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OOTP 15: Feature Breakdown
 
Last week, Out of the Park Baseball 15 was announced (unsurprisingly), as were some of its key new features.

Without any more information than what was presented, here are some quick opinions on this stellar series’ new additions.

2014 Opening Day Rosters

This is a no-brainer. While not terribly exciting, it is important to recognize the detail OOTP puts into their roster sets. Each year we are given detailed, statistically accurate rosters from multiple levels of play. New this year are the Dominican and Venezuelan Summer Leagues, which will add some nice depth to an already packed roster set.

3D Ballpark Support and 3D In-Game Ball Flight

This is the big one. While I don’t necessarily think OOTP absolutely needs 3D renders of parks and players, it will be a nice visual upgrade --the 2D game screens have certainly gotten stale. The 3D engine should enhance my enjoyment of the in-game simulations, which I sometimes take for granted.

I hope the camera can be adjusted to give various views of the action, sort of like MLB’s own online 3D gamecasts. I am also hopeful for the future, when players themselves might be rendered and animated fully.

While I’m excited for this addition, I need to temper my expectations. This is the initial venture into 3D for a game that has, for many years, relied on 2D animations. This is just the firststep, so things could be a bit rough.
 
 
Additional International Real Leagues

Two things about the addition of Asian, Central American, and European leagues have me excited. First, the refined cohesiveness and authenticity of the "OOTP world" adds to this product’s dominance in capturing the finer details of the game. To have a major leaguer exit to Japan, be able to follow him, and then watch him return is a real touch that makes this game all the more immersive.

Secondly, I love that OOTP offers us so many ways to play. They suggest starting in a small European league for a different challenge, adding to the numerous options already in place.

New Ratings System

The “old” ratings system never bothered me, but I can see how this new method of evaluating players relative to the league is appealing. I have a feeling this one may end up being more important than we realize.

Historical League Improvements

To be honest, I don’t spend a lot of time using OOTP to simulate past seasons; however, this new league wizard seems really interesting. It sounds like you could create a league full of the best teams of all time, just to see how teams like the 2001 Mariners would do against the 1927 Yankees. Or, maybe you’d like to “reset” baseball by creating a fictional league with the real players from the early part of last century.

Like many of these features, OOTP continues to add ways to play the game --essentially upping the game’s value and replayability.
 
A Banner Year?
 
These and many other features listed at the end of the press release certainly have me excited for Spring Training, and the release of the next iteration of Out of the Park. Each year, this is a game that seems to do everything right -- it improves upon the last version, doesn't cut features for the sake of reintroducing them later, and adds to the way you can play and customize the game. We’ll see if that tradition holds come April.

What are you most excited about in OOTP 15?

Member Comments
# 1 tarek @ 02/03/14 07:04 PM
I'm most excited about the 3D features. I play alot of football manager and personally think the 3D game engine adds so much excitement and immersion to the game.
It's important for the OOTP team to approach this new aspect properly, and I think following the FM model is a good idea. For example, the option choices will be huge. The options I'd be expecting would be Full - Single Pitch - Highlights - None. Those four options will allow players to tailor their experience on the fly. e.g. for a normal game you might just want highlights, and the rest 2D. For a playoff game you might want single pitch, so you see the action on every at-bat. For a deciding playoff game you might switch to full, because you want to enjoy every up and down and twist and turn for that pressure filled game.

As the 3D engine gets better over the years, with animated personnel and added features it will be amazing.
 
# 2 bwburke94 @ 02/03/14 09:03 PM
I'll keep the #TurnOffLeagueEvolution campaign going for another year, it seems...
 
# 3 ngreatshark @ 02/04/14 08:45 PM
3d kind of scares me for this game. Seems like when you start putting that in it becomes less a matter of statistics & metadata, dice rolls and random events out of the formula of generating the outcomes, and makes everything seems more canned and "scripted" in order to support the 3d animations that I'm sure somebody put considerable time and effort to put in the game, and to make sure they see the results of all their labor. Then at some point it will just progress into being another baseball video game like The Show, in that case I could just do the same thing by letting the CPU play all the games.
 
# 4 Knight165 @ 02/04/14 10:19 PM
Quote:
Originally Posted by ngreatshark
3d kind of scares me for this game. Seems like when you start putting that in it becomes less a matter of statistics & metadata, dice rolls and random events out of the formula of generating the outcomes, and makes everything seems more canned and "scripted" in order to support the 3d animations that I'm sure somebody put considerable time and effort to put in the game, and to make sure they see the results of all their labor. Then at some point it will just progress into being another baseball video game like The Show, in that case I could just do the same thing by letting the CPU play all the games.

Ummmmm......that's what OOTP does now.....while The Show is the one with real user input.
I'm not sure of your point here now.

M.K.
Knight165
 

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