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Will 2015 Be the Year of the Indie?

With 2015 looking to start a bit slow in terms of games, especially with big AAA titles, there is a window for some indie developers to steal the spotlight. This is especially true in the sports space, as some industrious indie folks could come along and make a big impact in either an established sport or a fringe one. As both the Xbox One and PS4 start to gain market share — and with the WiiU, mobile and Steam providing other opportunities — there are lots of potential users for almost any sport. The proverbial brass ring is there if a developer wants to grab it.

I am a little bit shocked, quite frankly, that we haven’t heard more out of indie devs in regards to sports games in 2015. Sure, you’ve got stuff like SNOW coming to PS4 from Poppermost Productions, and there is Rugby 15 from HB Studios, but there has been little else revealed. After big debuts of stuff like The Golf Club and Super Mega Baseball last year, plus other entries such as RBI Baseball, Sportsfriends and Pure Pool, there is a need for indie games to fill a hole. This is the reason that so many AAA studios (across all genres) are re-releasing games from last year, as it’s just taking a while to get going on the new systems. Indie developers can certainly get noticed while there isn’t much else around, and it would be cool to see them do so.

What sort of games could we see? Frankly, I think almost every sport is up for consideration.
 


Baseball

While RBI Baseball and Super Mega Baseball are likely to see second iterations at some point, there is still room for improvement. MLB Bobblehead Pros provided a rock-solid experience in the last generation of hardware, and it worked fairly well online. A baseball product that provides reasonable stat tracking and gameplay depth as well as a strong suite of modes is something that will play with a lot of people, especially with MLB The Show being the only game in town for the big studios… for now.

Football

I enjoyed Avatar Football back on the Xbox 360, and even the iOS title Football Heroes provided a new spin on the sport, with its Tecmo Bowl art style and loot-driven unlocks. With a competitor for Madden seeming more and more unlikely with each passing year, the opportunity for some smaller developer to try and put together a more streamlined but deep product in the indie space remains enticing. Then again, it could just be something akin to NFL Blitz, which would be cool too.

Basketball

Maybe EA takes NBA Live the way of NBA Street, but maybe they don’t. Then again, maybe NBA Jam makes a next-gen debut. Whatever the case, there is still plenty of room for smaller basketball titles to co-exist with NBA 2K at the top of the heap. I fully suspect EA will take their basketball product into a smaller direction, but this still leaves plenty of market share for some indies to exploit the depth of moves and customization that a sport like basketball allows. It’s also a sport that isn’t beholden to some license in order to succeed, and there are lots of possibilities for modes that don’t have to be carbon copies of what 2K does.

Soccer

It’s hard to say if we’ll see the return of FIFA Street, but FIFA and PES do cover a lot of ground in the soccer/football space. I think a smaller experience that has an emphasis on customization or arcade action can still succeed, especially if it plays with a good framerate and has some sharp animations. I don’t know if I’d want soccer to go full “Mutant League,” but that would certainly be an intriguing direction to take it in. Add some wrinkle to soccer that either provides an additional strategy layer or ups the speed. There are lots of possibilities, but it will be harder to stand out with FIFA and PES in the way.




Hockey

If there was ever a window to exploit the hockey space, it’s now. EA has whiffed pretty hard on their attempt to break into the new generation for hockey, and this year will be all about damage control and the re-establishment of the EASHL (which is very welcome). The same dev team previously released 3 on 3 NHL Arcade, and I think that is a title that needs to come back in some way, via EA or not. If you pumped up the visuals, added full online play and augmented the creation/customization features, it would be an incredibly exciting product.

Just the same, there is plenty of room for someone else to come along and focus purely on gameplay, where EA has always been solid but never flawless. A smaller indie game with incredible depth would not only get people playing, but it would push EA to go further than it has.

Fighting

Wrestling has a lot in common with the hockey space in that it’s ripe for exploitation. It’s pretty obvious that 2K botched their entry into next gen with WWE 2K15, and an indie wrestling title could do a lot with some awesome gameplay and creation options, a la FirePro Wrestling. Sure, there is currently stuff like Pro Wrestling X on Steam and the iOS title Wrestling Revolution, but none of these are really pushing the envelope for wrestling titles. Someone with a bigger pedigree could make a (body) splash here.

