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Vision Casting How an AFL Game Could Succeed

When May and June hit, the football fan is faced with a big problem: no football. With the draft over, OTAs barely around and Madden and NCAA still months away, the fan needs something to bide time with. But why force them to ignore their passion? Why not give them football in the summer with a new Arena Football game?

The Arena Football League is almost a video-game football product in itself. It’s as if the sport mixed flag football with Playstation 2 Madden and put two top-ten ranked players behind the controls. Translating this fan-driven, turbocharged offensive league should occur naturally.

So how do we grow the league into the monster that Madden has become? I want to put that in the gamer’s hands. In addition to the wall-crashing action on the field, managing the business to reach new levels would create a fun challenge to gamers. Match this focus with an owner mode and you have the dream of playing commissioner of a major sport in the U.S.

Owning the League

If you’ve ever used Google Maps and thought about using the zoom out feature with satellite imaging and applying it to a sports video game, then you and I are thinking on the same plane right now. By applying this macro-management of the league and the teams, we effectively can turn a sports video game into Sim City AFL with the click of a button. From here, we can make all the decisions to structure the league in a way we think it will grow best. Think of some of the possibilities: choosing from major cable networks all with different presentation styles for your in-game experience or expand your franchises into cities that can sustain profitability and growth. Scour fan bases and locations to build new stadiums. To compete with Madden, the game needs to have the depth of a owner mode that MLB: The Show offers, and then some. This is why I like the zoom-out feature on the maps. You can analyze the flow of your revenue stream and foot traffic in your stadium. When you get bored of this, zoom back in and get back to playing the on-field action.

Gameplay

An AFL game will no doubt play like an arcade game, but we don’t need another NFL Blitz. For this game to stand out, it will need to achieve in exceptionally precise game play and control design – allow gamers to become the master of their domain. For better or for worse, the game should focus on the quarterback and wide receiver chemistry; the game about timing and anticipation, throwing into windows with just the right touch. Translating this to a control scheme is challenging, but it can be done (We’ve seen the beauty in the passing game in All-Pro Football 2K8). I would force gamers to make 100 percent user catches on every passing play in this title. Once the ball is in-flight, it’s on gamers to break off the route properly and make the grab.

An intense emphasis made on quarterback control and wide receiver control would allow for gamers to play a game within the game. Mapping the footwork to the left stick and upper body contortions to the right stick for wide-outs will allow for gamers to make endless amounts of varied catches. Of course this would force the designers to take advantage of an engine such as the one developed by Natural-Motion.

Realizing the Game

A devotion to certain aspects of the offensive side of the ball can place the game into its own niche. A price point lower than fully licensed NCAA and NFL games would certainly help the title break into the same markets. A license with Yahoo! Sports would also have a global reach, and play into the macro and micro managing of stats. A deal with apparel and equipment companies can be used to subsidize development costs for the game in exchange for showcasing the latest gear in the digital realm. A license to emphasize their sports management would place the game on the map globally with a large media reach. All these deals could be worth millions – this is how the game can be realized.

What do you think? Can this, or any other type of AFL game succeed?


Member Comments
# 21 JerzeyReign @ 05/14/12 07:05 AM
I don't see how a AFL game would succeed but I think those things could be applied to make a CFL game successful.
 
# 22 Facts @ 05/15/12 02:39 AM
I'd watch the AFL if they let the LB roam around freely.
 
# 23 WKUTopper9 @ 05/15/12 10:59 AM
I think for this game to succeed we'd have to see the graphics of an EA game, the physics engine of Backbreaker, and the gameplay of All Pro 2K.

This game would have to focus on realism. You can't take short cuts. Real arenas, real players, real equipment.

Presentation would have to be a strong point too IMO. I'm not sure who they could get in the booth but it has to be well thought out and planned as well as fresh and not robotic.

I think this game could work but A LOT of work would have to be put into it to appeal to the casual folks. The die hard, open minded football fans would have no problem buying something fresh..
 
# 24 Cryolemon @ 05/16/12 04:59 AM
Quote:
Originally Posted by SalutationsNJ
I don't see how a AFL game would succeed but I think those things could be applied to make a CFL game successful.
I'm not sure there'd be a lot of difference in terms of the market size for such games, except in Canada obviously.
 
# 25 wadcakes @ 05/17/12 03:59 AM
I believe a game such as this or one containing the CFL heck even the UFL could work and I would try each one if they made the game fun. Competition breeds excellence gentlemen and ladies
 
# 26 Cryolemon @ 05/18/12 05:26 PM
Quote:
Originally Posted by wadcakes
I believe a game such as this or one containing the CFL heck even the UFL could work and I would try each one if they made the game fun. Competition breeds excellence gentlemen and ladies
Competition is good for sure, but it doesn't have to be the be all and end all of things. As long as the developers look at things the right way a successful game could be made. Of course that might be easier said than done, but it's true in theory.
 
# 27 elgreazy1 @ 05/18/12 06:57 PM
Quote:
Originally Posted by WKUTopper9
I think for this game to succeed we'd have to see the graphics of an EA game, the physics engine of Backbreaker, and the gameplay of All Pro 2K.

