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Five Things The Golf Club Can Improve Upon

It has been nearly four months since the initial release of the Golf Club by HB studios, available on the Xbox One, PS4, and PC. If you were part of the early beta program, or just followed the early feedback given by the community, than you have a full understanding of the changes and improvements that the developers have implemented over the last few months, and the list is quite extensive. Just some of the more recent improvements involve frame rate optimization, multiplayer issues, course designer improvements, physics update, and much more. But even with all the recent updates, we feel there are some areas that still need to be tweaked and improved in order for the title to stay relevant over the coming months, especially once EA Sports’ PGA Golf title drops in the Spring of 2015. 

Multiplayer

In this day and age of online gaming, any golf game’s long term success is going to be predicated on the multiplayer aspect of the title. While the game does offer a decent tour and tournament set-up, it severely struggles in regards to turn-based online play. Before the most recent game update, there was a lag differential, in which caused your opponents shot to actually play out on the users screen typically 8-10 seconds after they hit. The update has improved upon that, but it still needs to be minimized if the this mode is to be consistently utilized by the Golf Club community online. In fairness to the developers, turn-based MP was not part of the initial vision they had set out to accomplish, but have shown a willingness to improve through patches and updates.

Swing Difficulty

This is another area that HB Studios has shown the willingness to try and improve upon, but in my opinion, still needs some major attention. In using a standard Xbox One controller, Xbox 360 controller (PC), and the PS4 Dual shock controller, we have easily been able to hit off the tee-box consistently down the middle. Obviously we are not suggesting a massive swing of the pendulum to the other side of being too sensitive, but there has to be a somewhat happy medium. As of now one of the most inconsistent aspects of any average golfers game, which is what the Golf Club is suppose to replicate, is being able to keep your drives in the fairway on your with your driver. It’s the equivalent in video game baseball of facing a pitcher who only throws fastballs down the middle. Sure, you still have to put a good swing on the ball, but it is much easier to do when you know the pitch is going to be fast and straight every single time.

Wind Adjustment(s)

While I personally have no issue with speed changes through the course of a online tournament, many others do. The game is set up to have a 24 hour wind cycle, which is great in theory, but not necessarily practical in the world of video game golf. The problem arises when some tournament members play in 12-15mph winds in the morning, and others only have 0-4 mph winds in the evening. While it is true that this is a realistic approach to the game in general, it doesn’t lend well to the overall fairness of video game golf. An easy fix would simply be giving the creator of the tournament the ability to set the wind speed for the duration of the tournament, so all users play under the same condition. 

Stat Tracking 

As an avid golfer in real life and of the digital variety, I am and always have been consumed with my own stats, and the ones that I watch on a weekly basis on the PGA tour. While the Golf Club does offer a variety of stats, it’s at the most simplistic of levels. Whether it be in single player mode, or online tournament and tour mode, the developers hopefully will update the game with better stat tracking throughout the whole game. Not only are stats fun to look at and compare, they happen to be a great source of knowledge when it comes to where your individual game may be lacking, and needs improvement.

Career mode 

If I am being completely transparent about the Golf Club, I couldn’t care less about a career mode. That being said, there is a large contingency of fans that do, and want nothing more than for HB Studious to implement a fully fleshed out career mode, similar to the one you saw in EA’s Tiger Woods series. Obviously the game is not suppose to mimic a PGA season, but that is not necessarily what developers have to provide its fan base. They simply are asking for a single player mode that would allow them to play against other AI opponents on a weekly basis. It seems that if the developers can create a solid infrastructure for career mode, and let the users input their choices of user generated and official courses, it would give the game a single player component that is severely lacking in its current state. If career mode is truly going to be created (as has been suggested by the developers) I would highly suggest that the game stay away from attribute upgrades, and let the game continue in its current difficulty status. Implementing power–up and attribute upgrades can become a slippery slope, and one the developers never intended to have in this title.

Don't Ruin the Game's Charm

Although I mention quite a few items that I feel would take the Golf Club to the next level, I am no way trying to take away from what the developers have created with this wonderful title. There have been few developers in recent memory that been open to feedback from its fan base, and tried to shape a game to what the community wanted, as much as the good folks over at HB Studios have.

HB Studios has offered users a unique and authentic golfing option that darted onto the radar of video game golfers everywhere, and the community should celebrate the approach they have taken during the pre and post release of this title. HB Studios has also promised (and so far delivered) to constantly update the game (free in most cases) and keep the title current and fresh. In a time where it feels like gaming studios seem to think that they know more of what the community wants, instead of the community itself, HB Studios has embraced its fan base in way that I only wish other studios would.

 

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Member Comments
# 1 ProjectM4yhem23 @ 11/12/14 02:38 PM
I agree multiplayer needs to be improved....I play online with friends stroke-simo almost every night and have a blast but realtime hth stroke/match/4ball/altshot are needed. I know you can play stroke and match now but you need the patients of Job (bible guy not the course designer).

