Submitted on: 08/04/2011 by
 Chase Becotte
Hey everyone, we have a lot cooking in the NHL 12 Online  Innovations Blog and we’re really excited about it, so let’s get to it!  Producers Andy Agostini and Nate Ng will be breaking down what’s new and  improved in the HUT and EASHL modes. Enjoy!
Andy Agostini here to let you know what is new in Hockey Ultimate Team for NHL 12.

We introduced Hockey Ultimate Team in NHL 11, and we are  extremely pleased that a lot of our users played in the biggest online  dynasty ever, the EA Ultimate Hockey League. 
If you haven’t checked it out yet, Hockey Ultimate Team is an armchair  GM’s dream. You get a starter team of players that you will play with  online and against CPU opponents to earn EA Pucks. These EA Pucks are  then used to purchase card packs in the Hockey Ultimate Team Store to  improve your team. In the packs you will earn player, training upgrade,  contract, arena, logo, team jersey and head coach cards to help your  team become a juggernaut. There are over 4,100 player cards from 10  different leagues in Hockey Ultimate Team so you will have lots of  choices when it comes to building your team.
In the EA Ultimate Hockey League, there is a salary cap and managing  that cap will mean that you will have difficult decisions to make about  what players you want on your team; just like a real-life GM. Great team  chemistry and working to train and level up your own players are the  keys to building a successful team that meets the salary cap.
Only a year old, we felt that we had a lot to build off of and some great things to add to Hockey Ultimate Team:
EA Ultimate Hockey League 24/7 – Our biggest addition to Hockey Ultimate Team in NHL 12  is EA Ultimate Hockey League 24/7! This is going to make playing Hockey  Ultimate team a unique experience and make it so you always want your  best on the ice.
All the teams in the EAUHL are stored on EA Servers. These teams are a  user’s current Hockey Ultimate Team. Now last year at no point was  someone allowed to play against another user’s Ultimate Team without  playing them online.
That is all going to change. Last year when a user wanted to play a game  of Hockey Ultimate Team without playing against someone online, they  only had a choice of the teams in NHL 12’s 10 different leagues.  Well now you have access to literally thousands of other teams. When a  person selects to play an EAUHL single player match, we will  automatically download four teams from the server. Three of the teams  are around your team’s skill level, and one of them is a Top 100 team.
The three teams that are downloaded as potential opponents are one that  is a level below your team, one that is the same as your team, and one  that is better than your team. Playing one of these teams gives you EA  Pucks just like any single-player match. So you will always have new and  varied opponents to play every time you play Hockey Ultimate Team. As  for the Top 100 team, we download one of those teams so there is one  team that is a big challenge and the best that the EAUHL has to offer.
As for keeping your best lineup available at all times, you will want to  do that because if your team is downloaded as one of the three teams  for another user, and they are chosen to be their opponent, you will get  a reward of some EA Pucks. If your team should win the game, then they  will receive extra EA Pucks for winning. This will make it so your team  is playing in the EAUHL 24 hours a day, 7 days a week and always able to  earn you coins. Now there is a maximum amount of coins you can get this  way, so you will want to be checking in to get those EA Pucks from the  server so your team can continue earning you more EA Pucks while you  aren’t playing. One last thing: If your team gets downloaded, they will  not lose contracts or career, thus making it like free EA Pucks as long  as your team is chosen.

If your team is a Top 100 team and they are downloaded as such, then  your team will not earn EA Pucks as we wanted to keep it fair for people  as the rich would get richer in terms of EA Pucks, but it will make  your team famous to other players and the recognition of being seen as a  Top 100 team.
This is a very exciting feature as it’s always fun to turn on the game  and see if you got any EA Pucks. I know I play right now only against  the EAUHL 24/7 teams as they are always different and it’s fun to say to  somebody here at the office I just beat their team. I cannot wait to  see the teams our users create and play against with the EAUHL 24/7  feature.
Multiple Lineups – The Hockey Ultimate Team community has been  asking for the ability to have multiple lineups since HUT was created,  and we’ve added it this year based on community feedback. This will  allow users to set multiple lineups to play in a tournament with  specific requirements and still be able to play in regular EAUHL games.  We have added the ability to have up to 15 different lineups for  tournaments and the EAUHL. This directly leads into another new feature.

