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OS Roundtable: Could College Football 15 Have Worked?

 

There were several leaked details about what to expect with College Football 15 before it was ultimately canned by EA Sports. First, we knew most major conferences weren't going to be officially represented in the game. Second, the NCAA logo/insignia wasn't going to be found anywhere. Third, at least one school (rumored to be Ohio State) had backed out of the game before it was cancelled with more rumored to have been considering it.

But most importantly was fourth, an extensive and in-depth tool to create assets for the game was going to be included within it -- perhaps making the lack of inclusion of any conference/team/etc. to be pretty much a non issue.


Would College Football 15 have worked in this manner? Is a generic but customizable game commercially viable? Sound off!
 
 
Jayson Young: Aside from the one-off success of the original Blitz: The League, no unlicensed console football game this century has ever cracked a million units sold.

And from NCAA Football 10 on up to its recently completed season, Electronic Arts' college football franchise was consistently selling around 1.5 million copies a year on the PlayStation 3 and Xbox 360 combined.

That doesn't seem like a title that was returning great profits, when the rights to schools, as well as their fight songs, their stadiums, and even the television network on which their games appear, all had to be bargained with.

If High Score Productions (creators of Bill Walsh College Football), and later on, EA Tiburon, were not able to share development costs every year with Madden NFL, then the NCAA Football series would likely have never even started, much less continued for over two decades.

So the question EA asked itself internally was, "If we cut out the costs of paying the NCAA, can we still move enough copies -- and earn enough microtransactions -- to stay profitable?"

If not even Ultimate Team, which made its franchise debut in NCAA Football 14, and utilized the same NFLPA license that EA still possesses, was enough to convince the executives at Electronic Arts to continue this series with an unlicensed main game, then I can only agree with one of the richest publishers in the industry's business sense.
 
 
Robert Kollars: I think Jayson nailed the biggest part of the equation. If the powers that be thought there was a realistic shot of this title being profitable at the level they were used to, it would have been released. While profitability is always going to be the main concern, when you start to add in the ongoing litigation(s), the uncertainty of what was going to be permissible and what was not, the picture was starting to get quite murky. In my experiences in this industry, investors, and legal teams do not like to play in the realm of the unknown.

I think as fans of the series, we look at the inclusion of a true editor and think that is all we really needed, and from a hardcore fan's perspective, that's probably true. Sadly though, corporations, investors, and legal teams do not look at these titles from a fans perspective.

As easy as it is for the group of fans on Operation Sports to say  "I would have bought the game regardless" we have to remember that a contingency of sports fans on a sports video game website is not the casual demographic that pushes the profitability of the products we love. It's the casual fan who picks it up because they like college football, and those fans are typically not the ones who spend hours tweaking rosters, creating option files of team and conference logos to be shared, much less who are willing to use an editor to enhance the authenticity.

So as much I love the series and miss it, my answer from a business point of view, is no, the game would not have worked.
 
 
Chris Sanner: The thing about unlicensed (partially in this case), customizeable sports games is that they sound really, really good to hardcore fans who can find the resources to fellow fans to be willing to create resources to make the game recognizeable. For the average joe, these games will not be a viable option to plop $60 down on ever.

So from that standpoint, a College Football game in the ilk of what we were hearing rumored was going to be a commercial flop. Changing the name of the series was bad enough, doing so while also losing marketable and recognizable trademarks was going to make the game experience feel cheapened, no matter how much hardcore fans would have bought into the game.

While the NCAA series was a consistent profit producer and heavy revenue generator (average of $80 million per year over its life-cycle), it was also a series which needed the licenses to work. I have no idea, in an era where fans get mad about players having the wrong tattoos, shoe sizes, and hair styles -- how EA Sports was going to market a game missing conferences and schools, much less players.
 
The simple fact is, generic sports games at full retail prices of their licensed competitors are not commercially viable products. They never have been and never will be. When you talk about a game losing authenticity in terms of licenses but also trying to deliver an authentic experience -- that's an almost impossible task.

In short, if/when college games return -- it'll be because there is more licensing and realism than ever, not less.
 
 
What about you? Do you think College Football 15 would have worked or do you think it was doomed from the get go?

Member Comments
# 1 khaliib @ 07/19/14 04:08 PM
Though they wouldn't admit it, I wounder if Xanathols editor impacted including greater customization?

Only a matter of time before we were able to edit certain visual assets externally then inject back into the game through the modified Uniform DLC save.


Just a side question.

But I'm trying to understand who the average Joe would be as it pertains to video games?

I wish I could find a video game marketing study that was done a couple of years ago in which their data suggested that video gamers are very distinct in what type of genre/gaming they are into.

So much so, that most marketing models used would/does not push them to try other genre and/or games they're not into.

I wonder how true this notion is.
If a certain sect of gamers are not into sports games, they're just not interested in them and don't think twice about buying them.

Same is true for shooter, fantasy etc...

Some people just don't like football for whatever reason.
I'm like this with baseball, will not buy one because it's just not for me.

