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NHL 15 Demo: Is the Gameplay Enough? (Roundtable)

The NHL 15 demo arrived today for PS4 users, and yesterday for Xbox One users. With so much controversey surrounding this year's NHL's release, thanks in part to several key missing modes in the new-gen debut, the game will have to rely upon its presentation and gameplay to deliver an experience worth gamer's hard earned $60.

So with that, here are some extended thoughts from our staff on whether the game is shaping up to do just that.

Glenn Wigmore: Since the developers are making a big bet on the gameplay and presentation of NHL 15 compensating for the removal of key modes (and the stagnation of existing ones), I was very interested to see where the final feel of the game would land. I enjoyed my time with the game at E3 a great deal, but it was very rough around the edges.

What's here in the demo is a game that's much more polished than that E3 build, and it has some tremendous variety in the way little things can happen on the ice. I'm loving the pace of the action, as everything has just been slowed down a tad to allow for a slightly more methodical feel. On the harder settings and sliders, the AI does actually step up at the blue line once in a while (not enough, though) and intercept a good deal of passes in front of the net, which is great to see. I found that they would get really motivated on the penalty kill or if I put myself out of position in my own zone, taking risks like hits along the boards or poke checks. Nice to see my own passes missing or being bobbled by teammates, too, which adds realism.

I'm enjoying the feel of the shooting, as the release and speed of the shots is a lot quicker, which contrasts nicely with pass speed and new puck physics in other situations. The deking also feels changed, as there is much more weight and momentum and a bit of extra animation on the right-stick moves. This might throw off some, but I felt it made me slow down and focus on what I was doing rather than spam the stick at warp speed for silly dekes towards the net (that the player never seemed to lose in the past, unless they were a 4th liner). Shots from the slot and rebounds seem to be the goals du jour, but one-timers were still doable, albeit with with a lot less frequency.

I think the game looks tremendous, and there are many small details that you only notice after playing multiple games. I love the cuts to the crowd and the emotion that brings, and the player reactions are a lot better, too. I've even somewhat come around on the commentary, which benefits a great deal from Ray Ferraro chipping in some thoughts here and there. It just creates more of a broadcast feel to the whole package. There are still some audio stitching issues, and they do fall behind, but it works for what it is.

Is the buffed visual/audio presentation and the revamped gameplay enough to compensate for the missing and stagnant modes? I don't know. I think a mode or two missing would've been understandable, to a degree, but removing any semblance of career mode and completely gutting the online package is a serious blow. I honestly feel kind of melancholy playing the game, as it's just begging for more ways to be played, and I know the final game won't have them.

Phil Varckette: After playing a few games the biggest thing that jumps out at me is by far the presentation. I didn't think I would like the live-action video of the announcers, but I feel like its fits with NHL. And speaking of the announcers, the commentary is very well done this year. I feel like they are on point with the action, and just give me enough fluff to make me feel like I'm watching a game. I don't feel like I want to mute the commentary. That's something that doesn't happen that often for me with today's sports games.

I absolutely love the NBC-style presentation. It gives the game such an authentic look and feel. As far as gameplay goes, I feel that its not a huge departure from NHL 14, but that isn't a bad thing as I felt last years version was sold in that department.

With that said, and when you add the fantastic graphics to the mix, it looks like EA has a winner with NHL 15. That's of course if you can get past the missing features we found out about last week.

Caley Roark: As a casual hockey fan, but a huge fan of hockey games, I was pleasantly surprised by the NHL 15 demo.

The player models look great in action, and handle very fluidly. You can feel weight, without everything feeling stiff. That also translates to much more realistic hits. Not everything is an NHL Hitz style collision with players crunching in a heap. Instead, I saw a great variety of engagements, from puck handlers shrugging off hits to legs getting tangled, causing both players to roll onto the ice.

But to echo Phil, the broadcast package is the big winner here. The live action video commentators are a huge contrast to the CGI guys in Madden, and, generally, I think they work. Add in the NBC licensed wipes and score bug, realistic lighting, and broadcast style camera angles (even in fights), and you have a truly authentic looking game.