Stats could be vastly improved.

The wind works perfectly post patch.....that paragraph is a big ol' stretch.

Career Mode....not needed...TGCtours.com is career mode with real competition.

If you are a golf gamer and don't have this game (all you guys still playing tiger on the 360 on my friends list) you are missing out big time. Its worth getting xb1 just for this game.
 
# 2 ralphieboy11 @ 11/12/14 03:09 PM
Good article. I'm glad you put the difficulty of the swing in there. I would like to see it slightly harder as well.

If you like video game golf at all, I highly recommend getting this game. Good price too. It's only going to get better over time. Each update is an improvement and supposedly there's another one coming in December.
 
# 3 Yeltzman @ 11/12/14 04:06 PM
Career mode and mutiplayer lobbys coming early 2015 studio has said.
 
# 4 AnthonyKyne @ 11/13/14 12:12 PM
Hi Guys,
Great article. I'll try my best to let you know where we are in regards to these points you raise.
1) Multi-Player - I'm glad you pointed out that it wasn't part of the original concept. We've done our best with what we have server wise at the moment. Our big problem with going full on Turn Based is the development cost of it. There's a very vocal community for it, but in reality it's actually a small subset of users that actually use it.
We'd have to increase server costs, write the feature and then you have all the requirements from Sony and MS around online play.
Say that though, it is something we're looking into delivering in an update over the next 6 months


2) Swing Difficulty - Ok, this is a tough one. The main goal of The Golf Club when we set out to make it was to make a game that challenged you mentally but didn't frustrate you like real life golf (I spend most of my time in real life just hoping to hit the ball clean, so the nuances of ball lie don’t concern me as much as they should). The swing mechanic we have does allow you to hit straight when you concentrate but when you’re not it punishes you. I feel that balance is right. There’s nothing worse than hitting the deep rough time after time because you’re not accomplished at swinging. It would also encourage more Augmentation of Controllers.

3) Wind Adjustment – I understand that people want a level playing field in tournaments, but wind doesn’t work like that. When I was at the Volvo World Match Play last month I spoke to one of the players and he was bemoaning his Tee Time as he was playing in tough windy conditions that players out later in the day didn’t have. Although this didn’t directly affect him, because it was Match Play, it still confirmed that the decision to do this was right.
The other problem is with Live Balls, if you see others on the course the same time as you they should be playing in the same wind. If you have an outside force dictating that, 2 balls could be playing in different conditions
4) Stat Tracking – We track everything so plan on giving you more and more as the game progresses. You’ll be seeing plenty more coming your way before Christmas. I’m a huge stat lover, so the more the better in my opinion
5) Career Mode – This is definitely something that we’re working towards now, the first step being the Handicap System that will be out pre-Christmas. We don’t want to just do a replica of every other career mode out there. I’m not a fan of attribute progression. We’ve thought a little outside of the box with this. Our opinion is that the day you buy the game, that is the start of your career. You get better at the game by actually getting better at the game, not having your player’s putting or driving attribute improve.
A Career Mode should be something that encourages you to come back and play the game regularly with a sense of progression. I think we’ve got something that is quite unique and doesn’t ruin the online experience by loads of people having super golfers.
6) Don’t Ruin the Game’s Charm – We won’t! I think that we’ve managed to create a really solid game, a bit old school in the way that it’s not easy to master and doesn’t give you any easy wins but over time gives you a real sense of achievement over time and that fact that when something great happens it was all you and when something bad happens it was also all you!
I disagreed with Owen Good’s comments on the podcast, that the game was too hard and that the reason people wanted to play sports video games is to be amazing at them immediately. My opinion is that sports video games should take away the natural physical ability that born sportsman have, but still challenge us mentally the same. When I pull off an amazing through ball in FIFA or Pro Evo, because I was able to see the available forward, that is down to my vision the game doesn’t highlight the best player to pass to. In real life I would see that pass, it’s the reason I shout at the TV when I’m watching soccer, I just don’t have the skill to make the pass. It’s the same in The Golf Club, the game gives me the ability to hit the ball well but I need to think about these shots. I can’t just aimlessly hit the ball towards the hole. I’m not going to make 25ft putts, I need to think about the slope of the green and how to approach them so I’m within 6ft of the hole. I want to be in a pro’s shoes not a super humans shoes.
Hope this helps
Anthony
 
# 5 greenegt @ 11/13/14 12:29 PM
Good stuff, Anthony. I'm loving the game and am excited about the fact that you all will continue to iterate on it. I look forward to the next update.
 
# 6 Methlab @ 11/13/14 12:59 PM
Wow, what a great response from a developer. Maybe one of the best I have read. Great work Anthony.
 
