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Expectations, Scores, and the Sports Gaming Review

In light of the scores that NHL 15 received around the Internet, I started thinking about the concepts of review scoring and user expectation when it comes to sports games. To be sure, there have been a lot of vocal fans and consumers who are upset about what they feel happened with this year's version of NHL 15. You don’t have to throw a stone far to hit someone who is bothered by what they feel is an incomplete product that doesn't fit with the steady quality that NHL has enjoyed up until this point. I echoed a lot of these sentiments in my own review, where I described a "dissonance" in the way the game provided some enjoyment with its gameplay and presentation while at the same time disillusioning me with its missing features and paltry mode selection.

To be fair, though, a large number of commenters and consumers have rightfully voiced their positive opinions about the game. Many of them concede some missing features, but they ultimately feel that gameplay is king and that a review should value that above any other metric. It's hard to begrudge anyone for having this view, as they may enjoy playing one-on-one online and some basic spin on a "career" mode — and NHL 15, in one way or another, has those things. It also has, on the whole, some dazzling presentation and some fun gameplay (particularly on harder settings/sliders or with human opposition). No one is going to convince anyone in that camp that the game isn’t meeting their needs.

But a review, such as it is, is one critic looking at a product and giving his or her opinion on it while lensing that commentary through the intended audience. Operation Sports, for instance, mainly serves hardcore gamers, but we obviously have a wide array of gamers and sports fans — casual, mid-level and hardcore — who read and consume our content. It's an inexact science, but the goal is to inform as much of that audience with an opinion that is, hopefully, coming from someone who understands what that audience might be looking for. Our audience, for instance, wants more detail on certain minutiae that you wouldn't find in a game review from your local paper. The structure is similar; the depth is different.
 


In this way, it's sometimes hard to step back and really think dispassionately about what it is we're talking about. Even though Operation Sports serves a predominately hardcore audience, that audience gets hardcore about different things. Some users are more into stats. Some are into gameplay. Some are into feature depth. Some want presentation realism. And yet others want a blend of all of those things.

When we think about assigning a score to a game, it's really just a way of giving some kind of shorthand for what the general thrust of the text is. It's a way to orient the reader so that they know the tenor of a review before diving in. The score is never meant to be an emblem for a game’s quality, but that often becomes the way its interpreted by readers. The text is ultimately meant to inform and “defend” the score to a degree, but it also provides much needed context for those who might still want to engage with a product even though the score is low, for instance.

The perils of scoring to some kind of artificial “game curve” — the 7-to-10 scale, if you will — is that everything just ends up feeling the same and lacks any differentiation. It’s an irony that all of the granularity afforded by a 10-point scale, or even larger, can be lost in the concept of scoring a game just to fit in with the herd of sites and mags that don’t really seem to want to rock the boat. When people are aware of something like Metacritic, it can be a terrifying proposition to be a “dissenter” or outlier that has some kind of wildly incongruous position that doesn’t fit with the accepted narrative about a product.
 


In that way, I’ve always tried to use the whole scale in everything I review, and I feel that’s something that all of us try and do here. We have a clearly defined scoring rubric, and it breaks down, with great specificity, what is going on with all of these numbers and descriptors. You can find it here.

The problem is that sometimes even a well-defined rubric can’t stop the flood of emotion that some people feel about a score that doesn’t fit in with the usual “game curve.” There is precedent for these kind of scores, but not a lot of it. It’s even rarer to see a “low” score for a AAA game. The crazy thing is that 5.5, for something like NHL 15, is “average” on our scale. Average is nothing like bad, and nor is it anything resembling “great” or “all-time classic.” It is a game that falls in the middle, and it may appeal to certain audiences. That doesn’t mean the product is reprehensible on every level and should be avoided; it means that there are major issues that situate it firmly in the middle of our review spectrum.

It’s certainly no fun giving a “middling” score to a game that I, personally, was quite excited for. I know that many users were equally excited for it. As I said in my review, the main issue is with the decision-making process higher up at EA (above the developer level) that led to wholesale cuts to major, moderate and minor features. These omissions and gaps left a shell of game that had to rely on its visual punch and some reasonable gameplay improvements.

