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Madden: What to Look for Out of the NFL Offseason
 
The NFL offseason is officially underway and this one in particular seems like it might just have a few tricks up its sleeve for NFL fans.

Especially when it comes to Madden.

We’ll get the normal NFL draft, mini camps and training camps, with the usual roster shuffling and rookie additions for us all to drool over.

There happens to be some other NFL-related issues that could have a direct impact on Madden’s product and what consumers see come August, though — assuming that is when the new version releases.

Here’s what Madden fans should be looking out for as the NFL offseason takes place.
 
 
Potential Rule Changes
 
One of the biggest potential rule changes currently being talked about is doing away with the extra point. Roger Goodell, the commissioner of the NFL, proposed the idea of every touchdown automatically being worth seven points. The teams then had an option of going for two that would give them eight points if scored successfully, but only give them six points if failed.

There are a lot of opinions on the right way to handle extra points—I particularly like Sports Illustrated’s Peter King’s idea—but regardless of what’s actually done, an actual rule change would have a drastic effect on Madden.

I truly believe that the effect would be a positive one.

Other rule changes to be aware of are the always changing tackling rules in order to prevent head injuries. These kind of rule changes are much harder to distinguish when it comes to a video game like Madden, but the NFL is good at making sure products with their name on it are presented in ways that make the game look positive. Head trauma is a hot topic right now, so it wouldn’t be the craziest thing to see some kind of educational tool put into Madden in order to promote safe play at some point in the future.
 
 
Does the NFL Still Have an Exclusive Deal with EA and Madden?
 
In my opinion, this story flew by under the radar a bit too much.

For those who don’t know, the exclusive deal between EA and the NFL was set to expire at the end of 2013. The deal basically stated that EA Sports was the only company who was able to use all of the NFL’s names and player likenesses in their games.

This was the deal that pushed 2K Sports out of the football market.

There wasn’t any word of what took place with the exclusivity deal as 2014 got underway, but EA CEO Andrew Wilson eventually addressed the issue of Madden and its future with the NFL. Here’s what he had to say via Polygon:

"Contrary to some reports, we still have a number of years left on our agreements there, and the relationship that we have with both the NFL and the NFL Players Association continues to be extremely strong. We are currently in planning on the next Madden property right now, and we expect to make a number of Madden games in the future."

The key to his quote is that the word “exclusive” didn’t appear once. Is it possible that EA no longer has an exclusive deal with the NFL? It's not unreasonable to think that it is a possibility, but it also is just as likely that Wilson simply didn't feel the need to qualify what type of deal was in place.

We can’t get too ahead of ourselves, though. If EA didn’t have an exclusive deal in place, then any company looking to make an NFL game will have a number of challenges ahead of them. The most difficult one being money. The financial undertaking to both sign a deal with the NFL and create an engine to run the game with would be huge, meaning we probably wouldn’t see one for a number of years. On top of those, promoting the game to match the name recognition of Madden would be incredibly difficult.

With that said, there is one company who might draw enough excitement to legitimately compete with Madden and I think we all know who that company is if the opening is there...
 
 
Can Madden Finally Responds to Customer Pressure?

There’s no need to tip-toe around the subject—there hasn’t been an absolutely fantastic Madden title in quite some time.

Sure, EA Sports has put out good Madden games, but nothing that screams great or all-time classic.

The time is now.

While Madden 25 on next-gen consoles was well received by most, there was still a sense of “that’s it?” The Playstaion 3 and Xbox 360 had extremely dated technology that was around eight years old, and the next-gen version of Madden 25 didn’t really do anything to blow games of the past out of the water. Instead, we got a game with some solid improvements that will hopefully build a foundation for what’s to come. Madden certainly needed some upgrades in basic areas of a football game—such as offensive/defensive line interaction—but there was an overwhelming feeling that more could have been done.

The next-gen version of Madden 25 wasn’t truly a next-gen game. It was simply a more polished and well balanced game of football. The question now becomes can the Madden team respond to customer pressure and truly take their game into the next generation?

It is time for real-time physics that don’t feel like an extension of Madden’s old animation engine. If the game is really using real-time physics, then why do we see the same animations over and over again? Backbreaker was far from a great game, but it did thrive from a physics standpoint. You could truly feel the power of a big hit, or the anguish from clipping somebody but not getting enough of them. I could just be speaking for myself here, but I’ve never consistently experienced these feelings in a Madden game up to this point.

Real-time presentation and true next-gen graphics also continue to get mentions amongst fans. Madden 25’s next-gen version was a better looking game, but it appeared as though there were only lighting and texture changes to improve its look. The new crowds definitely helped, but it was far from what people visually expected the game to be. Also, can we PLEASE do away with cut scenes that we get sick of after playing the game for just a few hours? Real-time presentation would be crucial toward giving a new feeling of immersion that’s been desperately missing from this franchise.

These are a handful of issues that Madden must fix over the offseason, but it’s in the hands of Madden’s development team now. They know how consumers feel about their game and what needs to be fixed or improved on.

It’s time they finally do something about it.
 
Do you expect any huge changes from the NFL or the Madden franchise this offseason?

Madden NFL 25 Videos
Member Comments
# 21 Demoncrom @ 02/21/14 01:43 PM
Quote:
Originally Posted by BizDevConglomerate
But you don't think that company is stifling us? I do. The amount of customization can take their non licrsed game full of quality and make it an everlasting game. OOTPB proved it. They have names, faces but no license. Because you don't need a license to use names or faces. 2k could do this. EA is paying them I bet. And they gladly accept. I bet. Why would they care. They have proved with the latst next gen game a lackluster approach will still yield millions and loyalty. Look at you, and all the other 2k apologists. Sports Gaming is dead as we know it. It's all about war games, and intelligence. Hype and frills flood the consoles today. It's the best way to see if your war ready, or doing wrong. I'm sure sad too. I miss good gaming.
2K apologist, where are you getting your ignorant ideas from? 2K released a decent football sim with AP2K8. Most of you did not buy the game. I purchased it 2 times. The problem is too many idiots are more concerned with the NFL license and player names and likeness to care about the GAME. So please get your facts in check you seriously do not know what you are talking about.

