Home
Feature Article
Dump 'N Cheese: Dead Attributes in EASHL

For the past few weeks, the talk on some of the various hockey forums has been about attributes, and whether they have any effect on our beloved OTP pros. Speed and acceleration have been the most talked about attributes, but let's not forget about the numerous goalie attributes that we have no real info on.

Speed

When the first discussions about the speed attribute started, I was slightly skeptical when people would talk about how the most expensive attribute in the game was not worth upgrading. As someone who mostly plays defense for my EASHL club, I have never put much stock in speed because I play positional defense and rarely have to skate hard in any situation, but it still sounded wrong. Nevertheless, I boosted my 65 speed to see if I felt any difference.

A couple of OTP games later I was writing an email to the rest of my club to say, "remove the points you spent on speed and put them in balance and strength for a more balanced player; you won't regret it." If you only play OTP and cherry pick a lot, you might need an increase to 90 speed. But if you play as a team and move the puck by passing, you won't notice a difference.

At this point, all of our players have speed ratings that range from 65 to 75. Essentially, some have not taken the final plunge, so they boost their speed rating until the cost starts to rise too much. Even with these lower speed ratings, we have not been outskated once in the 15-20 games as a snail team. Our wingers might have missed a couple of breakaways, but they never score on them anyway.


Hustle

Now, what about hustle? How does that come into play if speed makes no difference? Hustling, if done in the right place at the right time, can be very effective. And the hustle rating does not appear to have much of a relation to your speed attribute. This lack of a correlation between the two attributes makes sense because it helps to explain why hustle seemed to have little to no effect on our previous builds -- that is, the ones where we still cared about boosting speed.

What Does This Mean?

There's a clear reason why boosting speed does not do much. The player attribute slider is clearly set on a certain decreased level in the EASHL settings, probably in an attempt to keep the playing field more even so talented legend card holders do not skate all over people who bought the game later on than the release-day fanatics.

The problem is, does anyone really want an even playing field? Shouldn't the game reward legend card holders instead of punishing them?

There are more consequences than a subdued speed rating. Most Elite clubs that my team has played against are just impossible to beat via physical domination. When most of the players on the ice have balance and strength boosted up into the 90s, they become almost uncheckable. And when it's two teams like this playing against each other, the game looks comical at times because it seems like every player is made out of rubber.

Lastly, there is the issue of boosts. Did you buy +5 speed like I did? Does it seem fair that you spent money on something that does not do anything?

In short, these are problems that could be avoided. The NHL developers could end the confusion by just clearly explaining in the game what each attribute really does. And by detailing the attributes, we could spend more time playing games rather than talking about which ratings do or do not matter.


NHL 11 Videos
Member Comments
# 1 GrandMaster B @ 02/25/11 03:27 PM
Or how about getting rid of the online boosts all together and actually earn attributes by playing the game. But then how would EA make any more money? They could charge for jersey or equipment or rink DLC packs instead. Let people earn their attributes online instead of buying them. Everyone starts out with the same level player and as you play every game, you earn points which can be used for your players attributes. Similar to offline.
 
# 2 TDKing @ 02/25/11 03:36 PM
I don't think ratings make enough of a difference in any mode in this game even with that slider. One of my gripes for many years now.
As far as EASHL, I question the whole way they match up teams. There is no way my lousy squad should ever be matched up against some of the better teams in the league.
Thanks for the tip on speed. I'm going to test this out later this weekend.
 
# 3 jyoung @ 02/25/11 03:52 PM
I play a tough guy center with:

Quote:
9" skates

65 speed
65 acceleration
90 agility
99 endurance
99 strength
98 balance
Hustling all game long basically produces the same effect as having 90+ speed and acceleration.

But because endurance is cheaper to upgrade than speed/acceleration, you can spend the extra points on strength and balance.
 
# 4 cptnclutch28 @ 02/25/11 05:01 PM
Ok well then besides the speed and acceleration attributes what are other attributes that dont have any affect on how your player plays? I have seen my player do different things because of the fact that I have better ratings in certain areas but for the fact that I dont have anything but my pro card yet my guy just isnt statistically that good. That being said within the games that I have played I still have good numbers compared to those that have boosted their players.
 
# 5 kayto @ 02/25/11 08:30 PM
I think this year acceleration is more important then speed...so between the two take more acc!!
 
# 6 Fiddy @ 02/25/11 09:51 PM
lol.. just tested this out prior to the Pens game.

he is correct, speed means nothing.

bumping acceleration may help a bit, but i left it alone and didnt notice much of a difference. hilarious!!
 
# 7 Sakuraba19 @ 02/26/11 10:10 AM
I never put boost on my player and don't see the difference...pretty sure the +5 stuff is a money-grabbing piece of **** from EA.
 
# 8 toocool031074 @ 02/27/11 08:47 AM
The main question I have is does your weight and height play any role into how your player plays? I got my defenceman at 6'5" and 235.
 
# 9 Fiddy @ 02/27/11 11:03 AM
you know whats funny. after finding this out, we must have played about 15 teams built like this..

so our team and the team we were playing basically set the same.

it actually played a better game of hockey. it felt like we were playing an updated version of NHL 10. meaning, the stupid ea physics played no factor so to speak. no head over heal checks etc. just hard nosed, stand a guy up type checks etc.

cant believe im gonna say this, but the games win or lose were actually enjoyable.. lol
 
# 10 jyoung @ 02/27/11 02:19 PM
Quote:
Originally Posted by toocool031074
The main question I have is does your weight and height play any role into how your player plays? I got my defenceman at 6'5" and 235.
Taller, heavier players will shoot harder, but are less accurate with their shots. They are also less agile.

