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NHL 16 E3 Hands-On Impressions (Quick Look)

For now what we'll be doing here at Operation Sports is posting a quick look detailing some of our initial thoughts on sports titles at E3. Once we play more of these games throughout the week we will post more fleshed out hands-on impressions this week and next.

In addition, if you have questions about the game you would like us to ask developers, feel free to post them. We can't guarantee we'll get them answered -- and it's probably better to not get too crazy specific -- but what we do get answered we'll post here on OS as well at some point. The same goes for if you just want to hear more about something we talked about in the article(s). For example, "hey dude, you talked about how the dribbling feels different, can you talk more about that?"


Based on what NHL 15 offered, it’s fair to approach NHL 16 with some caution. The gameplay of NHL 15 generally satisfied, with a few caveats in penalty logic, wacky collision physics and some holdover elements from previous years. The bigger issue was the feature set -- or lack thereof. While the new hardware generation resets the bar somewhat, it doesn’t allow for the jarring lack of modes and features that NHL 15 displayed. The good news is that things can only go up.

I was able to visit EA Burnaby in April to play NHL 16, and that version of the game was already in a much more “playable” state than previous year's pre-alpha builds. From what I played today at E3, things have only gotten better since April.

-The framerate during gameplay and cutscenes is really slick. This was aided by some motion smoothing on the TV that the demo was shown on, but NHL 16 felt and looked incredibly smooth.

-Overall, the gameplay seems like it’s finding a speed that complements the new technology. I enjoyed the pace of last year’s game, but now the collision physics seem like they have been tuned so that they aren’t bogging the game down more than they should. I particularly am liking some of the new animations on hits, where there are more glancing shots of knees, hips and legs, and it doesn’t always stop the player being hit, like in NHL 15.

-The ability to use vision control and precision skating makes blueline play and behind-the-net play even better this year, and I felt much more in control in various situations that would’ve resulted in frustration last year. It’s a subtle thing, but it helps the gameplay flow. Even the puck pick-ups are a subtle thing in terms of animations and gameplay, but there is a net gain.

-The presentation, buffed by the smooth framerate, has benefitted from the mascots, extra arena details, netting behind the end boards and enhanced player faces. That beard tech, in particular, goes further to making the players actually look like themselves. Since it removes some of the uncanny valley, it’s a welcome addition.

-There are some new camera cuts and crowd angles, and certain views help add a more TV-like experience, especially after goals and penalty calls. Not too many new ones, but enough that I noticed them.

-Goalie controls have been revamped, but I was not able to try that during this demo. As someone who enjoys playing some EASHL goalie, I’m hopeful for what this will bring.

-The menus are a lot faster, and you’ll soon be hearing about GM mode, which features much faster free agent lists and sim speed. These are good things.

-I didn’t love some of the goalie bumping that was allowed to take place, as there still seems to be some game logic that’s deciding to call a penalty only if a goal is scored after contact.

-The new on-ice visual training is quite flexible, showing why a user would lose a face-off (too early, too late, lower skill player, etc.) and when to deploy moves like poke checks. The aiming line/cone for passes and shots is quite helpful to really understand where things are going, and even an experienced player like me enjoyed seeing the target in the net for where a puck went in. I think EA should go further here, with skills training and more context, but this is helpful and looks clean and clear.

-Wrist shots felt similar, but slap shots released somewhat cleaner. Passing is more pressure sensitive, but the settings for the demo were fairly average. I’ll need to experiment more.
 

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Chase Becotte: I just wanted to chime in with a couple more thoughts:

-I agree with Glenn that the game really does pop off the screen this year. The arenas just feel really "alive" this year. It's because of the crowds, mascots and everything else, but also because many more players have obviously been face scanned into the game. So that with the better looking beards and facial animations makes the game feel more stimulating.

-Players are definitely squaring themselves more to the puck on offense and defense. Passing in the offensive zone, especially on power plays, was too hard I felt last year, and that feels like it's not the case as much so far. And it's certainly because players are just readying themselves and squaring to the puck to receive passes.

-Another reason I think the game feels that way is that it feels like there's more finite control so far in tight spaces. The L2 button (or left trigger if you prefer) basically handles how you side step along the blue line with a defender or just sort of settle your body when you're moving slowly or not at all on both sides of the puck. It's still clearly being worked on but there's promise there to allow more precise movements when needed.

-EASHL elements are still being finalized. It's to be determined if height and weight will be tied to "player types" such as Grinder, Playmaker and so on. In addition, what each player's attributes will be are still being finalized as well. Again, these will be tied to player types, but there's still some ongoing testing and another session with members of the community where these elements will finally be agreed upon for this year.
 