# 7 Chairman7w @ 11/13/14 01:58 PM
Awesome! You guys rock Anthony, keep up the great work.
 
# 8 Skyflame21 @ 11/13/14 02:58 PM
I also do very much enjoy the game. This past weekend was the first time my father and I game together in the same living room (or at all for that fact). Since the days of Duck Hunt. I'm 37 & he's 63 and we both enjoy golf so it was fantastic for my father who is not well versed in gaming be able to pick up the controller. Like noted the swing takes a few minor errors to get its grasp but following that it really does come down to processing the same information you'd have on a real course. What's my wind, how's my lie, do I want to flop or pitch and run. These are the same question we ask on a real course. I throughly enjoyed seeing my father get to enjoy another round golf from his recliner as the winter approaches. Thank you for the opportunity to enjoy that father son bond just one more time.
 
# 9 Battman @ 11/13/14 03:05 PM
Anthony: I thank you for your thoughts on player progression. I never really liked the idea of getting better attributes for getting better in a game. If I play games I want to be constantly challenged by the game. If I get better the game should get harder. Otherwise it gets boring as most of those skill progression games do. FIFA Be a pro, NBA2K My Player and especially Tiger Woods are good examples how skill progression ruins the experoence the longer you play with one character. So I am really curious what your approach will look like. Keep up the good work.

Greetings from Vienna, Austria
 
# 10 Shadymamba @ 11/14/14 10:20 AM
wow a developer answers and an awesome response - i just got the ps4 and was looking for a golf game - I'm def. going to give this a shot! thanks for the article Rob.
 
# 11 SwedishTouch76 @ 11/14/14 04:22 PM
Is this game digital only? Ive never seen it in any stores
 
# 12 Yeltzman @ 11/14/14 04:28 PM
Yes digital only its on sale now as well for 2 weeks in europe over 50% off on ps4 only,
 
# 13 JP7555 @ 11/15/14 11:31 PM
Great stuff.

I agree w/ Anthony in that the difficulty of the game is about perfect. And I absolutely agree w/ him in that the game doesn't allow "super" golfers in the form of boosted attributes and that it shouldn't.

A sort of "career" mode is literally the only thing missing from the game and it's great that they have plans for that along w/ a HCP system.

Lastly, I know there are literally hundreds of tournaments/tours available that private users are spearheading (including some from this very forum), but I'd like the game to take more of an aggressive approach w/ the tournaments/tours. Like, certain HCP's play this tournament/tour and other HCP groups play another........ HB Studios can set them up, deem them "official" tournaments/tours and stat track the heck out of the players who play in them.

I know they have tours/tournaments set up, but I guess I'd like a devoted menu JUST for the HB Studios official tournaments. I guess that would be a bit of an undertaking, but I think it would organize things a bit more and make it easier for Joe Schmoo to get into one at his skill level and go from there.

Career progression (or just stat tracking) would also be in play there as well........
 
# 14 half-fast @ 12/04/14 05:52 AM
Physics
The physics though not perfect, have improved quite a bit, and I am happy with them as they are now. Any more improvements towards reality are a bonus.

Presentation
I for one really like the commentary. I like the way each hole is presented, and have no gripes with this.

Customization
I'd like to see more clothes and club customization. But, this game is still amazing without them.

Performance
I would still love to see more of a performance improvement. Im thankful for the performance tweaks that have already happened, but it seems as though this could be smoother. Not a priority though, imo.

Multiplayer
Here's the one thing that I would love to see improved. Multiplayer is still glitchy at times. Also, turn-based multiplayer is still so slow - such a delay between when your friends shoot and when you see it. This is my biggest gripe by far.
 
# 15 AaronKershaw @ 12/24/14 08:44 AM
Wow that’s a great article. It’s very useful to improve golf skills for join & play at any Scottsdale Golf Club.
 
# 16 AaronKershaw @ 12/24/14 08:47 AM
Wow that’s a great article. It’s very useful to improve golf skills for join & play at any Scottsdale Golf Club.

http://www.ccdcranch.com
 
# 17 redcat @ 12/31/14 01:55 PM
Great stuff. I have played this game more than anything else on my PS4 and I still never get tired of it. The developers' communication with the fans has been outstanding since before the game even came out on consoles, and the response in this thread from a developer is just another example of that. By the way, anyone know what course that is shown under Stat Tracking in the original article? That's a beautiful shot.
 
# 18 mcal24 @ 01/05/15 04:06 PM
Does anyone have tips on how to make hills look better when creating a course? Mine are too choppy. Any way to smooth them out?
 
# 19 Lisac @ 01/05/15 04:55 PM
The only thing that they need to fix is the putting. Putts that are within 5 to 7 feet are way to touchy. I cant tell you how many putts within 5ft or less ive left on lip of the cup. To me this is very annoying otherwise this game is simply amazing. keep up the great work
 

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