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Madden NFL 25 Demo Roundtable

The Madden NFL 25 Demo is out, what are your impressions of this year's game?

Ben Vollmer: Ben Vollmer: It's odd that NCAA, a title with fewer resources than Madden, continues to be a more consistent product than it's bigger brother year over year. Where NCAA seemed to get more of the little things correct this year, Madden continues to ignore them all together. Like Jayson mentions below, even when zone coverages are called in the correct situations, they often break down and leave wide-receivers wide open for an easy catch. Blocking doesn't seem nearly as fluid as it does in NCAA, and the only time I was able to get consistent pressure out of my front four was when the CPU would miss a block all together. Not to mention, I ran into several glitches in my three games that killed what immersion there was.

The physics engine is certainly an improvement over last year, and much less buggy. One last positive: the horrid CPU play-calling that ruined Madden '13 from being playable seems to be fixed from what I experienced, and AI seems to be in better shape overall.

Essentially, Madden fails to bring anything new to the table. And with the new generation of sports games right around the corner, it isn't easy to justify a purchase as the game stands. At this point, it's easy to hope that poor efforts on the Xbox 360 and PS3 were just a result of EA focusing on the Xbox One and PS4 versions.

Jayson Young: It is dumbfounding that America's top-selling sports title, developed with the biggest budget, most manpower and greatest resources, continues to feature the ugliest animations and jerkiest player movement of all major sports video games.

Madden NFL 25's Infinity Engine, now in its second season, causes athletes' bodies to bend and contort like gel-filled Stretch Armstrong dolls rather than human beings with rigid skeletons. Upright, WWE-style solo tackles continue to dominate Madden NFL 25's animation library, with minimal gang tackling and few wrap-up attempts.

The game's four-man pass rush, a go-to call for many NFL defensive coordinators, fails to generate consistent pressure, even with sack specialists like Chris Clemons (95 finesse move) and Bruce Irvin (95 power move) rushing from the ends.

Popular zone plays like cover 2 and cover 3 are as ineffective in the trenches as they are in the back end, with defenders standing idly in the center of their zones, failing to attack nearby receivers or scrambling quarterbacks. Man coverage AI has its own deficiencies, too, with receivers routinely gaining five to ten yards of separation coming out of simple routes like drags and slants. Curl routes, if timed well, seem unstoppable, regardless of the receiver/defender matchup.

While defensive backs have acrobatic animations that let them leap over receivers and make twisting, one-handed interceptions, wideouts are missing fundamental skills like boxing out defenders, coming back to meet passes or squaring their hips towards airborne balls.

Every week, NFL fans watch pass interference and roughing the passer penalties change the outcome of games, yet in Madden NFL 25, flags rarely appear, apart from the occasional false start or clipping call.

Errant throws, mistimed routes and quarterback/receiver miscues are even rarer in Madden NFL 25, with incomplete passes only coming from balls that are dropped or swatted away. Even on All-Pro difficulty level, it is common to see both quarterbacks finish the game with 80% to 90% completion rates.

Minor improvements to commentary and player cinematics mean little when Madden NFL 25 -- EA Tiburon's ninth pro football game on the Xbox 360 -- still looks, feels, controls and plays so unrealistically.

With so many other sports titles offering amazing experiences on the Xbox 360 and PlayStation 3, there is nothing in the Madden NFL 25 demo that justifies a $60 purchase. Football fans' best strategy is to wait for the PlayStation 4 and Xbox One versions of Madden NFL 25 this November and see if the new consoles' power can revitalize Madden NFL's tired, broken-down career.

Robert Kollars: Both Ben and Jayson make valid points on the demo, and if we are laying all the cards on the table, I found very little enjoyment myself the first few times I played it. As someone who is really enjoying NCAA this year, I fully expected to see a lot of the same issues from NCAA carry over to Madden, but also the same level of fun and enjoyment that its little brother has brought me, but early on this simply wasn't the case.

As I started to play Madden more though, the more I started to enjoy it - Why? I'm not sure, but I did. I started having the same amount of fun that I had with NCAA, which is a good thing. I could list all the things I enjoy, and all the things that I don't, but we are all different and have different expectations. By now most sports gamers know what Madden brings to the table, and it is incumbent upon you to decide if a few fixes, updated rosters, and a new mode or two is worth it.

Madden 25 is a video game which replicates the game of pro football, but it isn't a simulation of it. For those expecting all of sudden EA's latest iteration was going to surpass all of your wildest expectations, and end up as a football title we will be talking about 10 years from now - you should either lower your expectations or simply pass on this year's title. At this juncture Madden is what it is on current gen consoles, and it's up to the buyer to either accept that and purchase it for their yearly football fix, or start speaking with your wallet. As much as we like to think that all of our input has helped shape the Madden we know it as today, the game is shaped how management wants it shaped.