 
Early Outlook

Glenn Wigmore: While the revamps to Be-A-Pro, GM Mode and EASHL will tell the story for the rest of NHL 16, I’m happy that the gameplay, which agreed with so many last year, is continuing to improve in some interesting ways. The presentation is also a step up, with more contextual commentary from Doc and Eddie, additional intros and lots of added arena detail that feeds into that elusive concept of “emotion.”

Chase Becotte: In short, I got to play every sports title in EA's booth today, and so far NHL's core gameplay impressed me the most.


NHL 16 Videos
Member Comments
# 41 csamuelsvt @ 06/18/15 12:49 PM
Quote:
Originally Posted by AdamJones113
Rammer will be taking the floor at 2:30 PST.
It best not be hidden like last year where they showed the E3 trailer in a long loop over and over again with 0 gameplay.

Let whoever is interviewing him people play the demo like ALL the others there and lets see what they've been up to.

No more hiding.
 
# 42 actionhank @ 06/18/15 01:49 PM
Quote:
Originally Posted by jake19ny
Exactley......We all know about the license thing with the masks but two years ago they added Brodeurs which he owned the rights to and last year they added Quick and I think Prices mask as well as a generic but closer to realistic Lundqvist mask. It appears that is Wards mask in your clip so......wondering about masks is ok. I know they mentioned they were working on getting what they could and I would like to see more creative generic masks related to the team or city they play in. I know there are way more important things they need to address though. We will see what happens.
It would be nice to get a system to allow us to create and import our own jerseys and masks. Games like Forza, and tons of PC releases have shown that if the developer provides the way, there's almost always a will in the community. You can get lose in the created player section of The Show's forum here on OS, and similar searches on Google for things like FIFA face and jersey mods bring up massive lists of user created things. All of it not needing to use up EA's time and resources, and some of it being a step above what was originally released in the game.

I've said it before, and it bears repeating. EA can't be perfect, and I don't expect it. Massive leagues, rosters, and jerseys, along with player creation is a monumental task for anyone, much less a team trying to support the last release, while preparing the new one. But, the frustration has been, and will be, the complete lack of support for people who want to improve things on their own. I don't need EA to get perfect player likenesses, or the rare jersey I alone would prefer in game. I would just like EA to give me the ability to create it all myself.
 
# 43 canucksss @ 06/18/15 04:53 PM
Quote:
Originally Posted by AdamJones113
Rammer will be taking the floor at 2:30 PST.
If its possible to make a separate thread for this and kindly make a bullet points of whatever this guy gonna report on? I have an appointment that time, greatly appreciate it.
 
# 44 bigwill33 @ 06/22/15 03:38 PM
Will there be any more following-up with this, or is what we got all we are going to get?
 
# 45 nddurst @ 06/24/15 01:03 PM
Quote:
Originally Posted by bigwill33
Will there be any more following-up with this, or is what we got all we are going to get?
I echo this. Any chance some of the questions in this thread can be addressed?
 
# 46 froghair @ 06/24/15 02:12 PM
Nice info, fellas. Any idea (or your thoughts) on whether last change will be incorporated on faceoffs? I feel like the last change and getting match-ups is a major part of hockey and should be a given in any serious attempt at a simulation of the game.
 
# 47 Money99 @ 06/24/15 04:39 PM
Quote:
Originally Posted by Devilsfan3026
mattbertz ‏@mattbertz
Played NHL 16 on all-star hardcore settings. Love the feel of precision skating, and scoring windows seem much smaller than 15. Good signs

Managing Editor at Game Informer.
Reader, writer, gamer, avid sports fan, connoisseur of rock 'n roll, drinker of Scotch.
I'm amazed there aren't more hands-on impressions from those that attended E3.
Even on HFBoards there's barely any mention of it.

Is this series even relevant anymore?
 
# 48 nddurst @ 06/24/15 05:04 PM
I tweeted Matt Bertz just now asked if he'd be willing to share his NHL 16 impressions with us here at OS.

His immediate response:

Quote:
We’ll be posting a conversation between the three editors who played the game later this week on the GI site!
So there's something...
 
# 49 Hockeynut99 @ 06/24/15 06:34 PM
Rather just have some gameplay videos instead of producers talking.
 
# 50 canucksss @ 06/24/15 09:13 PM
Quote:
Originally Posted by Hockeynut99
Rather just have some gameplay videos instead of producers talking.
BINGO!!!

10 words
 
# 51 bigwill33 @ 06/25/15 01:36 AM
Not having any gameplay footage is one thing, and it sucks, but not having any answers to specific questions is worse.

It is like there is a complete vacuum surrounding information with this franchise. And it hasn't been a good thing with its recent track history.
 
# 52 dickey1331 @ 06/25/15 03:18 AM
Im hoping they can improve on this game. I havent bought a hockey game in years and hopefully EA can show me enough to get this game.
 
