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Suspensions Should Exist in Sports Video Games

Come September 7, when the first Sunday of the NFL's latest season arrives, the league's reigning leaders in sacks (Robert Mathis) and receiving yards (Josh Gordon) will be no-shows. Former All-Pros, Ray Rice and Aldon Smith, likely won't be suiting up for week one, either.

Their absences won't be a result of injury or retirement, which are currently the only ways an athlete's services can be lost in Madden NFL 25.

Instead, commissioner-mandated suspensions will likely keep four of the NFL's star players from competing during -- and beyond -- the league's opening weekend.

Suspensions for unlawful off-the-field behavior continue to dominate sports news, yet they still do not exist in licensed sports video games.
 


Image is everything in the billion-dollar business of professional sports. It is why Playmakers, a fictional pro-football drama, which showed athletes using illegal drugs and physically abusing women, was canceled under pressure from the NFL, despite being the highest-rated event on ESPN, next to the station's live NCAA and NFL telecasts.

"Protecting the shield" is also why late hits, trash talk and pro wrestling maneuvers were removed from 2012's tepid, G-rated NFL Blitz remake. And it's how, against all reality, no amount of hit stick tackles can cause a Goodell-endorsed letter to show up inside a Madden athlete's virtual locker, like they often do for the NFL's hardest hitting defenders.

Because the NFL's chief goal is not just protecting, but also growing, its $10 billion in yearly untaxed income, any line of code or motion captured animation that could possibly suggest to little Johnny and his mother that their favorite athletes are less than saints (the lowercase kind) is being systematically deleted from video games.
 


Electronic Arts' NHL 14 is the only console sports game this decade that has allowed athletes' downtime decisions to impact their gametime performance; the series' otherwise-stale single player experience became much more compelling this year, thanks to these off-ice storylines.

Still, the harshest penalties your created player might face were a slight reduction to his on-ice stamina after partying too hard the night before, or a minor decrease to his shooting stats as a result of signing too many autographs.

These events, disappointingly, were confined to NHL 14's Live the Life mode, leaving the standard, team-building franchise mode feeling comparatively dull.

Franchise mode fans did not have to deal with any difficult off-ice situations, like what the Nashville Predators' faced during their 2012 conference semifinal against the Phoenix Coyotes. Having lost the first two games in Glendale, Ariz., Nashville chose to suspend forwards Alexander Radulov and Andrei Kostitsyn for games three and four, after discovering that the prima donnas had been partying in downtown Scottsdale until 5:00 AM on the morning of Game 2.

The Predators lost that series four games to one, which likely affected the free agency of all-star defenseman, Ryan Suter, who later that summer, signed a 13-year, $98 million contract with current Central Division rival, the Minnesota Wild. The Predators then failed to qualify for the Stanley Cup Playoffs in their next two seasons, which spurred the departure of head coach Barry Trotz, a former Jack Adams Award finalist.

Misguided Predators fans might say that the franchise's descent into the draft lottery started with those suspensions. In truth, Radulov's and Kostitsyn's suspensions were merely symptoms of team dysfunction, which began when the pair of me-first divas were transplanted into a locker room full of team-first players and coaches, just weeks before the start of the 2012 playoffs.

Locker room health has never been vital to the success of virtual sports teams, but it could become significant, using a simple system governed by three attributes: character, leadership, and will.
 


Players and coaches could be assigned an individual “character” rating, which would determine the likelihood and severity of their off-the-field incidents:

  • “A” character -- Never gets into trouble.
  • “B” character -- Will make inappropriate remarks to team members and to the media, which hurt the team's morale and the franchise's public perception. Will never do anything offensive enough to warrant a suspension.
  • “C” character -- Might have one or two minor incidents in a career, which result in small suspensions.
  • “D” character -- Repeat offenders who frequently engage in activities that cause lengthy suspensions.
  • “F” character -- Ticking time bombs whose actions will eventually get themselves kicked out of the league.

The “character” rating would be dynamic, meaning it could change throughout a season and over a person's career.

Each player and coach would also have a permanent, unchanging “leadership” attribute, which will determine the chances of that person's “character” rubbing off on other team members:

  • “A” leadership -- Can have a significant positive impact on every member of the organization.
  • “B” leadership -- Can have a slight positive impact on his side of the ball.
  • “C” leadership -- Will have zero impact, positive or negative, on anyone.
  • “D” leadership -- Can have a slight negative impact on his side of the ball.
  • “F” leadership -- Can have a significant negative impact on every member of the organization.

Some players and coaches, however, are naturally stubborn people, who will remain stuck in their ways, and are unwilling to change their character. This can be represented by three different “will” types:

  • “Strong Will" -- Their character cannot be influenced by other individuals.
  • “Normal Will" -- Their character can be slightly influenced by other individuals.
  • “Weak Will" -- Their character can be significantly influenced by other individuals.

