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FIFA 12 Reviewer Career Mode Impressions

Read about how we complete our reviews. You can check out the review process here, and then you can scope out the scoring guidelines and scoring rubric.

Day One: Initial/Gameplay Impressions


Unlike the action on the field, the bread and butter offline modes this year for FIFA 12 remains relatively unchanged. Rather than revolutionary changes, we’re treated to smaller enhancements and fixes.

Manager Mode

For starters, the manager mode's presentation is, as usual, slick. Having official licenses definitely help, as team logos and various player photos fill the screen for appropriate news stories. The league table and top scorers are also prominently displayed. While that might sound cluttered, it really isn’t. It’s a very nicely designed interface. 

The mode’s transfer logic does require some suspension of disbelief. Some transfers are quite believable, as during my first two transfer windows many players that were rumored to be on the way out in real life. Sneijder and Kaka did change clubs to Man City and Chelsea, respectively. However, there are also weird ones too. Funny enough, in my game they almost always involve Arsenal. First, they sold off Aaron Ramsey, the bright creative midfielder, to City. And as his replacement, they bought — wait for it — Esteban Cambiasso for 23 million. Selling off a youngster and buying player who is on the wrong side of thirty is defensively solid, and for a price higher than 15 million is way off. This game will drive Wenger into many a water bottle destroying rampages, that’s for sure. And in my second season, they’ve just gone and offloaded Jack Wilshere to City. At least City is buying every player under the sun, so that’s realistic.

Transfer negotiations also seem a little easier this year, not in terms of the difficulty in getting your man, which is still dependent on the price you offer, but in terms of around what price you may get clubs to budge. This is because in the transfer screen you are now presented with a dollar figure from your chairman that indicate a realistic offer. It might seem like a small thing, but it saved me plenty of hassles as I didn't have to access the negotiation screen as many times as I usually do with transfers.

Speaking of negotiations, at the end of every transfer window the game goes into deadline day mode, which is really just a flashy way of giving you ten extra turns to negotiate before the transfer window shuts. The running tally of amount spent and players moved — and the action does seem to get faster and more furious on deadline day — are nice touches.

In terms of team management, players will now approach you with more issues. Sometimes it’s performance related, such as being tired and asking for a game off or wanting more playing time. Other times it’s a transfer issue, like being unsettled in the area and wanting a change of scenery. Most of the time the solutions are clear cut and easy, like starting the player in question in the next game, or transfer listing him. Again, it's a nice touch, but this is one concept that can certainly stand more fleshing out.

You, the manager, can also talk to the media regarding different topics, such as the upcoming match, the opposing manager, or a player on either teams. You are then presented with an option to say something positive or negative about the subject. It’s a fairly basic addition, and to be honest, I haven’t seen any pronounced effect on the on field play.

For youth management, scouts are back in FIFA 12. They are responsible for finding youngsters to add to your youth academy. Obviously the better quality the scouts are, the pricier they get. As you set them up in various places around the world, they present you with potential targets at the end of every month with an estimate of their potential ability-- initially a large range, like anywhere between 72 to 91. The more the prospects are scouted, the narrower the range becomes. But beware, in your quest for certainty by scouting a player for many months, other clubs will nick them from under your nose before you're ready to commit. This is both realistic and fun, as you now have to risk the chances of signing a bust. What is, however, slightly unrealistic is the fact that if your scouts are good, there is a good chance they will find great prospects in any of the countries on the scouting list. Look, I’m a fan of Junior Hoilett and Owen Hargeaves, and I think Canada is making good strides towards having a better program, but it’s just not very realistic that I can find four players that can potentially be an 80 plus -- pretty much world class -- player in any given year.

Youth, of course, goes hand in hand with player progression, something that was essentially broken in FIFA 11. I’m glad to report that everything seems to be fine and logical so far. Young players start out usually around the 30-50 mark, and most of their early improvements are made on the physical side of things. There are no sights of illogical regressions, a la FIFA 11, either. Form also seems to affect how fast a player grows. The better they are playing, the quicker their attributes rise. I have seen anywhere from a two to five point increase for players during a season, with players in their late teens/early twenties progressing especially quickly. However, I say all this with the caveat that I am only in the middle of my second season, so unfortunately I’m unable to tell how things will be seven or eight years down the road.

For realism buffs, however, there are some minor letdowns. Firstly, UEFA licenses aren’t in the game, so you’re going to have to be content with playing in the European Cup as opposed to the Champions League. And secondly, after making a brief appearance in FIFA 11, the option to change the weather in career mode appears to be gone again. I did play matches both in the night and in the rain, so it’s not like in FIFA 10 where every single match was a bright and sunny game. But I’m also playing as Newcastle, and one rainy game in every ten matches or so seems quite a bit on the low side.

All in all, the refinements in the manager mode are much welcomed, and make the mode a fun play for a while. However, its overall longevity is still somewhat questionable, as the immersion factor not as high as it can be. The mode’s tasks and events (e.g. scouting and player unhappiness) are realistic and interesting, but most of them involve really only pressing one button and waiting for the results to show, which gives the sense that you’re watching most of those things unfold with having an active role in them.

Player Mode

Player Mode, on the other hand, is really starting to feel stale. Perhaps that’s because it is virtually unchanged from FIFA 11.

The best thing about it is the revamped, slower nature of the on-field gameplay, is that the wingers and strikers aren’t the only ones to have all the fun. Now your created center midfielder can try to unlock defenses, or your centerback can try to defend with Tactical Defending.

Otherwise, it’s essentially manager mode with player lock on, without the ability to transfer players. There is, unfortunately, very little interactions with your teammates or managers, so the mode gives you nothing to do except to play game after game. Without a doubt, this is definitely the weakest part of the game.


