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Why Motion Controls Will Never Be the Focus of Hardcore Sports Games

Motion controls being used in sports games? Bah Humbug! In today's world of gimmicky gaming control schemes, there is nothing more infuriating to me as a hardcore sports gamer than for people to think that motion controls are the future of the genre. I could go off on a long-winded diatribe explaining my disdain for motion controls in sports gaming, but it is far easier to point to the historical failure of existing motion-control schemes to illustrate what a mistake it is to believe this gimmick will catch on.

As my colleague Jared Sexton mentions in his article taking a "pro" perspective on motion controls, the Power Glove teased sports gamers with the possibility of actually interacting with our favorite Nintendo sports personalities. Like Jared, I too was beyond disappointed to don the glove, only to find that its motion capabilities were severely limited, and that you still had to rely on a controller that was conveniently hidden on the forearm of the unit -- I never noticed that in The Wizard. It was at this moment my confidence in motion-controlled sports gaming was shattered. Even at the ripe old age of eight, I knew when I had been swindled, and my distrust of anything mentioning "motion" with regards to gaming was in full effect.

Following the flop of the Power Glove, Sega decided to throw their hat into the motion-controlled ring with their Sega Activator. The concept behind the Activator was to place gamers into a plastic octagon, UFC style, with each side of the octagon containing a light that was supposed to track motion. In concept, and the commercials, the Activator was supposed to pick up body movements and translate them into kicks, punches and jumps in boxing/fighting games. In reality the Activator sucked even worse than the Power Glove, and it faded so fast into obscurity many gamers forget it even existed.


English translation: The Activator sucks.
Source:www.fark.com


The Activator was such a commercial disaster that no one would have been surprised if motion controls were ignored for the rest of eternity. However, Sony started experimenting with the Eye Toy during the PS2 era. The Eye Toy's game lineup was really just a collection of mini-games, and it was never incorporated into sports gaming the way many thought it would be. Nevertheless, the peripheral did end up doing quite well in Europe, but it never caught on the same way in the US.

It was not until Nintendo released the Wii in 2006 that motion-controlled sports gaming became fully realized. Wii Sports, while casual, is to this day one of the best uses of motion technology in sports gaming. Other games have also taken full advantage of the Wii's control scheme, notably the Tiger Woods series, which has been able to create a very realistic virtual simulation of golf.

I would even go as far to say that the Wii is a technological success when it comes to motion controls in sports games. In theory this should have been the historical tipping point for motion controls to become a standard in hardcore sports titles. Unfortunately, for those like Jared who are looking for motion controls to take over, this has not been the case during the Wii's four year lifespan. For as much as the Wii has proved motion controls can work, the system has been a commercial failure when it comes to sports titles. But why?

Before I answer, let it be known that I am an active individual. I go to the gym 3-4 times per week, played high level baseball when I was younger, and I still find myself playing in basketball, flag football and even soccer leagues with friends to stay in shape.

By no means am I against physical activity, but to answer the above question, I have absolutely no desire for physical activity when playing a sports video game. This is a view I am confident the majority of gamers share, hence the poor sales of Wii sports games.


No, only a child would think that looks cool.
Source:www.timesunion.com


Since its inception, gaming by definition does not involve physical activity. It involves a couch, a TV and occasionally a bag of Doritos. The current generation of hardcore sports gamers have been conditioned since they first began playing games to sit on a couch, kick back, relax and use a controller to do all the dirty work within a game. You can not tell me that the average sports gamer is going to spend hours and hours standing and making real-world gestures over the course of an 80-100 game season in a game. This is just not a realistic expectation, and the mere thought of a world with ultra-realistic motion-controlled sports games makes me cringe -- I actually enjoy being lazy by using a controller right now, that is my down time.

The recent release of the Playstation Move and Kinect further proves my point. Out of all the sports games launched with both peripherals, only one -- NBA 2K11 for the Move -- could be deemed a non-casual sports game. The "fitness" games that have been released all have potential, but they help to prove my point rather than disprove it. And if you want to stretch the boundaries of what a sports game could be construed as, you could include Dance Central because of the physical activity involved, but that's probably pushing it as well.

