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Top Five NCAA Football 12 Slider Sets

Operation Sports users are known all over the web for the slider sets they make every year for sports games. In this piece, we're gonna focus on some of the best slider sets available for NCAA Football 12.

1) Oraeon1224's Statistics and Sliders NCAA12 set - Last updated 9/14/2011

I love Oraeon1224's NCAA sliders and have used them for NCAA 11 and NCAA 12. The most appealing thing about this slider set is that it attempts to use real world statistics and averages to come up with a set of sliders, while also taking gameplay issues into account. Oraeon writes that All-American with default speed is the only way you can get a balanced game without artificial boosts or vice versa for the AI. His recommended quarter length of 9-11 minutes hits a sweet spot for me as well. 

Some of the things his sliders claim to improve are wide receiver drops, improved CPU ball carrier AI, second level blocking in the run game and more realistic broken tackle ratios. His idea regarding penalties is to allow one roughing the passer penalty to account for the fact that Pass Interference is never called in NCAA Football 12. This set is both fun and gives realistic results. I recommend everyone give these a shot.

2) mkharsh33's Varsity / Slow Speed / 8 Min set - Last updated 9/12/11 (No Patch) & 9/9/2011(with Patch)

I don't know what it is about mkharsh33, but he makes good quality sliders for pretty much every sports game he plays. His MLB 2K11 sliders are great, he has a very good set out for NBA 2K11 and his NCAA 12 sliders are really good, too. 

There are two slider sets here, and both call for the Slow speed setting to be used and for an increase to Player Speed Threshold. 

One set is for playing without any of the game play patches that have been released by the NCAA development team. Many feel that these patches have reduced the quality of the game significantly. If you are among those, than I'd definitely give these a try. Mkharsh33 recommends a few "house rules" for his No Patch setup. Auto Sprint and Auto Strafe are to be ON, and Player Speed Threshold is at 85. Home Field advantage is to be turned off, and he provides an optional conservative game plan too.

Using his set made for users who play with the patches, the Player Speed Threshold increases to 100. Auto Sprint and Auto Strafe are still ON, and Home Field Advantage is set to OFF. Mkharsh33 also provides Sub In/Sub Out settings for both slider sets.

Many seasoned NCAA Football players will scoff at the notion of playing on Varsity level. But if you try it with mkharsh33's sliders, you just might find yourself singing a different tune.

3) Sydeburnz's HEISMAN Dynasty Coaching Sliders (COACH vs CPU) set -Last updated 9/30/2011

Sydeburnz gives OS user 'SECElite3' credit for the basis of these, so I will do the same. 'SecElite3' has made both Heisman level and All American level sliders are both are worth a look.

The difference with this set is that it's for those that like to play Coach Mode. If you prefer to call the plays and leave the stick skills to others, you will find a really good experience with these sliders. I have always struggled to play NCAA Football on Heisman level, so a Coach Mode setup without the requirements of Heisman level stick skills is something I can appreciate. 

These sliders call for a Speed Threshold at 0 and a Slow speed setting. The 9 minute quarter length is a really good amount for my limited time to play the game. When playing on Heisman level, you do have to accept that some things aren't going to seem fair. It's the nature of the highest skill setting. I will say however, that calling a great game and winning on Heisman level with these sliders is a very satisfying experience. 

On the Field Volume settings are included with this set to add to immersion and I feel like the lack of commentators does give you a feeling closer to being on the field as a coach. Penalties and sub sliders are also included. 

If you're like me and your stick skills aren't quite up to par on Heisman level, than give these sliders a shot.[/b]

4) Strategy Over Skillz All-American Sliders posted by NDAlum - Last Updated 10/9/2011

This set of sliders is a really good option for just about everyone playing on All-American level. These call for Slow speed, 8 minute quarters, and a Player Speed Threshold of 0. Home Field advantage and Ice the Kicker are set to ON.

