncing sound. Same shoe screech. Same dunk sounds.
Same rim sounds. Slight changes here & there but overall it's pretty bad.

I hate dunking cuz it doesn't sound like a dunk. And 3s that swish don't even sound like real nets. Hopefully they changed it but I won't hold my breath.
 
# 28 MarkWilliam @ 08/21/15 02:07 PM
The sound of dunks irks me probably the most. I find I lay the ball up in the game because I just don't enjoy the dunks. Firstly the sound is just god awful and then the rim and backboard shaking violently no matter who dunks it.

I want more touch dunks, less rim and backboard shakes on dunks as a result and that god awful garbage disposal sound gone.....this would make dunking NICE and elevate the enjoyment level of dunks for me personally.

23 had a nice example of how the Garden would not just go silent after a Reggie 3. I didn't really think about this, but this example really highlights it.

Last point, the hollow rim sound on misses and makes. Strange noise, not sure how it ever made it's way into a basketball game but yeah.....

Here's hoping that when we see some 2K16 gameplay that our prayers have been answered.....hearing these dreaded noises again and knowing it's going to be another year of it is somewhat draining.....
 

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