Jayson Young: The NHL 15 demo is a perfect illustration of why Online Team Play was the most crucial aspect to this franchise's fun factor, and why its absence at launch is going to make NHL 15 an afterthought this September.

While the series' much-improved skating, stick-handling and puck physics are the most realistic I've played in a hockey videogame, those improvements ultimately don't matter when the AI remains so flawed in so many different areas of the game.

While bringing the puck through the neutral zone, the CPU offense still prefers to skate around aimlessly and pass the puck east to west instead of keeping their attack moving north and south. When the CPU finally gathers up enough courage to cross the blue line, they usually do so with their head down, creating easy opportunities to steal the puck from them or slam their bodies into the boards. On the rare occasions where the CPU is able to set up in the offensive zone, they suddenly morph into a ping-pong passing machine, delivering tape-to-tape missiles and firing laser-guided wrist shots.

On defense, the AI now likes to step up and try to halt your rushes with charging body checks, but this new tendency only makes it easier to dangle or skate by CPU defenders, causing way too many breakaways and odd-man chances. Like in past EA NHL titles, you can still use any player on the ice -- even bruising heavyweights like Robyn Regehr and Dwight King -- to skate circles around the entire CPU defense, any time you want.

Your AI teammates aren't any smarter, as they struggle to find the open spaces on the ice, and they are often content to stand completely still, even while being blanketed by a defender.

Though this demo features the two highest-rated goaltenders in NHL 15 (Henrik Lundqvist and Jonathan Quick), most of the goals I've seen these elite netminders allow are the same weak-angle, short-side, top-shelf wrist shots that have dominated the scoring in recent EA NHL games. In less than 24 hours since this demo's release, I've already seen not one, but two cheap moves that will score almost every time.

What disappoints me most is how every single flaw mentioned above disappears the instant that 12 human players take the ice. Unfortunately, hockey fans won't be able to experience that magic until Online Team Play is patched into NHL 15.


NHL 15 Videos
Member Comments
# 21 baseballboy13 @ 08/27/14 03:28 PM
I have a PS4 and this game is honestly the best looking sports game I have ever played. The NBC presentation is absolutely beautiful and the commentators are pretty good considering it's the first year with these commentators. The crowd is definitely a step up from NHL 14. The puck physics are awesome. No more bouncy puck! The 12 player collision physics are pretty good even though it's cost me a few goals. Even without EASHL and GM Connected I think this game will be pretty good. The new goal celebrations are absolutely amazing. My only complaint is the jerseys. It looks like my player is wearing a flag instead of a jersey. Hopefully they tone that down a bit before the game releases. The new cameras are pretty good as well. As for the gameplay, it feels a whole lot better then 14. It feels a lot more natural and actually feels like playing a true hockey game. The deking is ok. All in all, this game looks like it's going to be a great one minus not having EASHL and GM Connected.
 
# 22 ManiacMatt1782 @ 08/27/14 03:55 PM
The gameplay is only good enough on 1 setting though and likely not going to be the setting used online because figure skaters would cry.
 
# 23 TerminallyOdd @ 08/27/14 04:07 PM
Quote:
Originally Posted by ManiacMatt1782
The gameplay is only good enough on 1 setting though and likely not going to be the setting used online because figure skaters would cry.
Online has been confirmed as All-Star/Hardcore sim, if that's the setting you're referring to.
 
# 24 tmac456 @ 08/27/14 04:16 PM
enjoying the demo but enough to warrant this game as a $60 purchase? not so sure about that
 
# 25 asu666 @ 08/27/14 04:36 PM
As an offline franchise mode fan, I love it. The presentation, sound, gameplay, everything is a huge leap forward.
 
# 26 Rules @ 08/27/14 09:34 PM
Just finished playing two games.


My impressions:


Gameplay is okay. Not really buying the whole A.I. gameplay improvements from NHL 14. To me it seems as if they only made a few tweaks as I just don't like how the game plays defensively.


