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MLB 11: The Show Reviewer First Impressions

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I love going to Walt Disney World. I got hooked as a kid, and since then it has become my family’s favorite vacation destination. And after many trips, it’s easy to feel a sense of familiarity if there’s no groundbreaking new attraction on a subsequent visit. Yet, it’s still Disney World.

MLB 11: The Show is similar. The new thrill ride is analog controls. Beyond that, it’s pretty much the same place since my last visit. Still, however, it’s The Show.

 

An Old Friend Returns

The journey started, though, with a few unique surprises on the front end. When I first booted up the game, little tweaks like suggested default settings -- I selected Expert -- and customizable menu themes served as a fresh coat of paint. These are not earth-shattering additions, but they certainly help to minimize any initial feelings of having bought a $60 roster update.

Speaking of roster updates, I got a message warning me of a new downloadable roster. I like that the developers are continuing to provide weekly updates (which, by now has become the industry norm), and that the game will do a better job of letting you know when they are available.

The game also recognized that I had a 3-D TV and offered to turn that setting on. I declined because I have found that the 3-D, at least in the demo, strains my eyes a bit more. I will say, though, that the 3-D in The Show is and understated and elegant way to handle these effects. Basically, the HUD elements, like the score bar and pitch selections, pop out, while everything else falls back into the TV.

I did mess with the camera settings a bit, settling on Broadcast for pitching and fielding, and Offset Wide for batting. I’m not quite satisfied with the batting camera, and I may go into the custom editor sometime during the week.

As for the controls, Expert starts with every control set to analog, which, again, is the most touted feature this year.

Pitching

I jumped into a game using my hometown Phillies versus the Rays (by random selection). The uniform selector is nice, but I can’t see doing that much mixing, beyond maybe hat choice. I also noticed that the Phillies have an available alternate “away” hat that has not been used for years.

Anyway, in my first inning with Cliff Lee I quickly learned how hard the analog controls can be -- and it’s primarily a “good” hard. By now, a lot has been published detailing how analog pitching works, so I won’t recount the entire mechanic here. Basically, though, it is important to know that your vertical accuracy while pulling down on the analog stick affects the height of the pitch, while your horizontal accuracy on the “upswing” dictates left/right.

These are important to know, especially in relation to what pitch you have called. I kept missing the “golden” zone on my downswing, and as a result, hung just about every breaking pitch. When I’d gear up for the fastball, I would occasionally miss my target on the the upswing and groove it right through the middle. The Rays feasted on these mistakes, quickly putting up six runs on two homers, a triple, a few singles and a hit batsmen. By then, Lee’s confidence was shot, and it looked to be an uphill battle from there.

The point I quickly learned from all of this is that, at least on the default Expert settings, you have to think like a real pitcher. You have to predict where a bad pitch might end up, and you certainly have to stay out of the middle of the zone. The analog controls are intuitive enough, but at that difficulty level they are rather sensitive. I also like that if you want to “plus” a pitch with a little extra pop, you most likely will sacrifice accuracy by quickly jamming up on the stick.

After that disastrous start (and subsequent restart), my second attempt at pitching was much better. I still allowed too many hits, but I was able to minimize damage by being smarter with pitch selection and location. Still, at that level, I was punished by not getting a fastball up out of the zone to Longoria, who took me deep. And, by trying to work the corners more, I ended up walking a few batters (which to me is a good thing in a video game).

Hitting

On the other side of the plate, hitting using the analog controls seems relatively natural, but I did not have much success during my first few games. I suspect the pitch speed slider will need to be tweaked for my personal tastes, as pitches were coming in a bit too fast. And, as I mentioned earlier, I also need to find a batting camera I like.

I mentioned in the Show demo impressions article that I think the analog hitting controls force me to watch the pitches a little better because I need to interact throughout the entire delivery, not just as the ball arrives. I was pleased that I was able to work a few walks -- one of the four pitch variety.

