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OS Roundtable: What Do You Think of The Show's Move to Analog Controls?

Dustin Toms: Personally I'm not too fond of the move. I think it is a step in the right direction for SCEA, but I have never been a big fan of analog sticks controlling most of the actions in sports games. I will admit that I love the shot stick in NBA 2K11, but other than that I like to keep it old school with the buttons. Last year's game was a great game, but it was still a disappointment to me. I was expecting something great, something fantastic, but instead I got a lot of the same. Hopefully the new analog controls it will kick out the staleness that The Show had last year and give it some new life.

Steve Noah: I think it is a welcome addition, and one that is long overdue. It gives us another option, and I mention "option" only because if it is something I don't like, I'll just use the old control system. I know it will take some time to get used to, but I think it's great that the team is giving us something different. A check swing will be a lot easier to execute using the sticks, as opposed to a button press. (I've always had a check-swing issue with The Show series. Maybe it's my strong thumb.)

Caley Roark: I've liked analog controls in other baseball games, from the MVP series to the refined pitching of MLB 2K10, so I welcome this option in MLB 11. As much as I loved MLB 10, games became a bit repetitive to me simply because of the repetition of pressing buttons. I like that the analog controls put the emphasis on you as a controller rather than on the numbers being crunched behind the scenes. In any case, I can't see this as a bad thing because you will be given the option to switch back. Options are never bad, and I am glad to see the SCEA developers pushing their game instead of resting on their laurels.


Kelvin Mak: This gets a tentative thumbs up from me. Analog stick controls are not the easiest thing to get right, but because of The Show's track record, I'm willing to give it the benefit of the doubt. But to be honest, I just don't see the pressing need for The Show to go analog. For a game like NHL, it made sense because the "shot stick" opened up a boatload of possibilities for new moves that you could not pull off before. But for a baseball game where the switch to analog is, as far as I can tell from the early previews, based on the reason that twirling a stick is a huge step closer to the real thing than pressing a button, it just does not do much for me. However, like others have said, the good thing is that it's an option, so it's easy for me to revert back to the old scheme if I don't like it.

Christian McLeod: Color me a bit nervous. While I'm confident in SCEA, no developer to date has been able to really make analog controls work perfectly in a baseball game. From check-swing issues to a lack of pitching feedback to over-sensitivity in the field, there always seems to be an overriding issue that hampers an analog setup. To be honest, I'm just not sure analog controls are conducive to a better baseball gaming experience. But it does inject the game with more excitement versus repetitive button presses.

I also give the developers a lot of credit for realizing it was time to breathe some new life into their game -- even if the execution of MLB 11's analog control scheme sounds a lot like a carbon copy of MVP NCAA Baseball 07's rock and fire pitching and hitting. It is reassuring to know that if the developers were going to emulate another baseball game's analog controls, that they would choose the game that has done the best job to date. More options are always better, and it's good to see MLB 11 offering the total package when it comes to controls.

Chase Becotte: Count me as one of the people who didn't really feel like analog controls were needed. I prefer analog controls for fielding, but otherwise I had found a nice balance when it came to pitching and hitting in The Show. My real issue was more that the hitting could not be tweaked enough via sliders because the PCI was inaccurate. (For those unaware, PCI dealt with where you aimed the analog stick when swinging the bat.) But now that the PCI is being tweaked so you won't make contact with the ball if your PCI isn't in the zone where the ball is, that quells one of my major issues. Nevertheless, I'm not opposed to trying new things so I will certainly give these controls a chance. And even if I only end up using the new fielding controls, that would still be an upgrade to my gaming experience with The Show.


MLB 11 The Show Videos
Member Comments
# 61 Mike Lieske Fam @ 02/01/11 03:41 AM
bad idea, i'm not dropping another $60, The Show 10 good enough for me.
 
# 62 Skyboxer @ 02/01/11 08:46 AM
Quote:
Originally Posted by Mike Lieske Fam
bad idea, i'm not dropping another $60, The Show 10 good enough for me.
It's never a bad idea to add options. Everything you could do in 10 you can do in 11.

Anyways the main reason I'll probably not use analog hitting is they added true zone hitting which is what I prefer.
 
# 63 BIG CAROLINA @ 02/01/11 09:14 AM
How people can be upset or so closed minded about something that is an option is beyond me. Those who do not want it...... Don't use it, you still have the option to use the old hitting and pitching system.

Having the analog controls will not hurt or have any bearing on your game for not using it. I never thought I would see the day when gamers did not want options.
 
# 64 Knight165 @ 02/01/11 12:42 PM
Quote:
Originally Posted by jemens
All those discussions about analog controls is pure speculation. Maybe we should wait the demo at least, give it a try and then comment it out ?

But I as far as I remember, everybody at the Community Event were unanimous that the implementation was right on !!!