If you don't like Madden but continue to buy it expecting something new or different, the definition of insanity does say doing the same thing over and over again and expecting different results.

Matthew Coe: I find myself really underwhelmed by the Madden NFL 25 demo. Many times a demo can be used to help generate hype and drive sales for the retail game. If I were judging my buying decision for Madden NFL 25 on the demo alone, I wouldn't even have Madden on my radar for it's upcoming launch on August 27.

I am extremely disappointed Madden NFL 25 seems to have taken some steps backwards in terms of it's in-game and pregame presentation from Madden NFL 13. Gone is the CBS style music, overlays, and intro, replaced with a Madden NFL 25-centric version that beats me over the head reminding me that, yes indeed, I'm playing Madden NFL 25 by EA Sports. Guys, I get it. Also seemingly missing are the CBS TV style camera angles, taken from us for the new on the field views of celebrations and post-play cutscenes. The change, and in my opinion step backwards, in the presentation really stood out to me in the demo.

Some other areas of concern and/or disappointment: the tackles in the Madden demo still feel over the top with shoulder blocks and clotheslines being handed out left and right instead of the wrap tackles and arm tackles seen in the real NFL. The animations in Infinity Engine 2 also somehow manage to look more out of place than the interactions in NCAA Football 14. Player and especially coach likenesses are VERY hit or miss. Uniform numbering is still oddly large or small on the front of the uniforms as are some names on the back of the jerseys.

Defensively, zone coverage seems a mess of inactive mannequins standing in their designated areas with little or delayed reaction as a receiver passes through their zone. Even with man coverage curl routes are money.

Offensively, it is far too easy to complete 70-80% of your passes regardless of how highly rated the defenses are in the demo and the blocking animations are less refined (or well-timed?) than the same animations found in NCAA Football 14. It's a real head-scratcher all around.

My bottom line is this -- Madden NFL 25 needs to bring the house with Owner Mode and a much more refined Connected Franchise mode. The old dog known as Madden's current-generation gameplay engine(s), has run out of new tricks it appears. The action still has the same mostly sterile, lifeless feel to it while lacking emotion of any kind really. The actual on the field mechanics are familiar with their mediocrity. I sincerely hope that the full version of Madden pulls gamers in a lot more strongly than the demo does. If not, it could be Madden's season of discontent.

Chris Sanner: This year's Madden presents an interesting problem for me. I really have enjoyed playing NCAA and in many ways I enjoy Madden NFL 25. The problem is, I love football and there are numerous football sins committed in EA Football -- basiclly fundamental aspects of the sports which the game tends to just get wrong.

If you are a hardcore football fan who also happens to be a gamer, the amount of fun you'll have with it hinges on how much forgiveness you are willing to give the title for it's football sins.

For all it's faults, Madden does play a fun game of football, mainly because the offenses are so overpowering. My simple advice is this: if you have liked what EA has brought to the table this generation then you'll like Madden NFL 25. If you haven't, then this is a game you can skip.


Madden NFL 25 Videos
Member Comments
# 21 jwilphl @ 08/22/13 03:44 PM
The demo was very blah, as usual, honestly. I haven't bought a Madden game in five years and there is good reason why: this game is simply stagnant. I appreciate that they've introduced some new things over the years, but none of it equates to a spectacular game of football. Yes it is cliche, but I still have not been *impressed* by a football game since 2K5.

I am willing to try the PS4 version when it releases (as in rent/demo), but I am minimizing my expectations. If anything is to be expected, it will be very little (if any) innovation and a lot of weird gameplay issues. But I have a feeling a new generation of consoles is not what the series really needs to move forward.
 
# 22 opd897 @ 08/22/13 04:03 PM
I agree with most of the round table points.

Madden will most likely never improve as long as we, the consumers, continue to reward mediocrity by purchasing the procuct.

I will not purchase the current generation game and will take a wait and see approach to the next gen game. If it does not appear to be any better I'll just do without.
 
# 23 Armor and Sword @ 08/22/13 04:16 PM
Quote:
Originally Posted by Gosens6
Wow, i'm shocked. I'm actually enjoying the game more than ever this gen, and for the first time since Madden 06 on the PS2. Iv'e noticed a lot of the OS regulars here sharing the same sentiments I am.

I just don't see how anyone, even the guys who regularly write reviews for OS can review past Madden games this gen, give them scores of 7 and above, and then crap all over this? It seems incredibly backwards to me, but hey, to each their own.


I was reading the posts....saw yours and had to quote it and write my thoughts (then go back and read some more posts) because I share your exact sentiment.


M13 was given a 8.5
M12 was given a 7.5


I know I am not on the same page OS some of the staff writers (who do a tremendous job and great write ups that I value and enjoy and of course this is all subjective) on this demo.