Still, some users felt that a 5.5 for NHL 15 was unfair — that the game was being unduly punished when peers in the sports game space are (seemingly) not. The issue, as I see it, is that every review, like it or not, has some element of bias, and it also needs to be created with a good deal of context in mind. No matter how hard anyone tries, the shadow of previous versions or comparable games is going to loom over any review, and that is not something that can just be hand-waved away. To want tabula rasa each time out just doesn’t hold water, especially when a franchise is continuing a brand. It’s easy to say that every game should be reviewed “in a vacuum,” but that just isn’t how anyone thinks. Expectations and subtle biases will creep in, however unintended they may be. Every game — sports or otherwise — is usually stacked up against some sort of comparable product, and even previous versions of that franchise are brought into discussion. If I know that last year’s Be-A-GM mode was better than this year’s, why would I give that a pass?
 


Of course, there’s still a thought that standout gameplay should trump some level of feature omissions, especially in light of this being a “reboot” year for NHL. This is important context that is valuable to consider, but I think it also muddies the waters, prohibiting almost any game from serious critique. In that way, what game would ever score low if it was constantly judged as a “standalone” product? For NHL specifically, what level of feature or gameplay loss would’ve been deemed “acceptable” or “unacceptable” by the masses? By comparison, I gave EA Sports UFC a higher score because I felt it was the start of a brand and because the “expectation” for a one-on-one fighting game is wholly different than that of a team sports franchise that relies heavily on shared experience. On top of that, I thought EA Sports UFC was just a better game.

My main beef with NHL 15 is that it is emblematic of a certain type of cynical game design that should not be encouraged in this industry. When we buy a product, we enter into something of a compact with those who make it. By continuing to purchase a product — and peripheral content — we are showing an affinity for the choices a company makes. The choices EA made for this game, in this particular year, were not good ones. These choices impacted the quality, depth and value of the product for what I felt were a great many of our readers.

But even with “beef” towards NHL 15, we still scored it average. This doesn’t mean the game is devoid of value for all. There are clearly users enjoying the game right now, and that’s a good thing. The issue emerges from the score-based nature of the industry and how that drives bonuses at studios, marketing budget and PR spin. That leakage — from the developer and marketing side — has the ruinous effect of clouding the meaning of scores, and it codifies them as something they’re not. Consistency is still our core goal, and that’s only possible with a fully functional review system that is employed to its fullest.


NHL 15 Videos
Member Comments
# 1 SVCbearcat10 @ 09/19/14 01:26 PM
I think sports games should have 2 review scores. A score based within the context of the series since it is an annual release, and a score based upon sports games in general.

For example, Madden's scores can go high some years because of how it has improved over the previous version; however, it is way behind games like FIFA, 2K, or the Show. The rating is misleading because people can choose sports games over each other (skipping NHL 15 because FIFA 15 looks better). Yes, it may be the best Madden ever, but it's not best sports title out.
 
# 2 Juevos @ 09/19/14 01:32 PM
Great Read. Well Written. Spot on.
 
# 3 13whitebread @ 09/19/14 02:19 PM
I will give two points that I would like to make. POINT#1: This is the first game in the Next Gen series and with that being said I was willing to give them a free pass in terms of what I was expectining especially with so many changes this would be examples: New Commentary and Presentation. POINT #2 A pass could not be given here because they had 2 years to work on this game. In closing I think the biggest problem I had this year was EA's lack of info that they shared with the consumers. If Season mode is back in next year I am coming back but just cannot do it this year unfortunately.
 
# 4 snc237 @ 09/19/14 03:49 PM
Nicely said. A lot of us I think 5 is the end of the world cause on other sites anything below 7 is a bad game. There is very little difference between a score of 5 and a 2 when you visit gaming sites. The way you explain it here is great and I wish more things were reviewed like so.
 
# 5 saintjimbo1885 @ 09/19/14 05:30 PM
Nice read but I would like to see scores/ratings given to all the various categories eg. gameplay, online, offline, customization etc. and then maybe provide an overall score based on these.

This way a game like NHL could be scored highly for gameplay but low for everything else.
 
# 6 BCDX97 @ 09/19/14 06:15 PM
Gamers are complaining more now than ever, and reviewers are starting to get in on the act.

