Five feet, ten inches has been my height since junior high. To make up for my lack of size, one trick I often employed in pickup games was to ask the other players if we could score the contest with one-point and two-point shots, instead of the standard two-point and three-point shots. Most people would accept that rule change without any pushback, not realizing that they'd just agreed to give a smaller, perimeter-oriented player like myself a statistical advantage.
Had the other team done a little math before nodding their heads in agreement, they'd see that it was now going to take them a total of 15 inside shots to win a game played to 15 points, whereas I could beat them by making only 8 outside shots. If I could sink just 33 percent of 15 outside shots, I would score 10 points. The other team, conversely, would only register 8 points if they hit 50 percent of 16 inside shots. Statistically, I had the advantage as a perimeter player in these games, even if I was often vertically disadvantaged by half a foot or more.
NBA 2K15 uses that same skewed one-point and two-point scoring system in its virtual parks, which is why you'll meet so many users online (mostly shooting guards and small forwards) whose gameplan is wholly devoted to outside shooting. The Park's unbalanced point system is the primary reason why most offensive rebounds just get tossed back outside, so that someone can heave another desperate prayer, instead of taking the sure and safe put-back layup. It's also why online post players tend to spend entire offensive possessions standing underneath the rim -- holding their private parts like Marshawn Lynch -- until it's time to rise up and grab a rebound, not once attempting to post up, and never even thinking about scoring.
So what would happen if NBA 2K15 adopted a two-point and three-point scoring system, and made each game a race to reach 21 points, instead of a sprint to score 15 points? To revisit the scenarios from the second paragraph, sinking 11 inside shots would earn a win, while alternatively, 7 outside shots would also end a game. The disparity between outside shots-to-win and inside shots-to-win would shrink from 7 (in a ones-and-twos system) to 4 (in a twos-and-threes system). Likewise, shooting 33 percent on 15 long bombs would now produce 15 points, while netting 50 percent of 16 paint shots would yield 16 points. Here, the team that took inside shots would actually outscore the "bombs away" squad by one point, whereas before, the sub-par outside shooting team would have been ahead by two points.
A player's overall shooting accuracy should matter more than his average shooting distance, and clearly, commissioner Larry O'Brien and the rest of the NBA's rule-makers understood this back in 1979, when they decided to borrow the ABL's invention, and set their league's new field goal values at two and three, not one and two.
Feature Article
NBA 2K15: The Park's Scoring Needs To Change
Submitted on: 02/11/2015 by
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