Graphics are impressive. Definitely looks next gen except for how the jerseys flap in such a windy indoor environment.


Commentary is okay but what really annoyed me is the arena music constantly repeating over and over. Yes it is a demo but I'm afraid without the inclusion of custom music / sounds, there is no way I could stand listening to some of the same songs playing over and over. Is there even an option for organ music?


I really love the presentation but without solid gameplay and missing modes, I just can't justify a purchase especially at $60. Cut that in half and that seems to be the proper price to get my attention. Until then, I will just wait to see what they bring to the table next year.


I also think it is misleading that EA puts how many awards NHL has received as that is not current. Living off their past is getting stale!!!
 
# 27 Bleak5170 @ 08/28/14 08:58 AM
Quote:
Originally Posted by Rules
Just finished playing two games.


My impressions:


Gameplay is okay. Not really buying the whole A.I. gameplay improvements from NHL 14. To me it seems as if they only made a few tweaks as I just don't like how the game plays defensively.


Graphics are impressive. Definitely looks next gen except for how the jerseys flap in such a windy indoor environment.


Commentary is okay but what really annoyed me is the arena music constantly repeating over and over. Yes it is a demo but I'm afraid without the inclusion of custom music / sounds, there is no way I could stand listening to some of the same songs playing over and over. Is there even an option for organ music?


I really love the presentation but without solid gameplay and missing modes, I just can't justify a purchase especially at $60. Cut that in half and that seems to be the proper price to get my attention. Until then, I will just wait to see what they bring to the table next year.


I also think it is misleading that EA puts how many awards NHL has received as that is not current. Living off their past is getting stale!!!
Totally agree with the A.I. comment. It has always been this series' Achilles' hell and it's not different this year. It's still atrocious.
 
# 28 Mad 69 @ 08/28/14 09:45 AM
I have been saying it for years - the ice surface is too small a d the players too big, this creates too much traffic, we need more open space to play, Fifa gets it right, NHL isn't there.
 
# 29 El_Poopador @ 08/28/14 10:01 AM
Quote:
Originally Posted by Glenn Wigmore
Is the buffed visual/audio presentation and the revamped gameplay enough to compensate for the missing and stagnant modes? I don't know. I think a mode or two missing would've been understandable, to a degree, but removing any semblance of career mode and completely gutting the online package is a serious blow. I honestly feel kind of melancholy playing the game, as it's just begging for more ways to be played, and I know the final game won't have them.
Didn't they say Be a Pro will still be there, just not the whole Live the Life portion with the text-based decisions?
 
# 30 Pezell04x @ 08/28/14 12:49 PM
A good demo should leave me with the desire to play more. I've played 1 game so far since Tuesday and I have no desire to even play it. I am so dejected w/ this game man.
 
# 31 NYRangers31 @ 08/28/14 02:21 PM
Quote:
Originally Posted by Pezell04x
A good demo should leave me with the desire to play more. I've played 1 game so far since Tuesday and I have no desire to even play it. I am so dejected w/ this game man.
That sucks. I've felt the opposite. The 2 minute periods fly by too quick for my taste!!!
 
# 32 Mgbleu1986 @ 08/28/14 02:34 PM
Seeing how I hadn't bought an NHL game since 2012 I downloaded the demo for PS4 and I was impressed. Only thing that bothered me is the easy scoring (maybe in the actual game you can use sliders to make opposing goalie better?). I came down the wing, teed one up at the blue line and it went top shelf on King Henrik. That would never happen! Since I don't play online modes I'll probably buy this game. I feel like I'm finally do.
 
# 33 ManiacMatt1782 @ 08/28/14 04:18 PM
Quote:
Originally Posted by TerminallyOdd
Online has been confirmed as All-Star/Hardcore sim, if that's the setting you're referring to.
Color me surprised. Then why not default that in the Demo?
 
# 34 Yundtder @ 08/28/14 08:28 PM
I will be playing 360, offline, BEAGM.
I have a few questions for those with the demo!

Is the bouncy ball puck gone? Mostly on the dump-ins but also around the boards and they just jump around...