NDAlum has also added some additional tweaks he recommends such as creating custom playbooks for the CPU and removing plays that don't work on offense and defense. All of us who play NCAA Football 12 know about these plays, like 'Four Verts' on offense and the 'Engage 8' on defense. The CPU AI simply isn't good enough to utilize these plays intelligently. By removing these plays, you get a much more competent opponent. 

This set is so well balanced I feel like I can recommend these to anyone. The game plays great with the tweaks from this set and encourages smart user play calling as well.

5) Jistics NCAA Football 12 All American Sliders - Last Updated 8/1/2011

How could I make my list of Operation Sports' top sliders without including Jistic's set for NCAA Football 12? Jistic is well known among the hardcore slider guys for his past work across many, many sports games. For NCAA Football 12, Jistic took a minimalist approach to his slider set. Instead of tweaking and re-tweaking, he just posted the set the he uses, and to no one's surprise it is very popular on the forums. 

Jistic uses a Speed Threshold of 65, which is a bit different from most sets available on the forums. He calls for All-American level, 9 minute quarters and Slow speed.

It hasn't seen a single major revision through three patches, tuner updates and other discoveries about the way NCAA Football handles ratings. That is kind of remarkable considering the nature of sliders. I don't know what it is, but these just work. They really help in getting a fun game of football out of NCAA Football 12

Final Thoughts 

The five sets I've listed here have given me the best experiences to date with NCAA 12 and I can safely recommend all of these to everyone. The best thing about this list is that it covers all types of players, Varsity, All-American, Heisman and Coach Mode. 

The set that I find myself using for my offline dynasty is Oraeon1124's. They just feel right. They have given me the kind of experience that I enjoy inNCAA Football, both last year and this year. Slider sets are very much about "feel" and can't be judged on just a handful of games. The sliders that one player loves, another player hates. 

I think you'd be hard pressed to find anyone who can take major issue with any of the slider sets listed. I would absolutely use any of the sets on this list without hesitation. 

What do you think OS? Chime in with your favorite slider sets for NCAA Football 12.


NCAA Football 12 Videos
Member Comments
# 21 Armor and Sword @ 05/30/12 02:59 PM
Quote:
Originally Posted by pk556
hey look , I am open to anything , you guys tell me which of the all american slider sets to try . Like I said earlier , I dont want to be able to take Ohio and beat Bama's brains in . So you guys tell me which one that i cant do that with. If ratings really matter I shouldnt be able to do that cause I am not that great with the stick

If you beat them 6 or more out of 10...yeah. But any given Saturday you can have an upset. That is the beauty of sports in general.

But I hear ya. I would try out DJ's AA or SEC's AA both are quite solid.
 
# 22 cparrish @ 05/30/12 03:03 PM
Quote:
Originally Posted by pk556
hey look , I am open to anything , you guys tell me which of the all american slider sets to try . Like I said earlier , I dont want to be able to take Ohio and beat Bama's brains in . So you guys tell me which one that i cant do that with. If ratings really matter I shouldnt be able to do that cause I am not that great with the stick
S.O.S AA Sliders
 
# 23 cparrish @ 05/30/12 03:42 PM
Quote:
Originally Posted by pk556
LOL , I need a tie breaking vote
All three are great sliders. S.O.S. are just much more difficult.
 
# 24 Playmakers @ 05/30/12 03:50 PM
Quote:
Originally Posted by pk556
hey look , I am open to anything , you guys tell me which of the all american slider sets to try . Like I said earlier , I dont want to be able to take Ohio and beat Bama's brains in . So you guys tell me which one that i cant do that with. If ratings really matter I shouldnt be able to do that cause I am not that great with the stick
I can't really reccomend any sliders for NCAA 12 because the game just didn't seem to click for me no matter what i tried (CPU OPtion was terrible and deep ball was flawed) .

Then i said screw it and started playing the game in Coach Mode and all of a sudden it just flowed better. So for me personally this year Coach Mode was the best way to enjoy NCAA 12.

I use cparrish re-rated rosters for the regular teams and billysims classic rosters for old school football and let the cpu player ratings determine those outcomes.