# 53 ChaseB @ 06/30/15 01:16 AM
Hey guys, so I didn't write the preview but I thought I would at least try to answer some of these questions if you don't mind. Apologies if I don't have answers to some stuff as I didn't follow this thread as closely as others due to it not being a main game I was assigned. (Plus, we did at least put a disclaimer that we may or may not get to these!)

Quote:
Originally Posted by zuntac
Hey chaseB, thx for the Write up!!!

You say, the Presentation is improved, can you say something about audio (does the crowd react to a power play for example, is the atmosphere during a game better than last year etc.)

Thanks and sorry for my bad English
I think crowds, both in terms of sound and activity have taken a step up. It's probably my favorite atmospheric EA game now (Live probably has it beat in crowd audio, but NHL has all the games beat in terms of just having an interesting and dynamic looking crowd and miscellaneous things going on).

Quote:
Originally Posted by aaron777
How's the computer defence play... are they engaging when they should?
I'm sorry, but all my games were User vs. User as it's rare to get an empty console at something like E3. I can speak from a human perspective and say I think it's more reliable and rewarding to play D so far. I generally play D 90 percent of my games in OTP/EASHL, and I felt about as comfortable as I ever have trying to stop folks from taking me one on one.

Regardless, I share your hope for more aggressive D.

Quote:
Originally Posted by Honni
Good questions, I second this one.

The defence in 15 was awful once again, nothing more than huge traffic cones to skate around. Have they made the AI defence better? And the Goalie AI was a big problem, too. Any news on these two points?
They're still very much working on goalies so it's hard to say at this point. I know they're really trying to focus in on goalies though, so if anything, it at least seems to be a point of focus. FIFA and NHL have the same issue in early builds where generally the goalies are a bit more broken than they will be in the final build. I believe, for whatever reason, that goalies are one of the final things that get that final level of tuning in both games, probably because adding new animations and AI tendencies and everything else during the cycle impacts them more than it would other positions.

Quote:
Originally Posted by Money99
Thanks Chase! Appreciate the hands-on thoughts.

My biggest issues/concerns with NHL16 are this:
- Are your CPU teammates still ridiculously docile?
- Do you notice different player types? How about teams? Can you actually see and feel a difference playing against a team like the Wild or Wings as opposed to a bruising club like the Ducks or Bruins?
- Will CPU opposition still be able to do things with the puck that you can't? Specifically, its 3rd and 4th line players. Can they still snipe, dangle and thread needles regardless of their attributes?

If those 3 are improved I'll bite.
Amazon.ca has a great deal right now where you get 30% off if you purchase 3 titles featured at E3.
I would like NHL16 to be in my top-3 but if the same things I mentioned above continue to plague this series, I'm not going to spend another penny on the series.
Quote:
Originally Posted by Simple Mathematics
Hey Chase. Ask the devs if they plan on adding a roster share feature.
-Again, hard to answer this one so far I think. Do you mean the D-men again, or do you want to give a more specific example?

-Again, tough to say in User vs. User games. I would agree with you though that it would be nice if teams and player types were more noticeable. I can only assume this is tough to do as I think nearly all sports games struggle to nail those two aspects.

-I will be truthful here and say I haven't noticed this as a huge issue in the past, but can't answer it either way for the same reason -- it's just not something I would have seen at this show.

Quote:
Originally Posted by green94
Sounds great... can't wait.

Please tell me 5 man hugs are in the game though
Noooo, I'm sorry but they are not. In EASHL, it will still be more the one guy trying to race to get that hug first. They know people want it, but it's a bigger ask than you would think, and it just can't go above other stuff in the priority list for now. (I will show off my shame here and say this is one of the few questions I did ask, and that was without even knowing it was a question in this thread. I love me some big ol' group celebrations and wish they were there.)

Quote:
Originally Posted by csamuelsvt
Great right up guys..

Did you hear Doc and his emotion in the game? Does he have better goal calls as EA was promoting and not sound completely unenthusiastic? If you scored with like a minute to go to go ahead a goal he would scream "SCORES" at times, but that was about it.
So E3 mostly sucksssss for hearing commentary as it's just so loud overall. I did hear some loud Doc calls though, so one would hope it has perhaps improved.

Quote:
BigWill: First off: Glenn, when you say " The gameplay of NHL 15 generally satisfied..." that immediately made me cringe because I thought NHL 15 had some of the worst gameplay in sports video game history. It was everything that was bad in NHL 10-14 combined with new absurdities and unrealistic occurrences.
Can't speak for Glenn, but my general point with NHL -- like most other sports games -- is if you don't like the core of the game, then you're not going to suddenly like it the next year. I know that's not exactly what you're saying here, I'm just pointing out that if you thought NHL was irreparably busted last year, I don't see how this game can fix all that for you in one cycle.

