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OS Roundtable: If You Could Add One Feature To Madden...

If you could add one feature/do one thing for the Madden NFL series, what would it be?

Bob Kollars: Online Co-Op seasons. If EA would implement the ability to have three or four guys on the same team, and run through an entire season on the same team playing different positions, it would take this title to the next level, for me at least. As much as I liked this years title, if EA would add this feature, it would add some much needed longevity to next year's game. Online leagues have been a nice addition, but they largely still have somewhat of a disconnected feeling to them.

By adding online co-op seasons it would allow a group of friends to enjoy the experience truly together and further the "gaming together" idea. Take a look at the popularity of FIFA Pro Clubs/OTP, and the ability to play a season together, and work your way up through divisions. This mode in FIFA is wildly popular, and I believe it would be even more so in Madden.

Matthew Coe: If you've played NBA 2K14 on next gen consoles then you know where I'm going here. The MyCareer mode is the highlight of the game in my opinion, and in an era of increasingly multi-player features being added, I would welcome a single-player story driven career mode in Madden. The current implementation within Connected Franchise Mode just isn't very engaging. I'd call it something like Madden: Path to the NFL.

Imagine working out at the NFL Draft Combine and then hearing (ala NBA2K14's Real Voice) Adam Schefter, Chris Mortenson, Todd McShay, and Mel Kiper Jr. break down your strengths and weaknesses and then project your draft position. Then the tension of the draft and where you might go. Dealing with the introductory press conference, rookie OTAs, training camp, pre-season, and trying to make a difference on an NFL team. An NFL career mode that is done in the same vein as MyCareer would be a huge selling point. Real Head Coach voices, NFL personalities all weighing in on social media, team mate disagreements, dissension, earning your coordinator's trust, I mean think of all the intriguing possibilities that are there.

Steve Noah: I'd like to see more jostling between the receivers and defensive backs. We need to see more animations when fighting for position, more hand fighting and animations to show players battling for the ball. I'd even go a step further with it and implement defensive players tugging at receiver jerseys (of course we'd love to see more penalties, but that's another subject) or getting their feet tangled up. We need incomplete passes because of good defensive play, not because a receiver or defender drops the ball. If a receiver is going over the middle and gets obliterated, we should definitely see a few more drops in those situations. Bring in different animations for tall receivers vs. short defensive backs and vice versa. Make player size matter more. Simply put, we need more ways to improve the defensive side of the ball, as the game feels too offensive friendly.

Jayson Young: Rather than piling on more unnecessary back-of-the-box features like this year's Precision Modifier, my wish is that Madden NFL 15 simply fixes the many broken features that are already included in the game.

Even after three title updates, auto substitutions still do not work in Madden NFL 25's franchise mode. Formation-specific substitutions continue to reset after every game instead of being permanently saved. Injuries rarely occur away from the ball, making offensive linemen invulnerable. Additionally, if a team only has two quarterbacks on its depth chart, both QBs become immune to injury. Many sliders, such as quarterback accuracy, interceptions and pass coverage/pass reaction, seem to have little impact on gameplay. The holding slider appears to only affect passing plays and kick returns, as holds are seldom called on designed running plays. Faulty tie-breaking logic still places the wrong teams in the playoffs.

With franchise sales figures continuing to decline, Madden's long-term health on the PlayStation 4 and Xbox One would be best served by taking a year or two to tackle the series' longstanding issues before EA Tiburon attempts to fit any more Jenga blocks onto the trembling tower of code that is Madden NFL 25.

Caley Roark: While it might be completely superficial for some, I'd welcome a complete overhaul of Madden's presentation. The context that authentic and meaningful highlights and pre/post-game packages add help create a true "universe" that I can fully invest in.

While NFL 2K5 did it best for football, Madden could take cues from the NBA 2K series and recent NCAA Football games. Specifically, I'd love to see narrated half-time and post-game recaps, complete with score updates from around the league.

I'm sure EA could put either ESPN or NFL Network branding to use, to create a weekly highlight show that we'd want to watch (for me, the twitter feeds aren't getting it done).

If none of that is feasible, at least they could put in reaction shots that aren't canned (and repeated) animations but rather part of the natural flow of the action on the field.

Zachary Arthur: This one is very easy for me. I would absolutely love for Madden to put in a Create-A-Play feature. We all feel like we have what it takes to be that next great coach, and Madden has always had such an opportunity to put in Create-A-Play and let its players see how good they really are when it comes to strategy.

I have a world of ideas in my head when it comes to plays, and I would love the opportunity to see them on the virtual gridiron.

Chris Sanner: All of the above features are great, but the biggest thing this series (and all sports games) needs is a full slate of sliders which not only work, but let you actually define your on-field experience. I'd like to think being able to adjust and tweak different parts of the game would be very possible, allowing you to set diffculty levels for each individual piece of the game -- to allow for the best fan to fan experience as possible.

 

What about you? If you could add one feature/do one thing for the Madden NFL series, what would it be?


