Now that the Playstation Move and Xbox Kinect have been out for a bit, it seems like the right time to evaluate the motion-control systems out there on the market. With that in mind, here is a categorical breakdown of the motion-control offerings from Nintendo, Sony and Microsoft.
One of the selling points of any motion-controlled system is the ability to jump in and play while reproducing natural movement as a form of input. People of all ages and gaming experiences can jump into a properly developed motion-controlled game with little difficulty. For all three of these platforms, this holds true.
And when the games and systems are working correctly, the Kinect, with its lack of controllers, is the easiest to get into because you don't have to pick up and play anything to have a motion-control experience.
Best Choice: Kinect
Speaking of working correctly, all of these systems have their issues.
The Kinect works well, but occasionally -- usually it's the game rather than the system -- you will get recognition issues. Fighters Uncaged is the most notably frustrating of the Kinect games I have played, at least in terms of reliability.
The Move and Wii don't have as many issues as the Kinect, but they can still be maddening at times. With the Move controllers, I had occasional lighting issues with a few games, and the camera position can be a bit finicky.
Safe and reliable.
At the end of the day, the Wii's longevity helps here because it simply works most of the time. It's still more frustrating than a controller when things go wrong, but perhaps because it does not do as much as the other two, the Wii just seems more reliable.
Best Choice: Wii
In terms of practicality,the Kinect requires a great deal of space and certain lighting conditions. However, it is nice not to need to hold a controller (in most cases). You will also need a place to sit or mount a rather large sensor.
The Wii is easier to setup, but it is hampered by low fidelity and the under-supported MotionPlus. You will need less space than the Kinect, but that's usually because it's only tracking your hand movements.
From my experience, however, Move has been the most practical in its setup and application, working in various levels of lighting and with a much higher sensitivity than the Wii. It also incorporates the rather tiny Playstation Eye camera, which as a benefit can be used for various other things in many non-Move supported games.
Best Choice: Move
When it comes to a built-in feature set, all of the systems share some similar elements. The controllers can all be used to navigate system menus, and of course, play games.
The Wii's built-in speaker is a nice touch, but it is rarely used effectively. Again, Wii MotionPlus would be a great addition, if more than a handful of games supported it. For now, it is hardly worth recommending the additional expenditure (Nintendo is at least making MotionPlus the standard controller now).
I love that the Move controllers can be used together, creating opportunities to dual-wield weapons or block a volleyball with two hands. In the end, however, Kinect’s ability to recognize your entire body is really a game changer, especially when it comes to sports games. It’s a different feeling -- moving your legs in addition to your arms -- than either of the other options. Plus, the vocal commands actually prove pretty handy at times.
Best Choice: Kinect
Looking purely at the numbers, the Wii will set you back the least amount of dough. Your talking simply about a system now retailing at sub-$200 prices.
A PS3/Move bundle will run around $400, but the actual Move itself only runs around $100. Don’t forget, though, that, like the Wii, you will need to buy additional controllers for multi-Move, multiplayer games.
An Xbox/Kinect bundle is more in the $300 range, with an individual Kinect running around $150. Unlike Move, this is a once-and-done fee since it does not rely on controllers and can track multiple people at once.
Best Choice: Wii
If you want a system with a large library of titles in various categories, you will want to stick with the Wii. A five year head start helps here, but you can expect many dated titles of dubious quality mixed among the winners.
Kinect and Move have not had the chance to build an impressive library, but what is out there tends to fall into the mini-game or fitness genres -- not much variety at this point.
Best Choice: Wii
Despite years of existence, the Wii touts very few standout titles, especially when it comes to true motion-control games. I would argue that Wii Sports and its sequel, Wii Sports Resort, remain the best sports games on the platform. It is not saying much when one of your top games is the free pack-in title.
Kinect also sports mainly clunkers at this point, but EA Sports Active 2, Kinect Sports and Dance Central have received some critical praise. Still, these are launch titles with the associated and expected flaws.
The colors, the colors.
Move has not found its stride yet either, but I would take Sports Champions over Kinect Sports. It also wins here for far more inclusion into existing genres, from shooters to strategy games to the motion-heavy Heavy Rain.
Best Choice: Move
Again, the Wii has more sports games, but it would not be the platform I would recommend to the sports-focused gamer. Annual titles, like Madden and FIFA, are significantly different (but not always worse) than their "big brothers." And, again, Kinect’s sports offerings have fallen into the mini-game or fitness territories.
For now, Move is your best bet. In addition to Sports Champions, it’s already been included in favorites like NBA 2K11 and Tiger Woods 11. While the implementation is questionable in NBA 2K, I love that titles are being updated to include Move support -- something not common for the Kinect. And we have MLB: The Show 11’s home run derby to look forward to as well. At this point, Move has embraced traditional sports gaming more than the other two.
Best Choice: Move
This is a tough category, but we can rule out the Wii. I would say the console has nearly run its course, especially with high-def alternatives now on the market.
Move is essentially a great update to the Wii, but it is still limited by its handheld controller. I’m sure we will see more great titles, but I’m doubting its ability to truly transcend what the Wii offered (beyond better graphics and fidelity).
The Kinect, on the other hand, is cutting-edge technology that will no doubt get better with age. As long as developers get away from simply updating Wii-style games, I think we will see some groundbreaking gameplay in the near future.
Best Choice: Kinect
Of the three, I have simply had the most fun thus far with the Kinect. Perhaps it is because it's the newest, the shiniest, and the most different, but I think that is what Microsoft is going for here. Playing a Kinect game feels like nothing else, and when that feeling is implemented creatively, you get some of the most engaging experiences in motion gaming.
Best Choice: Kinect
Going by the score of this highly unscientific survey, the top motion controller (for now) is a the Kinect. However, it just barely beats the highly functional Move. It also squeaks by the Wii -- an aging system, but one that is cheap, reliable and comes with a huge library of games.
The winner, barely.
That said, I give extra weight to the last two categories (fun and potential), as I think the momentum lies in Kinect’s favor. With a quality sports title, I think the Kinect as a platform and technology can be truly revolutionary.
But for now, if you own a PS3, you will probably find something to like with the Move controller, even if it is just a better way to navigate the XMB or re-experience your favorite Move-updated games.
In both cases, time will tell if the quality and implementation of motion controls make either of these new peripherals a "must-have" purchase.