Quote:
BigWill: Did you guys pick up the controls and just do the same exact thing as the past 5 years? Did you know exactly how to score, how to breakout, how to enter the opposition's zone? Or were you forced to think and react on-the-fly? Perhaps relying on your real life hockey knowledge of positioning and reactionary skills to how the AI responded to your play, rather than just doing what is engrained in all of us when playing NHL (ie. passing it up the boards, carrying it over the blue line, making a move in the offensive zone and looking to gain the slot, shooting top corner short-side, looking for the one-timer down low).
Playing against humans (mostly way worse than me), I did a lot of similar stuff. Obviously I didn't play the AI, but I don't have a major issue saying I doubt this will be the game that changes your feelings on a lot of this stuff.

Quote:
BigWill: Does the defense body up on puck carriers rather than only go for a hit or poke check? Can you ride a puck carrier off of the puck, into the boards, without knocking them over or destroying them, allowing for a loose puck situation?
I can't answer some of that question, but no I didn't see a constant ride-along leading to a smear into the boards. I saw a lot of good checking animations, but not that type of new style of check you're speaking about here. I think the only thing I can say is I did see nudges off the puck that didn't lead to a guy falling over -- but that's been in NHL previously.

Quote:
BigWill: Can you pass this year? Especially in the offensive zone. Can you maybe set up a real power play and work the puck to the clearly open man more often than not, make 5 or 6 passes in a row without being challenged because you have space and time?
Yes, 100 times yes. They've spent lots of time getting guys to do the right body positioning and AI guys squaring to the puck so they can receive the pass (humans can use L2 now to sort of do the same small things to do small movements and not drift so much, which is a nice little feature they've added). In short, I felt like a major threat on the PP, and last year probably my biggest gripe was how much of a disaster it felt like most of the time on the PP.

Quote:
BigWill: Can you use the boards to pass or chip the pucks in?
So I assume you don't mean flip dumps here or just regular passes into empty space? I guess you're talking about a smaller chip idea here, like something new? I generally just hold down the pass button or use R1 to do a saucer into the zone...So yeah I'm not quite sure what you mean here.

Quote:
BigWill: Can you call for a line change and still perform a poke check, or any other function that requires a face or shoulder button on the controller? Can you ask the Devs why this still programmed this way, if it is still the same!
I've truthfully never noticed this, which means I'm probably a bummy bum player. But sorry not sure.

Quote:
BigWill: Were goaltenders touched at all? Still make way too many glove saves and warp from side to side and post to post with no real push or slide?
It seems they've spent a good amount of time on goaltenders, not only because they now will be controlled by humans again for OTP/EASHL, but also because yeah, they weren't in love with some of the goalie stuff last year either. I can't talk to too much at this point as I explained above (they're always sort of busted to a degree in these early builds.)

Quote:
BigWill: Can we still skate end-to-end against the CPU with no real pressure in the neutral zone again?
Sorry, again can't answer. I fool trained some humans end to end, but I would say it's a bit easier this year to just be jarred off the puck.

Quote:
BigWill: Did you only play human vs human, or were you able to play against the CPU? Was there a difference this year in how the CPU played? Did it still perform unrealistic headhunter hits on defense if you were one-on-one or even two-on-one?
I'm sorrrrrrrry again, but yeah only human vs. human. They certainly tried to go for headhunter hits and paid with their lives.

Quote:
BigWill: Can you take the hit to make the play again? They removed it last year. You used to be able to bait your opponent into stepping up and attempting to crush you and then still be able to let go of the pass button as he engaged you, allowing you to make the last second pass before getting eliminated from the play. In 15 you would let go of the pass button and the puck would either not go or it would go some weird direction and you would still get lit up. Needs to be risk/reward for stepping up on defense like that.
It's a good question. It's hard for me to say a firm yes or no to it after only so many games. I didn't feel obstructed by this like I sometimes was in '15, but I in no way feel confident saying "it's totes better" this year.

Quote:
BigWill: Is goalie passing still way unreal because they feel the need to cater to the arcade crowd that hates whistles and stoppages in play?
So if it makes you feel a little warmer inside, a human passed it out with Carey Price and I just immediately picked up the puck and shot it into the net. However, I assume what you're talking about here overall is the ability for a goalie to sort of just pass it through your players to their own? In which case, yeah I'd be with you hoping it's gone. It happened in the one instance I mentioned above (so yay!), but my guess is this would still in some way be tied to what "style" you play on settings-wise.

Quote:
BigWill: Are we still automatically forced to fight because of a big hit? Do all players still fight like last year?
So a prompt came up here and there after some hits, but it didn't seem as prevalent as last year -- and nobody chose to fight in these situations either. I think fighting is the same, but again, I actually didn't get in one fight.