Smaller, lighter players shoot accurately, but lack power. They are naturally agile.
 
# 11 Money99 @ 02/28/11 11:14 AM
Quote:
Originally Posted by wEEman33
Taller, heavier players will shoot harder, but are less accurate with their shots. They are also less agile.

Smaller, lighter players shoot accurately, but lack power. They are naturally agile.
Which is disappointing. I'm pretty sure Mario Lemieux was quite agile as was Yashin, Jagr and Lindros.

Being small doesn't mean you're automatically a speedster (see Kyle Wellwood) while being large doesn't mean you're skating in mud. Same goes with shot attributes.
Paul Kariya's tiny but he developed a shot that was both hard, accurate and heavy.

This whole size concept was introduced in NHL06 and needs to be reconsidered for NHL12.
 
# 12 Qb @ 02/28/11 02:02 PM
So I re-worked my attributes after reading this... I was a TWF with 83spd/85acc/90agl and 80bal/90end/85str. Played a game with 70spd/acc and massive str/bal, which suits my game quite well -- crash the net, set up screens, work the corners, etc. I can't say I had too much trouble keeping up, although I did go back and add some acceleration as I felt a touch to sluggish.

I had a feeling it wouldn't hurt too much, as I was already a hustle monster with low-80s speed and regularly caught up to or blew by people coming late as the center. I just have to be a little smarter in my angles now, but it appears lower speed is not an issue if you know how to use hustle and play a more positional game. I actually like it, as I often felt speed was too emphasized in 10/11 OTP, where as I was able to play more a power game in 09 when it was hard to have higher ratings in most categories.

Good work, Juha.
 
# 13 Fiddy @ 02/28/11 06:04 PM
agility is broke as well.. im even starting to believe accuracy dont work either.

QB, take out anything you have in agility and even speed man.. if you have any points left over from getting 99 balance, 99 strength, and 99 endurance, then add them to acceleration..

i have been sniping lights out with default 60 wrist shot accuracy and 95 power.. its hilarious!!

i bet EA doesnt even know what works and doesnt..
 
# 14 milesizdead @ 03/01/11 03:36 AM
Quote:
Originally Posted by Qb
So I re-worked my attributes after reading this... I was a TWF with 83spd/85acc/90agl and 80bal/90end/85str. Played a game with 70spd/acc and massive str/bal, which suits my game quite well -- crash the net, set up screens, work the corners, etc. I can't say I had too much trouble keeping up, although I did go back and add some acceleration as I felt a touch to sluggish.

I had a feeling it wouldn't hurt too much, as I was already a hustle monster with low-80s speed and regularly caught up to or blew by people coming late as the center. I just have to be a little smarter in my angles now, but it appears lower speed is not an issue if you know how to use hustle and play a more positional game. I actually like it, as I often felt speed was too emphasized in 10/11 OTP, where as I was able to play more a power game in 09 when it was hard to have higher ratings in most categories.

Good work, Juha.
No worries, I am just a messenger

Others took the plunge before me. Hopefully if we´re vocal enough EA would return the effect of attributes for us. Two teams full of PFs gets old after a while, and I really would like to use a playmaker again without sitting on my *** all game long
 
# 15 Fiddy @ 03/01/11 09:14 AM
you know what, i have a playmaker build set up without the speed and acceleration and its not bad. sure, if you run into teams of power forwards you get hit now and then, but its not that bad.

depending on the plus 5's etc you have unlocked, you can get balance, strength, and endurance all to 90..

sure, at 90 you still can get clocked, but if you know how to avoid the guys that run around you shouldn't get hammered all that much.
 
# 16 Qb @ 03/01/11 09:46 AM
After last night, I think I'm missing part of what makes this method effective -- making your guy tiny! I stayed at 6-4 and when we ran into a team of midget bodybuilding danglers, my change in attributes was more noticeable.

Why does size need to have such a big effect? It sure seems to, but I've been wrong before.
 
# 17 Fiddy @ 03/01/11 11:41 AM
im running at 6'1 or 6'2 and 205..

i try to stay in the middle so to speak, no to small, but not to big..
 
# 18 HawkeyMediaPlus @ 03/02/11 04:10 AM
Placebo effect... Yawn...
 
# 19 Fiddy @ 03/02/11 10:07 AM
ea nhl team, YAWN.. for making the speed attributes basically mean nothing, same goes for agility and shot accuracy!!

ea sports - if its in the game, it possibly dont work right!!
 
# 20 Qb @ 03/02/11 11:29 AM
I don't think spd/acc/agl mean nothing, only that they might not be as important as they were in past (or thought to be). Perhaps the spread between 75 to 85 isn't as drastic now, or at least not enough to justify the cost in some attributes.

I think I'll ultimately take the middle road, as I did notice a difference with spd/acc at 70. I'll definitely keep my agility high as I see a big change having it around 90 (remember my guy is 6-4). Speed & acceleration I might try around 80 or so, which gives me some points to keep balance & strength high. It fits my game -- straight-ahead, usually nothing too fancy.
 

« Previous12Next »

Post A Comment
Only OS members can post comments
Please login or register to post a comment.