It's fun.
Take that from a guy who doesn't play that much.(manage only mode)
In co-op...I loved it.

M.K.
Knight165
 
# 65 Knight165 @ 02/01/11 01:06 PM
Quote:
Originally Posted by jemens
...and if Knight start playing full length games instead of MoM, there's really something in there ;-)
Ha...yeah.
Ramone was kind enough to take me on as the anchor on his team.
Not anchor as in steadying force...but anchor as .....draggin' him down to the ocean floor!

M.K.
Knight165
 
# 66 HITTERSAURUS REX @ 02/01/11 01:06 PM
Let's touch the MLB11 analog options..

MLB'11 Analog Pitching:
Before or while in game you can select a different set of difficulty, Rookie, Vet, Allstar, HoF & Legend. Now if you still cannot adjust or simply do not like the new controls you can go back and play with MLB10,9,8,7,6, set of controls.

MLB'11 Analog Fielding:
Before or while in game you can select/save a different set of difficulty, Rookie, Vet, Allstar, HoF & Legend. Now if you still cannot adjust or simply do not like the new controls you can go back and play with MLB10,9,8,7,6, set of controls.

MLB'11 Analog Batting:
Before or while in game you can select/save a different set of difficulty, Rookie, Vet, Allstar, HoF & Legend. Now if you still cannot adjust or simply do not like the new controls you can go back and play with MLB10,9,8,7,6, set of controls.

MLB'11 Controller Enable/Disable Options:
You can either select based on your likings. Either 3 of 3 analog, 2 of 3 analog, 1 of 3 analog or go completely 0 of 0 therefore offering you the original facebutton/classic option(s).

Personally I'm all in. I feel SCEA's Rock & Fire mechanic method adapted from MVP NCAA 07 will be a quality improvement. Plus it will add that extra zest for that deeper user control feel. Which will be tweaked accordingly year to year if need be.
 
# 67 nemesis04 @ 02/02/11 12:20 AM
Quote:
Originally Posted by Knight165
Ha...yeah.
Ramone was kind enough to take me on as the anchor on his team.
Not anchor as in steadying force...but anchor as .....draggin' him down to the ocean floor!

M.K.
Knight165
LMAO!

Don't take a lead at first, just stay put!.... Mike.....whatever you do don't lead off....okay?......Mike!......Mike!....(Knight proceeds to get sniped at first)..... I told you not to take a lead off the bag!

Ahhh co-op team interaction at its finest!
 
# 68 42 @ 02/02/11 12:22 AM
Quote:
Originally Posted by Knight165
Ha...yeah.
Ramone was kind enough to take me on as the anchor on his team.
Not anchor as in steadying force...but anchor as .....draggin' him down to the ocean floor!

M.K.
Knight165
Quote:
Originally Posted by nemesis04
LMAO!

Don't take a lead at first, just stay put!.... Mike.....whatever you do don't lead off....okay?......Mike!......Mike!....(Knight proceeds to get sniped at first)..... I told you not to take a lead off the bag!

Ahhh co-op team interaction at its finest!

 
# 69 Knight165 @ 02/02/11 12:24 AM
Quote:
Originally Posted by nemesis04
LMAO!

Don't take a lead at first, just stay put!.... Mike.....whatever you do don't lead off....okay?......Mike!......Mike!....(Knight proceeds to get sniped at first)..... I told you not to take a lead off the bag!

Ahhh co-op team interaction at its finest!
Hahaha!
I didn't know you can take an extra lead in this game! My players always do it on their own in Manage only Mode.

Ramone's face was priceless though.
Sort of like..."I know firemen are idiots, but c'mon!"

M.K.
Knight165
 
# 70 EnigmaNemesis @ 02/02/11 02:21 AM
Quote:
Originally Posted by nemesis04
LMAO!

Don't take a lead at first, just stay put!.... Mike.....whatever you do don't lead off....okay?......Mike!......Mike!....(Knight proceeds to get sniped at first)..... I told you not to take a lead off the bag!

Ahhh co-op team interaction at its finest!
Lmao. That had us all dying laughing. Even when we were all occupied with something else, it just was "one of those moments"!
 
# 71 Skyboxer @ 02/02/11 12:25 PM
I really do envy the you guys getting to play so early......
Bastards....


 
# 72 clownbaby @ 02/17/11 02:06 AM
If you would rather have the PS3 do the hitting/pitching for you, then I understand the argument (or 'tentativeness') against analog. Why would anybody see anything wrong with taking some of the variables of baseball out of the hands of the invisible hand of the playstation and into the hands of the user? If your argument is because you're not used to it, then that's a valid point considering it's a NEW feature.

Analog looks to improve upon the biggest fault of sports games: the lack of control the user has on the mechanics of the players on the field. If you don't have good coordination, then there's nothing wrong with going back to the X button, but does that really justify criticism of analog implementation???
 


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