My highlight on offense was an 11-pitch at-bat by Placido Polanco, which really fits his hitting style. I got down 1-2 in the count, so I started using the new contact swing. Over the next seven pitches, I managed to either take a ball or foul the pitch off. Eric Karros, the new commentator in the game, even had a line about fouling so many pitches off. Then on the 3-2 count, I roped a single into right field. Of course, I stranded him at first later in the inning, but it’s those kind of at-bats that make The Show so realistic. Whether it would have been possible without the new contact swing is another question -- of course Polanco’s attributes probably had an effect on this as well.



Fielding

Fielding seems relatively unchanged, outside of the throwing meter and analog controls. The meter is a nice addition. It makes sense, and it is easy to see/understand. I’m not sure there have not been better throwing meters in the past -- I liked MVP’s -- but this one is not bad.

Presentation

Lighting, player models and graphical flourishes like replays and transitions are vastly improved. I saw a great replay that froze the pitch as the batter made contact and highlighted the ball’s position in the strike zone; this particular replay gave off the vibe of something you would see on television.

However, commentary is much the same as last year -- and the year before that. Eric Karros does not do much except replace Rex Hudler, so he’s not much of an addition.

There are a couple of other nagging issues as well. I witnessed too many repeated batter animations after a pitch. They look good the first time, but does Raul Ibanez really pick up dirt after every pitch? I also saw a couple of hits that looked almost identical -- a liner hooking over a jumping first basemen. These repeated elements are not out of the realm of possibility, but they may be telling over the long term.

Wrapping It Up

Again, coming back to The Show might not be a mind-blowingly new experience. But, for now, it is proving to be another great baseball simulation. The analog controls change the game in ways beyond just a different sort of input. The visuals continue to be top notch, and the presentational elements seem to have been marginally improved. Only some repetitive animations and commentary have thus far marred my experience.

Welcome back to the most magical place, or rather, game on earth.


Check in on a daily basis this week as I begin taking an even deeper look at the various game modes and offerings in Sony's newest baseball title. These impression articles will culminate with the final review and score early next week.


MLB 11 The Show Videos
Member Comments
# 21 STLCARDS2011 @ 03/09/11 10:56 PM
Ok so I love this game and I have played since The Show 08, BUT...

I play mostly online and RTTS, and right now it seems like online is just not fun.
In the first 12 games that I have played online now, I have only finished about 5 due to frustration.
My record of 6-6 is weird because of the six victories, 4 of them have been a no hitter (2) or a 1 hitter (2), against the other player. In the games that I won I scored 1 run 3 times and over 6 runs the other 3 times. The games that I've lost it has either been by 1 run or by over 6 runs.

My conclusion is that there is a lack of middle ground on this game online. You either get a no hitter or you can pitch a no hitter. And when it's not a no hitter, the runs come flooding in and it's a blow out of runs. I just dont get it? Anyone else have this problem? Why cant their be more back and forth games where you are allowed to score in more than 1 or 2 innings. Pitching is either absolutely spectacular in one game and then the next you get blown up!?!
 
# 22 EnigmaNemesis @ 03/10/11 12:19 AM
Quote:
Originally Posted by DJ
Yep, all that stuff plus a Playoff Mode (how great would that be, especially once Knight and Co. start cranking out those Classic Roster sets?) would be the ultimate gaming experience.
You can effectively create your own "playoff mode" online in the custom season set up. And still use custom roster sets. I cool work around!

But yes, an offline one from the core menu would be awesome!
 
# 23 EnigmaNemesis @ 03/10/11 12:23 AM
Quote:
Originally Posted by lwendt33
*snip*
You probably made a mistake, and it happens, but wrong forum impressions thread!

 
# 24 EnigmaNemesis @ 03/10/11 12:23 AM
Quote:
Originally Posted by Bahnzo

Hit me up for a game or two, Russell...I wanna see if you are still the check-swing champ this year (FWIW - Russell can checkswing online like a mutha...it's so frustrating)
Ramone is the Chuck Norris of Check Swings ... he can Check Swing HRs! Book it!
 