This game would have to focus on realism. You can't take short cuts. Real arenas, real players, real equipment.

Presentation would have to be a strong point too IMO. I'm not sure who they could get in the booth but it has to be well thought out and planned as well as fresh and not robotic.

I think this game could work but A LOT of work would have to be put into it to appeal to the casual folks. The die hard, open minded football fans would have no problem buying something fresh..
This is the problem EA developers run into. Obviously, they have the resources to put the true X's & O's into the game and focus more on simulation football, but they also must appeal to the casual fan... those who comprise a massive chunk of the Madden & NFL fanbase. So the devs are put in a no win situation: the suits demand more to make the game for mass appeal to live up to the multi-million units sold each year, while hardcore fans want real football and the developers are left unable to please anyone.
 
# 28 JayBee74 @ 05/18/12 08:00 PM
Quote:
Originally Posted by elgreazy1
This is the problem EA developers run into. Obviously, they have the resources to put the true X's & O's into the game and focus more on simulation football, but they also must appeal to the casual fan... those who comprise a massive chunk of the Madden & NFL fanbase. So the devs are put in a no win situation: the suits demand more to make the game for mass appeal to live up to the multi-million units sold each year, while hardcore fans want real football and the developers are left unable to please anyone.
What is a casual fan anyway? Are they stick jockeys that appreciate "twitch movement" over cerebral formation study or are the casual fans the ones that don't pick up Madden at midnight because they only have a casual interest in plucking down $60+ so they'll wait till the next morning or maybe even wait till 3PM because of their disinterest (ho hum).

There is no casual Madden fan. There are just those that are more easily satisfied with the game and those that are not. Sales of Madden 2012 (all platforms) are half of those for Madden 2007, so this "marketing" to sim and stick gamers is not working.

Ea has been trying to make the most realistic game possible and has failed. Check out the proposed changes this year:

Spoiler


Tell me they're worried about arcade gamers. They realize the more realistic they make the game (Phil Simms and Jim Nanz have over 9000 unique lines) the more the sales will go up. That's been their goal from day one.
 
# 29 UnLeadedApe @ 05/19/12 09:44 AM
A new AFL game would be cool!
 
# 30 matthawk @ 05/20/12 01:00 PM
Quote:
Originally Posted by Facts
I'd watch the AFL if they let the LB roam around freely.
What kills the AFL game in real life are the linebacker rules. Getting rid those would add some strategy to the game and make it watchable and playable as a video game.
 
# 31 thbends @ 05/21/12 03:55 PM
I still own the old Ps2 version of Arena Football. I would buy the game but I'm probably in the minority. Doesn't EA own the rights anyway?
 
# 32 KingNick865 @ 05/21/12 07:05 PM
Quote:
Originally Posted by matthawk
What kills the AFL game in real life are the linebacker rules. Getting rid those would add some strategy to the game and make it watchable and playable as a video game.
That, and the fact that defensive linemen can't twist or stunt; they can only rush up the field, which obviously limits how much they can do.

Honestly, the AFL has a lot going for it, but if they would just make it like 11-man football and take away all the defensive restrictions and just make it an 8-man game of football indoors, instead of being a football-like game that is geared towards the offense, that'd go a long way towards widening it's appeal. AFL actually does have some appeal to it that just never seems to be fulfilled.
 
# 33 MacDiiddy @ 05/23/12 12:44 AM
I like the idea of league manager for sure. The problem with Madden is there is nothing to do in between the games, that really add depth and variety, such as dynasty mode on NCAA.

Weather this is successful or not, I would want someone who is not EA to produce it. Give the consumer a chance to see what EA is not doing and what other creative and talented people can do with a football franchise.. This would only improve Madden and NCAA as we know it (hopefully...)
 
# 34 MacDiiddy @ 05/23/12 12:45 AM
Also, a strategic launch would be good, something in spring time when people are getting that football itch and do not want to wait for NCAA or Madden
 
# 35 SkillzKillz719 @ 05/24/12 05:27 PM
I would buy the game twice to show my support
 
# 36 w1ck80 @ 05/25/12 03:34 PM
I actually thought that the gameplay of the first Arena League game was fairly decent (yes I actually bought it for PS2 when it came out) but the presentation wasn't the best. I personally would almost rather see a Canadian Football game before another Arena League game. I love watching CFL games on TV and would jump at the chance to try one out.
 
# 37 sheredia @ 05/29/12 05:40 AM
i like the idea.....if they focus on gameplay and making the game FUN. also, include features madden doesn't have. (licensed tv-style presentation, etc.) the game can't try to be madden, but it can be what madden isn't. it could prove the gameplay can drive sales, and not the nfl-license.
 
# 38 eagskerfan @ 05/29/12 11:17 PM
Quote:
Originally Posted by matthawk
What kills the AFL game in real life are the linebacker rules. Getting rid those would add some strategy to the game and make it watchable and playable as a video game.
the linebacker rules are so that the offenses can score more points and the game is faster paced.
 
# 39 keke007 @ 06/21/12 12:49 AM
Hello,
I don't watch any basketball until it's the elimination game in the semi or finals, but buy NBA2k every year for PC for the my player mode. I'd be much more forgiving with a game that is closer to the one I love - football.
 

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