For NCAA 13 I'm hoping EA will do something like NBA 2K does and provide a Base Slder set for SIMULATION Gameplay. Then i can just tweak from there but i doubt it because that is just not EA's style when it comes to releasing their sports games.

It's getting to the point for me personally where i just hate spending 2-3 months on creating sliders because i'd rather work on my own rosters during that time and just play the games.
 
# 25 carnalnirvana @ 05/30/12 04:32 PM
Can someone point me to some sliders where the cpu wont throw 4 picks a game....

i have tried some difficult sliders where the cpu blows me out( i use BC religiously) but they always throw 4 picks, and its always the pick where the DB does the over shoulder pick when he is clearly beaten by 5 yds...

some sliders would be good or i will have to continue editing my DB's and LB's catching to 0....

thats the only way i dont end up with picks a game....

cover 2 man is an automatic pick....
 
# 26 imwhatzup @ 05/30/12 05:00 PM
Quote:
Originally Posted by carnalnirvana
Can someone point me to some sliders where the cpu wont throw 4 picks a game....

i have tried some difficult sliders where the cpu blows me out( i use BC religiously) but they always throw 4 picks, and its always the pick where the DB does the over shoulder pick when he is clearly beaten by 5 yds...

some sliders would be good or i will have to continue editing my DB's and LB's catching to 0....

thats the only way i dont end up with picks a game....

cover 2 man is an automatic pick....
Here you go,everyone does what there supposed to do. http://www.operationsports.com/forum...d.php?t=529745
 
# 27 Matt10 @ 05/30/12 05:07 PM
Damn, I didn't make the list. I actually streamed live video of each/most game I tested - not to mention commentary on slider adjustments.

Looking forward to 13 - let's hope it won't need so much tweaking.
 
# 28 Playmakers @ 05/30/12 06:51 PM
Quote:
Originally Posted by Riogho
Anyone back this **** up? If so, I've been playing NCAA wrong for the past year...
The level has nothing to do with the CPU AI Logic on the option play.

For example the CPU QB doesn't become more effecient on Heisman level running the option. He still doesn't know when to make the pitch half the time and when to tuck and run.

The game is flawed on all level's when it comes to this IMO.

It's the way EA programmed the Option and also the player ratings for OL, WR and RB's blocking is poor which is very important for option teams.

Heisman level doesn't help a WR's Run Block Footwork rating and it doesn't make the FB smarter in recognizing who to pick up.

They need to repogram the game and also make sure they have proper ratings for Option teams to be effective.

Sliders alone is just one of out of several steps that is needed IMO to make the CPU OPTION ATTACK work.
 
# 29 Jarodd21 @ 05/30/12 09:03 PM
Quote:
Originally Posted by Riogho
Anyone back this **** up? If so, I've been playing NCAA wrong for the past year...
I've been killed by a few teams like Oregon(I had highlights but I think I erased them) and Georgia Tech with the option game.. That was something I was working hard on to get the CPU to challenge me with because it was terrible on the default settings.. Plug in my black or blue settings and you'll see a pretty good option attack from the CPU..
 
# 30 carnalnirvana @ 05/30/12 09:10 PM
Quote:
Originally Posted by Jarodd21
I've been killed by a few teams like Oregon(I had highlights but I think I erased them) and Georgia Tech with the option game.. That was something I was working hard on to get the CPU to challenge me with because it was terrible on the default settings.. Plug in my black or blue settings and you'll see a pretty good option attack from the CPU..

i am going to try this black set right now.

i have seen you market these sliders soo much, i would really like to see you play on camera cmon man take some footage with your phone and upload it , no need to edit or have commentary or intros just some footage...
 
# 31 Jarodd21 @ 05/30/12 09:40 PM
Quote:
Originally Posted by carnalnirvana
i am going to try this black set right now.

i have seen you market these sliders soo much, i would really like to see you play on camera cmon man take some footage with your phone and upload it , no need to edit or have commentary or intros just some footage...
Haha! I might dust off the NCAA later on and do that.. I haven't played it in about a month. I been on Madden real tough but I'll record some highlights if I do and post it in my slider thread..
 
