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NBA 2K13: Prospective Signature Skills

Over at IGN.com, news that you would be able to play as the 1992 Dream Team in NBA2K13 came along with some more information on the already announced Signature Skills. In addition to the Brick Wall and Floor General skills we learned about in Samit Sakar’s preview for Polygon, IGN’s Ryan McCaffrey tells us that we can:

Expect upwards of 30 of them total, with each player having up to five of the passive abilities. Clutch, Deadeye, Lockdown Defender, and others will make the stars just a little more accurate to their real-life counterparts, and in My Player you’ll be able to develop them with your custom avatar.

So that’s five skills announced, but that leaves 25 or more that we don’t yet know about. Keeping in mind the approach that games like FIFA have taken to adding specialized skills for individual players, what are some of the other possible skills for NBA2K13 to include and how might they be implemented?

OFFENSIVE SKILLS

Court Vision: The already announced Floor General skill (for players like Derrick Rose and, presumably, Chris Paul and Steve Nash) will increase a team’s overall offensive awareness, but what about a skill that gives a higher success rate to difficult passes? This would be a good way to incorporate the outlet passing skills of big men like Kevin Love and the trickier misdirection passes of his teammate, Ricky Rubio. Applied to players like Andre Iguodala, it could help turn small forward and power forwards into point forwards without having to boost their overall passing skill.

Power Dunker: Dunks by players like Dominique Wilkins and Shawn Kemp have sometimes been felt to be worth more than just the two points that went up on the scoreboard for the way they could demoralize an opposing team through sheer force. A skill like this applied to Blake Griffin would provide a slight hit to the opposing team’s Defensive Awareness or other ratings for a few plays to give a little more impact to truly stupendous throwdowns.

Fastbreak Assassin: Back in NBA2K1 and 2K2, it seemed like some players just took off faster than others on fast break opportunities. For whatever reason, the ability to run the break against the CPU has been tamped down in NBA2K12, but following plenty of complaints from players, there’s hope that effective fast breaks will make a comeback this year. Players like Russell Westbrook seem to have a sixth sense for the break, getting out ahead of everyone for the easy score and this skill could mean a quicker turn and launch up the court.

PUJITs: Coaches may hate them, but there’s no denying that players like Jason Terry have turned the pull-up-jumper-in-transition into an artform. Previous installments of NBA2K would find you pulling up on the break if you shot it too early, and these shots would rarely find the iron. But this skill would make the PUJIT a legitimate offensive weapon and improve your chances of hitting such a shot while on the move.

Hot Hand: We already know there’s going to be a Clutch skill (which will probably mean players like Kobe Bryant and Kevin Durant will have a better chance of hitting a shot when the game is on the line), so why not a Hot Hand skill? The actual existence of either clutch or the hot hand in the real world is hotly debated, but that doesn’t mean they can’t be in a video game. NBA2K has had hot and cold streaks for shooters for a while, but for players like Ray Allen or Ben Gordon (who went nine-for-nine from downtown this past season in one game) getting on a hot streak should mean more. Make a couple in a row and this skill makes another dropping more likely.

Anklebreaker: If you’ve played any fighting video games, you’re familiar with the concept of staggering the opponent. Lay out enough damage quickly enough in the Street Fighter franchise and your opponent will be seeing stars. This skill would do something similar for NBA2K. It wouldn’t happen all the time and wouldn’t be dependent upon a certain set of moves, but some combination of chance and ability with the new Control Stick coupled with this skill would mean definitively knocking the defender off-balance to create an opening like Allen Iverson.

And-One Expert: Some players are great at getting contact when they’re driving to the rim. In fact, skilled young players--like Derrick Rose at the beginning of his career--would often shy away from contact on drives, but now actively seeks out opposing players bodies in an effort to draw the foul. A skill like this would mean players would make tougher shots in the lane, plus get the benefit of the referee’s whistle a little more often.