Boxing is an obvious candidate for indie games as well, but how a developer goes about it could prove troublesome. Real Boxing on Steam seems to have garnered mix reviews at best, and the Kickstarter of Ring Kings failed pretty spectacularly. It’s hard to know which type of approach would reach enough people to really stick. An arcade title would probably sell more; a simulation game would actually do the sport justice. EA seems to be biding their time on bringing back Fight Night, so boxing is viable for some clever indie to figure out how to market it.




Other

There are plenty of fringe sports or wacky categories that could be a good home for indie sports titles in 2015, too. How about the return of Super Spike V’Ball, one of my all-time favs? There is plenty of room for a good track and field or Olympics product as well. Extreme sports are also a good bet, as are certain water sports.

A good indie racing game is probably the safest bet, and it would be fun to see some additional licensed and unlicensed products arrive to put pressure on the likes of Forza, Gran Turismo and DriveClub. Then again, those title have stumbled enough themselves as to leave a gap for a strong indie title to move through. I think the rally and off-road areas of racing are untapped as of late, and those could prove fun for the masses.



Outlook

I hope we hear a lot out of the indies in the coming months, especially at E3. There is plenty of room in almost every sports category for one or two companies to try something new (or at least iterate in a meaningful way). The release schedule has actually gotten out of their way quite a bit this year, and there are several big-name products that are currently making a mess of the sport they should be stewarding. The indie space is a creative place, and many sports need some creativity now.


Member Comments
# 1 jpollack34 @ 01/20/15 08:39 PM
Nothing would be greater than to see the rise of the indies. It would provide much needed juice to a lagging genre. More than anything I would like to see the growth of customization. The sports genre is lagging behind and you can sense it. Not sure if it's fear but one senses the developer's lack of providing the users with any real options. It's palpable, and runs contrary to what's happening pretty much every where else - providing users with more power.

Let's end the nonsense of ever increasing licensing costs (passed on to the consumers) and barrier to entry for competitors. Hand over power to the users - that birth can only come from the indie scene.
 
# 2 tarek @ 01/20/15 08:58 PM
Whilst licensing is a massive issue which limits authenticity with indie games I personally believe it provides a very interesting opportunity in the area of customization and community content.
Whilst a product can be released in a generic sense, if the community is allowed to mod and customize, then the experience becomes far greater. I mean, most people want to use real life sports teams, players, personalities, etc but they also want depth and gameplay.
An indie can provide great gameplay and depth, but often not the realism of licensed products. But there are no rules against community content, and so a community that creates the realism just adds to the experience.

I love my text sims, and I think OOTP, Beyond the Sideline football, Pro Strategy Football on iOS, Dynasty Manager on iOS and others are just proof of how awesome indie games can really be.
 
# 3 Hulksavage @ 01/20/15 09:11 PM
I would be all over a non-license wrestling game, if it played well. To me, those games are all about created content. My friends and I always made a stable of our own wrestlers and came up with wacky back stories for them. I think wrestling games really have the ability to let people be creative and have fun with crazy characters. I have had friends that were so straight laced, they hardly cracked a smile, but put them in front of No Mercy, and they'd become their creation. I mean, I don't care about playing with John Cena; the Great Canadian Beast would break him!
 
# 4 Dubsonic @ 01/20/15 09:30 PM
If OOTP gets a 3D front end ala Sega's Football Manager series it would put it over the top. Something lacking with text sims for a long time. #bridgethegap
 
# 5 Simple Mathematics @ 01/21/15 01:00 AM
Please, somebody make a new hockey game.
 
# 6 H to the Oza @ 01/21/15 10:27 AM
Dont forget, Rocket League has been announced for PS4 (maybe XB1?) - an arcade style mix between soccer and racing
 
# 7 Fresh Tendrils @ 01/21/15 11:23 AM
I don't really care in what form it comes, but I really need something similar to NBA Street and NBA Jam in my life. Hell, even the NFL Street game was entertaining. Maybe some independent companies can hammer out some skating and snowboarding games while we're daydreaming here.
 