# 32 carnalnirvana @ 05/30/12 10:03 PM
ok so i played a game with the black set, iowa vs GT(cpu)

boi o boy i got hammered...

if you like ncaa in its default state these sliders can make the cpu into monsters, however the AI was still dumb as rocks, however when ever the game did execute a play correct with my edited rosters and 100 RB ability it was a beautiful thing

there were no tackles for loss, the cpu RB fought off tackles( i have edited RB attributes) nicely... lower ratings with whatever boosts from 100RB ability was nice BUT the game still lacks good logic,
 
# 33 Jarodd21 @ 05/30/12 10:09 PM
Quote:
Originally Posted by carnalnirvana
ok so i played a game with the black set, iowa vs GT(cpu)

boi o boy i got hammered...

if you like ncaa in its default state these sliders can make the cpu into monsters, however the AI was still dumb as rocks, however when ever the game did execute a play correct with my edited rosters and 100 RB ability it was a beautiful thing

there were no tackles for loss, the cpu RB fought off tackles( i have edited RB attributes) nicely... lower ratings with whatever boosts from 100RB ability was nice BUT the game still lacks good logic,
Yeah I can't help there logic(I really hope it's improved for 13) but I worked hard on getting them to play with some kind of pulse where you have to actually take every game serious.. You'll still blow out terrible teams with good teams.. Like I said early I believed they program the game to where bad teams will play terrible regardless of what you do with the sliders but you still have to go into the game an execute.. You can't do any kind of slacking and expect to walk over teams. You'll definitely be in for a shock if you go into the game with that attitude using my sliders..
 
# 34 Playmakers @ 05/31/12 12:25 AM
Quote:
Originally Posted by carnalnirvana
ok so i played a game with the black set, iowa vs GT(cpu)

boi o boy i got hammered...

if you like ncaa in its default state these sliders can make the cpu into monsters, however the AI was still dumb as rocks, however when ever the game did execute a play correct with my edited rosters and 100 RB ability it was a beautiful thing

there were no tackles for loss, the cpu RB fought off tackles( i have edited RB attributes) nicely... lower ratings with whatever boosts from 100RB ability was nice BUT the game still lacks good logic,
You probably saw these already in another thread i created regarding CPU AI......

On these videos the RBA Slider is only at default 50 out of the box setting and the CPU RB's are using their moves on Varsity level not Heisman or AA.

This is how i know if EA really takes the time to rate players properly we can get a better game out of the box regardless of what level it's on.

If i can tweak CPU players to play this way on Varsity Level with Default RB slider there's no reason why EA can't program the game better to the get the same results.

http://www.easports.com/media/play/video/95110015

http://www.easports.com/media/play/video/95108269

http://www.easports.com/media/play/video/87405974

http://www.easports.com/media/play/video/95111787

http://www.easports.com/media/play/video/20788016
 
# 35 Jistic @ 05/31/12 01:10 AM
Still getting love all these years later. Thank you.
 
# 36 cparrish @ 05/31/12 01:17 AM
Quote:
Originally Posted by Playmakers
The level has nothing to do with the CPU AI Logic on the option play.

For example the CPU QB doesn't become more effecient on Heisman level running the option. He still doesn't know when to make the pitch half the time and when to tuck and run.

The game is flawed on all level's when it comes to this IMO.

It's the way EA programmed the Option and also the player ratings for OL, WR and RB's blocking is poor which is very important for option teams.

Heisman level doesn't help a WR's Run Block Footwork rating and it doesn't make the FB smarter in recognizing who to pick up.

They need to repogram the game and also make sure they have proper ratings for Option teams to be effective.

Sliders alone is just one of out of several steps that is needed IMO to make the CPU OPTION ATTACK work.
I think you nailed it on the head here. There are three steps to having the CPU run the option correctly of 1) re-rating the rosters and like you noted, specifically the offensive linemen and wide receivers, 2) a good solid set of sliders, and 3) the way the option is programmed into the game. Obviously we can only do anything with the first two and absolutely nothing about the third one.