Quote:
BigWill: Can you ask if the Devs ever plan on touching the face-off formations and logic again? Can we one day position our d and wings where we want them rather than just in the preset formations? Are we stuck having wings take face-offs again this year in certain situations? Will we ever just be able to choose what players on the ice take the draw?
So I think they came out today and said nothing major was changing for face offs. So yeah, I think that answers this.

Quote:
BigWill: Can we finally cycle? Can we chip the puck up the boards to gain the zone and then skate the long way around the defender that tries to run legal interference... you know, like how we see it happen dozens of times in each and every playoff game?
I think this probably goes to the question above I was confused about. You're basically asking for a self-chip of sorts? I did a healthy amount of dump and chase and felt way better about it against the humans, but it's fair to say I think a lot of this just had to do with the fact that passing felt like it made more sense once I was in the zone. But I didn't really try to just chip it to myself very often, so I can't really answer this.

Quote:
BigWill: Has board play been addressed or is it the same suction bs that it has been for half a decade now? Can the CPU still magically kick a puck from the end boards for a scoring chance in the slot?
Can't answer the CPU part -- even if I had played CPU games I probably wouldn't feel comfortable answering this with so little time to see or not see certain things. As for the suction on the boards, ehhhh I think you probably won't be in love with it still if it already bothers you a lot.

Quote:
BigWill: Can you ask about online like; Is there any punishment in OTP for quitting a game early (like having to wait until that game that the player just left actually finishes before being able to jump into another game)? Is there any punishment for going out of position all game in OTP, continually going offside or just being an a-hole?
I asked a decent amount of questions about OTP/EASHL, but didn't get into the trolling stuff. My guess is no on a lot of this stuff though just knowing what I know about other EA OTP modes.

Quote:
BigWill: Any changes to the amount of pauses in OTP/EASHL/Online? Why is there a need to have 3 or 4 pauses per team, per game, that last 45 seconds each?
Again, apologies but didn't ask this one specifically. I don't have a huge problem with the pauses currently, but I understand why you would.

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BigWill: Can we call a timeout that refreshes your players in EASHL, finally?
Yep, again, sorry I didn't ask! And again, didn't even know this was a thing in general, so again, I'm a bummy bum.

Quote:
BigWill: Any chance of being able to watch a game online or scout an opponent? Any way to see a team's record, rank, history, dnf %, etc. before accepting a game against them in any online mode?
Just guessing here, but I'm going to go with no here as my assumption.

Quote:
BigWill: Did they add a way to tie-up an opponent in front of the net back into the game, but not in a way that was stupid and just was unrealistic suction that was nearly impossible to roll off of?
So suction definitely isn't back in front of the net. I would say they're doing work here but I can't put a firm handle on it until I actually get to play off the puck on D in OTP.

Quote:
BigWill: Do goalies kick out real rebound chances, the kind in which a player sitting on the doorstep can take several cracks at to try and bury? And the kind that the d must just try and sweep to the corner to avoid being scored on? Or do the attacking players just keep whiffing on the puck laying next to a goalie because of the imaginary forcefield?
Did see some kick out chances. I also used the swipe with the stick on D with loose pucks more than I had last year. But in terms of getting into the nitty gritty, I don't feel comfortable saying one way or the other right now.

Quote:
BigWill: Can we hold a player's stick up during a stick lift or finally pin their stick down to tie-up a man during a loose puck scramble or oncoming pass attempt?
Don't think so.

Quote:
BigWill: Is the OTP menu and team selection still awful? Has it been changed at all or is it still just a mess where we wait for someone to finally come along and pick defense and have people that just sit in the middle for 3 minutes before everyone just backs out with 3 seconds left?
Menus are faster for sure, and improved in general. Obviously I didn't see the OTP menu so can't talk to the user flow to getting into a game.

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BigWill: Any talk of allowing us to import our own logos or faces into the game?
I'm going to guess no.

Quote:
Originally Posted by djhallberg38
Caniac94 - Nice catch on that trailer.

I did not notice that until you pointed it out about Cam Ward's goalie mask being authentic. I went back and watched the trailer again and noticed that it appears that there may be a few goalie masks that were able to be licensed, but Corey Crawford and Ben Bishop's mask still appear to be generic. At least from the trailer, that is.

EA might be having an issue with this because of the same issue that the Madden football team had with player tattoos. Hence the reason why they needed to get special licensing to use Colin Kaepernick's tats. I believe the goalie masks are artist rendered/designed and would therefore be considered private property. I guess it is just a little weird that on games like the NBA 2K series, they seem to not have the same issues including tattoos, etc. in their games.
I believe you're somewhat right here. I think the goalie masks are still tied to the individual artist and thus must be given permission by that artist unless the goalie buys the rights to the mask or whatever like he would his own tattoo. But yeah, both Live and 2K get away with this tattoo thing but every other game can't (still not sure why on some level!)

Quote:
Originally Posted by jboe235
Have more or different cutscenes / celebrations been added?