Installing these three attributes would enliven sports games' multi-season franchise modes, which typically offer few surprises and provide little drama beyond random injuries and retirements.

Gamers could no longer safely lock up all the league's best athletes to long-term contracts, if many of them have character flaws or a history of trouble-making.
 


That said, signing nothing but “high character” guys wouldn't automatically yield winning results.

Just look at the Nashville Predators' two previous NHL seasons, which featured plenty of "heart," "grit" and "determination," but not nearly enough talent to consistently win in a competitive Western Conference.

Or consider the 1998 NFL draft, where the Tennessee Titans, desperate for a wide receiver who could keep defensive coverages from focusing on running back Eddie George and tight end Frank Wycheck, selected Utah's Kevin Dyson 16th overall instead of Marshall's Randy Moss, whose collegiate record included multiple jail sentences and a failed drug test.

Dyson finished his seven-year NFL career without any off-the-field incidents, but on the field, he caught only 18 touchdowns.

Moss, who was taken by the Minnesota Vikings at pick number 21, scored 17 touchdowns in the first season of what would become a Canton-worthy, 14-year career.

Gambling on "high-skill," "low-character" players can just as easily backfire, as the Tennessee Titans learned when they chose cornerback Adam “Pacman” Jones sixth overall in the 2005 NFL draft; Jones' nine-year career has produced more games lost to suspension (22) than it has interceptions (8).
 


Billion-dollar enterprises like the NFL and NHL continue to do everything in their power to pretend that villains like Adam Jones and Alexander Radulov do not exist.

Perhaps all sports leagues could benefit, by bringing in the millions of gamers who view their products as boring, if this lawyer-friendly, shareholder-approved approach to game design was suspended, and sports gaming's villains were reinstated.


Member Comments
# 1 TypicalPhenom @ 05/31/14 02:24 PM
Used to be in NCAA, don't remember the year(s), but I loved it. When you recruited, there were grades and character attributes so you could recruit a great talent with a risky history if you chose to. Then there would be academically ineligible players and suspensions for off field behavior. I can't remember all the details, but I enjoyed that aspect very much. I'd love to see it in games today.
 
# 2 PantherBeast_OS @ 05/31/14 02:29 PM
Something like this is borderline on whether this should be in a video game or not. To be honest I don't care what happens off the field in a video game. All I care about is game play wise and injuries. There is a such thing is going to far when it comes to putting stuff into a sports video game. It's already hard enough for EA to get a half decent Madden game out now days. Why add stuff like what happens off the field and all that. Main focus should be on what goes on the field and not off it. Plain and simple. That's just my opinion.
 
# 3 Iceman87GT @ 05/31/14 03:42 PM
I skimmed the article so I don't know if this was mentioned but the players union for the NFL would never approve this.

I would love to see the feature implemented but players would have a problem being assigned a certain rating (even if it may be accurate, you'd be painting some as problem players when they may not actually be like that anymore).

I mean players complain about ratings cab you imagine if said ratings labeled them a detriment to their team of the field. Also how would this be determined? Ray Rice was a model citizen until this offseason, and dies the fact that she hit him first mean he falls under the C category whereas if it was unprovoked he'd be a D or F?

It's an idea that is great in concept, not so much in execution, and even if it were 100% accurate (doubtful it would be that efficient of an evaluation) the various player unions would still protest that aspect of the game.
 
# 4 H to the Oza @ 05/31/14 04:01 PM
Dont forget Daryl Washington
 
# 5 DaBum @ 05/31/14 04:03 PM
Doesn't EA (Madden) omit a player from the game if he is suspended for a year already? I remember M.Vick and a few other instances where a player that was suspended would not be on the default roster but would be added through updates later in the year. But if he's still in the NFL he should be accounted for.
 
# 6 brianski71 @ 05/31/14 04:07 PM
I whole-heartedly agree with what you're saying. But, I think you're barking up the wrong tree. As others have said, I'm not sure I want off-field issues a part of my on-field game anyway, and there's ZERO chance any players' union would sign off on this. What I would like to see, however, is penalties/suspensions for illegal plays on the field/ice. I'm thinking mainly NHL here, but with increased NFL penalties for headshots, it'd probably be applicable for Madden, too. I feel like in NHL, I can run around and headhunt and hit from behind without much fear of significant penalty. Sure, they've added the 5 minute major/game misconducts, but they're called randomly and sporadically at best. I'd like to see consistent crackdowns on illegal hits in the video game (which I'm sure the real-life league would willingly endorse and sign off on.) I'm less likely to do these things if I'm risking a realistic suspension. Especially if the game was to track "repeat offenders" and give out even lengthier suspensions for dirty hits. I think this is much more likely to happen than suspensions for off-field behavior, and I'd rather see it this way, since it's within our control as a gamer.
 