As for re-rating rosters, I did it last year and it took forever since we don't have a global editor in the game. I will re-edit rosters this year again since I have a year under my belt and have a better understanding of how the ratings work, but how many rosters out there are taking the time to rate the players correctly when you have people complaining about John Doe's overall rating?

By tweaking sliders to make the option oriented teams actually dangerous in the game, you run the risk of making any team who runs a pro-style offense into an offensive behemoth because of everything you have to make up for in the lack of correct programming towards the CPU running the option. With really good sliders you can make teams like Oregon or Georgia Tech actually dangerous, but make teams like Stanford or Alabama impossible to defend.

As playmakers has stated, until the option game is fixed, there is only so much we can do; rosters or sliders, to make the option a weapon in the CPU's hands.
 
# 37 DerkontheOS @ 05/31/12 02:56 AM
Quote:
Originally Posted by cparrish
I think you nailed it on the head here. There are three steps to having the CPU run the option correctly of 1) re-rating the rosters and like you noted, specifically the offensive linemen and wide receivers, 2) a good solid set of sliders, and 3) the way the option is programmed into the game. Obviously we can only do anything with the first two and absolutely nothing about the third one.

As for re-rating rosters, I did it last year and it took forever since we don't have a global editor in the game. I will re-edit rosters this year again since I have a year under my belt and have a better understanding of how the ratings work, but how many rosters out there are taking the time to rate the players correctly when you have people complaining about John Doe's overall rating?

By tweaking sliders to make the option oriented teams actually dangerous in the game, you run the risk of making any team who runs a pro-style offense into an offensive behemoth because of everything you have to make up for in the lack of correct programming towards the CPU running the option. With really good sliders you can make teams like Oregon or Georgia Tech actually dangerous, but make teams like Stanford or Alabama impossible to defend.

As playmakers has stated, until the option game is fixed, there is only so much we can do; rosters or sliders, to make the option a weapon in the CPU's hands.
That's not an option for us that play dynasty for several years. Unless you want to spend hours and hours editing players every year... I know I don't. So some of us are forced to never schedule an option team and that's a shame because the option is a thing of beauty when executed properly.
 
# 38 Playmakers @ 05/31/12 03:19 AM
Quote:
Originally Posted by DerkontheOS
That's not an option for us that play dynasty for several years. Unless you want to spend hours and hours editing players every year... I know I don't. So some of us are forced to never schedule an option team and that's a shame because the option is a thing of beauty when executed properly.
agreed.....

this is why i said it's up to EA to fix the Option the attack in this series once and for all.

There should be no reason why we should edit ratings to get them to run or simply avoid playing games all together vs Option Teams.

In NCAA 06 on the last gen system the CPU had QB's who knew how to execute the Option play. They didn't even have all the ratings that today's QB's have in the game and yet they still made plays.

EA needs to really get back to the basics of football. It's pretty sad when we are in year 6-7 on this gen system and we are hoping that the CPU can run a real Option offense.

Then i look at Madden at the two games are like night and day because in Madden sliders can atleast fix half your gameplay problems without editing players.
 
# 39 NDAlum @ 05/31/12 09:22 AM
If you also take the time (which sucks) and create CPB's for the opponent where you remove the garbage plays...it also makes a difference.

Stupid playcalling KILLS CPU drives quite often with regular playbooks. I eliminated almost all designed QB runs and no longer let teams run the option (I just couldn't get it to flow right).

Then on defense I eliminated the easily exploited defenses (cover 2 zones and all out blitzes) by giving the CPU CPB's.

When the CPU doesn't kill their own drives, they can be nasty. My next game is at home vs #5 Alabama who is probably the most talented team in the country.
 
# 40 Jarodd21 @ 05/31/12 09:28 AM
Quote:
Originally Posted by DerkontheOS
That's not an option for us that play dynasty for several years. Unless you want to spend hours and hours editing players every year... I know I don't. So some of us are forced to never schedule an option team and that's a shame because the option is a thing of beauty when executed properly.
Try out my black or blue sliders and you'll see a good option attack from the CPU without having to edit rosters.
 


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