The overtime goal cutscene where the player falls and gets jumped on gets old fast, especially when that is a very unrealistic celebration for a regular season game.
Didn't get to any OTs, but it feels mostly the same for at least the celebrations you can activate. I can't say for sure in terms of the celebrations where it goes to a cut scene.

Quote:
Originally Posted by canucksss
Thanks for the write up Chase, at least give us perspective coming from OS and not just EA fan-boy. This is what I want personally, real description of the game that frustrates me year after year, so I will not be victimized or will change my mind to get this game after deliberately not buying 14 and 15.

Just to add to the questions:

(1) Will my RW/LW take the face off even when my Center guy is on the 4 on 4 or during PK?

(2) If you got the chance to play in the playoff, is the Intensity (esp. in defense and NZ pressure), the same as the regular games?

(3) BaGM questions:

(a) If ever you got the chance to play the BaGM, is it still the same features as compared to 14?

(b) What's new in the BaGM?

(c) Scouting is it the old way, like assigning a scout to a specific region where he has a higher rank? Does it give you a detailed report?

Thanks so much!
Glenn did the write-up, I just did a tiny snippet!

1. I'm going to guess you'll still be chapped about this one.

2. Did not get a chance.

3. I do believe they've been working on this mode, but I honestly do not play much BeAGM, and at E3 you're just never really going to have time to dig into a mode like that anyway.

Quote:
Originally Posted by bigwill33
Is there no media allowed of NHL 16? We are getting all of this E3 coverage from other games and, once again, NHL seems to be under lock and key.
There was no media allowed for pretty much any sports game -- as has been the case for some years now. Maybe an exception or two was made for certain demos, but you weren't allowed to just capture footage so it wasn't just an NHL thing.

All I can say is NHL felt the furthest along I've ever seen it at this point in terms of gameplay polish/lack of blatant bugs. And I've played it at probably like 4 or 5 E3s at this point, so at the very least they seem like they're in a good spot to polish it up these last two months or so.
 
# 54 bigwill33 @ 06/30/15 02:57 AM
Thank you for taking the time to come back and answer these questions, Chase.

I kind of figured the gameplay wouldn't be too much different from '15, but was kind of hoping against hope. I was also kind of hoping to catch you guys before you left E3 so that some of these questions and concerns could finally reach some of the EA devs. Maybe get some feedback as to where they are in regard to trying and address any of it.

Regardless, those are some of the issues that bother me the most in the NHL series, and I play primarily EASHL and OTP with my created player. But it is rare that I get to play full 6v6 games, so we have to rely on CPU players quite a bit... which can be awful frustrating, as I am sure you know.

Anyway, it really stinks that there isn't more answers, media, information about this game. I know Madden is way bigger in all regards, but we pretty much already have hours of raw gameplay footage and in-depth information about 90% of what that game will be come late August. NHL releases about 2 weeks later and we have mascot photos, snapchat reels, and Q&A's that have a lot of "no, but it is something that we would consider moving forward" and "not this year" answers. And that is about it. So with that being the case, thank you again for taking the time and trying to shed some light on the game, even if E3 wasn't the most viable place to grasp what we most wanted to know about it.
 
# 55 ChaseB @ 06/30/15 12:46 PM
Quote:
Originally Posted by bigwill33
Thank you for taking the time to come back and answer these questions, Chase.

I kind of figured the gameplay wouldn't be too much different from '15, but was kind of hoping against hope. I was also kind of hoping to catch you guys before you left E3 so that some of these questions and concerns could finally reach some of the EA devs. Maybe get some feedback as to where they are in regard to trying and address any of it.

Regardless, those are some of the issues that bother me the most in the NHL series, and I play primarily EASHL and OTP with my created player. But it is rare that I get to play full 6v6 games, so we have to rely on CPU players quite a bit... which can be awful frustrating, as I am sure you know.

Anyway, it really stinks that there isn't more answers, media, information about this game. I know Madden is way bigger in all regards, but we pretty much already have hours of raw gameplay footage and in-depth information about 90% of what that game will be come late August. NHL releases about 2 weeks later and we have mascot photos, snapchat reels, and Q&A's that have a lot of "no, but it is something that we would consider moving forward" and "not this year" answers. And that is about it. So with that being the case, thank you again for taking the time and trying to shed some light on the game, even if E3 wasn't the most viable place to grasp what we most wanted to know about it.
The one thing I would say is that, more likely than not, they are very much aware of most of this. And what I can also promise you is that in the future -- if you're still around -- I'll be more readily available to get these questions to devs when times pop up (because they do).
 
# 56 KraZe @ 06/30/15 11:40 PM
Are they still using the two-player celebration or can you know have a line celebration (5-man huddle after a goal)? If not, could you possibly see what they have to say about the possibility of bringing this to the NHL franchise? FIFA has multi-player celebrations and do quite well with it, just hoping they could do something like that in NHL as well.
 
