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WWE 2K15: Full Hands-On Impressions


WWE 2K15 is making it's way to the new generation of consoles this fall and with it there are a number of changes coming to the franchise.  I recently got a chance to see a full presentation by gameplay producer Mark Little who highlighted a number of changes. The Visual Concepts team is now essentially the lead developer for the game with assistance from long time developer Yukes.  With that, you can feel the 2K influence in the game right away.  

Visual Concepts has redone the entire lighting, crowd and arenas. You can see the improvements immediately when you first fire the game up. The crowd now has kids in it, you'll see people taking pictures with their cellphones, as well as multiple other lighting improvements making the game look like a WWE broadcast.

The wrestlers have not only been face scanned but also fully body scanned.  I asked Mark Little about what was done to wrestlers they were unable to scan for whatever reason and he responded with they were done the old fashioned day with photo reference when putting a wrestler in the game, adding "We are able to borrow some of the information from scan data even on to people who don't scan".

Little went on to say that 90% of the roster on the game was full body scanned, which is great news. I followed up asking about the roster models for some characters who recently had recent changes and I used the former Shield members Dean Ambrose and Seth Rollins, he didn't answer the question at this time but left me with, "Obviously we do our best to keep everyone up to date".

I did ask if John Cena gets a new shirt can we see that in an update a week or so later. Mark stated that it's in the plans, maybe not for 2K15 but "It's in 2K's DNA" to have roster updates to match TV.

The development team has spent more time on commentary than any previous cycle, as WWE 2K15 now has five times the amount of commentary as any previous WWE game. Most of the commentary had Michael Cole and Jerry Lawler in the booth together to create more fluid commentary. In my limited time of gameplay, I didn't notice any new commentary outside of the 2K Showcase but that could also just be a demo detail at this point, my build only had John Cena, Goldust, Randy Orton and Cesaro in the build.

For the team to capture gameplay at the most realistic level to date, WWE actually shipped 2K Sports an authentic size WWE ring for the mo-cap studio.  Motion capturing was done over 40 days and the result is WWE 2K15 has five times the animation data over any previous WWE game. It really shows when you see the entrances of the superstars as all of them looked stunning in person and in HD.  Then to see little things in the ring with new moves and animations I've never seen before, like a downed wrestler using the ropes to get up or getting up on one knee due to being tired.  

There are real physics now which affect you when you collide with the ropes as well instead of them just being there and moving. The game really looks good in person.  Another new animation I noticed was you can go to the inside 2nd turnbuckle now to do a move, such as Bret Hart's diving elbow.

A stamina meter has been added to the game as well.  It's a blue bar that as you run, do moves, get beat up, etc slowly drains down to the point when you are just tired out.  I was concerned about it as I've felt it's never truly worked correctly in previous games but after playing the game I really had no issues with it.  

The stamina meter is not nearly as drastic as I feared and actually helps add the realism to the game that 2K is striving for. I asked if the stamina meter can be turned off, and the answer is no. The reason for that decision is that there is animation data which occurs, especially with long matches, that can only be seen with lower stamina to add to the realism. There will be a slider to tweak stamina for users though.

A big feature that we've all wanted for a long time is true weight detection. Now Rey Mysterio is unable to body slam Big Show or toss him around the ring.  All of the wrestlers have more of a weight to them now in the ring and 2K wants every character to feel unique and different. This is a big move that will help this game feel like a WWE event each time we play it.

The biggest change you feel right away is the chain wrestling which starts most matches.  It limits you out of doing big moves right at the start and getting into a natural flow of gameplay. I know this was a big concern out there for many fans of the game but rest assured that after I played it, I was in love with the new mechanic. The game gives a nice tutorial at the start (which can be turned off, as can the entire HUD if you want) to ease you into the new gameplay.

When you do the collar and elbow tie up to start the match you have one of three button presses to make, which then determine which true lock up you do and these are set up like rock, paper, scissors where you basically hope your pick is better than your opponents. If you then get the upper hand, it's your turn to chain it into the next move. You simply move the right stick in a circular motion until you find the sweet spot and you hold it there. You know when you have it as the controller vibrates and the meter fills up red. It's very much the same feel of the lock picking mini-game in Skyrim.  This works both ways as the opponent is also trying to find their sweet spot. Whoever does it first gets the advantage for the next string. Now if you are the offensive wrestler to start, you can punch or wrench down on the opponent to break up their sweet spot and have it reset. Once this happens 1 or 2 times the match moves on as normal and we would expect it, just a more realistic start to the match. Wrestlers like the Big Show won't even do a chain grapple however and will start off without it as it's not their style. This further adds to roster feeling very unique between each wrestler.

