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NHL 15: Three Keys to Success

Presumably, EA has been quietly smithing away on the next version of the NHL series for at least the last year — and possibly longer if you count pre-production and other early research and development. The reality is that the company couldn't release a game for the next-generation console launches, as there just wasn't the install base to provide adequate return on investment. The NHL series, as I've noted before, has been on a very gentle slide in the last couple of years (even though the games have been consistently solid), and this extra year allows the smaller-than-average dev team to figure out what they really want to do with the next evolution in hockey video games.

In speaking to the dev team last year, they certainly intimated that they were well aware of the gripes that fans have had over the last few years, including dated presentation, AI balance, simulation elements and defensive play. Technology was a limiting factor on some of these issues, and I got the sense that the team was just doing their best to scoop up all of the features they could from other EA Sports franchises (Fight Night, FIFA) in order to make the last hurrah for NHL on Xbox 360/Playstation 3 something worthwhile.

Then again, some aspects of the NHL series are likely going to continue on as they are. The developers at EA Sports in Burnaby were pretty adamant about their philosophy for things such as stick-on-stick contact, instigator penalties and the increased emphasis on physicality. They felt that adding something like stick-on-stick collisions would diminish the fun that users would have playing the game, and they claimed that extensive testing had gone into finding this out. The same went for instigator penalties, as they didn't want the infraction being called all the time for fights, especially when it's a very subjective call in the first place. As for the physicality (with NHL 14 featuring more fighting and hits), it's what you might expect — a play to lure the casual or mid-level fans that might be turned off by an otherwise simulation experience.

Still, even if there are some aspects of the NHL series design philosophy that EA Sports does in their own broad style, there are several fairly obvious areas where it would be great to see the devs focus on for NHL 15. I'm personally quite happy with the improved fighting and hitting from NHL 14, and the incremental improvements to the EASHL and GM Connected are positive steps. But if I had to pick three areas that I would like to see as a priority for NHL 15, these would be them.
 

Enhanced Presentation

While some folks might roll their eyes at this being the first thing I call out, I think it absolutely has to be one of the initial issues addressed with next-gen hockey. I still remember when NHL 07 came along, as it not only debuted the impressive skill stick, but it had excellent graphics and presentation that really freshened up the look of hockey video games. I think EA has a unique opportunity with NHL 15 to reset the bar again, with added graphical horsepower, cloud servers and faster storage/optical drives.
 


One hopes that this revamped presentation would start with the menus, as NHL has had notoriously cluttered, clunky and crazy menus for years now. I'd be all for the NHL series getting closer to something like what FIFA 14 offered, with clear print, large boxes, fast load times and smart nested features, like the modes you use the most being put up front (Be-A-Pro, online, seasons, etc). With the ability to store more data in memory, it would also be welcome to see rosters, lists and other information (e.g. GM Connected) brought up much faster. Load times into the actual game action should also be improved, but the small size of the dev time may limit some of these options

As for the actual on-ice visual improvements, I would hope — and expect — to see a whole host of upgrades, including buffed 3D crowds, increased arena detail, better lighting and contrast as well as some added quality in the ice reflections. The Ignite engine tech should allows for some greatly enhanced animation and player faces, and I'm excited to see how that looks when paired with the improved physics and skating of the previous years. I look forward to the possibility of extra details being addressed as well, such as proper benches and a full squad of referees and linesman on the ice. For myself and many others, I also hope to see the return of five-man goal celebrations and an improvement to the replay packages (including animations and framerate). While player faces won't be equal to that EA Sports UFC, I would expect a lot more realism and emotion than what was seen in NHL 14.
 

Improved AI / Unique Player Styles

How a player behaves is incredibly important for making the off-line experience work in the NHL series, and this applies to both user-controlled and computer-controlled characters. For both sides of the coin, I sympathize with the devs somewhat, as planning for user input and how that affects the players around you has got to be a challenge. If you're someone who plays a puck possession game, the AI has to behave a certain way; if you hit a lot, they should behave a different way. The hope would be that the new horsepower would allow for some added complexity to the AI, and that players would all seem a bit more distinct from one another.