M12 I actually got plenty of enjoyment out of and lot's of game time with. It was the first Madden I have played this deep into multuple seasons with since Madden 05 and 07 last gen.


I won't berate M13 again as everyone knows my feelings on that game as it has been well documented.


M25's demo has me excited for a Madden game again. In fact I have not been this pumped since Madden 10's release (my first next gen Madden). I am having an absolute blast playing this demo. I feel based on the demo....it is by far my favorite Madden this gen gameplay wise.


Now......I am reserving judgement on the entire package because the bottom line is....I don't play this game to play exibition football. I play this game for franchise mode offline and this year.....online (taking the plunge and superbly excited about it).


So when the retail copy arrives on my doorstep Tuesday....you can bet your bottoms I will be digging deep into Connected Franchise gameplay, formation subs, sliders, auto-sub sliders, AI, Owner Mode....and online franchise play.


I have such a good vibe this years game is going to shine in so many area's.


If your a Madden fan....this package looks to be the best this gen.


Legacy issues are well documented.....I am really just wanting a playable game with the new passing system, IE2.0, Owner mode, Madden Share (huge).


So many positives potentially next week.


I disagree with the tone of the roundtable save for one staff writer who had fun with the game. I am way past this game being a true football simulation. And I emphathize with the guys who want a real true sim (I am one of those guys too believe me) but i know what Madden football has always been about....hybrid arcade/sim game, fun factor at a high level. As a offline solo game....you must live with certain short comings and make the best of it. Those who will try out my house rules and sliders are in for a treat this year IMO. It's all about how you approach this game.


And yes....it does stink you have to limit yourself in certain aspects playing the AI. But this is how it has been since Maddens inception. Even the great Madden 2005....I can truck the CPU if I want to. I had to install house rules to get a virtual franchise with sim like results.


Again...when you have games like The Show, NBA 2K, and the NHL series it's hard to believe Madden has not caught up to those wonderful offline experiences where house rules are not even really talked about on the court, diamond or ice (off the field yeah...of course if you don't want to exploit the AI's GM abilties).


But Madden is the only game in town.....so I choose to enjoy it to the fullest I possibly can. I could not do that with last years game nor Madden 11.


So M25 has me giddy again. I hope I am not let down....because I will be the first to give it an honest review if it does indeed blow it.


I was enthusiastic about M13 pre-release, I embraced the CCM stuff....but the game totally blew it on and off the field.


M25......to be continued next week.
 
# 24 Methlab @ 08/22/13 04:24 PM
It's really nice to read this review. Honesty is key here if we are to ever have another run of great football games.

I am hoping the next gen of game systems shows us the true potential of sports games, because I believe that the current Gen systems have been maxed out in what the CPU can handle and what we are asking for.
 
# 25 kstar12 @ 08/22/13 05:58 PM
This game is awful. Sure, there are things there, but as long as the passing game is unstoppable, whats the point? Someone playing this game for two weeks could literally tackle All Madden and win with limited football knowledge because of the ridiculous ease of passing.

I don't know how EA scored that Sunday Ticket Deal, but it pains me to know I am actually purchasing it because of that.
 
# 26 Dolphins88 @ 08/22/13 07:23 PM
I agree this generation of football games has been utter disappointment which is why exclusive licenses should never even be an option. Blame the nfl for that. I've played the nfl and NHL demo and I'm disappointed in both titles.. They both look like minor improvements from 2013 and slap a 60 price tag on it. Can u imagine if 2k had a nfl game coming to ps4 nfl 2k14.. I get depressed thinking of that and what could have been.. I hope 2k makes a NHL game for 2015 because I'm getting tired of EAs efforts.
 
# 27 Dolphins88 @ 08/22/13 07:26 PM
If they r going to give out exclusivity give it to the right people.. 2k makes nfl, nba , EA make baseball.. Triple play series.
 
# 28 seanmac @ 08/22/13 07:27 PM
Interesting, as I immediately felt that the demo was worlds better than the mess that was Madden 13. The physics engine was such a disaster that the game was inevitably frustrating to play. While there are clearly defensive deficiencies in the demo, the smoothness of the control is much better, and the pulled back camera is an improvement to play.

I've been lukewarm at best about EA's football product post Madden 10, but this demo is easily the most fun to play of the Maddens since then.
 
# 29 TeeDogg @ 08/22/13 07:54 PM
Quote:
Originally Posted by RateSports
I completely disagree about the camera. I think it's horrific.
Ya know, it seems like after all these years camera angles would be the easiest thing to get feedback on and put some nice angles in the game. Ones that cover a range of tastes easily. But I swear they bumble and stumble endlessly with them Lol. I don't get it. The coordinator can in NCAA is a great cam and was received well so they'll probably not use it anymore lol. I'm hoping next gen they have loads of camera options and maybe custom cams.........
 