Another new change is now R1 or RB switches between signature move and finisher if you have both stored up, something we've all wanted for a long time. Along with that, you may have noticed from the leaked videos a percentage for each wrestler displayed, that is their momentum. A signature move requires 100% and 150% is your finisher. Momentum does reset during the match but grows quicker as matches wear on.  It's basically what we had before in the WWE series but now with an actual number to see how close you are to getting your big moves.

If you were a fan of the breaking point submissions, well, I have some bad news. They are gone, replaced with a whole new meter which I didn't really get to play around with much. Hopefully this explained in future previews of how it's fully working. Another change is the wake up taunt has been replaced with a charged finisher, it essentially works the same except now you hold down the finisher button to have your wrestler get in position to do their finisher when your opponent gets up. It flows much better than it did in previous games.  And never fear, catapault finishers are still in and fully working in tact. Also, I did the big swing with Cesaro in his match and yes, it's an OMG moment. Which tells me that we will see more OMG moments in this year's iteration as well. Excited to see what other moves could be an OMG moment, Roman Reigns jumping boot outside maybe?

The 2K Showcase was very impressive, and has the same production values as the previous Wrestlemania storylines we saw in WWE 2K14.  I got to play the CM Punk vs. John Cena feud which had a great opening video laying out the feud.  The first match is Money in the Bank in 2011 beginning the Summer of Punk where Punk was trying to win the WWE Championship and then leave the company with the belt. If you remember the match, it plays out and looks exactly as it did back then. Was a lot of fun to play through and my only disappointment falls into the CM Punk model as you can fully tell that he wasn't full body scanned like the other wrestlers shown in this demo. Either way, it doesn't take away from the game in any way and they have plenty of time to improve upon Punk's model.

In the coming weeks we will hear about My Career (which was teased briefly with taking your wrestler from NXT to WWE to eventual Hall of Fame), Universe Mode, and the Creation Suite. This is the first full cycle that 2K/Visual Concepts has got with the game after the short cycle for 2K14 and then running into the XB1/PS4 console releases shortly after it's release

The 2K/VC dev team is pushing the tag line of "What story will you tell in WWE 2K15" because every match tells a story.  This is evident right when you pick up the controller for the first time and dive into the matches. I came into the event skeptical of the changes but left very optimistic and excited to see what is coming next.

WWE 2K15 releases October 28th on PS3/PS4 and Xbox 360/Xbox One


WWE 2K15 Videos
Member Comments
# 21 Retropyro @ 08/20/14 05:36 PM
Quote:
Originally Posted by kennyacid
Hopefully within time 2k can make this game into no mercy where there was so many moves to pull off that you needed a strategy guide
That was the last WWE game that I enjoyed. This will be the first I've bought in about 6 years and I'm looking forward to it. Looks like they are getting it right.
 
# 22 jarvis1104 @ 08/20/14 06:00 PM
Anyone know if you can break move animations like you could on the Gamecube wrestling games? For example, if a character is doing a move on my partner in a match, does my character have to stand there until its over, or can I hit my opponent and stop the move?.........sorry if this sounds confusing
 
# 23 TheVinylHippo @ 08/20/14 06:04 PM
Quote:
Originally Posted by jarvis1104
Anyone know if you can break move animations like you could on the Gamecube wrestling games? For example, if a character is doing a move on my partner in a match, does my character have to stand there until its over, or can I hit my opponent and stop the move?.........sorry if this sounds confusing
That's been in since WWE '12. I assume it will still be possible in WWE 2K15.
 
# 24 jarvis1104 @ 08/20/14 06:11 PM
Quote:
Originally Posted by TheVinylHippo
That's been in since WWE '12. I assume it will still be possible in WWE 2K15.
Thanks. I had no idea. I haven't played a WWE game since 2009. I always thought the Gamecube games were the funnest.
 
# 25 Shadojoker @ 08/20/14 06:17 PM
Quote:
Originally Posted by AirJordanFan93
We haven't gotten a truly great WWE game since Here Comes The Pain but this is shaping up to be the next great one.
Nope. Here comes the Pain and No Mercy is the gold standard
 
# 26 TheVinylHippo @ 08/20/14 06:20 PM
No, Shelton Benjamin is the Gold Standard.
 
# 27 Reed1417 @ 08/20/14 06:43 PM
Quote:
Originally Posted by TheVinylHippo
No, Shelton Benjamin is the Gold Standard.

I miss that guy hahaha! He was always one of my favorite black guys in wrestling.