Returning to the original point, even in the case of NBA 2K11, the Move support was tacked on as more of an extra than a main gameplay function. I have to imagine 2K Sports realized that it was not worth the development time to fully flesh out the motion controls based on the past sales history of motion-controlled sports games -- perhaps the past sales of the NBA 2K series on the Wii played a part, too. It is my opinion that developers are realizing that motion controls are best for mini-game collections that are played in spurts, versus the hours and hours of gameplay that hardcore gamers involve themselves in at times.

Even the Madden team seemed to learn this lesson by recently taking a more casual approach to the series on the Wii. Previously, the developers had tried to create a more simulation-based game (in both look and feel) that was released for the system in 2007 and 2008.

This is why motion controls will never catch on amongst the hardcore sports gamers, and I can't say that I am disappointed. Call me lazy, call me boring, call me old school, the fact remains that this old-school sports gamer will never be using motion controls in his hardcore sports gaming endeavors. I'm very confident that I'm in the majority when I say that. If I really want to replicate the exact motions of a specific sport, I'll do things the old-fashioned way -- I'll actually go play that sport. After all, sales figures don't lie, and motion-control sim-style sports games have never had success.


Christian McLeod is a staff writer here at Operation Sports. A classic sports game aficionado, he is currently taking on all challengers in NBA Jam HD. Make sure to follow him on Twitter @Bumble14_OS, on our forums via the user name Bumble14, and on Xbox Live/PSN at Bumble14.


Member Comments
# 1 jestep123 @ 11/17/10 05:17 PM
If we arent talking about Golf, Bowling or Tennis it just doesnt work. I tried the motion controls for NBA 2k11..for 5 MINUTES and havent tried them since.
 
# 2 dannyr326 @ 11/17/10 05:26 PM
Definitely true. Although motion games may win in the sales column in other genres, people don't play sports games for physical activity.
 
# 3 BaylorBearBryant @ 11/17/10 07:30 PM
I was in your camp until I played The Bigs on the Wii. That's my favorite game on the console. It blew me away how well they worked the motion controls into the game. If you have a Wii, I suggest you rent it at the least, just so you can see what I'm talking about.

Football, basketball, and soccer are little harder to do. But I think you can add Baseball to the Golf, Bowling, Tennis, and Boxing plausible list. Hockey's somewhere in between. I know Slapshot came out, but NHL11 is just so **** good with the sticks.
 
# 4 Cardot @ 11/17/10 07:35 PM
I won't disagree with you. Most hard core gamers are set in their ways. And I don't believe the technology is quite there yet.

Although I still see some potential in the motion controls.

And one comment made me think a bit:
"You can not tell me that the average sports gamer is going to spend hours and hours standing and making real-world gestures over the course of an 80-100 game season in a game."
....Currenty video games attempt to mimick the dog days of a long season with things like "chemistry" or being in a "zone"...stuff I don't think works very well. They need to do this because even when we are tired, we can handle a controller as good as any other day. However if we actually had to get off the coach, those "dog days" might be alot more realistic.
 
# 5 milesizdead @ 11/18/10 01:20 AM
Wouldn´t mind trying playing goalie in an NHL game using Kinect...
 
# 6 CreatineKasey @ 11/18/10 09:36 AM
Motion controls have never been a draw to me. I can imagine some as fun gimmicks... but for hardcore online sports gaming? I don't think that'd go over well...
 
# 7 Pete1210 @ 11/18/10 11:18 AM
It could work in a Be A Pro mode where you are only controlling one player.
 
# 8 charter04 @ 11/18/10 02:49 PM
I agree with both articals. I don't think it's motion control versus traditional controls. I think they can both be used. I agree that when it comes to a normal basketball or football game you just can't fully play with only motion control. In those games you are switching from player to player and it just wouldn't work. But it could work in a mode like my player or superstar mode when you only control one player. With the kinect and move they could put you in a a qb or something. With the kinect it tracts you movement going forward or back and side to side. Also the kinect would work great in RPGs. Instead of chosing somthing to say you could just say something. Although I want to keep playing my hard core sports and FPS games with a controler on the couch you can still see possibilities to use motion control in more than just a mini game.
 
