Home
Feature Article
The Medium is the Message: EASHL, Transparency, and the Core Gamer

As of this writing, fans of EA's NHL franchise don't know what's going on with several of the popular modes in the upcoming Xbox One and PS4 versions of the game. And in some ways, it now doesn't matter. To be sure, people would like to see EASHL, OTP, GM Connected and everything else “in the game,” as EA likes to say, but in terms of messaging and transparency, the damage has been done. A failure of communication has led to a good number of faithful fans feeling alienated or taken for granted. The stereotype of a company that's ardently pro-business marches on.

To me, the medium of gaming at this point is just as much about community as it is about content and game genres. The interactive, cooperative and competitive aspects of gaming are now ingrained as a hallmark of the medium, and they ascribe power to the experiences we have playing a game. The very act of interacting with others has become so familiar and so natural that it almost matters more than what is actually being played. Further augmenting this is the ability to have a shared experience, either through streaming (Twitch), clip sharing or mass player interaction.

In that way, it's easy to be cynical about a company like EA skewing its sports games towards Ultimate Team modes and microtransactions (across the whole EA portfolio). Ultimate Team modes themselves aren't necessarily exclusionary, but they do require users to participate in an ecosystem that strongly encourages microtransactions and that is, ultimately, a solo activity. The reason that EASHL and GM Connected resonate with a good deal of users is because of the shared experience. Players feel like a part of a team or a network of teams, and it creates moments and scenarios where there are actual stakes for a nightly gaming session.
 


But then again, we've seen this movie before. NBA 2K12 omitted its “Crew” mode, much to the dismay of many of the game's users. The reasoning at the time was that the new code base for the series meant that the developers had to leave some modes and features on the cutting room floor. I would certainly expect that the devs at EA Vancouver would love to have all of the features in, but some combination of time, resources and technical challenges may have prevented some features from making the jump to next generation consoles. I wouldn't be surprised if something like the 12-man collision physics may be the culprit, as getting that type of tech to play nice with an upgraded online infrastructure might be a hassle. Then again, it's troubling when something like HUT makes the cut, as the money-making nature of the mode makes everything feel a bit more calculated.

The exclusion of popular modes is bothersome on its own; the wonky or non-existent messaging by a publisher or developer is another problem. Once again, the medium is the message. The ability to communicate on social media has been a boon to companies like EA, who often leverage Twitter and Facebook to connect with their clearly passionate fans. An issue arises from an absence of communication in a medium that scrutinizes tiny nuggets of data. Consumers are used to being drip-fed updates on social media, and a non-response is its own type of response. When users are getting information (through Facebook posts and re-tweets and responses) in one hand, but getting silence in the other hand, it creates a dissonance. When a company stubbornly commits to its marketing plan, even when users are vocally asking for answers, it starts to create an estrangement, and that can fester.
 


Microsoft faced similar problems with the launch of the Xbox One. When the big wigs at that company decided that they knew best about what consumers — not gamers — wanted on the new system, it became a toxic brew. The MS folks decided to live in their own echo chamber, messaging the Kinect and TV features as something that a majority would care about when that clearly wasn't the case. When some industrious reporters and users sniffed out the troublesome DRM policies that would be accompanying these decidedly non-gamer features, Microsoft went into full retreat, often giving evasive answers — or no answers at all. This was definitely a case of a company who wanted to bury the negative press in whatever good they had to swaddle it in, but the messaging got away from them. I feel that's the case for EA with NHL 15.

I honestly believe that developers at EA Vancouver mean well and would want a game with a full feature set, but the reality is that they don't have a large development team or the resources of a franchise like FIFA. This reality clashes with a rigid PR schedule, especially one that doesn't seem to acknowledge the lack of information users have received about a next-gen hockey product over the last two years or the way people are playing games these days. People feel disconnected from the brand, and this type of silence doesn't re-establish that trust.
 


While EASHL and GM Connected are arguably about 10 percent of the player base in the NHL franchise (going by leaderboards and the roughly one million sales the game gets each year), these are your hardcore fans that evangelize the brand. If EASHL and GM Connected aren't included, there may only be a nominal sales loss, but for EA, the larger concern should be the damage this could inflict on their brand. When you lose the core, you lose everything. They are the ones who help build your brand and spread the word. You don't have a successful Ultimate Team in something like FIFA without placating both the core and the casual.

