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Could Kickstarter Be Used to Fund Niche Sports Games?

Tim Schafer's Double Fine Production team (Psychonauts, Brutal Legend) wanted to make a new point-and-click adventure game.

Knowing that major game publishers would be hesitant to fund a new release in what's considered a "dated," arguably "dead" genre, Double Fine turned to its fans to subsidize some of their development costs.

Enter Kickstarter, "The world's largest funding program for creative projects." Kickstarter allows game developers to pitch an idea, set a fundraising goal for how much money it will take to get the project released, then see if fans on the Internet are willing to donate money to get the game launched.
 


For their support, backers -- the Kickstarter term for donors -- typically receive a free copy of the game, interaction with the game makers during the development process and other perks like getting their name listed in the game credits.

Double Fine's financial goal for their new point-and-click adventure game was to raise $400,000 in 35 days -- $300,000 would go to covering the internal development costs, while $100,000 would be spent on a professional video documentary crew to film the project.

Only 24 hours into the Double Fine Kickstarter project, and the funding reached over $1,000,000 -- more than twice the original projected costs. A month later, and Double Fine has raised a whopping $2,250,000 for their new IP.

Where did all these point-and-click adventure fans come from? Looking at the donation totals, there actually are only 65,000 "backers," meaning the average donation per backer is $35 -- about half the cost as your typical new retail game.

Why Not "Kickstart" A Sports Game?

How many people would be willing to pay $35 for, say, a new football game from Visual Concepts? Or a new hockey game to compete with EA NHL? Or some kind of college basketball game? At the $35 pledge level, it would only take 60,000 supporters to bring in over $2 million worth of funding. Surely there are 60,000 sports fans out there willing to endorse some of these projects that gamers want but game publishers refuse to fund?

Six of the 20 most-played Xbox 360 retail games are sports titles, according to Microsoft's Major Nelson. The sports of soccer, basketball, football, motorsports and hockey are all represented in the top 20, leaving baseball as the only major sport without a representative -- though that may change with MLB 2K12 and MLB: The Show 12 being released this week.

This data, along with yearly sales totals in the millions for long-running franchises like FIFA, Madden NFL, EA NHL, NBA 2K, et al., suggests there may be a market for more sports games that are currently being green-lit by publishers -- just not on retail shelves.

Retail sales for dead franchises like All-Pro Football, NHL 2K and College Hoops 2K were simply not profitable. But could these games reap some financial success in the digital space?
 



Image Caption: Would non-blockbuster sports franchises do better when removed from the retail evironment?

Visual Concepts' last football game, All-Pro Football 2K8, sold a meager 100,000 copies in its first two weeks. NHL 2K10, two years after its release, fell just short of 250,000 units in Xbox 360 and PS3 sales combined. College Hoops 2K8 places a bit higher at right under 300,000 combined Xbox 360 and PS3 sales.

All three franchises were canned for under performing at retail, and used copies of these games and other failed sports franchises like Backbreaker and Blitz The League take up much of the space in video game bargain bins across North America.

But Double Fine's most-recent adventure game, Psychonauts, sold just 100,000 copies in its first week, and only 400,000 units in two years after its release. Poor sales kept publishers from backing a Psychonauts sequel, despite fans' requests and Double Fine's internal desire to make a new one.

It's clear that game fans are reluctant to purchase these niche titles for $65 when they're stocked alongside AAA brands like Madden or Call of Duty, whose production budgets are in the tens, if not hundreds of millions.

By moving a niche game like Double Fine's Adventure into the online marketplace, and giving its buyers the ability to name their own price, Double Fine found a way to turn a project that game publishers deemed "untouchable" into a financial success.

Current Kickstarter Sports Projects

There is one notable Kickstarter sports game already in the making, the Tecmo Bowl-inspired Gridiron Heroes. With 96 backers and $7,613 raised (an average of $80 per donor), Gridiron Heroes achieved it's goal of raising $7,500 to cover development costs.
 