Reed is comin' atcha!!
 
# 28 Simple Mathematics @ 08/20/14 07:03 PM
This sounds incredible. Can't wait!!
 
# 29 bxphenom7 @ 08/20/14 07:06 PM
Quote:
Originally Posted by TheVinylHippo
No, Shelton Benjamin is the Gold Standard.
He was awesome, miss his wrestling
 
# 30 worstsportsgamer1977 @ 08/20/14 07:09 PM
that stamina meter means i may actually play online matches. people cant just keep kicking you into the ground. thats a great addition to the game.
 
# 31 TheVinylHippo @ 08/20/14 07:32 PM
Quote:
Originally Posted by bxphenom7
He was awesome, miss his wrestling
Well, you can still watch him wrestle. Just not in the WWE. He's in NJPW if you're really interested in seeing him.

I miss playing with him online. He was my go-to wrestler for online matches.
 
# 32 EAGLESFAN10 @ 08/20/14 07:32 PM
I Really Hoping commentary is geared more towards Universe and MyCareer mode

You guys don't know how bad I hate hearing the current commentary when I'm playing Universe I usually make my own Commentary

I hope they have Cole and Lawler following what's going on in Universe and MyCareer

Glad to hear about True Weight Detection

I loved everything I read very Excited for this game
 
# 33 TheVinylHippo @ 08/20/14 07:45 PM
Quote:
Originally Posted by EAGLESFAN10
I Really Hoping commentary is geared more towards Universe and MyCareer mode

You guys don't know how bad I hate hearing the current commentary when I'm playing Universe I usually make my own Commentary

I hope they have Cole and Lawler following what's going on in Universe and MyCareer

Glad to hear about True Weight Detection

I loved everything I read very Excited for this game
Me too. Hearing the commentators talk about milestones/events in your career would be great. NBA 2K does a decent job of that, but I hope WWE 2K takes it a couple of step further. Make it more in-depth and not just a passing reference to them. It helps add to the immersion (gaming buzzword) in sports game career modes, but especially in a professional wrestling game.
 
# 34 EAGLESFAN10 @ 08/20/14 10:53 PM
Quote:
Originally Posted by TheVinylHippo
Me too. Hearing the commentators talk about milestones/events in your career would be great. NBA 2K does a decent job of that, but I hope WWE 2K takes it a couple of step further. Make it more in-depth and not just a passing reference to them. It helps add to the immersion (gaming buzzword) in sports game career modes, but especially in a professional wrestling game.
Having Commentators turn on your player and them talk bad about you if your a Heel would be amazing
 
# 35 DJ @ 08/20/14 10:55 PM
Nice write-up, Scott! This game and NBA 2K15 have me itching to get a PS4. Showed my wife the screenshots on this page and she was blown away at the level of detail.
 
# 36 TecmoZack @ 08/20/14 11:16 PM
Hashtag - Excited


Sent from my iPhone using Tapatalk
 
# 37 AirJordanFan93 @ 08/21/14 12:27 AM
Quote:
Originally Posted by bxphenom7
He was awesome, miss his wrestling
Hes currently in New Japan if you want to see him wrestle. He had a decent outing in this years G-1 Tournament
 
# 38 stlpimpmonsta @ 08/21/14 07:44 AM
Quote:
Originally Posted by statum71
I sure hope Universe Mode is more than just matches and random cut scenes. Even the rivalries are kinda weak. Its just two wrestlers matching up every single week.

Sounds like WWE booking to me. Lol

Anyways can't wait to hear more about this game.


Sent from my iPhone using Tapatalk
 
# 39 Cubfan @ 08/21/14 09:49 AM
Is the pin mechanic still the same i hope not i want more than just the bar system.
 
# 40 Reed1417 @ 08/21/14 10:11 AM
Quote:
Originally Posted by Cubfan
Is the pin mechanic still the same i hope not i want more than just the bar system.

In the gamescom footage the pin meter was still used. What would you rather have? I ask people all the time because personally I like the meter because at least I have control over kicking out or not. Button mashing for me at least, feels like the control was taken out of my hands and it was a matter of waiting to see if you kicked out or not. Hopefully they have refined the meter and I've heard that the resiliency skill is gone so that should help things.


Reed is comin' atcha!!
 


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