The mobile space allows for a bit more cynicism when it comes to free-to-play, microtransactions and a lack of consideration for “core gamers.” Different business models work there because of the sheer size of the potential audience and the nature of the apps business. The console space is a different beast, and Sony is a good example of a company quickly capitalizing on that necessary part of the equation. They realized what companies like Microsoft had seemingly forgotten — please the core and have transparent messaging. Now MS is scrambling to repair the damage.

Whatever the result of this possible issue with NHL 15, I hope EA heeds these lessons going forward, because it's a trend that won't do anything to improve that company's battered reputation.


NHL 15 Videos
Member Comments
# 41 Smooth Grizzly @ 08/22/14 12:51 PM
It's not a lack of communication problem for me personally. You could of said: "We didn't realize NHL 15 comes a year after NHL 14" or "we built it from scratch" months ago. You still don't have it. I like the approach of a super limited game over canceling multiple releases though.
 
# 42 thejudicata @ 08/22/14 03:22 PM
Quote:
Originally Posted by Smooth Grizzly
It's not a lack of communication problem for me personally. You could of said: "We didn't realize NHL 15 comes a year after NHL 14" or "we built it from scratch" months ago. You still don't have it. I like the approach of a super limited game over canceling multiple releases though.
Their statements are conflicting too.

Like Rammer said they didn't make the decision to cut EASHL until the announcement a few days ago?

So if you just realized 20 days before release EASHL won't be ready, why not just patch it in? I mean how far along is it? I'd have to assume if you JUST realized it 20 days before release it won't be done, it must be far along?

IE if EASHL is only 10% done, you would have realized a long time ago you don't have the time/resources to finish it and not made a last minute announcement. Because you are basically saying that at 30 days or 45 days you thought EASHL could be finished in time.

It just doesn't make sense and reeks of dishonesty.

Its also about trust, if they held this key information back for so long, what else are they holding back on? Before this EASHL announcement, a lot of members on this board kept making note that EA was unusually not showing much of the game and very little actual gameplay.
 
# 43 Reejer @ 08/22/14 04:20 PM
Great read. I have been frustrated with the degradation of the Madden brand by using this business method. So all I had to really look forward to was NHL 15, wow what a swift kick in the crotch. It is great to hear that I am not alone.

I hope that NHL doesn't follow Madden into the MUT hole, and they get back to the old reliable "core" gamers, who have purchased the games for decades. Because a loyal customer is a good customer, and once you dump on them, it is pretty hard to win them back.
 
# 44 TDKing @ 08/22/14 04:54 PM
I don't think Madden left out any modes when they went next gen a year earlier... Did they?
 
# 45 THESHAMISASHAME @ 09/08/14 02:26 PM
Hopefully this will be a turning point for EA and other sports titles but that being said I understand EA NHL short comings budget ect but I love what they have laid as a base for many years to come for NHL on the new systems and I will support them now so we dont lose the title totally or even just have it become a roster update like MLB has become with the same stale game play the last 5 years .
 
# 46 woody2goody @ 09/10/14 10:26 AM
I'm going to get 15 on PS4 but only because I've missed the last couple of games. EA don't deserve our money for this game, but my view is if the PS4 one is no good I will trade it in and get the PS3 one.

Transparency is a big issue these days. Developers are becoming increasingly secretive and it's no good for the fans.

Also the amount of straight-up lies which are being told is increasing, and I find that quite unsettling.

The WWE 2k15 roster reveal for instance. At the 'full roster reveal' they only announced about 45 wrestlers despite the fact we saw the character select screen at gamescom and it had 92 slots before DLC.

So why call it the 'full roster reveal'. It seems like everything is an exercise in getting more social media followers and advertising revenue through mouse clicks, when really they should be focused on maximising SALES.

I would rather 2k had said 'ok, this isn't the full roster but the rest will be revealed later/be a surprise.

Instead they get people's hopes up, not unlike the NHL developers, and not only do they not release the entire roster, they also don't show ANY footage.

I know the guys are busy making the games but some blogs or dev diaries would make a huge difference.
 

« Previous 123Next »

Post A Comment
Only OS members can post comments
Please login or register to post a comment.