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How Will the New Features Change FIFA 12?

You have to hand it to the folks running EA Sports’ marketing department. Every year they come out with some catchy names for their game's features that never fails to get you excited -- no matter what the feature actually is -- just because it sounds so damn cool. For FIFA 12, it is "The Trinity" of improvements, which conjures up memories of either a leather-clad Carrie-Anne Moss or Sunday school. But hey, it sticks in your head.

Okay, so there's sizzle, but will the end product live up to the hype?

Looking Good: Tactical Defending, Precision Dribbling


With so little actual gameplay footage floating around at this point, let’s assume these features do exactly what they say on the tin. If the new tactical defending will revolutionize the way defences contain attacking players, there will surely be a collective "finally!" let loose across the OS boards.

As good as the last few games have been, FIFA has never been known for playing a methodical brand of football. You lived and died by the speed of your wingers, as most build-up play eventually led to a lung-bursting run down the flanks, followed by a cross or a cutback. As such, playmakers who weren't particularly fast became wasted in the middle of the pitch because defenders -- AI or human -- simply rushed up field and closed down space with unrealistic quickness. In short, there was just not enough space in the middle of the pitch to elude them.

So with the new tactical defending feature, which hopefully provides a more disciplined style of defending, and the precision dribbling that enable players -- especially skilled ones -- to show off their control in tight spaces, here's to hoping FIFA 12 will finally give midfield playmakers the one thing they need to shine: time. Or at the very least, the ability to buy time by using some deft touches to elude the now less aggressive defenders.

However, one slight reminder to temper your expectations: FIFA’s AI teammates aren’t exactly Ronaldo (the original one, especially) when it comes to making devastating runs, so in addition to the improvements on the ball, let’s hope your teammates can do more than just run in a straight line to complement your revitalized playmaker.

On the Fence: New Impact Engine


This is perhaps the feature that took up the majority of the spotlight in all the promotional teases so far, but the new Impact engine is actually the one I'm most unsure about. Granted, the description sounds quite impressive: The game will remember a player's injury history and calculate accordingly, and now there are organic collision animations depending where the contact occurs. However, the word from E3 according to many, including our very own Chase Becotte, is that matches have been overly physical, amped up affairs.

To be fair, there are still months until release, and the developers can tone it down, but color me just a little skeptical as to how much EA is willing to tame their showpiece feature. As well, how will the virtual referees respond to the new organic collisions? Now that tackles aren't as straightforward as before, so it will be interesting to see if EA has kept up on the officiating side of things. If the developers haven't, this could get ugly, especially online.

Haven't Heard Anything...Yet: Career Mode


As good as these features sound, it's possible that many FIFA players are willing to trade all of them for a Manager mode, Career mode or whatever the developers decide to call it this year that is playable for more than a few seasons. But so far we have not heard yet from the FIFA devs. Again, it's still (relatively) early days, so for sure at some point there will be the onslaught of blogs and videos about a "revamped" Career mode.

But it's going to take an awful lot for FIFA 12 to win back us manager wannabes after all the hullabaloo with FIFA 11's Career mode (lack of player growth, harsh sackings, silly transfers and so on), and if you care enough to remember even further back, when bugs and broken promises haunted FIFA 10's Manager mode.


FIFA Soccer 12 Videos
Member Comments
# 1 NaturalSelected @ 06/16/11 03:32 PM
In the end, I hope the end product is about tightening the feature set, fixing bugs, and tuning tackling, injuries and fouls/cards (in terms of gameplay).

I can't disagree that Career Mode is a huge part of the experience for a lot of us, and improvements need to be made there as well.
 
# 2 Matt10 @ 06/16/11 04:13 PM
This is is the problem with modern gaming though. Why doesn't Konami and EA take note from 2k (NFL 2k5 to be exact) and realize that we do not need to hear about gameplay FEATURES. Seriously, they could put "This year, FIfa 12, we've made the computer players kick the ball better."

Honestly - the features are all hype and marketing - and it's downright stupid. I don't get excited about them. Just say it's going to play like real footie/soccer and I'm going to enjoy my experience. Save the features for the off the field stuff.
 
# 3 JMUfootball @ 06/16/11 05:47 PM
Quote:
Originally Posted by Matt10
Honestly - the features are all hype and marketing - and it's downright stupid. I don't get excited about them. Just say it's going to play like real footie/soccer and I'm going to enjoy my experience. Save the features for the off the field stuff.
Providing details on the features makes it appear that there's more game improvements than really exist. You're absolutely right, and it's a great point: in the old days, before rabid sports-game fans like us had forums and constantly nitpicked the details, game designers assumed nobody would be interested in hearing the technical details of on-field improvements. So you'd get games released that a line like this on the back cover (everything used to be on The Back Cover, that used to be the #1 place to read about game improvements):

-Improved on-field play for even greater authenticity!

And that was it. And there would be room on the back cover for like 4 or 5 more bulletpoints so designers knew they actually had to make more improvements to the game.

Now, when you pick up FIFA '12, read the back cover. Bet you that you get bulletpoints like this:
-New tackling system technical mumbo jumbo
-New defense technical mumbo jumbo
-New dribbling technical mumbo jumbo
-New injuries technical mumbo jumbo

All of those would have (in pre-internet days) just fallen under New, Better Gameplay! and we would expect more out of a title. We only have ourselves to blame for technical improvements now becoming the vast bulk of improvements - and for that being "ok".

I still think FIFA '12 will be great...but where are the updates to Game Modes? And I don't want to hear about that multiplayer lobby garbage - that's nothing new or revolutionary, it's just a simple matchmaking system with stat tracking (that will be abused, or padded by lamers). What about CM and Be a Pro modes?
 
# 4 therizing02 @ 06/16/11 06:29 PM
Given the track record of this dev team and knowing that the game is designed more for online players leaves no reason for me to be optimistic.

If PES can fix the lack of fouls problem and the magical through balls, FIFA won't even collect dust on my shelf.
 
# 5 Dazraz @ 06/17/11 04:13 AM
More than any fancy named gameplay tweaks, FIFA badly needs attention to the lacklustre Manager/Season modes.
Spot on with your comments regarding the Impact Engine. You've got to believe that EA will get this right come release time. Failure to do so will render the game an arcade fest & undo all the great work that has taken the series to where it is today.
 
# 6 JJT @ 06/17/11 06:04 PM
If a forward doesnt get a header in while covered by 3 defenders, I dont care if nothing else was added.

I just want the cross - head - goal toned way down.

And also want players to play lifelike. Ronaldo, messi and so forth should stand out, but with fifa 11s AI they are horrible.
 
# 7 BrianFifaFan @ 06/17/11 07:41 PM
I feel the same as the article. Two sure hits, in dribbling and defending. Worried about the impact engine. Not so much it turning into a rugby match. It's more about the Ref AI. Fifa has had a hard time balancing that over it's history. I can see my boy Wayne Rooney getting laid out and injured with a "play on" scenario. That'll make the whole feature just another exercise in Fifa -frustration. But, that said, I feel they have plenty of time to sort all of this out by late-August when the European shows start. E3 isn't the place to really judge Fifa gameplay. It's just like the NBA2k coverage, it's all about first looks and teases. All of this will be clearer in the fall.
 
# 8 carnalnirvana @ 06/19/11 06:41 AM
i am just fighting the urge to buy another version of this game with NO user defending AI upgrades.


and please can we possibly get tactics saved to the roster file and not the 23+ slots which are sooooo limiting.
 

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