# 57 ChaseB @ 07/01/15 01:22 AM
Quote:
Originally Posted by KraZe
Are they still using the two-player celebration or can you know have a line celebration (5-man huddle after a goal)? If not, could you possibly see what they have to say about the possibility of bringing this to the NHL franchise? FIFA has multi-player celebrations and do quite well with it, just hoping they could do something like that in NHL as well.
Answered it in the chunky QA a few posts above, but no 5-man celebrations -- at least not like real-time ones that you can make happen yourself. They know it's a thing people want, generally ends up just getting pushed out based on priorities.
 
# 58 AdamJones113 @ 07/01/15 01:43 AM
Quote:
Originally Posted by ChaseB
The one thing I would say is that, more likely than not, they are very much aware of most of this. And what I can also promise you is that in the future -- if you're still around -- I'll be more readily available to get these questions to devs when times pop up (because they do).
I like the sound of that! Please keep this channel open! Thank you!
 
# 59 loso_34 @ 07/01/15 02:30 PM
Quote:
Originally Posted by ChaseB
Hey guys, so I didn't write the preview but I thought I would at least try to answer some of these questions if you don't mind. Apologies if I don't have answers to some stuff as I didn't follow this thread as closely as others due to it not being a main game I was assigned. (Plus, we did at least put a disclaimer that we may or may not get to these!)



I think crowds, both in terms of sound and activity have taken a step up. It's probably my favorite atmospheric EA game now (Live probably has it beat in crowd audio, but NHL has all the games beat in terms of just having an interesting and dynamic looking crowd and miscellaneous things going on).



I'm sorry, but all my games were User vs. User as it's rare to get an empty console at something like E3. I can speak from a human perspective and say I think it's more reliable and rewarding to play D so far. I generally play D 90 percent of my games in OTP/EASHL, and I felt about as comfortable as I ever have trying to stop folks from taking me one on one.

Regardless, I share your hope for more aggressive D.



They're still very much working on goalies so it's hard to say at this point. I know they're really trying to focus in on goalies though, so if anything, it at least seems to be a point of focus. FIFA and NHL have the same issue in early builds where generally the goalies are a bit more broken than they will be in the final build. I believe, for whatever reason, that goalies are one of the final things that get that final level of tuning in both games, probably because adding new animations and AI tendencies and everything else during the cycle impacts them more than it would other positions.





-Again, hard to answer this one so far I think. Do you mean the D-men again, or do you want to give a more specific example?

-Again, tough to say in User vs. User games. I would agree with you though that it would be nice if teams and player types were more noticeable. I can only assume this is tough to do as I think nearly all sports games struggle to nail those two aspects.

-I will be truthful here and say I haven't noticed this as a huge issue in the past, but can't answer it either way for the same reason -- it's just not something I would have seen at this show.



Noooo, I'm sorry but they are not. In EASHL, it will still be more the one guy trying to race to get that hug first. They know people want it, but it's a bigger ask than you would think, and it just can't go above other stuff in the priority list for now. (I will show off my shame here and say this is one of the few questions I did ask, and that was without even knowing it was a question in this thread. I love me some big ol' group celebrations and wish they were there.)



So E3 mostly sucksssss for hearing commentary as it's just so loud overall. I did hear some loud Doc calls though, so one would hope it has perhaps improved.



Can't speak for Glenn, but my general point with NHL -- like most other sports games -- is if you don't like the core of the game, then you're not going to suddenly like it the next year. I know that's not exactly what you're saying here, I'm just pointing out that if you thought NHL was irreparably busted last year, I don't see how this game can fix all that for you in one cycle.



Playing against humans (mostly way worse than me), I did a lot of similar stuff. Obviously I didn't play the AI, but I don't have a major issue saying I doubt this will be the game that changes your feelings on a lot of this stuff.



I can't answer some of that question, but no I didn't see a constant ride-along leading to a smear into the boards. I saw a lot of good checking animations, but not that type of new style of check you're speaking about here. I think the only thing I can say is I did see nudges off the puck that didn't lead to a guy falling over -- but that's been in NHL previously.



Yes, 100 times yes. They've spent lots of time getting guys to do the right body positioning and AI guys squaring to the puck so they can receive the pass (humans can use L2 now to sort of do the same small things to do small movements and not drift so much, which is a nice little feature they've added). In short, I felt like a major threat on the PP, and last year probably my biggest gripe was how much of a disaster it felt like most of the time on the PP.



So I assume you don't mean flip dumps here or just regular passes into empty space? I guess you're talking about a smaller chip idea here, like something new? I generally just hold down the pass button or use R1 to do a saucer into the zone...So yeah I'm not quite sure what you mean here.