Play A Friend – You can now play against your friends with the  ‘Play A Friend’ feature in HUT to see who is better at building a great  lineup. These games won’t count against your player’s contracts or  career and there is no salary cap in these games. So go crazy with your  lineups and see who can put the best team on the ice. My favorite part  of this feature is that you will get a friend’s leaderboard and will be  able to see a running tally of all the scores of the games you have  completed with a friend. This allows you to see how many wins and losses  you have against your friends.
Stars of the Week – The Stars of the Week feature, a feature that I really like in FIFA’s  Ultimate Team, is coming to Hockey Ultimate Team. Using real life stars  of the week, we will create special versions of these players to be  inserted into card packs. These new versions of these players will have  better ratings to mimic their great performance in real-world games. We  will not only be doing this with the NHL but also with players around  the hockey world to create special versions of players who have been  playing at the top of their game in their respective leagues.
Healing Cards/Injuries – New to NHL 12 is injuries!  Now  your players can be injured and there will be two ways to heal them.  You’ll have to rest  your injured player by putting them on your  scratched roster or use healing cards that can help your player return  to action faster by using the healing card that matches your player’s  injury. Collecting the four different types of healing cards available  will ensure that your player will be back in the lineup for those  all-important playoff games.
Change Position Cards – Chemistry is important in Hockey Ultimate  Team, and we wanted to give the user a way to move a player to another  position to help him create good team chemistry. Getting the right  Change Position Card can help give a huge chemistry boost.
There are many different position change cards. For example, ‘RW shift  to LW’ or ‘C shift to RW’ so that people won’t be able to change players  back and forth on a whim. When you get one of these cards, you’ll have  to make a strategic choice to help better your team. Once the player has  had his position changed they will remain that way until you use  another card to change him back or to another position. This will also  create more variety in the HUT auction house because players that have a  different position could be more valuable to users looking to complete a  line that will have great chemistry.
So get in there and play Hockey Ultimate Team and win those monthly  championships. You can make your team name famous, as all team names  will now be unique, so see if you can create a dynasty in the EAUHL.  Good luck!
Hey everyone, Nate here to give you a look at what’s new for EASHL in NHL 12.  I know there are a lot of EASHL fans out there who have been chomping  at the bit for new info on Clubs, so without any further delay, I’m  going to jump straight into it. 
First off, something that many fans have been asking for is finally  here.  You are now able to save different position presets.  Your  center, right wing, left wing, defenseman, and goalie now all have  separate slots.  Is your team short a defenseman tonight? Not a problem.  Just load up your defensive build and you’re good to go. Gone are the  days of forcing your teammates to wait for you while you reapply your  attribute points and boost slots. Don’t you worry fans of Ranked OTP,  you too have access to the five different position presets.  
We have updated the Online Performance Tracker this year as well. The  Edit Attributes screen, and EASHL Hub offer a lot better support in  tracking stats for each of your positions. The leveling system has been  reworked this year to create a steadier progression through the levels.  The main six card levels are still there: Amateur, Rookie, Pro, Veteran,  Superstar and Legend; the difference this year is that there are three  ranks in between each level, which gives users more opportunity to  increase stats before the next plateau. Think of it as a checkpoint as  you climb the mountain to your Legend card (i.e. Amateur 1, Amateur 2,  Amateur 3, Rookie 1 etc. all the way up to Legend 3). All skater  positions will share the same progression level to level. However, this  year, your goalie progression will be separate. Playing an odd mix of  games as defense and forward will not hurt your skater card progression.  Your skater card progression will no longer have an effect on your  goalie card progression. To progress further with your goalie, you will  have to play all the games.

We have also added a Performance Points screens at the end of Versus and  EASHL games, which shows the breakdown of Rank Points earned or lost  that game, as well as the progress or perhaps drop of Skill Level during  that game. The performance points are dependent on what the players do  during gameplay, so if you dominating in a game and lose, you will lose  less Rank Points as a result.

At the end of each EASHL game, we’ve added a new Pro Progression screen.  This screen is similar to the Performance Points screen at the end of  the game, but the difference is that this one shows the user’s  progression with their pro. The screen shows the start and end values of  your current level, and where you sit currently within your goals. At  every level up, this screen will show you that you have earned XP that  can be added to your pro.

Each monthly season, the top 100 users from each position will be  tracked in the new EASHL Top Monthly All-Stars Leaderboard. The top 5  percent of each position will receive an “EASHL All Star” award at the  end of the month.  The top user from each position will be displayed in  the League History screen for all users to see. All-Stars are ranked on  the leaderboard based on their Fantasy points. The Fantasy points are  based on a list of stats that are accumulated throughout the month.

New to EASHL in NHL 12, we have implemented a club cool-down  period to help combat cheating by “Club Hopping”. When leaving a club,  you will have to wait a specific amount of time before you are able to  join or create a club. The reason we are implementing a club cool-down  period is to try to cut down on win trading via club hopping.  Implementing the club cool-down is to discourage people from jumping  Club to Club. I know this may affect some users who are legitimately  trying to go from Club to Club, but this is something we will monitor  when the game goes live. The screenshot says a three hour cool-down, but  this number will change by the time we launch.

Last but not least, this year we’ve added a new Club Scouting feature to  EASHL. This is an in-game pause menu option that allows you to view the  stats of all human-controlled users. This screen is available in all  Ranked OTP sessions as well as EASHL sessions. This screen shows users’  stats and overall rating. If this screen is brought up in a Ranked OTP  session, it will also show you if the player is a free agent or if they  belong to a specific club. I know some users right now are saying, “Why  are we encouraging more pausing? We just want to play the game!” This  new Club Scouting screen will not cause any more pauses than a normal  user would make. All of the player ratings were previously available in  the pause menu. If a user had any intention of pausing to see player  stats, they would have paused anyway. The new Club Scouting screen is to  help users identify other human users with greater ease.



  




