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Is The Golf Club Destined to be the ECW of Sports Games?


If The Golf Club was a wrestling federation, it would be mid-1990s ECW. Both products were born from and designed around the belief that the status quo in their respective industries had become stale and antiquated.

For ECW, its deviations from the norm included three-way and four-way dances, letting every imaginable foreign object into the ring, and getting rid of disappointing, anti-climactic endings, such as count-outs, disqualifications, time-limit expirations, and wimpy schoolboy pinfalls. The company chose to let one man, Joey Styles, broadcast the match commentary all by himself, calling each move and hold by its real name, instead of having three cornball announcers cracking lame jokes and labeling every suplex variation a "throw."

As great as the wrestling was, ECW matches were also notable for how they interacted with and responded to the fans, instead of ignoring their chants, confiscating their signs, and keeping the action confined to the ring, to avoid any potential lawsuits. The creative team encouraged every ECW wrestler to improvise his or her interviews, instead of forcing athletes to recite lines that were being penned by ex-Hollywood screen writers. This process spawned believable characters like The Sandman and Raven -- the kind of seedy, miserable anti-heroes you were more likely to see fighting on the street after last call outside a dilapidated Philadelphia slum than appearing on commercials every Saturday morning during Warner Bros. cartoons.

Just as promoter Paul Heyman had to leave WCW -- “Where the big boys play!” -- and assume creative control of his own company before reaching his potential in the wrestling business, the developers behind The Golf Club, HB Studios, had to quit making "Legacy Edition" ports for EA Sports before the tiny Nova Scotian dev. team could begin achieving sports gaming greatness.
 


For The Golf Club, HB Studios' new spin on a familiar pastime (they coded the PlayStation 2 and PlayStation Portable versions of Tiger Woods PGA Tour 10) centers on avoiding the financial trap that league licensing often creates for smaller sports titles. Understanding their lack of box-art pedigree, HB Studios chose to debut its greener-than-grass golfing simulator as a $35 digital download, instead of immediately taking on the formidable costs of manufacturing and shipping a $60 boxed game to hundreds of Walmarts and GameStops.

Rather than hiding the game's shortcomings behind carefully worded press releases and zoomed-in, highlight-reel trailers, HB Studios let PC gamers play a work-in-progress STEAM Early Access build of The Golf Club months before its official release, so that fans could help accelerate its improvement during development. Like most of the self-published games in STEAM's locker room, The Golf Club has embraced and promoted user-generated content, letting its players publish custom courses that sit alongside the game's default collection.

Recent console releases from super-publishers like Take-Two Interactive and Electronic Arts, by contrast, have blocked users from adding any new content to their titles, unless players purchase costly, corporate-made downloadable content. Tiger Woods PGA Tour 14's 14-course DLC pack, for example, was a $40 addition to a $60 game. For just $35, The Golf Club offers an evergreen service that can be readily updated, without needing to be remarketed and rereleased every 12 months with a different number next to its name.

While other sports games are paying multiple programmers to build boring tutorials and silly skills training minigames that most players just skip past, The Golf Club simply has one team member -- who also serves as the in-game announcer -- posting instructional videos to YouTube.

The group's efficient planning is also evident in The Golf Club's present feature set, which has prioritized popular social and competitive multiplayer modes over the old-fashioned offline solo experience.

Perhaps most impressively, HB Studios has created the rare type of sports game in which user skill (alone) will determine who wins and who loses every match; the outcome of tournaments and head-to-head bouts is never tilted by who picked the higher-rated team, who spent the most money opening virtual card packs, who equipped the best attribute-boosting gear, or whose character has grinded out the most experience points. In The Golf Club, the only way to get ahead of your peers is to get better at playing golf.



In the coming months, fans will see if HB Studios' innovative approach to producing sports titles pays off, or if -- like ECW -- The Golf Club becomes another niche passion project that couldn't turn a profit. The game's sales data hasn't been publicized yet, but after six days on the PlayStation Network store, it holds a four-star customer rating and has 332
unique "thumbs up." Little Brook Manor, the most-played course on The Golf Club's PS4 leaderboards, shows only 3,000 completed rounds. Electronic Arts' NHL 15 demo, which also arrived on the PlayStation 4 last Tuesday, has a five-star rating and over 4,000 thumbs up, by comparison. On HB Studios' official forums, a passionate following has at least developed, much like the recurring crowd of smarks and misfits who used to fill the ECW Arena.
 