I've truthfully never noticed this, which means I'm probably a bummy bum player. But sorry not sure.



It seems they've spent a good amount of time on goaltenders, not only because they now will be controlled by humans again for OTP/EASHL, but also because yeah, they weren't in love with some of the goalie stuff last year either. I can't talk to too much at this point as I explained above (they're always sort of busted to a degree in these early builds.)



Sorry, again can't answer. I fool trained some humans end to end, but I would say it's a bit easier this year to just be jarred off the puck.



I'm sorrrrrrrry again, but yeah only human vs. human. They certainly tried to go for headhunter hits and paid with their lives.



It's a good question. It's hard for me to say a firm yes or no to it after only so many games. I didn't feel obstructed by this like I sometimes was in '15, but I in no way feel confident saying "it's totes better" this year.



So if it makes you feel a little warmer inside, a human passed it out with Carey Price and I just immediately picked up the puck and shot it into the net. However, I assume what you're talking about here overall is the ability for a goalie to sort of just pass it through your players to their own? In which case, yeah I'd be with you hoping it's gone. It happened in the one instance I mentioned above (so yay!), but my guess is this would still in some way be tied to what "style" you play on settings-wise.



So a prompt came up here and there after some hits, but it didn't seem as prevalent as last year -- and nobody chose to fight in these situations either. I think fighting is the same, but again, I actually didn't get in one fight.



So I think they came out today and said nothing major was changing for face offs. So yeah, I think that answers this.



I think this probably goes to the question above I was confused about. You're basically asking for a self-chip of sorts? I did a healthy amount of dump and chase and felt way better about it against the humans, but it's fair to say I think a lot of this just had to do with the fact that passing felt like it made more sense once I was in the zone. But I didn't really try to just chip it to myself very often, so I can't really answer this.



Can't answer the CPU part -- even if I had played CPU games I probably wouldn't feel comfortable answering this with so little time to see or not see certain things. As for the suction on the boards, ehhhh I think you probably won't be in love with it still if it already bothers you a lot.



I asked a decent amount of questions about OTP/EASHL, but didn't get into the trolling stuff. My guess is no on a lot of this stuff though just knowing what I know about other EA OTP modes.



Again, apologies but didn't ask this one specifically. I don't have a huge problem with the pauses currently, but I understand why you would.



Yep, again, sorry I didn't ask! And again, didn't even know this was a thing in general, so again, I'm a bummy bum.



Just guessing here, but I'm going to go with no here as my assumption.



So suction definitely isn't back in front of the net. I would say they're doing work here but I can't put a firm handle on it until I actually get to play off the puck on D in OTP.



Did see some kick out chances. I also used the swipe with the stick on D with loose pucks more than I had last year. But in terms of getting into the nitty gritty, I don't feel comfortable saying one way or the other right now.



Don't think so.



Menus are faster for sure, and improved in general. Obviously I didn't see the OTP menu so can't talk to the user flow to getting into a game.



I'm going to guess no.



I believe you're somewhat right here. I think the goalie masks are still tied to the individual artist and thus must be given permission by that artist unless the goalie buys the rights to the mask or whatever like he would his own tattoo. But yeah, both Live and 2K get away with this tattoo thing but every other game can't (still not sure why on some level!)



Didn't get to any OTs, but it feels mostly the same for at least the celebrations you can activate. I can't say for sure in terms of the celebrations where it goes to a cut scene.



Glenn did the write-up, I just did a tiny snippet!

1. I'm going to guess you'll still be chapped about this one.

2. Did not get a chance.

3. I do believe they've been working on this mode, but I honestly do not play much BeAGM, and at E3 you're just never really going to have time to dig into a mode like that anyway.



There was no media allowed for pretty much any sports game -- as has been the case for some years now. Maybe an exception or two was made for certain demos, but you weren't allowed to just capture footage so it wasn't just an NHL thing.

All I can say is NHL felt the furthest along I've ever seen it at this point in terms of gameplay polish/lack of blatant bugs. And I've played it at probably like 4 or 5 E3s at this point, so at the very least they seem like they're in a good spot to polish it up these last two months or so.
humans playing EAHL wont care if goalie play is more physics based and warping is eliminated. Or that there is literally no diff between how rask or niemi approach the game and use angles. None and its been this way since 2007 and its concerning how you say EA didnt like goalies last year.

goalies need a total revamp.
 
# 60 ChaseB @ 07/01/15 05:07 PM
Quote:
Originally Posted by loso_34
humans playing EAHL wont care if goalie play is more physics based and warping is eliminated. Or that there is literally no diff between how rask or niemi approach the game and use angles. None and its been this way since 2007 and its concerning how you say EA didnt like goalies last year.

goalies need a total revamp.
Wouldn't it be less concerning if they didn't think goalies had to change? I don't follow your logic here on that point, but understand your concern overall.
 


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