So back to the average Joe and an unlicensed, fully customizeable sports game, if that study holds some truth, if the gamer is not interested in sports games, he/she would care less if it's licensed or unlicensed.

I'm going to assume that the reverse would apply to the gamer that does like sports, in particular, College Football, that if there's an customizable option available that allows them to edit to their liking, an unlicensed game (College Football) on the shelf wouldn't matter because sports gaming is a genre they're in to.

Anywho, it's good wonder and discuss the what if's right about now with nothing available.
 
# 2 Dr Death @ 07/19/14 05:33 PM
Quote:
Originally Posted by MMChrisS






Would College Football 15 have worked in this manner? Is a generic but customizable game commercially viable? Sound off!
To quote Martin Luther King... I had a dream... a dream that somebody would make an NCAA football game for next-gen consoles where all the stadiums were correct, all the uniforms were correct, including old ones rarely or never worn again, and where they DIDN'T charge for new uniforms...

A dream that a game came out where the commentary sounded like the guys were actually watching MY game - and not some other game - a game where drives - plays, yards and time-of-possession were accurate, and didn't include kickoff returns as part of the drive and also didn't start the drive over if the offense fumbled the ball out of bounds or fumbled it in bounds but recovered their own fumble...

A dream where a Create A School was actually viable and allowed TOTAL customization, including rivals, where any uniform could be replicated or made from scratch...

A game where rivalry games felt like they really meant something and where Championship Games were a H-U-G-E deal!!!

A game where Brent Musburger would say: "You are looking live at the BCS National Championship game here in... (pick a city)

A game where football players were treated with respect, in that they work out year round and don't get tired or "yellow" after two or three plays... a game where you could get extra years because of injuries...

A game where knockout hits didn't happen 25-30 times a game... a game where you could actually dictate what your players were to work on prior to each game, including the ability to study your next opponent and see what their tendencies are...

I had a dream... but sadly, that's all it was... a dream!
 
# 3 prowler @ 07/20/14 04:57 AM
Above all else, EA is a marketing machine. They will minimize a game's flaws (no matter how major) and maximize a game's features (no matter how minor) and have its the fan base climbing the walls in anticipation of the release date.

For those reasons I think College Football 15 would have sold. But future iterations of the product would have suffered the fate predicted by the roundtable.

The game being shipped with generic everything would have been information buried in the press releases. It would have been marketed around the inclusion of a college football playoff system, a next-gen release with next-gen graphics, in-depth customization and whatever gameplay additions they might have had planned. I could even see them using teams like Alabama, Oklahoma and Penn State for screenshots and videos because their uniforms already look generic (no disrespect meant).

That game would have sold but the fallout of being completely generic would have killed any hope of sustained longevity for the series and horribly selling College Football 16 would have been the final game. I think EA saw this coming and decided against investing in an annual product that had maybe two more years of viability.
 
# 4 Caius101 @ 07/20/14 12:46 PM
Give total customization in Team Builder, custom leagues, easy player adds/alters and it would have sold. The playerbase would have made its own NCAA, all the way down to the logos. Being fan made content, EA would not have been liable...
 
# 5 BreaksoftheGame @ 07/20/14 03:18 PM
The future for unlicensed games are with a different development cycle. In a few years we will have viable unlicensed games from non traditional developers. It will take awhile for these small time programmers to get there but no doubt someone will work on a full fledged football outside of Madden.
 
# 6 jello1717 @ 07/20/14 04:33 PM
I agree 100% with the round table and I've said the same thing several times in the past. Hardcore guys like those of us on OS would absolutely buy a generic game that allowed us to edit it to make it more authentic. BUT, the casual fan (who makes up a huge percentage of EA's customer base) would not buy it. There's no way in hell that a generic NCAA game could be profitable because of that.
 
# 7 elgreazy1 @ 07/21/14 11:09 AM
I'm sure a lot of people would have bought a generic game. With community rosters, in-game player likenesses are completely unnecessary, while Dynasty junkies already know that by year 2-3 your entire roster is comprised of generic/fake players anyway.

I've never, ever understood why people would be so hung up on having names for an "amateur" sport.
 
# 8 asu666 @ 07/21/14 12:21 PM
I love NCAA 14. For the first time in years, I've played through multiple seasons. I believe a robust desgin tool and flexible game design would work wonderfully. The community would fill in the blanks in no time and EA saves money on licenses. It's a win, win.
 
# 9 Retropyro @ 07/21/14 02:02 PM
Full customization including a logo livery similar to Forza and complete sharing of all content? It would sell.
 
# 10 malky @ 07/21/14 03:42 PM
It would have worked because it some respects it would have been the last one for awhile, if they released it or basically dumped it because it was almost done anyway, with a playoff and generic feel, sure it would not have done maybe as well INITIALLY, but as the months continued and it became clear that this was the last college football game for awhile. I think the game would pick up sales and become almost mythical because it was the last game.
 
# 11 Maal @ 07/21/14 04:34 PM
I hate Ed O'Bannon....
 

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