NHL 15 has the best graphics and gameplay I've ever seen in a hockey game, but a lot of folks would rather just moan and groan, such fun.
 
# 7 HarrySTruman @ 09/19/14 10:41 PM
In theory, I'm all in favor of using the "whole range" of a grading curve. But in reality, American grading systems run from 50 to 100, or even 70 to 100. In American schools, a 55 is not "average"; it's an F. So when I see you give NHL 15 a 55, my impression is that you've given it an F. Maybe I'll take the time to read your grading rubric to discover that you think a 55 is a C or a B- or something; but maybe I won't. If you think it's "average," why don't you use letter grades and give it a C, or a C-plus, or whatever letter grade you think reflects "average"?
 
# 8 bxphenom7 @ 09/20/14 02:02 PM
Quote:
Originally Posted by Hollywood88
Great read. And you touched on something that I'm surprised the masses have not picked up on. My beef is two part. First is obvious. The missing modes, the secrecy, the lies that were uttered, all in the hope that the questions would go away and you would just buy the damn game. Worst, for people who don't follow the development of games. Those people were straight up burned. But that's was EA wanted. If they truly cared about the consumer they would have put the game out at a much lower price to justify the lack of modes.

Second part and this burns me more is the people who bought the game that knew it was watered down because they just had to have a hockey game. Those people are truly hurting the evolution of sports video games because they are telling EA through their purchase that they can get away with this kind of nonsense and the followers will just buy anything put out. Once you make that purchase ea wins and the sports gaming community loses. So buying it and then saying that the game is no good or boring or there's not much to do doesnt help the sports gaming market at all. You really think EA is listening. All ea cares about is reporting in their quarterly report to the stock holders that their game exceeded its sales projections. And if it doesn't and the stock price takes a dive, executives notice because it hurts then in their pockets. And thus people who make these horrible decisions get fired.

If you don't like NHL15, do your part and stand up to the corporation and don't buy the game. Don't buy it when it drops in price. If you have to have it buy it used.
This is pretty much my take on EA for all of its games. Then again, I always wait for reviews first so I don't have this problem. Even though NHL 15's gameplay was perceived as quite good, and yes, GAMEPLAY IS KING, doesn't mean it didn't deserve the score it got with all the missing modes. This is why you read reviews, because you would know the gameplay isn't the problem. In a weird way, I'm not disappointed in people who bought NHL 15 because the gameplay is actually fine. Usually people buy games where the modes are present and the gameplay is bad/average just because they "need" a game for their desired sport, something I like to call the Madden problem. Of course, NHL 15 as a whole package is lacking, especially since its 2014 lmao However, I wouldn't fault a hockey fan for getting the game at a REDUCED PRICE, but even as a hockey fan, you're wasting your money getting it full price.
 
# 9 actionhank @ 09/20/14 07:58 PM
Quote:
Originally Posted by BCDX97
Gamers are complaining more now than ever, and reviewers are starting to get in on the act.

NHL 15 has the best graphics and gameplay I've ever seen in a hockey game, but a lot of folks would rather just moan and groan, such fun.
People are moaning and groaning because the gameplay is largely the same as it has been for the past few years, with the same bad AI that they've seen. Every single video i've seen has defensive and offensive AI that doesn't look much changed from NHL12 to 14. Their Next-Gen release was delayed by an extra year, and yet outside of the graphics (that are miles beyond what the old systems offered) and commentary (from what i've heard, there seems to be a lot of dead space, though a chance is welcomed) the gameplay doesn't look much different, and there's actually fewer game modes than before. People just get bothered when we get a whole video devoted to the new way fans pose for selfies and wear silly costumes, and seemingly no time devoted to getting your AI team mates to actually skate in with you on a 3 on 1 break instead of stopping at the blue line.

If you're enjoying it, great. But don't act like the increased complaints are from people just "complaining more" like they do it for fun, and instead realize it's because there are more people being frustrated than i've ever seen around here previously when it comes to an EA NHL release.
 