 


The Golf Club Videos
Member Comments
# 21 HustlinOwl @ 09/04/14 12:05 PM
Quote:
Originally Posted by mmathaifighter
From the get go this game reminded me of the original PGA Tour Golf games for the Sega Genesis in the early 90s. No power up clubs and balls nonsense, no super tees, no special boosts if you wore a Nike visor. It was you and the course and your score depended on how good you were. Granted it had the PGA license but the core game play is the same. I almost cried when I saw the way the green interface is set up. The flowing lines representing the breaks on the green was how I remembered it in my late teen years burning away many late night hours on my Sega. This is my question, I immediately DLed this to my GFs gaming PC, which, coincidentally she gives me very limited access to...and I read some of the reviews that said the PS4 version is choppy. Has that been corrected and is it bad enough to put a damper on the experience? I'll DL it again for my PS4 if the choppiness has been corrected or if it isnt really noticeable. I WOULD like to see the devs add a lot more for player editing options. The only thing I miss from TW is the ability to make myself a well built tattoed guy wearing a wife beater, kinda the way I look and wear when I go golfing IRL.
patch update and choppiness eliminated for me with vsync on and think some with PC created courses, but gone for the most part and devs will continue to release patches and updates
 
# 22 jyoung @ 09/04/14 12:32 PM
The PS4 version was extremely choppy on release day, but there was a patch that came out Thursday and fixed the frame rate.

Now all of the official courses play pretty smoothly, though still not a steady 60 FPS, because the game has always been designed to run at around 30-40 FPS on consoles.

Some of the created courses can still get choppy if they are overloaded with objects, but it's no big deal on the official ones.
 
# 23 Hoos @ 09/04/14 01:45 PM
Quote:
Originally Posted by greenegt
This is my favorite golf game ever, the best since Links 2004 on the xbox. So glad HB took a chance on it.
Agreed! Links 2004 is still in my gaming library but with this game I can easily say.... Sionara!
 
# 24 rspencer86 @ 09/04/14 04:22 PM
I am VERY excited about this game, not just because it is a blast to play, but this could open the door for other non-licensed console sports games that focus heavily on gameplay and customization.

The smaller developers just seemed more in tuned with their customers, and is a throwback to the good ol' days when developers seemed to do things with the intention of making their game better, rather than finding a way to squeeze every last penny out of their customers.
 
# 25 Jellobiafra @ 09/07/14 11:30 AM
This game is great. DL it yesterday played a couple of rounds on courses made by dudes from OS forums. Gotta say I'm not very good just shot 7 over on the bridges. Love this game.
 
# 26 JMD @ 09/08/14 09:25 PM
Quote:
Originally Posted by greenegt
This is my favorite golf game ever, the best since Links 2004 on the xbox. So glad HB took a chance on it.
Links 2004 was the last golf game I bought. Loved that game, so I should like this one if I buy it, are they similar?
 
# 27 kehlis @ 09/08/14 09:30 PM
Quote:
Originally Posted by JMD
Links 2004 was the last golf game I bought. Loved that game, so I should like this one if I buy it, are they similar?
Very similar.

There are some minor kinks to work out but it is absolutely fantastic.

If you liked Links you will like this game.
 
# 28 krispykeith @ 09/10/14 12:26 PM
This is my favorite game in years and I agree with so many of the comments, particularly the comparison to PGA golf on genesis. I played that thing to death and this is the first golf game to grab me by the throat and not let go. There is very little I would change outside of sprucing up the xbox graphics (which is in the works) and I would sure love if the male golfer model could look a little more realistic like the female golf model.

It is also the perfect "social" game for me because I almost never have time to coordinate or compete in online gaming. This game lets me feel like I am with the great use of ghosts paired with great communities on here or the HB forums.
 

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