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The BIGS 2: A Look Back at an Arcade Classic


Because a baseball game with players on steroids brings the best image possible for baseball.

Despite my interest in the sim-side of sports games, I’ve really enjoyed a lot of arcade-style titles over the past (two) generation(s). I occasionally revisit the NHL Hitz and NFL Street games, and I think WWE All-Stars is my favorite wrestling game.

But the arcade game I go back to more than any other is The BIGS 2. One of the greatest crimes of this console generation is how 2K really mismanaged the MLB license; that there was never a true The Bigs 3 makes this tragedy worse.

What made The BIGS 2 so good?


There's a lot to really like about The BIGS 2.

What Holds Up

First, for an arcade game, it really contained the perfect balance of extreme action and baseball fundamentals. There is no silliness like punching players with the ball. And while home runs were monstrous and the glovework absurdly good, you could still walk, squeeze, and manufacture runs. Not every player looked like a juiced-up Bane with a bat. In fact, each player played to his real skills, whether they were contact hitters or speed demons.

It also demanded a certain degree of strategy, and didn't rest entirely on quick fingers and reflexes. Knowing when to spend your built up turbo or “Big Play” points for a nearly automatic hit, home run, strike out, or grand slam was crucial to winning--especially within the context of the score or scenario. Even more stressful is that nothing is guaranteed: spend all of your points on the guaranteed grand slam but fail to hit the ball and you are out of luck!

Additionally, The Bigs 2 added a level of strategy when crafting your line up, since players routinely affected each other. A player may make those around him field better, hit with more power, or run faster. This isn’t entirely realistic, but did abstract the idea of chemistry into simple modifiers that really influenced the way your craft your team.

Finally, The Bigs 2 offered a good deal of variety. Home Run pinball is ok, but the real star was the main Career Mode. It worked like Road to the Show stuck in fast forward; there’s little contextualizing or choices, but your progression did feel hard earned. And it was fun playing in all the parks--international tours included--and stealing the best players from each team. Even the season mode was relatively interesting, with mini-games for trades and training.


Coincidentally, this player model is scary accurate to real life?

What Doesn't Hold Up

Not everything was perfect with this game, especially in retrospect. The “Big Play” meter could really break a game open, for better or worse; this literal game-changer felt cheap at times.

The games really drug on for an arcade game--I can’t say I’ve ever fully played a nine inning game (five is the default) and some of the scenarios were brutally tedious and required you to play a little unnaturally--for instance, batting your lumbering 1B lead off to maximize your at bats and home run chances.

The Hall of Fame teams were nearly impossible to beat, even on the easiest difficulty. And there wasn't any real way to update the unfortunately tiny rosters.


The BIGS 2 is a really solid game worthy of your time if you want something different.

Should you Play it Today?

Each summer, when the always excellent Show starts to feel a bit stale, I load up The BIGS 2 for a dose of virtual "caffeine." Sure, the rosters are out of date, but the core gameplay remains fresh. Again, the variety is welcome: Homerun pinball, career, league, and mini-games modes.

All-in-all, The Bigs 2 will go down as one of my favorite baseball games of this generation. It’s a true mash-up of real baseball strategy and over-the-top gameplay, where every play is a SportsCenter highlight.


The BIGS 2 Videos
Member Comments
# 1 BigBlue @ 10/25/13 11:29 AM
Is this game still downloadable and playable online against friends? I'll have to check tonight.
Thanks!

BigBlue
 
# 2 jyoung @ 10/25/13 08:18 PM
It's $20 to download the Xbox 360 version from Microsoft's marketplace.

For that steep a price, you're probably better off finding a copy locally.

I don't know if the online play still works.
 
# 3 eyeknowzz @ 10/25/13 10:40 PM
I had a lot of fun with this game. Definitely one of the most underrated games of this generation of consoles.
 
# 4 DrJones @ 10/26/13 02:50 AM
Thanks for the write-up, I'll pass this along to some of my old Blue Castle friends. Fun game to work on. (I still maintain that Eastbound and Down stole the idea for Kenny's Season 2 sojourn to Mexico from us.)

Too bad (for me, anyway) that Blue Castle (now Capcom Vancouver) stopped making baseball games to concentrate on the Dead Rising franchise, but hey, zombies gotta eat.
 
# 5 xCeeTee @ 10/26/13 01:17 PM
This was the first ever baseball game I played, and that was around May time this year. It was awfully addictive, but all online modes were cut off, the only bad thing. And that the sort of, career mode type game mode, you played as the full team. Good idea all in all though
 
# 6 jyoung @ 10/26/13 03:06 PM
Dead Rising 2 had sold over 2.2 million copies as of 2011.

The BIGS 2 was made for 6 different platforms and still couldn't crack 1 million combined sales.

According to the market, more zombie games are what we need. It is certainly what Blue Castle needed, to avoid going under like so many other developers.
 
# 7 maddenps2 @ 10/27/13 11:38 PM
I just bought this game for 9 dollars on ebay
 
# 8 BCDX97 @ 10/28/13 01:43 AM
This was a fantastic game. Really fun to play.

I guess it just needed more zombies for better sales. Zombie baseball? I'm in.
 
# 9 jyoung @ 10/28/13 03:08 AM
Quote:
Originally Posted by BCDX97
Zombie baseball? I'm in.
Surprisingly, a developer actually tried that exact concept:

 
# 10 BCDX97 @ 10/29/13 02:02 PM
Never heard of that game! But then I see it's for Kinect and I'm sad.

I tried to play the Nicktoons MLB BIGS spin-off on Kinect and good god it was horrible. Just didn't react to movements at all.
 

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