# 8 rspencer86 @ 01/21/15 05:32 PM
Some great responses in here so far.

Quote:
Originally Posted by jpollack34
Nothing would be greater than to see the rise of the indies. It would provide much needed juice to a lagging genre. More than anything I would like to see the growth of customization. The sports genre is lagging behind and you can sense it. Not sure if it's fear but one senses the developer's lack of providing the users with any real options. It's palpable, and runs contrary to what's happening pretty much every where else - providing users with more power.
Agreed. Essentially what creating a "closed" game with few options does is limit the number of people it can truly connect with and appeal to.

Quote:
Originally Posted by tarek
Whilst licensing is a massive issue which limits authenticity with indie games I personally believe it provides a very interesting opportunity in the area of customization and community content.
A lack of licensing can be overcome if robust editing options are provided. Moreover, a lack of licensing offers some very intriguing possibilities. Think of all of the things that get left out of sports games due to the tight leash the leagues have on the content:
  • Fighting/suspensions
  • Drug use, steroid use, and other forms of "cheating" (could make for a fun and strategic risk/reward system)
  • Realistic injuries (leagues want to create the image that their sport is relatively safe)
  • Trash talking

Quote:
Originally Posted by Fresh Tendrils
I don't really care in what form it comes, but I really need something similar to NBA Street and NBA Jam in my life. Hell, even the NFL Street game was entertaining. Maybe some independent companies can hammer out some skating and snowboarding games while we're daydreaming here.
YES. Really am missing the pick-up-and-play type games. Not sure why those went away, as they would seem to appeal to a wider base than the hardcore simulation titles that are left standing.

I love the realistic sim games, but they require a lot of time to learn controls, games take between 45-90 minutes to complete, etc. It would be nice to play a friend in NBA Jam, have the skill level be mostly level (not such a huge barrier to entry for beginners in arcade titles), and be able to get a few games in all in a 15-30 minute time frame. And best of all, there's no worrying about accurate stats, fiddling with sliders, and all of that.
 
# 9 tarek @ 01/21/15 10:01 PM
Quote:
Originally Posted by rspencer86
Some great responses in here so far.



Agreed. Essentially what creating a "closed" game with few options does is limit the number of people it can truly connect with and appeal to.



A lack of licensing can be overcome if robust editing options are provided. Moreover, a lack of licensing offers some very intriguing possibilities. Think of all of the things that get left out of sports games due to the tight leash the leagues have on the content:
  • Fighting/suspensions
  • Drug use, steroid use, and other forms of "cheating" (could make for a fun and strategic risk/reward system)
  • Realistic injuries (leagues want to create the image that their sport is relatively safe)
  • Trash talking



YES. Really am missing the pick-up-and-play type games. Not sure why those went away, as they would seem to appeal to a wider base than the hardcore simulation titles that are left standing.

I love the realistic sim games, but they require a lot of time to learn controls, games take between 45-90 minutes to complete, etc. It would be nice to play a friend in NBA Jam, have the skill level be mostly level (not such a huge barrier to entry for beginners in arcade titles), and be able to get a few games in all in a 15-30 minute time frame. And best of all, there's no worrying about accurate stats, fiddling with sliders, and all of that.
@rspencer86

I totally agree with the additions that can't be added due to licensing including suspensions, etc.

OOTP currently does this quite well with their storylines and having players sometimes retire unexpectedly, or take a few days off for a personal problem, or get suspended.

The other text sim which does something like this is Bowl Bound College Football and Draft Day Sports College Basketball which tracks academics and student athletes can be suspended for bad grades and you have to provide tutoring or encouragement, and even in DDS:CB you have the issue that recruits list their current GPA and then get an SAT score later down the track, so if your school has a minimum academic entry requirement, and you have a top recruit who loves your school but has borderline grades, you have to decide whether to pursue and risk him not meeting the minimum academic score, or move onto a student who might not be as good but looks like he will have no problem meeting the academic requirement.

I totally agree that these additional intangibles add much more to the experience of these games.
 
# 10 GOBLUE_08 @ 01/22/15 05:12 AM
@tarek

How is the support for Bowl Bound and Draft Day? Like do they have a decent following/community.

I've always been interested in trying them out but I was kinda sketchy about dropping the money for them. I've bought a couple different ones on steam and they were just terrible
 
# 11 redcoffe @ 01/27/15 08:28 AM
I've bought a couple different ones on steam and they were just terrible









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