While gameplay in this sidescrolling football MMO is currently limited to "coach mode," the developer plans to add on-field control and human vs. human online gameplay as soon as possible.

Could more sports franchises join Gridiron Heroes in going the independent route? If so, what sports games would you want to "Kickstart?"


Member Comments
# 21 TDenverFan @ 03/26/12 08:20 PM
Quote:
Originally Posted by TDenverFan
I bet you could get a part of the game funded. Problem is, some games can take millions. Still, using NBA 12 technology, all 2K would need is updated teams/stadiums, which wouldn't be too costly. I'd donate whatever amount is a pre-order of the game, up to $60
I take this back. DOuble Fine is at 3.3 million. I thin CHoops could
1) Pass That
2) Be made for little more than that
 
# 22 bukktown @ 03/26/12 10:46 PM
The elephant in the room is licensing and how to work around it. The rhinoceros in the room is online and recurring costs to keep online servers running. Other than that Mrs Lincoln, how was the play?
 
# 23 DMil55 @ 03/28/12 01:01 AM
Id donate $100 to see another College Hoops 2K
 
# 24 mcmax3000 @ 03/28/12 12:09 PM
Quote:
Originally Posted by TDenverFan
I take this back. DOuble Fine is at 3.3 million. I thin CHoops could
1) Pass That
2) Be made for little more than that

I honestly don't believe either of those things to be true.

1) My Google research tells me that College Hoops 2K8 did about 26,000 sales in its first week on Xbox 360. Lets estimate that PS3 sales bumped it up to 40,000 (which given the disparity between 360 & PS3 install bases in fall of 2007 is probably a pretty generous estimate).

You would need each of those people who bought it in the first week to donate $82.50, just to match what Double Fine raised, never mind exceeding it.

I don't see that happening, especially when you consider that of Double Fine's 87,142 backers, 72,528 of them donated less than $60.

(Unfortunately without relying on the never accurate VGChartz, I couldn't find any total to date sales data for each platform to give a better estimate for my calculation above)

2) While I'm sure if they based it on the current NBA 2K engine, the project wouldn't be terribly expensive, when you add in licensing & distribution costs, I think it would definitely be quite a bit more than that to develop, with next to no return at the end because to raise that much money, they'd pretty much need every person in their potential audience to have donated and I'm sure those people aren't going to donate if they're not going to get a copy of the game when it is finished.
 
# 25 GiantYankee @ 04/03/12 09:43 PM
I would probably pay $100 for a highly customizable College BasketBall or Football Game. I'd pay $60 for a football text sim on the level of OOTP series.
 
# 26 Skurzilla @ 04/17/12 01:02 PM
I definitely think that Kickstarter can be used to fund niche sports games. Obviously, it will be easy for the dungeons and dragons crowd to get funded, but there have been several sports project on Kickstarter recently.
 
# 27 Skurzilla @ 04/17/12 01:04 PM
You might be interested in our Kickstarter project Touchdown Wars. It is a Sim, like you mentioned.
 
# 28 davefmurray @ 04/18/12 09:13 PM
Quote:
Originally Posted by Skurzilla
I definitely think that Kickstarter can be used to fund niche sports games. Obviously, it will be easy for the dungeons and dragons crowd to get funded, but there have been several sports project on Kickstarter recently.
How is it "obviously" easy for D&D crowds to get funded?
What other recent sports projects have been successful?
 
# 29 CoreySmall @ 04/19/12 02:35 AM
Quote:
Originally Posted by Skurzilla
You might be interested in our Kickstarter project Touchdown Wars. It is a Sim, like you mentioned.

i am interested in it too
 
# 30 Juce734 @ 09/20/12 03:44 PM
I'd help fund an original Sierra Front Page Sports Football Pro type of game. I played the 93 version until I was 10 and it is what got me into franchise mode. Loved that game and how customizable it was.
 

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