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Member Comments
# 81 dsk1317 @ 02/13/14 06:18 AM
Here is a link to help those that that do not realized pattern reading is not pattern matching.http://brophyfootball.blogspot.com/2010/09/match-zone-or-match-man-alternative.html?m=1
 
# 82 dsk1317 @ 02/13/14 06:31 AM
Check out smart football, brophy football, blitzology, football-defense, football is life, grantland, shakin the southland, and all of matt bowen's stuff at the national football post.
 
# 83 NicVirtue @ 02/13/14 02:58 PM
Penalties that actually work. Offsetting penalties. Weather that actually effects games. Botched snaps on both offense and special teams. The ability to hit players late after the whistle. And for God sake, fix the Wide Receiver AI....there is no reason a 6'6 WR on a fade route lets a 5'10 DB get in front of him, and jump over him to make a play on the ball.

I know that's more than "1 feature" but it's 2014 and Madden needs a hell of a lot more than just suggestions for "1" feature for the detrimental hole the game is in.
 
# 84 hanzsomehanz @ 02/13/14 04:34 PM
Similar to min speed threshold: I would like slider that tweaks momentum (forward and backwards).

Sent from my SGH-I727R using Tapatalk
 
# 85 HingleMcCringleberry @ 02/13/14 06:44 PM
Quote:
Originally Posted by hanzsomehanz
Similar to min speed threshold: I would like slider that tweaks momentum (forward and backwards).

Sent from my SGH-I727R using Tapatalk
Any sort of "momentum factor" would be phenomenal. But this game continues to lack any understanding in the basic "force = mass x acceleration" concept. Why you have 180 pound corners who can truck guys like Marshawn Lynch or Rob Gronkowski in this game like it's nothing. And then guys like Desean Jackson can run over Patrick Willis when they don't even see them coming.

+1000 on momentum.
 
# 86 jack2528 @ 02/14/14 12:22 AM
I think it would be great to when your done playing the game to watch it like a real game on tv. especially if it was a great game.
 
# 87 kjcheezhead @ 02/14/14 02:27 PM
Tiered play calling with separate line and secondary calls. Also a more streamlined way of changing defensive assignments similar to 2ks game. The offense can change every route in seconds while on defense a player has to manually move to each individual to change their assignments. It's too unbalanced as it is.
 
# 88 PacMan3000 @ 02/14/14 05:14 PM
I'm going to go a different route, since a lot of what I have thought has been mentioned.

I'd like to see the playcalling screen cleaner and much more simplified. For one, when I go to the play call screen, I'd like it to not block half (or with two players the entire) screen. It just doesn't make sense why I can't see what's happening on the field--be it cut scenes or actual replays--just because I'm picking a play (remember, Madden AND 2K have done this before by giving us a small window of what's happening on screen WHILE the plays are being selected. So this can easily be done).

Coupled with this, I'd prefer the plays to be bigger on the screen, and I would also love to know, before I'm picking a passing play, how many steps the quaterback will drop back. Slant routes are easy--it's one step back and get it out. Shot gun is obvious--no drop back really required. But everything else, I need to know if it's a three, five, or seven step drop so that I can best determine how much time I'll have in the pocket.
 
# 89 Grey_Osprey @ 02/14/14 06:02 PM
Without being facetious....I'd add the SCEA San Diego studio development team! Ok, that may be my "Madden bucket list item", but man, wouldn't it be awesome to see what Ramone and company could do? lol

Obviously that will never happen. So I would settle for just fixing all the things wrong with this game. I think this thread has touched on just about all of the various legacy, and other issues (schemes, xp, injury, player sub/formation, WR/DB interaction, wind meter, sliders, penalties, etc) that either don't work or don't work properly. No more excuses, no more "wait until next year", just fix them. Please and thank you.
 
# 90 RACZILLA @ 02/14/14 06:45 PM
This isn't huge, but what I'd really like to see is more detailed info about my online opponent before I fire a game up in quick match.

Right after a match I can see how my overall online stats compare to theirs, so it's weird to me that I can see that in advance.
 
# 91 moylan1234 @ 02/15/14 01:45 PM
Quote:
Originally Posted by SgtSwagnificent
TEAMBUILDER!!! WHY, EASPORTS? WHY WON'T YOU GIVE US TEAMBUILDER IN MADDEN???? EITHER PUT IT IN OR FESS UP AS TO WHY YOU WON'T/CAN'T!!!! GIVE ME TEAMBUILDER IOR GIVE ME DEATH!!!!
Yes this I'm with you. No teambuilder no peace!
 
# 92 RandyBass @ 02/16/14 07:07 PM
I just thought of the one thing I want:

The ability to set the length of simulated games in franchise mode, so that I could play my own games at say 5 minute quarters for example, and still have the stats line up.

As is you are forced to play really long games if you want to be among the league leaders, and it just takes too much time and energy to run through a franchise. I haven't played a franchise or dynasty mode in an EA football game for years because of this.