# 25 ChaseB @ 03/10/11 02:22 PM
Quote:
Originally Posted by EnigmaNemesis
Ramone is the Chuck Norris of Check Swings ... he can Check Swing HRs! Book it!
So far it seems like you can check swing way more easily online, thank Jebus. (Like Russ, I check swing a TON, and so that's probably why I've noticed so far.)
 
# 26 columbia wu @ 03/10/11 02:42 PM
This game is a fielding patch from perfection!!!! The next great jump in the series will be when we jump to the next gaming platform. the camera should auto zoom to the ball and the player closet to it in the outfield...to many times the cpu gets extra bases because I am unable to locate ground balls in the outfield.The shortstop does not respond to ground balls quick enough, the infielders should auto align based on the count and hitter.....great game , very addictive
 
# 27 CaptainZombie @ 03/10/11 04:59 PM
Quote:
Originally Posted by DickDalewood
Yah, IMO presentation should be the main focus for next year... commentary, graphical overlays, highlight shows, etc.

Adding an MLB Today type feature definitely wouldn't hurt either.
Good review.

I agree with you DDW. This game is one step away from sports greatness if they can spruce up the fielding a bit and then give the presentation that much needed overhaul. The commentary still bugs me in '11, but I have not played that much yet. It still has that dry feeling and it needs something more.
 
# 28 Armor and Sword @ 03/10/11 05:58 PM
Quote:
Originally Posted by CaptainZombie
Good review.

I agree with you DDW. This game is one step away from sports greatness if they can spruce up the fielding a bit and then give the presentation that much needed overhaul. The commentary still bugs me in '11, but I have not played that much yet. It still has that dry feeling and it needs something more.
The Fielding is really my only gripe (base running to a lesser degree). Find the same issues you do with guys falling in the outfield allowing singles to turn into doubles and triples, being able to have the right fielder chosen once the ball is hit sometimes is clunky. That is why I use auto fielding. Looks amazing, and purely ratings based.

Everything else is just amazing and this is GOAT along with NBA 2K11!!!!

Gentleman we have reached the pinnacle of sports gaming for baseball and basketball thus far. No doubt.
 
# 29 EnigmaNemesis @ 03/10/11 08:04 PM
Quote:
Originally Posted by Smokez4DAyz
If it is the same game as last year, I will buy the other game, the show isnt as good as the other game i'm tired of listening to the masses and then I glance at the other game and I am blown.awayy.by the life and energy put into the presentation and lively commentary. When will the show Improve presentation?
It is not the same game as last year, and don't be delusional.
 
# 30 PS9119 @ 03/12/11 10:28 AM
I find it pretty much the same game. I'm not a fan of the analog hitting and pitching, it feels to me it takes out the stats of each player and makes it a video game timing exercise. Just my opinion! I am an old school MLB fan so I like the inclusion of the Legends especially that you could bunch them in with the other players during a franchise mode. Anyone still playing The Show 10 I have a roster available loaded with well researched stats for tons of Hall of Famer's go on line and download the roster "60's 70's 80's 90's" The show 11 excludes them, I have read somewhere that they lost the license to the the HOF players, UGH!!!! At least you still have the flexibility to edit the HOF players into the game along with their names announced.
There has to be a way they the programmers can include a carryover of a franchise file from the previous version! **** High Heat did it over 10 years ago!
The hit variety seem so much better in RTTS than while playing the game, is it just me?
That's my biggest complaint the hit's seem limited in scope! Still not enough variety!
Another addition that would be cool: since you are able to record player/team specific chants why not give you the ability to have you be able to record an announcement of a players name (also include this in franchise mode) I am a long time Met fan It would be cool to create Daryl Strawberry in the game and have his name announced instead of number 18. I'm tired of using "Stansberry"(close as I could get!)as his last name!!!
Other than that the game sucks me in every year! Just don't sit on your laurel's and go Madden on me (that's another story that game still pales in comparison to NFL 2k5)!!!
 