Are ALL penalties called? This may have just been on the High Impact mode, but it pissed me off to great length, tired of my players without the puck being blatantly interfered to the ice, hooked with no calls, no check from behind or charging...

AI Any better?

Do my AI players tip and make deflections as well as the CPU does?

Are poke checks fixed? I am sick of my checks going through the puck, player, stick... That or constant tripping calls even though I timed it right.

Im sure Ill have more!
 
# 35 Xitsanity @ 08/29/14 03:03 AM
Quote:
Originally Posted by NYRangers31
That sucks. I've felt the opposite. The 2 minute periods fly by too quick for my taste!!!
i am the same way! i am a little bitter about not being able to play EASHL but whatever
 
# 36 Södy @ 08/29/14 04:41 AM
Quote:
Originally Posted by Yundtder
I will be playing 360, offline, BEAGM.
I have a few questions for those with the demo!

Is the bouncy ball puck gone? Mostly on the dump-ins but also around the boards and they just jump around...

Are ALL penalties called? This may have just been on the High Impact mode, but it pissed me off to great length, tired of my players without the puck being blatantly interfered to the ice, hooked with no calls, no check from behind or charging...

AI Any better?

Do my AI players tip and make deflections as well as the CPU does?

Are poke checks fixed? I am sick of my checks going through the puck, player, stick... That or constant tripping calls even though I timed it right.

Im sure Ill have more!
Talking PS4...

Puck physics are awesome. No more bouncing on dump-ins.

There seem to be a bit more penalties still not enough imo.

Ai is better. Not by much but nticeable.

I scored some deflections. Also I scored a nice goal yesterday where I waited one more second for my AI mate to setup a screen and he did just that. Had a few defelction goals aswell.

I haven't figured out poke checks yet as they are a lot different. Don't know if better or worse yet.

Like I said, everything from the PS4 version.
 
# 37 Yundtder @ 08/29/14 04:43 PM
Quote:
Originally Posted by Södy
Talking PS4...

Puck physics are awesome. No more bouncing on dump-ins.

There seem to be a bit more penalties still not enough imo.

Ai is better. Not by much but nticeable.

I scored some deflections. Also I scored a nice goal yesterday where I waited one more second for my AI mate to setup a screen and he did just that. Had a few defelction goals aswell.

I haven't figured out poke checks yet as they are a lot different. Don't know if better or worse yet.

Like I said, everything from the PS4 version.
Seems promising..

Let me clarify the penalties question though... Are they not OCCURRING, or are they not being CALLED. In 14, for me, I see a ton of penalties, but not called, like the interference calls I can make or have against me... This drives me wild when I set an open player up and he gets checked into the 4th row before the puck arrives, sometimes before I even pass it to him.
 
# 38 meep316 @ 08/29/14 07:41 PM
Quote:
Originally Posted by TerminallyOdd
Online has been confirmed as All-Star/Hardcore sim, if that's the setting you're referring to.
Is there a link that confirms that? Or was it answered by Rammer in one of those Q and As? Honestly that would pretty much guarantee me buying it, even if I wait until Black Friday. I played the Simulation setting and it was unplayable, the passing was HORRIFIC. On hardcore it's much better.

Is it going to be the same for HUT? Did they say anything about that?
 
# 39 jyoung @ 08/29/14 08:48 PM
 
# 40 ManiacMatt1782 @ 08/30/14 12:25 AM
Quote:
Originally Posted by Yundtder
Seems promising..

Let me clarify the penalties question though... Are they not OCCURRING, or are they not being CALLED. In 14, for me, I see a ton of penalties, but not called, like the interference calls I can make or have against me... This drives me wild when I set an open player up and he gets checked into the 4th row before the puck arrives, sometimes before I even pass it to him.
If it's in the slot it's a correct no call. That is the only place it is legal to check someone without the puck. However, it still should be charging 90% of the time, because you can take way more than 2 strides at someone and level them.
 


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