DEFENSIVE SKILLS

Ballhawk: Likewise, steals have traditionally been dictated only by a player’s Steal rating. The Ballhawk skill could reflect the ability of players like Chris Paul to poke the ball loose at just the right time or snatch passes out of midair. Applied to frontcourt players, it could reflect a player’s ability to strip the ball from opposing big men in the paint.

Flopper: This would be sure to be a controversial Signature Skill, but applied to players like James Harden, Manu Ginobili, and Tony Parker, it would allow these players to get more charge calls in the open court. Or maybe “Flopper” is too harsh: players like Shane Battier just seem to have a knack for getting in the way of driving players and getting the call. With word of improved collision physics and the promise of diverse ways to play defense, a skill like this would go a long way towards making taking charges fun.

Double Down: Player tandems like Scottie Pippen and Michael Jordan were absolutely lethal when trapping the ballhandler near the halfcourt line, but in the NBA2K series, the best you can reasonably hope for is a jump ball. With this skill, the player’s participation in double teams will be extra effective, resulting in more steals and forcing more bad passes that become turnovers.

Glass Eater: For a long time, the NBA2K series has based rebounding ability around three factors: rebounding rating, height, and vertical. But power fowards like Kevin Love and even guards like Jason Kidd have shown that rebounding is as much about timing and position as hops and length. A skill like this would reflect that and lead to increased out-of-area rebounds and better boxing out by the players with it.

Defensive Lynchpin: If players like Derrick Rose can boost their entire team’s Offensive Awareness, it’s only right that a player like Kevin Garnett--who transformed the entire defensive ethos of the 2007-08 Boston Celtics--should be able to provide a boost to his entire team’s defensive awareness. This skill would be a valuable and underrated one to look for in building a team.

The above are just some of the possibilities for Signature Skills in NBA2K13. What are others that can make the gameplay more diverse and entertaining?


NBA 2K13 Videos
Member Comments
# 21 smithdynasty @ 08/24/12 09:02 PM
CAN WE PLEASE GET THIS GAMEPLAY AND A DYNASTY MODE IN COLLEGE HOOPS 2k13 PLEASE.
 
# 22 Joobieo @ 08/24/12 10:46 PM
I just hope these skills don't over power certain players toooo much .
 
# 23 NIKEDOWN4LIFE @ 08/25/12 12:22 AM
this joint look sicker than nba live 13
 
# 24 unknowndevil @ 08/25/12 03:11 AM
There should have a skill "Clutch", Kobe, Fisher, Durant all have this. Clutch shot
 
# 25 LeBronJames6 @ 08/26/12 10:53 AM
Quote:
Originally Posted by illwill10
In one of the Community videso, they said-


-Finisher- Finish Strong into paint.
-Defensive Anchor- Makes teammates better on defense
-Quick Release
-Trash Can/Scrapper
-Acrobat(westbrook had it)- I think it is ability to change shots in air
-Hands symbol- He Wasnt sure, think it is steals
-Dimer- Passing/Assists. Lebron had it.
-Bruiser- Hard Fouls
-Microwave/Get Hot Quick- Get Hot quick
-SPot up shooter

6th Man Skill- Comes in good off the bench.
-Ball Security- Less likely to turnover over the ball
Okay 2k, put this skill in the game! Chase down blocks. LeBron James is the king at this. Guaranteed it would be one of if not the funnest signature to have. We shall see.
 
# 26 The ArkanSaw @ 08/26/12 11:31 AM
-Unofficial Enforcer: KG, Lebron

Blocks shots after play is whistled dead.
 
# 27 Colts18 @ 08/26/12 11:37 AM
Quote:
Originally Posted by iLLosophy
I like the And1 skill. There are certain guys who somehow are a magnet for fouls when going to the basket.. Jimmy Butler and Gallinari are good examples
How is that different from the Draw Foul tendency?
 