Backbreaker was another experiment on that same line of thought and while not great it was a start and no one supported it.
 
# 22 regroc88 @ 02/21/14 10:22 PM
Madden EA can't even get the player's Races rite. EA has a Long Way to go and it aint gonna happen in a yrs! there Still lightyears Behind NFL Fever. lol
 
# 23 CyberRudy25 @ 02/23/14 06:32 PM
I've been asking for presentation mode for 5-10 years. If its about the money . They Should come out With an ESPN network game that would have broadcasters and websites and magazines covers and breaking news. we would save our highlights and upload them. Than the Espn game would present them for us in our online league or regular league. The ESPN Network game would give us weekly updates and be a shine and hall of fame for highlights and stats for many seasons. That way ea can brand ESPN making more money, Since they dont want to include in the game. People that don't want it can simply not buy it.
 
# 24 Hellisan @ 03/04/14 01:43 AM
I don't even pretend to know what the sales figures for Madden are. I haven't played the game seriously since the day I started getting hooked on NCAA, but I think most of us can agree that NCAA, while having some superior aspects, is basically similar in quality overall. The thing I'd like to disagree on is that they have no incentive. If they made a game that was truly great quality, then hopefully it would sell so incredibly well that it would put to shame all prior sales numbers. If reviewers started playing the game and noticed real piling effects at the line of scrimmage (and especially the goal line), real downfield interaction between the WR/DB's, real pockets for the QB to throw from, they would be blown away, and a new threshold would be established. Like most here I agree that won't happen anytime soon.
 
# 25 ForUntoOblivionSoar∞ @ 03/12/14 02:43 AM
Quote:
Originally Posted by CM Hooe
Disc footprint has absolutely no correlation with game quality. It is solely the amount of content (specifically textures, audio, meshes, and other game assets) used in the game. Rather, it's how the developers use the content that affects the quality of the game.

I wish I could say that this was the first time I've said this on this forum.
Does it not stand to reason that more memory devoted to textures will, all things equal, give a better looking game? Or to put it in another way: if you have two development teams with THE SAME SKILL, which one is more likely to look better? The one with more memory devoted to textures, etc, or the one less devoted to textures?

Look, your argument would be true if what you said was "larger game size does not ALWAYS correlate with quality," but instead you said "larger game size DOES NOT correlate with quality." The problem is, of course, that the evidence contradicts your argument, as it is stated. Generally speaking, these other sports games are simply better than Madden. Do you deny it?

Particularly when it comes to NBA 2K, the comparison isn't even close.

You think file size has NOTHING to do with this?



I'll tell you right now a game looking this good requires more memory per unit area/volume than Madden does; more memory per unit code with lighting, etc. Not even a possibility that it doesn't, in all reasonableness. Frankly, NBA 2K Next Gen looks like it was made on a Next NEXT gen console in comparison. What a coincidence that it is more than twice as big... definitely game size has nothing whatsoever to do with that...

I mean, come on, man. You can't really believe what you just posted.
 
# 26 David Brown @ 05/30/14 05:40 PM
There needs to be more depth put into Madden. A better trading system like NBA 2K. Have player asking to be traded. Teams asking for your players in a trade. Players not happy with their playing time and the list could go on. If 2K can do this on basketball why not EA on football?
 
# 27 Mauer4MVP @ 05/31/14 12:06 PM
I want Mini Camps!
 
# 28 hanzsomehanz @ 05/31/14 04:18 PM
Quote:
Originally Posted by CM Hooe
Disc footprint has absolutely no correlation with game quality. It is solely the amount of content (specifically textures, audio, meshes, and other game assets) used in the game. Rather, it's how the developers use the content that affects the quality of the game.

I wish I could say that this was the first time I've said this on this forum.
Not many people seem to be on board with this but your point is true - the subject is resource allocation.

On topic, I would prefer for Madden to allocate more money into the gameplay factors eg; true-to-life physical momentum transfers and less money into media and marketing eg; signature cards in MUT?

Resouce Allocation is about doing this with that and doing it in the most economical way that garners a perfect efficiency quotient ( see pareto efficiency ) of production and profit.

In related perspective, all 32 NFL teams have a roster quota and salary cap but not all NFL teams use their resources the same way - the championship is also not gauranteed to the organization who spends the most but the healthiest organization is the one who gets the biggest bang for their buck in terms of cost per victory.

When these teams hit the field they also do not employ the same base defense: 3-4 vs 4-3 and there is diversity among those sets. In the same way, Madden must make changes in regards to how thier personell are empowered to use their talents and create a game that is playing at a gold standard and not some make**** craft that is below the means of what they have the capacity to afford.

In my opinion, Madden is clearly Nickle and Diming us, like this business between us and them is like a game of Madden, when they should really be digging deep and putting 8 in the box so as to stop the franchise from being trambled on by those who continue to attack the title.

I don't think these guys see a 4th QTR in sight and they believe that if it should ever appear: they will be ahead of the opponents by a wide margin - I think that's their delusion: that they regard their product in the class of highest worth, indestructible and flawless: "the opponents have no chance" but sometimes it is the giant who brings his own undoing and not the underdog or pack of minions.

Sent from my SGH-I727R using Tapatalk
 

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