# 31 PS9119 @ 03/12/11 10:38 AM
OH YEAH SINCE NO HOF PLAYERS ANYMORE COULD WE REMOVE THE NUMBER BLOCK FROM FRANCHISE AND SEASON IN AN UPDATE SO MY RUTH CAN BE NUMBER # ON THE YANKEES ETC. ETC. ETC.!!!!!!!!
 
# 32 EnigmaNemesis @ 03/12/11 11:56 AM
Quote:
Originally Posted by PS9119
OH YEAH SINCE NO HOF PLAYERS ANYMORE COULD WE REMOVE THE NUMBER BLOCK FROM FRANCHISE AND SEASON IN AN UPDATE SO MY RUTH CAN BE NUMBER # ON THE YANKEES ETC. ETC. ETC.!!!!!!!!
I think your caps lock is stuck!

And this can not happen at this time. MLB won't allow it.
 
# 33 Jimbo68 @ 03/12/11 08:38 PM
Has anyone else noticed the ball looking kind of gray, or almost see through when it's in the field, rolling along the grass, or being tossed around by the players? I played a few innings at my local Best Buy and noticed this right away. It almost blinks as it's spinning. It should be solid white. Very weird as well as disappointing for me. I've played The Show for the past three years and never noticed anything like this.
 
# 34 DickDalewood @ 03/12/11 08:55 PM
Quote:
Originally Posted by Jimbo68
Has anyone else noticed the ball looking kind of gray, or almost see through when it's in the field, rolling along the grass, or being tossed around by the players? I played a few innings at my local Best Buy and noticed this right away. It almost blinks as it's spinning. It should be solid white. Very weird as well as disappointing for me. I've played The Show for the past three years and never noticed anything like this.
Ball looks white to me.
 
# 35 EnigmaNemesis @ 03/12/11 09:02 PM
Quote:
Originally Posted by Jimbo68
Has anyone else noticed the ball looking kind of gray, or almost see through when it's in the field, rolling along the grass, or being tossed around by the players? I played a few innings at my local Best Buy and noticed this right away. It almost blinks as it's spinning. It should be solid white. Very weird as well as disappointing for me. I've played The Show for the past three years and never noticed anything like this.
That is because BB has it hooked up to a 3DTV and did not turn 3D off in the in game menu. I had to turn it off on the set I seen it on when I was in there to buy the game.
 
# 36 Jimbo68 @ 03/13/11 01:53 AM
Quote:
Originally Posted by EnigmaNemesis
That is because BB has it hooked up to a 3DTV and did not turn 3D off in the in game menu. I had to turn it off on the set I seen it on when I was in there to buy the game.
I too turned off the 3-D setting when I began to play at Best Buy, I initially thought it was a cruddy TV, it was a Sony, or that I was seriously *drunk until I remembered having heard about this years game having 3-D in it. So I quickly turned the 3-D off and then played my few innings. And then this is where I had a hard time seeing the ball in the field, or when it was being tossed around. It looked fine during the pitcher/batter due,l but like I've said, it seemed to be blinking otherwise. Oh well, maybe I'll head back to BB look again. *It wasn't the booze, haven't had any in a while.
 
# 37 EnigmaNemesis @ 03/13/11 03:28 AM
Quote:
Originally Posted by Jimbo68
I too turned off the 3-D setting when I began to play at Best Buy, I initially thought it was a cruddy TV, it was a Sony, or that I was seriously *drunk until I remembered having heard about this years game having 3-D in it. So I quickly turned the 3-D off and then played my few innings. And then this is where I had a hard time seeing the ball in the field, or when it was being tossed around. It looked fine during the pitcher/batter due,l but like I've said, it seemed to be blinking otherwise. Oh well, maybe I'll head back to BB look again. *It wasn't the booze, haven't had any in a while.
Could be just their set up. Something was wrong. Because that definitely does not happen here, nor did it happen on the Sony 3D set saw at BB.
 
# 38 EnigmaNemesis @ 03/13/11 06:09 AM
Thanks for the impressions!
 

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