The issue in the past seems to be that EA doesn't want people to get frustrated (especially in online modes) if they can't score or hit. Rather than have players act as true role players, EA seems to want everybody to kind of be able to do everything, which can get frustrating when smaller players are able to (somewhat) play physical, or when mediocre shooters are able to snipe more than they should. It would be interesting to see the AI and human-controlled players influenced by specific traits, much more so than the current player types. I'd like to see hard divisions between one player's skill and another, where a sniper would almost move differently than a grinder and have very specific skills. As it is, the action remains totally satisfying in NHL 14, but a lot of the players feel similar, give or take a bit of speed and slight variance in their ability to deke.
 


As far as CPU-controlled tactics, I would hope to see some of the nagging issues resolved for the next game, specifically gap control, support on the boards, pass outlets and a correct presence in front of the net. As it is, there are still moments where AI teammates won't provide support when you're under duress, and just the same, they won't get to the front of the net when you're drawing away defenders. Additionally, the responsiveness of opposing defenders needs to be adjusted, as they often passively fall back in the slot and try and block shots rather than pinch for hits or take some risks once in a while. I do find that they will engage you on the boards, but the blue line is far too easy to bypass, and the slot doesn't have enough variance in how the defenders engage you. Above all, I hope to see some additional randomness in how the AI behaves in next year's product, and it would be a welcome sight for players to actually be distinct player types, complete with animations, moves and player stats.
 

A Career Mode Worth Caring About

While the career mode in NHL 14 was a baby step in the right direction, the idea didn't go far enough for my tastes. It was neat to see some level of agency with what my player could say or do, but then you realized that the consequences for your actions were superficial at best. On top of that, there just weren't enough interesting scenarios to deal with, and the presentation aspects for those events was pretty weak.

Ideally, a future version of this mode would borrow liberally from properties like NBA 2K14, FIFA 14 and Fight Night Champion. Leveraging ideas from these other games would add some much-needed life to the proceedings, with some level of voice acting and visual presentation for press conferences, interviews, as well as outside the arena banter with teammates and management. This could tie into the NHL series' existing framework of working your way up through the minor leagues, and the “events” could be linked to that progress. If the developers wanted to go the way of something like Fight Night Champion, there could even be more of a focused “story mode” that followed the career of a specific player — the aging veteran, the cocky rookie, the backup goalie, etc. This would remove some agency from the career mode, but it would allow the devs to tell a layered story that had more impact and that didn't just seem like a bunch of numbers on a spreadsheet.
 


The added horsepower of the new tech would potentially allow this revamped career mode to be a breezier experience as well, with fast load times in and out of games and quicker skips to your next shift (if that's how you play your Be-A-Pro). The increased storage on the disc would also allow for more potential audio to be recorded, and it might get closer to something like FIFA 14 and its somewhat specific commentary about your team/player's recent exploits.
 

Outlook


There are many aspects of the next NHL game we could focus on, but I feel these three areas are key to reinventing the next-gen of hockey sports. The presentational aspects provide the sizzle — a reason for people to be excited by the new tech. Improving the AI and how each player behaves will push the gameplay further towards something that resembles the distinct athletes and personalities that play the real sport. Finally, the career mode should be something users want to check out, specifically because of the interesting paths they can go down or the choices they'll have. It shouldn't just be a bolted-on afterthought, which is what it currently feels like. Hopefully we'll know more about the design philosophy of NHL 15 in the coming months.

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Member Comments
# 1 PhilBuff24 @ 03/05/14 03:17 PM
Better ultimate team mode!!
 
# 2 Cletus @ 03/05/14 03:47 PM
I don't know why they won't give us options. They think stick on stick collisions will be too hard? Why not put that in Hardcore Simulation mode? It is called hardcore simluation, after all. We've been waiting months to make this game resemble NHL style hockey via rosters, so don't tell us what we don't want in our games.
 
# 3 Rufio2031 @ 03/05/14 05:01 PM
What Cletus said. I understand scaring people away that aren't into simulation, but they're essentially doing the exact opposite with people wanting simulation. Why don't we have the option to essentially turn Hitting Power down 53 clicks?
 
# 4 Cardot @ 03/05/14 05:56 PM
They might want to tap a litlte more into the Winter Classic/Stadium Series that seems to be pretty popular these days. They should have all outdoor venues used since 2008, and perhaps a few generic arenas for cities that haven't yet had an outdoor event.
 
