Sports gamers have a variety of ways to receive roster in 2014. Going forward into 2015 and beyond, there is a debate over what kind of delivery method is preferred by the community. In this piece, we'll take a look at using rosters generated by companies like Synergy and SportVu versus the method that is tried and true: manual handmade edits. Let's look at the debate.
Synergy/SportVu Pros and Cons
Why It Works – Synergy Sports Technology works by providing a real-time, video indexed statistical engine to its subscribers. It's primarily used in basketball right now and has a multi-year licensing agreement with the NBA. EA Sports currently has a partnership with Synergy to incorporate the data into NBA Live. Synergy updates as quickly as 45 minutes after the game to provide tailored information to it's partners, and if used properly, can generate the most realistic AI players in sports gaming history.
A similar technology, SportVu, also provides real time data based on player movement in a plethora of statistical categories. It uses six small cameras to track the movement of all 10 players on the floor, the three referees, and the ball. It seems like NBA 2K15 has been using SportVu to re-examine the speed ratings in the game this year globally.
With the explosion of advanced statistics and metrics in the last 8-10 years in sports, it seems that technologies like Synergy and SportVu are the future of sports video games. These systems help by eliminating human bias in ratings and automating the process for speedier updates.
Why It Doesn't Work – Synergy and SportVu do a great job measuring physical skills, shooting ability, passing ability, speed, etc but it can't completely measure the intangibles. Hand made editors have prided themselves for years on nailing the intricacy and nuance of the players. Most editors are avid viewers of the games and will edit based off of tirelessly watching the games, as well as using statistics, player history, YouTube, and admittedly a little human bias. For those that enjoy tweaking and editing rosters, there will never be a better way than doing it yourself.
Many editors spend countless hours trying to understand how the ratings systems translate to the actual game and edit with the goal to mimic the individual players and team styles.
All of this says nothing about those who enjoy making historic rosters or fictional/fantasy rosters. These kind of rosters will simply never be represented using the current tech that helps power the rosters. The technology is great, no one doubts that. The advantage the hand made editor has is the ability to manually compile information and then augment it with opinion to create the roster that they want.
Which Way is Better?
It comes down to personal preference. NBA Live 15 users will tell you that they would love the ability to edit rosters in that game, despite the use of Synergy. Little quirks in its implementation, like having players who miss a game being unavailable until their next game, will irritate some gamers who just want to play with their favorites. NBA 2K15 has chosen to use Mike Stauffer's human edits, perhaps augmented with player tracking technology, instead of automating the process. For the time being, both approaches should be welcomed. Synergy and SportVu can add real, tangible data that can be translated into the ratings objectively. Roster editors can then go in and tweak other attributes that those technologies might be deficient in covering. It's the best of both worlds.
What about the future? It's hard to say right now. However, there is one message I would send to video game developers: No matter how good your technology is, don't take away our ability to edit rosters.