FIFA Soccer 12 Videos
Member Comments
# 1 Krebstar @ 09/26/11 01:23 PM
Very much appreciated.

Players asking for rest is a nice addition.
 
# 2 NaturalSelected @ 09/26/11 03:25 PM
Great, review thanks for the heads up. I'll go a little more in depth once I have time with the game, but this has given me the points I needed heading in to my first CM with Arsenal.
 
# 3 BigDPW @ 09/26/11 04:05 PM
I haven't played FIFA since FIFA08 or 09. I did play WC2010.

Does this mean that fatigue carrying over from game to game is improved and now represented in the game?
 
# 4 MrRudy @ 09/26/11 04:36 PM
Solid review, super excited for tomorrow.
 
# 5 NaturalSelected @ 09/26/11 04:56 PM
Quote:
Originally Posted by BigDPW
I haven't played FIFA since FIFA08 or 09. I did play WC2010.

Does this mean that fatigue carrying over from game to game is improved and now represented in the game?
It is there, along with form. Additionally, players complain about too much or not enough playing time, which helps even more.
 
# 6 Krebstar @ 09/26/11 04:59 PM
Quote:
Originally Posted by NaturalSelected
It is there, along with form. Additionally, players complain about too much or not enough playing time, which helps even more.
Agreed. Fatigue and players asking for playing time are great to help force rotations.
 
# 7 kelvinmak @ 09/26/11 05:31 PM
Yikes, just seen the weirdest transfer yet:

On deadline day, Barcelona bought Reina without offloading Valdes, while Liverpool didn't replace him at all. At least Doni is rated a 76, so they're not totally crap back there.

Again, I think on the whole the transfers are pretty okay, but you do have to deal with some major headscratchers like this once in a while.

EDIT: Okay, I just saw that Reina forced a move for Liverpool-- which isn't TOTALLY out of the realm of reality, as there were rumors of him leaving last season. But still, it's pretty baffling to think Liverpool wouldn't have bought somebody, or that Barcelona would be the team to snap him up, with Valdes already in their squad.
 
# 8 southernbelle @ 09/27/11 05:37 AM
no disrespect to kelvin mak, but assume he does not live in the UK. deadline day (both windows) is absolutely huge here. its when the last minute deals get done in one day, after inertia for months. huge thing and really adds to european football experience.
 
# 9 Sabredj @ 09/27/11 11:50 AM
For someone who just started playing FIFA last year, how does my live season work and how does the DLC breakdown? That's the season mode I think would interest me most.
 
# 10 laijka @ 09/27/11 01:01 PM
Quote:
Look, I’m a fan of Junior Hoilett and Owen Hargeaves, and I think Canada is making good strides towards having a better program, but it’s just not very realistic that I can find four players that can potentially be an 80 plus -- pretty much world class -- player in any given year.
Realistic, no. But from a gameplay point of view it makes perfect sense. But finding four in one country in one year, I agree, it seems a bit much.


Also, haven't really played FIFA since '10 so, is the Player mode still only 4 seasons long?
 
# 11 NaturalSelected @ 09/27/11 01:07 PM
Quote:
Originally Posted by laijka
Also, haven't really played FIFA since '10 so, is the Player mode still only 4 seasons long?
Player mode is essentially this:

1. Carbon copy of career mode
2. Can't control transfers
3. Player lock camera

As an avid FIFA fan, stick with either CM proper/Player+manager or all of the great online modes. Player career mode is an afterthought.
 
# 12 coach422001 @ 09/27/11 08:05 PM
Quote:
Originally Posted by southernbelle
no disrespect to kelvin mak, but assume he does not live in the UK. deadline day (both windows) is absolutely huge here. its when the last minute deals get done in one day, after inertia for months. huge thing and really adds to european football experience.
Well, he does say it is a nice touch to the game and gives us his impression of what that sub-mode is for this edition and we haven't had this before in the Fifa games. He's commenting on the game not the frenzy that is real life deadline day.
 
# 13 BRxSKINSx @ 09/28/11 10:14 AM
I've never been a FIFA guy....nuthin against the game...just never had the time with 2k and the Call of Duty games...BUT with a few days b4 2k drops, I'm giving FIFA a chance...it looks and feels great....I just don't know the soccer, excuse me futbol rules and strategies....u know what I mean...
 
# 14 birsealmighty @ 09/30/11 05:28 AM
Thank you for this honest review. You have just saved me £40. I buy this game for the 'Be a Player Mode'. You have just answered below that next to nothing has changed here. So the content of my wallet will not be changing either. I agree with the posting above that this game should only come out every two years. But then again for the past five or six years, I've only bought this every two years anyway. I cannot stand Ultimate Team and I don't really enjoy playing the ordinary game within FIFA. I do however gives loads of my time to be a player. Well I guess I'll just have to wait until the end of September 2012 now. EA take note - like minded people (like me) are reading this and are waiting on your changes. It really is scandalous that you have not changed be a player, especially when loads and loads of fans requested changes.

Player Mode

Player Mode, on the other hand, is really starting to feel stale. Perhaps that’s because it is virtually unchanged from FIFA 11.

The best thing about it is the revamped, slower nature of the on-field gameplay, is that the wingers and strikers aren’t the only ones to have all the fun. Now your created center midfielder can try to unlock defenses, or your centerback can try to defend with Tactical Defending.

'Otherwise, it’s essentially manager mode with player lock on, without the ability to transfer players. There is, unfortunately, very little interactions with your teammates or managers, so the mode gives you nothing to do except to play game after game. Without a doubt, this is definitely the weakest part of the game.'
 

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