# 5 actionhank @ 03/05/14 06:59 PM
This is my problem with EA. They're too inclined to cater towards the casual crowd, which is fine, until they then try to just band-aid a "hardcore' mode onto it. It would be one thing if they focused on a more hardcore mode as much as casual, but what they tend to just is just try and bend and shape things from their casual mode to seem more hardcore, which makes it weak at best.
If EA would just focus on both, and then allow users the ability to easily create rosters, better player models, and even import their own textures for sweaters and faces into the game, they could not focus on that as much, as the community would easily take the reigns on that themselves.
I know if EA added a way to upload your own player models for everyone to download, and custom skins for players and jerseys, i would gladly go through and edit the Blues to look their best, while i'm sure others would do what they do now despite EA making it difficult, to get the rosters accurate.
EA sports has been more disappointing recently, and i worry there won't be much reason to be excited for 15.
 
# 6 gsize19 @ 03/05/14 07:21 PM
Recreating the wheel is not what is needed. EA put a stellar product out finally with NHL14. While I disagree with the reviewer assertions that the skill stick was impressive, to me, it made up to 10 figure skaters on the ice at any given time, and led to a massive amount of glitch goals. Menus, it doesn't affect me one way or another than the menu screen is bland, it gives EA more ability to use that space in the game. Then career mode. Honestly, I like using the teams as they are on the ice with as much of a real-time roster as they can get, that would be the ultimate career mode for me, or a new BeAGM option. I was never drafted to play professional hockey, therefore, I don't play career mode with me often, and from looking at others and hearing from others, neither do they, they use their created player in EASHL games, not BeAPro, which takes space. They need to enhance the BeAGM, that is a selling point for me, they need to add a more updated roster system, similar to 2k basketball for years. Some of us would much rather play offline than online, so that we have a simulation hockey experience, when I am chasing down an xXSuper_SkillzXx (fictious name), that is not hockey. If they do anything with online, I would hope they update their servers mostly, for those few times I do play online, and for others that play there religiously, we have a pretty smoothe game, and not a lagfest, like I have had with Madden25 on the PS4. Lastly, do not get rid of classic controls as being an option. I don't like the skill stick, (just my opinion), and some of us would rather use the classic controls, not the 94 controls, but the X's and O's...
 
# 7 Majingir @ 03/05/14 07:50 PM
Quote:
Originally Posted by Cletus
I don't know why they won't give us options. They think stick on stick collisions will be too hard? Why not put that in Hardcore Simulation mode? It is called hardcore simluation, after all. We've been waiting months to make this game resemble NHL style hockey via rosters, so don't tell us what we don't want in our games.
They never said stick on stick collisions will be too hard, they just said it won't be "fun"....

Whether they think it's fun or not is irrelevant, it's part of hockey and it should be in the game!

Penalties NEED to be fixed in this game. Penalty system from NHL12-14 is horrible, the worst of any hockey game I've ever played before in my life. NHL 12/13 were my 2 least fave hockey games ever for reasons like penalties,skating,hitting,overall physics.
 
# 8 GlennN @ 03/05/14 07:51 PM
BeAGM (offline) has really stagnated over the last several years and needs an overhaul.
 
# 9 DJ @ 03/05/14 10:24 PM
Quote:
Originally Posted by Majingir
They never said stick on stick collisions will be too hard, they just said it won't be "fun"....

Whether they think it's fun or not is irrelevant, it's part of hockey and it should be in the game!

Penalties NEED to be fixed in this game. Penalty system from NHL12-14 is horrible, the worst of any hockey game I've ever played before in my life. NHL 12/13 were my 2 least fave hockey games ever for reasons like penalties,skating,hitting,overall physics.
Quote:
Originally Posted by GlennN
BeAGM (offline) has really stagnated over the last several years and needs an overhaul.
This and this. Penalties improved somewhat in 14; 13 they were non-existent. I think NHL 10-11 was the high point on the 360/PS3.
 
# 10 desperado462 @ 03/06/14 10:11 AM
I REALLY wish they would simply allow us to edit ratings IN SEASON while playing GM Mode. I've often found that during the season some players are rated horribly wrong and need to be corrected. MLB The Show allows you to do this and it keeps the game up to date without having to restart a GM Mode season all over again. Also, make it easier (ie: a Commissioner mode) to control teams that aren't yours to keep up with trades or player moves if you want to mirror real life. This isn't that hard...also ROSTER SHARING IS A MUST..EA is LIGHTYEARS behind this
 
# 11 GROGtheNailer @ 03/06/14 11:20 AM
This ====> Improved AI / Unique Player Styles. I agree totally, it is a big let down year after year. The players all seem the same for sure and that needs fixing. The AI really really needs an overhaul
 