# 10 druez @ 09/21/14 12:00 AM
I don't post often. But, this deserves a comment. Thank you OS, for being honest. Yes, hockey gameplay is a nice upgrade, yes the graphics look great. But, EA really tried to pull a fast one on us all. My buddies and I play in the EASHL. We all moved to Next Gen last year on release. We've played FIFA on Next Gen in the soccer version of EASHL. Anyway, we were all about to pull the trigger and waited all year for the Next Gen version of NHL 15. Luckily, I have the EA Access thing and noticed the game modes weren't in there, including the live the life mode. We all stopped our preorders and didn't pick up the game. (6 copies in total).

Its just not ok, not to include modes on an upgrade like this anymore. They even took 2 years to put out a next gen version. Sorry EA, but this was lame. There is no excuse for them to leave the modes out.
 
# 11 half-fast @ 09/21/14 05:34 PM
Quote:
Originally Posted by Hollywood88
Great read. And you touched on something that I'm surprised the masses have not picked up on. My beef is two part. First is obvious. The missing modes, the secrecy, the lies that were uttered, all in the hope that the questions would go away and you would just buy the damn game. Worst, for people who don't follow the development of games. Those people were straight up burned. But that's was EA wanted. If they truly cared about the consumer they would have put the game out at a much lower price to justify the lack of modes.

Second part and this burns me more is the people who bought the game that knew it was watered down because they just had to have a hockey game. Those people are truly hurting the evolution of sports video games because they are telling EA through their purchase that they can get away with this kind of nonsense and the followers will just buy anything put out. Once you make that purchase ea wins and the sports gaming community loses. So buying it and then saying that the game is no good or boring or there's not much to do doesnt help the sports gaming market at all. You really think EA is listening. All ea cares about is reporting in their quarterly report to the stock holders that their game exceeded its sales projections. And if it doesn't and the stock price takes a dive, executives notice because it hurts then in their pockets. And thus people who make these horrible decisions get fired.

If you don't like NHL15, do your part and stand up to the corporation and don't buy the game. Don't buy it when it drops in price. If you have to have it buy it used.
Great post. I totally agree, and even though it was hard in some respects, I didnt purchase the game. I felt it represented almost everything wrong with EA, market cornering and game development in general.
 
# 12 half-fast @ 09/21/14 05:38 PM
Quote:
Originally Posted by actionhank
People are moaning and groaning because the gameplay is largely the same as it has been for the past few years, with the same bad AI that they've seen. Every single video i've seen has defensive and offensive AI that doesn't look much changed from NHL12 to 14. Their Next-Gen release was delayed by an extra year, and yet outside of the graphics (that are miles beyond what the old systems offered) and commentary (from what i've heard, there seems to be a lot of dead space, though a chance is welcomed) the gameplay doesn't look much different, and there's actually fewer game modes than before. People just get bothered when we get a whole video devoted to the new way fans pose for selfies and wear silly costumes, and seemingly no time devoted to getting your AI team mates to actually skate in with you on a 3 on 1 break instead of stopping at the blue line.

If you're enjoying it, great. But don't act like the increased complaints are from people just "complaining more" like they do it for fun, and instead realize it's because there are more people being frustrated than i've ever seen around here previously when it comes to an EA NHL release.
Great points, and to add, casual gamers of a single title, or people that simply dont care for, or notice the intricacies of a game often have a negative opinion of those of us who play the game often and who do notice these details. We are generally people who are sick of the empty-headed AI year after year, and general lack of new features that would add legitimate breadth to help make the title what indeed it is trying to be ... a simulation.
 
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# 14 Hooe @ 09/25/14 06:23 PM
I still think the best "scoring" system for video games is the simplest - five star scale, with no half stars allowed.

Rev3Games did this while renowned video game critic Adam Sessler was part of their production at his insistence, if I recall correctly, and that scale made it very easy for me to discern if a game was worth playing:

Five stars: can't-miss; a classic (note: does not imply flawless)
Four stars: a very good game, has a few flaws which hold it from true greatness
Three stars: a good game, has some notable flaws; check it out if you're a fan of the genre
Two stars: an okay game, has some major flaws; look over with a discerning eye before purchasing or wait for a discount
One star: not worth playing, few or no redeeming qualities

Unfortunately, the need to cater to Metacritic and its scoring aggregation discourages from using this scale, because a 3-star score gets converted to a 60, which in Metacritic terms is bad given how hyper-inflated other review scores are.
 
# 15 martinezevans @ 10/22/14 07:08 AM
Great post!
 

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