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E3 2013: Madden NFL 25 Impressions

I had a chance to play both the current-gen and next-gen versions of Madden NFL 25 at E3 2013. The current-gen version was fully playable, while the next-gen version gave us the opportunity to look at the improved pass blocking and running game on new console hardware. Early last week, I wrote about the next-gen version but had an opportunity to play with it a little more to provide a little more information.

Madden NFL 25 Current Gen

The running game has been vastly improved with the improved run blocking this season along with the new running game features. You will see players block who they should block, even at the next level. Players were blocking with a purpose, not just running to block the nearest defender to get a block in on the play. Running the ball was fun and it will probably change the game plan for some of you. You can finally be patient and wait for the blocks to setup before sprinting through the hole. Foot planting is better, so there is less sliding.

Everything just looks smoother overall.

Pressure from the defensive end position might be improved a little this year, although I haven't gotten enough playtime to really gauge whether this is the case or not. I recorded 2 sacks with Ware in my limited playing time, but it is still difficult to get decent pressure while controlling anyone on the defensive line in the game. The moves at your disposal are the same as last year. There might be a few new animations on the line, but you won't fully feel a huge difference.

It is disappointing to bull rush a QB and get stonewalled while using a spin move that keeps you in the same exact position as when you started -- which is, nowhere near the quarterback. I tried to get pressure with JJ Watt against a weak offensive line and wasn't having any luck. I did burst through on occasion, but this is still a bit concerning. Without a doubt, there is a definite improvement in run blocking. On the other end, there might be some improvement in pass blocking but it is not as noticeable.

Man alignment works better this year, especially when sending a blitz. Defenders will line up on the receiver and you will notice none of them will get a free release. Saw a few people try to streak their TE and bumping receivers worked there as well. I didn't see the ability to have your best corner follow the best WR, no matter where he lined up. It sure would be nice to be able to do that again.

There were batted balls at the line of scrimmage, some pop up and make you squirm a little hoping it doesn't get intercepted. I actually had one that popped up and landed in the hands of my running back in stride, over his shoulder for a touchdown. It was actually pretty damn cool to watch. QB's will also get their arm hit, which causes errant throws.

The AI will pitch on option plays even if they are 5 yards down the field. I saw RGIII pitch it to Alfred Morris when he saw the safety lining up on him. I liked what I saw when the AI ran the read option against me, but it didn't happen very often, so it is tough to really gauge how effective it really is.

Just a few "little things":

Interceptions have a very smooth transition and not only that, you will see players plant and change directions instead of automatically stopping on a dime to take the ball back the other way.

I saw celebrations from the following players: Dez Bryant, Alfred Morris, Clay Matthews and Arian Foster.

I am not sure how many others are in but celebrations work as they should this year,automatically playing after scores and/or sacks. Last year, there seemed to be issues triggering celebrations.

While controling Dez Bryant down the sidelines, I hit a crazy stiff arm and tight roped the sideline to gain an additional 5 yards.

I did not observe any close games, so I can't judge how the AI handle late game situations.

Believe it or not, pass interference was called a few times during my playtime.

One of the devs told me you can make your DE read the QB or the RB pre snap. I was told this after E3, so I wasn't able to test it out to assist in defending the read option.

Madden Next-Gen

Noticed later on in the show (or maybe I missed my opportunity) that users were using passing plays as well as running plays, which I initially thought were all that were available.

First and foremost: you need to stay in the pocket with your quarterback. If you don't, you will pay for it.

I saw a bunch of guys dropping back and wondering why they weren't getting the ball off, or wondering why they were sacked or throwing interceptions. Those that were staying in the pocket and stepping up when pressured had well timed throws. Those that ran outside the pocket or dropped back 15 to 20 yards deep were almost always getting sacked or throwing up horrible passes.

It was funny to see them get frustrated by it.

I saw quite a few different pass rushing animations used by the defensive line, probably the most impressive one was seeing a defensive end get low and explode up, knocking the arms away from the offensive lineman to get pressure on the QB. In the trenches, I saw more animations when players were engaged. I didn't see the patty cake animations that have seemed to hang around forever in the current gen game. I also noticed some defensive lineman sort of stutter step or slightly pause before making a move at the offensive linemen, not just always running right into the block.

You could see players really trying to slap and use their arms and hands to get away from a block. You could see the offensive lineman struggling to keep their man off the QB. During double team pass blocks, you would see offensive lineman shove a player they were doubling to pick up a blitz. Of course to top it off, the pocket forming is the icing on the cake with the next-gen line play.

Feather the left trigger to shuffle your feet, then dart into a hole. There is a precision modifier to spin moves, larger hurdles (for specific running backs, Adrian Peterson included) step backs, shimmy fakes, all sorts of different moves. In total, 40 moves are at your disposal as part of the new run game arsenal.

The running game is sick. I saw Adrian Peterson actually hurdle over a tackler that was trying to lower his head for the boom. It looked JUST LIKE HIM. Only saw that once, so don't get riled up thinking it will happen too often.

No foot sliding. Every plant, every cut looked good. Even spin moves, the slow ones and the modified quick spins were outstanding.

All features from current gen will make its way to next-gen. In addition to that, Next-Gen Madden will have smarter commentary than current gen with some other things up their sleeve that they will announce at a later date.