# 9 rudyjuly2 @ 11/18/10 06:17 PM
Traditional sports games just won't work as well with motion control. I have no interest in motion based sports games.
 
# 10 JokerswildXOXO @ 11/18/10 06:35 PM
I'm playing on the new motion device. It's called my new hand-held controller!!!
 
# 11 Gordy748 @ 11/19/10 06:41 AM
I think there is an opportunity for Move and Kinnect in sports games. They're just too much fun (well I only know Move, but think that Kinnect has to be equivalent).

The limitation is how exhausting playing the game would be. At 120 plays a game, the average couch potato would be shot. And unable to play the next game.
 
# 12 supermanemblem @ 11/19/10 03:27 PM
couldn't agree more. you cannot get sim games out of the current motion tech. impossible. also, i know guys who go through an nfl season in madden in days. couldn,t happen with motion controls. there are some great uses for motion controls but sports gaming beyond golf or tennis is not one of them.
 
# 13 JPCaveman13 @ 11/20/10 02:09 AM
I agree with aspects from both sides of this. Motion control is a good way to get involved in some types of gaming and to have fun with family and friends, but for hardcore sports gamers, this can be a hassle unless it's boxing, golf, bowling, tennis, and maybe some aspects of baseball. Motion control can possibly find a niche in the major sports in mini-game form. For that to happen though, accuracy in replicating the motion from the user to on the screen needs vast improvement. As technologically sound as the current motion capture systems are, they are just not feasible for the casual gamer in terms of cost and equipment needed (high-quality digital cameras and a tight spandex/neoprene suit with reference points on the joints that are different than the background).

Unfortunately, as it stands, motion-based gaming is best served right now is to solidify its motion capture system technology, to work out as many of the bugs and glitches the system has, and to refine the coding as much as possibly on the current market for games before trying to move into the hardcore sports market. Even then, it should start slowly through a mini-game platform and gain perceptible results before entering into the mainstream portion of hardcore sports games.
 
# 14 DirrtySouth78 @ 11/20/10 02:36 AM
I actually had this discussion at work today, and I used MLB The show as an example. I wouldn't want to simulate throwing over 100 pitches every game. I joked that you could see the first Tommy John Surgery from video games cause someone tried to play 2 or three games in a row and just kill his arm.

Now while it was a joke, my point was pretty much the same as what was in the article. I'm on my feet all day at work, and video games are my downtime, my way to wind down after work. The last thing I wanna do is be physically active playing a game. I go to the gym 5 times a week, thats when I wanna get my exercise not while playing a game
 
# 15 Cardot @ 11/22/10 12:57 PM
Before video games game along, sport simulation games where played with dice, cards and ratings sheets. If you could go back in time and tell those guys "Hey, in the future, you will be able to play the games on TV, and manipulate the players by moving your thumbs around a controller", I think there might be some resisitance. Change is always tough.
 
# 16 Galarius @ 11/23/10 01:41 PM
Motion will work for baseball and golf, but not football or hoops...don't know about hockey
 
# 17 bwburke94 @ 11/23/10 03:02 PM
Wii Sports failed big time, Madden 10 for Wii was worse... oh, and don't forget those Mario games. I doubt HD graphics will be able to change that.
 
# 18 Cardot @ 11/23/10 04:49 PM
Quote:
Originally Posted by bwburke94
Wii Sports failed big time,.
Wii Sports failed? People went crazy for it when it came out. It exceeded expectations by far.
 
# 19 Gordy748 @ 12/20/10 02:29 PM
I played Playstation move sports recently, and have to say... it's fantastic. I played this game of golf, except with a frisbee... apparently it's a real game? Anyway, I had a lot of fun.

I agree that any game would need to have a traditional game pad interface option, but I think Motion Controls have a big future ahead. Imagine having to pass like Brett! Then stiff arm like LaDanian! Way cool, in my opinion.
 
# 20 CornerBlitz @ 01/05/11 09:35 PM
I absolutely agree with this. The fine-tuning required to accurately simulate the motions of hardcore sports games are too complex, and just think about all the things required to effectively play a game like Madden or MLB. I just don't think the industry is at a level where you can accurately simulate those things through motion control, and I think it's a cost-prohibitive effort to try.

Just my two cents.
 

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