# 28 illwill10 @ 08/26/12 11:51 AM
Quote:
Originally Posted by Colts18
How is that different from the Draw Foul tendency?
I sorta agree with that. If anything they could have the Draw Foul Tendency have a bigger impact, than there wouldnt be a need for a Sig Skill for fouls.
 
# 29 iLLosophy @ 08/26/12 12:41 PM
Quote:
Originally Posted by Colts18
How is that different from the Draw Foul tendency?
My assumption is that is for CPU controller players. What I was talking about is that some players know how play to the refs better than others. So if player A who has this ability goes for a layup and player B (who doesn't have it) goes for the same layup, you might see more whistles called for Player A.
 
# 30 Colts18 @ 08/26/12 12:49 PM
I understand what you are trying to say but I was always under the impression that draw foul was for all players, not just CPU controlled players.
 
# 31 Goffs @ 08/26/12 01:02 PM
My question is how is this insight going to be handled? If its going to be a vid then it better be lengthy one explaining all thirty skills...

This is one instance that I would like to see a well written insight and go into detail about each skill.
 
# 32 illwill10 @ 08/26/12 01:14 PM
Quote:
Originally Posted by Goffs
My question is how is this insight going to be handled? If its going to be a vid then it better be lengthy one explaining all thirty skills...

This is one instance that I would like to see a well written insight and go into detail about each skill.
I wouldnt mind a vid. But, I want a lengthy written insight about each skill. I doubt we will know which players get what skills. But, if the skills are thoroughly explained, we can guess which skills go to certain players.

I want to know if a person with 99 On-Ball D without Lockdown Defender is better than a guy with 85 On Ball D with the Lockdown Skill.

I say without skill because after reading the accomplishments, they might have to be either acquired or already obtained. I dont think it is something is obtained after you hit a certain rating. I dont want a skill to be more powerful than a rating
 
# 33 Duwares @ 08/26/12 10:09 PM
Quote:
Originally Posted by The ArkanSaw
-Unofficial Enforcer: KG, Lebron

Blocks shots after play is whistled dead.
Goaltender --- Serge Ibaka...
 
# 34 VUUAASSHHH! @ 08/27/12 02:57 AM
Bring back hop step button, as well as fix the stinkable collision system, because everytime you start a layup, the cpu step up to stop you and the layup animations turns into nba live 06 collision.
 
# 35 Phreezy P @ 08/27/12 03:15 AM
When is this PAX thing? I need to know all of these skills!

EDIT: Found out, it starts August 31, cant wait!
 
# 36 jeebs9 @ 08/27/12 11:46 AM
This is a nice feature. But isn't this pretty much already in 2k. Just without the labels (aka FIFA have)
 
# 37 DBMcGee3 @ 08/27/12 11:59 AM
Quote:
Originally Posted by LeBronJames6
Okay 2k, put this skill in the game! Chase down blocks. LeBron James is the king at this. Guaranteed it would be one of if not the funnest signature to have. We shall see.
Pretty sure this one has already been announced. I think I read where someone chased down a break with LeBron and apparently it's quite awesome.
 
# 38 LoSoisNiCEx414 @ 08/27/12 12:06 PM
Ankle Breakers
Brandon Jennings
Jamal Crawford
Chris Paul
Derron Williams
John Wall
Kevin Durant (has extremely hood crossovers to be 6"10)
Jeff Teague
D.Rose
D.Wade
Kemba Walker
Tyreke Evans
Kyrie Irving
Brandon Knight

Missing anyone? Parker,Westbrook,Nash,Lawson,Rondo are all good pgs but they dont have extremely good crossovers like these guys
 
# 39 mpenias @ 08/27/12 01:48 PM
Sounds like what NBA Live 07 should have been.
Live 06 had a similar system where a player could have one special skill on offense or defense at a given time. I played that game for 3 years. It was pretty awesome
 
# 40 Boopie26 @ 08/27/12 03:06 PM
This game gone be tooooo serious! Cant wait
 


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