We hope to have more on each version of Madden very soon!


Madden NFL 25 Videos
Member Comments
# 1 Dynastium @ 06/19/13 03:14 PM
The first picture at the top looks like Madden NFL 2007 tbh... pretty horrid graphics in that screenshot.
 
# 2 DocHolliday @ 06/19/13 03:23 PM
Your comments on the Line play of Next Gen are very promising....
 
# 3 charter04 @ 06/19/13 03:32 PM
I'll be buying both games for sure. I can't wait for them. Good article!
 
# 4 DirtyJerz32 @ 06/19/13 04:06 PM
Nice read about next gen. That's the Madden I'm waiting for, current gen is just a place holder.
 
# 5 TreyIM2 @ 06/19/13 05:39 PM
The next gen stuff is what gets me salivating most but looking forward to 25 on current gen, too. I'll probably end up trading in the current gen right after next gen 25 comes out on PS4 release day.
 
# 6 SageInfinite @ 06/19/13 06:09 PM
Next gen or bust!
 
# 7 SageInfinite @ 06/19/13 06:15 PM
Quote:
Originally Posted by Big FN Deal

Great write up, pretty much just solidified for me no need to purchase M25 current gen, NCAA 14 will have to hold me over until November.
Same thing I'm thinking. I've had enough fun with the NCAA 14 demo(when it's not freezing) to purchase the game and get my football fix. Madden next gen seem like it will be on another level. I love the way the ball carriers feel while rushing the ball in NCAA, so I can only imagine how great next gen Madden must feel. Add onto that the living worlds they're touting, player sense and enhanced commentary, I don't see how I can resit.
 
# 8 Mr_Riddick @ 06/19/13 06:33 PM
FINALLY!!!
 
# 9 BigBadTom @ 06/19/13 06:59 PM
pumped to hear about next gen success. Tho i wish they would start upgrading certain animations such as the qb and his throwing... he holds it by his belly button and has a super unnatural and generic motion. I hate to bring it up, but of all the things 2k5 got right, it was throwing motion. Rather than have a generic motion attached to a predetermined ball flight trajectory, it seems like the ball and the qb's motion were mo caped together and that there was a specific animation that went hand in hand with the balls flight path--not having them be unrelated such as it is in madden.
 
# 10 ChicagoChris @ 06/19/13 07:06 PM
"Believe it or not, pass interference was called a few times during my playtime"

Wow. That's good. Its such a huge part to of the NFL that Madden completely ignores. (along with blocked kicks/punts)
 
# 11 TheBleedingRed21 @ 06/19/13 07:45 PM
Quote:
Originally Posted by Dynastium
The first picture at the top looks like Madden NFL 2007 tbh... pretty horrid graphics in that screenshot.


Oh yes, that picture is such horrible graphics.
 
# 12 jbd345 @ 06/19/13 10:08 PM
Quote:
Originally Posted by Dynastium
The first picture at the top looks like Madden NFL 2007 tbh... pretty horrid graphics in that screenshot.
Guess you've never played anything earlier than a ps2.
 
# 13 SamoanSteelerFromAus @ 06/20/13 12:23 AM
"The moves at your disposal are the same as last year. There might be a few new animations on the line, but you won't fully feel a huge difference"

Hearing this really disappoints me about the D line in the current gen. It really should of been the number one focus although i'm glad to hear that next gen gets improved in this area. I'm especially happy to hear about players setting up their moves instead of running straight into blocks every time. That is a big part of this game that they've left out is having D line set up their moves with either stutter steps and/or counter moves. I really hope to see animations like in All pro football where a lineman will get a good jump off the snap and literally ride the blocker to the qb yet still be in control of the animation by directing his path with the joystick or pulling off a pash rush move during the "ride". It's hard to explain it but APF did it perfectly.

Looks like i'll be getting this game this time around along with a ps4.
 
# 14 The_Wise_One @ 06/20/13 01:03 AM
Looks like a much smoother transition into next gen.
 
# 15 kisstopher5 @ 06/20/13 03:27 AM
Quote:
Originally Posted by Dynastium
The first picture at the top looks like Madden NFL 2007 tbh... pretty horrid graphics in that screenshot.
You have to realize that gaming graphics can only go so far. Besides, it looks great.
 
# 16 Facts @ 06/20/13 05:17 AM
Any word on if they toned down the Precision Passing or if you can make the CPU press the seam routes?
 
# 17 rudyjuly2 @ 06/20/13 07:09 AM
The DL moves need a monster upgrade to allow more user control (spins, rips, etc). The r-stick moves sucked last year and it seems they aren't too good this year. My big concern is using the just "run into the OL and then turbo around him" move. That worked far too well last year. I hope that got toned down. I had to house rule myself into only using the crappy r-stick moves last year.
 
# 18 gnxgnxgnshao @ 06/20/13 11:59 AM
I'll be buying both games for sure. I can't wait for them. Good article!
 
# 19 gnxgnxgnshao @ 06/20/13 12:08 PM
I'll be buying both games for sure. I can't wait for them. Good article!
 
# 20 The_Balm @ 06/20/13 02:34 PM
Quote:
Originally Posted by Facts
Any word on if they toned down the Precision Passing or if you can make the CPU press the seam routes?
Precision Passing has been toned down, TE streaks are apparently a lot harder.
 

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