That, without a doubt, would be the one thing I would add.
 
# 93 ManiacMatt1782 @ 02/17/14 09:10 PM
Quote:
Originally Posted by kpkpkp
Correct basic math.

An 8-8-0 team and an 8-7-1 team should not both have a .500 winning %. The 8-7-1 team should be .531.

Madden does not properly factor in ties to winning %.

So, my wish is for basic math formula's to be correct.
Ummmm, a tie is not a win and in this case EA is actually correct. The have WON 50% of their games, A tie does not count as half of a win, it is a Tie, 8-7-1 is a .500 winning percentage. That is basic math.
 
# 94 charter04 @ 02/17/14 09:53 PM
Quote:
Originally Posted by ManiacMatt1782
Ummmm, a tie is not a win and in this case EA is actually correct. The have WON 50% of their games, A tie does not count as half of a win, it is a Tie, 8-7-1 is a .500 winning percentage. That is basic math.

Mmm. But, that's not how it works in the NFL. His math might be wrong but, the 8-7-1 team should finish ahead of the 8-8 team. Maybe that's what he means
 
# 95 2KGAWDD @ 02/18/14 09:44 AM
i forget which madden it was but does anyone remember when you had to pass a drill with the player you were scouting. why cant we get something like that where you can actually see the player and how he moves and plays. and that was in like 2005
 
# 96 kehlis @ 02/18/14 01:36 PM
Quote:
Originally Posted by ManiacMatt1782
Ummmm, a tie is not a win and in this case EA is actually correct. The have WON 50% of their games, A tie does not count as half of a win, it is a Tie, 8-7-1 is a .500 winning percentage. That is basic math.
Quote:
Originally Posted by charter04
Mmm. But, that's not how it works in the NFL. His math might be wrong but, the 8-7-1 team should finish ahead of the 8-8 team. Maybe that's what he means
No he's right, I never knew either until earlier this year.
 
# 97 downundermike @ 02/18/14 04:27 PM
Custom packages and substitutions pre game need to be returned to Madden.
 
# 98 jmjoker @ 02/19/14 05:27 PM
I want that we can upload franchise teams from prior madden games into the most current madden game- for instance, I have a raider's team on year 9 franchise in Madden 25- I want to be able to upload that team and also have all the nfl records that we got -

Another want is just cosmetics- I want to be able to add tattoos, scars, beards, and dreadlocks to created players-
 
# 99 bukktown @ 02/19/14 07:49 PM
Quote:
Originally Posted by Gotmadskillzson
Completely editable CPU AI and rosters.

For rosters I want to be able to edit EVERYTHING from race, to skin tone, to left hand or right to body type, height and weight.

For CPU AI, I want to be able to edit the CPU coaches mindset. From what plays they call on down and distance to who their primary WR is and how often they look to give that guy the ball. Also edit the ratio of pass and run, edit the ratio of blitzes, how often they run zone or man coverages.

Give me a fully EDITABLE game like Madden USE TO BE like years ago.

I want a QB AI building tool....with dozens of parameters.

An example of a parameter would be FIRST READ, which sets a minimum time threshold the QB stares down his first read if not open before he goes to either 2nd read, scramble, or check down, depending on how those parameters are enabled.

How quickly the QB can decide if first read is open would be another parameter, which can also be modified by the read defense parameter. Lots of parameters with dependent contingencies so that the community could craft AI routines of every NFL QB is my dream.
 
# 100 vannwolfhawk @ 02/20/14 08:04 PM
Quote:
Originally Posted by bukktown
I want a QB AI building tool....with dozens of parameters.

An example of a parameter would be FIRST READ, which sets a minimum time threshold the QB stares down his first read if not open before he goes to either 2nd read, scramble, or check down, depending on how those parameters are enabled.

How quickly the QB can decide if first read is open would be another parameter, which can also be modified by the read defense parameter. Lots of parameters with dependent contingencies so that the community could craft AI routines of every NFL QB is my dream.
This might be a dumb idea, but what if the user had the ability before the snap to focus on 1 particular receiver that he chooses pre snap. You could change this pre snap as well while at the LOS. When the ball is hiked the QB is looking dead on and locked into that receiver he chose pre snap. If he wanted to pass to the opposite side of the field he would have to hit the receivers button to scan over to him then hit the button again to throw it...

Each QB could transition (scan field) faster than others for the likes of a Tom Brady or Peyton Manning as opposed to a Terrell Pryor type player. If you threw the ball to soon before he scanned over to see where he was throwing then you see more errant throws and balls in the dirt. It would add realism if playing as a LB or Free Safety against another user in reading the QB's eyes. But on the flip side a user who is good on the sticks could lock into a WR purposely to throw the defense off knowing he wants to attack a different area of the field. And let the chess match be on! This could be tied to a QB's awareness rating.

Maybe this feature could also have a toggle on or off option so if you don't want to use it then you do't have to.

IDK, just an idea...
 


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