# 7 KBLover @ 05/31/14 04:27 PM
Quote:
Originally Posted by Legend Killer
Something like this is borderline on whether this should be in a video game or not. To be honest I don't care what happens off the field in a video game. All I care about is game play wise and injuries. There is a such thing is going to far when it comes to putting stuff into a sports video game. It's already hard enough for EA to get a half decent Madden game out now days. Why add stuff like what happens off the field and all that. Main focus should be on what goes on the field and not off it. Plain and simple. That's just my opinion.
While true that it's hard for EA to even get the between-the-lines game right, I think it means they (or if anyone else ever gets to make an NFL game again) need to step up their game, not that we gamers should lose on options.

As for the question, yes, I think they should be in the game. They are part of the sport, just like injuries. And, like injuries, there should be a setting/toggle so that the gamer can turn them up/down/off at their whim.

At the minimum, put in a way to "manually injure" a player and put it as an "injury". That way, a player can either come up with a way to determine it, or follow any suspensions that occur in real life even if the game itself never generates any.

After all, some suspensions occur as a result of on-field behavior, even if you want to limit it to just what happens on game day.
 
# 8 XXstormmXX @ 05/31/14 05:16 PM
No chance of EA doing this but if 2k makes a game it would be great for them to add this.... They should add juicing too where your ratings go through the roof but it's really easy to get caught, like in real life.
 
# 9 nate1986 @ 05/31/14 05:51 PM
If EA and 2K want to claim to have "the most realistic" game this would be a nice touch and throw in the ability to fine players as well, in the case of the NBA games they need to add the amnesty clause as well
 
# 10 Cryolemon @ 05/31/14 08:12 PM
Suspensions should exist, but no league will ever allow it in a licensed game.
 
# 11 sactown_13 @ 05/31/14 09:24 PM
Quote:
Originally Posted by nate1986
If EA and 2K want to claim to have "the most realistic" game this would be a nice touch and throw in the ability to fine players as well, in the case of the NBA games they need to add the amnesty clause as well
Amnesty clause is about to be over. Not something that is gonna stay in the league
 
# 12 inkcil @ 06/01/14 02:08 AM
You could always add it and give people the OPTION to turn if off or on. Cased Closed. You're welcome.
 
# 13 Retropyro @ 06/01/14 03:38 AM
Pretty sure NCAA had suspensions for off the field actions up until '06,
 
# 14 DEFAULTCAMERA @ 06/01/14 08:31 AM
Suspensions should not be included in videogames it would just ruin the whole experience. There is no proper way to implement it, so it would just all be random guys getting suspended. For example say you're rebuilding a team and your highly drafted rookie who has been playing great gets randomly suspended five games into the season. People are going to get pissed when this randomly effects their team that they're playing with for some stupid generated reason.
 
# 15 I.B.Foolin @ 06/01/14 11:00 AM
Quote:
Originally Posted by DEFAULTCAMERA
Suspensions should not be included in videogames it would just ruin the whole experience. There is no proper way to implement it, so it would just all be random guys getting suspended. For example say you're rebuilding a team and your highly drafted rookie who has been playing great gets randomly suspended five games into the season. People are going to get pissed when this randomly effects their team that they're playing with for some stupid generated reason.
But look at Blackmon dude has issues before the NFL but the Jags took him based on talent. Plus who wouldn't be upset when someone get suspended it ultimately a selfish decision that a team cant micromanage. Personally I like to see it in a game though I know EA wont allow it. But just have some rare probability between factors of personality and 'motive'. Motive being main M.O. for playing football like money (big paycheck), championship, love of the game, and unknown. Unknown could be influenced by the success of the franchise.
 
# 16 asu666 @ 06/01/14 12:40 PM
Great article. I totally agree. If it's in the game, it should be in the game.
 
# 17 volstopfan14 @ 06/01/14 07:08 PM
I doubt we get a CFM where players can be suspended, but at the least they should have the players suspended in real life put on the same suspension in the game. That's a much better alternative than completely removing them from the game or leaving them alone like they do right now. So you wouldn't be able to use Robert Mathis in your CFM till week 5, just like in real life. This is the most realistic scenario for both EA and the gamer.
 
# 18 King_B_Mack @ 06/01/14 08:50 PM
Quote:
Originally Posted by inkcil
You could always add it and give people the OPTION to turn if off or on. Cased Closed. You're welcome.
This right here. I see dudes going off about it ruining people's teams. If you don't like the feature, turn it off. If you like it, leave it on. It's that simple. Man there is more than one way to do things people.
 
# 19 KBLover @ 06/01/14 09:50 PM
Quote:
Originally Posted by ROTTEN
This is possibly the dumbest thing I have ever heard. A line needs to be drawn between reality and games. What's next ..... towel boy mode? What's a good sport game without a towel boy?
And where, exactly, is this line you speak of?

What defines something that should "stay in the real world" and not be in a video game?
 
# 20 King Casen @ 06/01/14 11:47 PM
Also add a type of rating that shows how often they get suspended. And this is were a backstory cones in handy
 

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