# 12 NHLandPESFan @ 03/06/14 01:02 PM
List of things I would like to see:
1. Offline multiteam career mode. I am tired of saying it but 2k8 had a pretty good one, why does EA ignore this year after year? It's been 7 years!
2. Better presentation. New commenters, each team's goal horns, it would be cool to have arena customized goal celebrations like the bell rings with everybody counting the goals that they have in St. Louis.
3. Better collision detection. If someone takes a shot on me from the point and I have a player in the path of the shot, the shot will go through my player unless I hit the poke check button or some kind of animation. This has been in the series for years.
4. Better player separation. I actually think NHL 14 was a step up in this but there is still a ways to go.
5. Better ratings, my Devils are 4.5 stars on offense last I looked. That is generous to say the least.
 
# 13 SVCbearcat10 @ 03/06/14 01:51 PM
I think AI will be key to the future of the NHL series. That being said, it could be cool to have a sim option with stick on stick collisions on and such. For a casual hockey fan, I think going more of a sim route will make it less playable. If you really pay attention, there is a big difference in how your 3rd line plays and what they can do compared to your 1st line. However with a video game and how frequent line changes are, I don't think implementing that difference in talent and play style works. You have to really know your players so you know how to play depending on who's on the ice. That's a lot to be aware of, where as now, you have a similar experience across any line that's on. They must give options!
 
# 14 Dispatch @ 03/06/14 03:28 PM
EA needs to start from the ground up when it comes to next gen. The game physics have been improved recently but they still have a long way to go. Until we get updated physics and AI I could care less about all of the other modes you guys are talking about. If the gameplay isn't there who cares if you can control every team in GM mode.
 
# 15 THESHAMISASHAME @ 03/06/14 04:24 PM
Please EA Dont turn this fine series into mlb the show on ice with little to no real player interaction or skill and if people want straight sim go play a cpu sim or strat o matic as this is still a video game and if you set up the right sliders its incredibly fun while maintaining a sim atmosphere SO please dont take the fun out of this game

But do add more options so all can enjoy in there own way and lots more presentations stuff and create a goalie mask would be amazing
 
# 16 THESHAMISASHAME @ 03/06/14 04:31 PM
Quote:
Originally Posted by Rufio2031
What Cletus said. I understand scaring people away that aren't into simulation, but they're essentially doing the exact opposite with people wanting simulation. Why don't we have the option to essentially turn Hitting Power down 53 clicks?
Hi I dont want NHL jam either but its a fine line between sim and fun and let me tell you unless your just watching the game its no fun being overridden in sake of sim and whats worse is being given freebies for things you didnt earn either (see mlb the show ) so the happy medium is let the players play with smart AI and some sliders with depth !

I just dont understand the fascination of 100% sim these days in video sports games ? As I said before its doesnt work well with video games so watch NHL , play Hockey , strato board game or a cpu sim game if you want numbers and total realism.

If you look at the low sports games sales numbers its obvious most gamers dont want a un interactive experience either for sake of sim .
 
# 17 Majingir @ 03/06/14 05:00 PM
NHL 14 has done horrible in sales, so hopefully it is a wakeup call for EA to revamp the series. NHL14 has done the worst sales since NHL 07-09 days.
 
# 18 jyoung @ 03/06/14 05:09 PM
Quote:
Originally Posted by Majingir
NHL 14 has done horrible in sales, so hopefully it is a wakeup call for EA to revamp the series. NHL14 has done the worst sales since NHL 07-09 days.
Even though unit sales are down, I would assume the franchise's overall revenue is still doing alright thanks to all the people who spend money on Ultimate Team and attribute boost packs.

Those revenue streams didn't exist until NHL 10 (boosts) and NHL 11 (HUT).

The fact that they've spent hardly any money on updating the presentation since NHL 08 has probably helped their bottom line, too.
 
# 19 dxdude2004 @ 03/06/14 05:38 PM
EA is very, very lazy IMO. Everything is too magnetic on superstar hardcore sim. No, I don't suck. I can't help that a computer controlled player holds onto me like a magnet or somehow gets the puck off me without doing anything.
 
# 20 enice128 @ 03/06/14 11:00 PM
"While player faces won't be equal to that EA Sports UFC"??? If NBA 2K, FIFA & MLB can do it then why can't this dev team??? Presentation is a MUST for the new consoles as well as the broadcast duo...it's sooooo stale already! Nobody calls a game as the Doc does.....Emerick that is!!!
 

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