# 30 jarvis1104 @ 08/22/13 08:44 PM
I know ppl say this a lot but, how can Madden 25(14) still not offer presentation that matches Nfl 2k5?
 
# 31 TeeDogg @ 08/22/13 08:58 PM
Quote:
Originally Posted by Big FN Deal
Why do so many people say "is it perfect?....etc", as if the only two choices are perfect or Madden, lol. Madden doesn't need to be "perfect" to be better than what it is. It's fine if people are able to tolerate or even enjoy this game but please stop acting as if that equates to it being as good a football game as it reasonably could be. Madden is great as a party favor, something you bring out to commune with family and friends but it's extremely lacking in representing NFL football. I admire the slider gurus and roster creators out there but that stuff can't help completely ridiculous things like limited animations, an archaic injury system, broken penalties, missing player management aspects, tethered passing, artistic presentation, on and on.

I wish more people would say "is it a good representation of NFL football? no but I don't care...." instead of implying a better Madden equates to perfect. For Pete's sake, the game just added foot planting this year, effing foot planting for a football game gets added in the 9th edition but "it's fun" so who cares. Super Mario Cart is fun too but that doesn't make it a good representation of racing, smh.

Sorry for being a broken record Mods, just hate seeing NFL gaming get pissed on like this while others act like it's rain from the gods. I'm trying my best to transition to playing other sports games, it's just taking awhile after mainly NFL gaming for so long.

I feel you. Football has always been my sport with BBall a close second. But for this entire generation NBA2K has been my goto game for sports gaming. Id play a little madden here and there with my younger family members. But have to admit the M25 demo feels like it could change that. On the surface its what i expected from M06-07 ill see whats under the hood next week.
 
# 32 Armor and Sword @ 08/22/13 09:16 PM
Quote:
Originally Posted by Big FN Deal
Why do so many people say "is it perfect?....etc", as if the only two choices are perfect or Madden, lol. Madden doesn't need to be "perfect" to be better than what it is. It's fine if people are able to tolerate or even enjoy this game but please stop acting as if that equates to it being as good a football game as it reasonably could be. Madden is great as a party favor, something you bring out to commune with family and friends but it's extremely lacking in representing NFL football. I admire the slider gurus and roster creators out there but that stuff can't help completely ridiculous things like limited animations, an archaic injury system, broken penalties, missing player management aspects, tethered passing, artistic presentation, on and on.

I wish more people would say "is it a good representation of NFL football? no but I don't care...." instead of implying a better Madden equates to perfect. For Pete's sake, the game just added foot planting this year, effing foot planting for a football game gets added in the 9th edition but "it's fun" so who cares. Super Mario Cart is fun too but that doesn't make it a good representation of racing, smh.
It never has been.....even last gen.

Its Madden. That has always been my point. And unfortunately it is the only NFL game in town.

For Madden...this game may end up being the best this gen. I guess that's why I don't get that frustrated. Madden 13 was one of the worst I have ever played.

So in the annals of Madden football.....that is how I talk about Madden.
 
# 33 Jarbeez @ 08/25/13 12:45 PM
My 8 year old son thinks it is hilarious on this demo when one team's players go invisible. You can see the shadows on the field, but the players are gone. Especially if the ball carrier is one of those players and the ball is just moving around by itself since you can't see the player...

If this glitch isn't fixed I will be supremely disappointed. It happens in about half the games on the demo that I have played, mostly between the Seahawks and Packers when playing in Seattle, and usually in the red zone.

Aside from that, I've seen horse collar tackles and several other take downs that would likely be penalized in the NFL, I don't mind those being in the game but throw a flag once in a while....
 
# 34 roadman @ 08/25/13 12:46 PM
Quote:
Originally Posted by Jarbeez
My 8 year old son thinks it is hilarious on this demo when one team's players go invisible. You can see the shadows on the field, but the players are gone. Especially if the ball carrier is one of those players and the ball is just moving around by itself since you can't see the player...

If this glitch isn't fixed I will be supremely disappointed. It happens in about half the games on the demo that I have played, mostly between the Seahawks and Packers when playing in Seattle, and usually in the red zone.

Aside from that, I've seen horse collar tackles and several other take downs that would likely be penalized in the NFL, I don't mind those being in the game but throw a flag once in a while....
The invisible players is only on the PS3.

Fixed with a patch day 1.
 
# 35 Jarbeez @ 08/25/13 12:47 PM
P.S.
Aside from a few of those items and the passing game being next to unstoppable, I'm enjoying this. I did start getting in the habit of doing the defensive play commit, and committed to pass plays most of the time and started getting some level of success in the passing game defense and even got a couple sacks finally.
 
# 36 Jarbeez @ 08/25/13 12:49 PM
Thanks Roadman, that is good to know! That is the only thing I've seen so far that made me think I would pass on the game until it was confirmed fixed.
 

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