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Dynasty Musings: NHL 11's Be a GM Completely Misses the Mark

Hey everybody, I'm back for another edition of Dynasty Musings. This week I will be talking about the debacle that is NHL 11's Be a GM mode (BaGM for future reference), and the bugs that have made it completely unplayable until a patch comes out.

First off, there are some things that I like about Be a GM. The fantasy draft AI, for the most part, is absolutely fantastic. Teams appear to build their franchise somewhat intelligently, either going for a younger more higher-potential team or a veteran-laden squad that tries to win as soon as possible. This is very refreshing when you compare NHL 11's fantasy draft to other games' counterparts, such as the annoying logic in MLB 10: The Show in which nearly every closer is taken in the first three rounds, or in Madden 11 where you can assemble a team of young superstars by simply only taking guys under the age of 27. In BaGM, that's really not an option. If you want to create a young team, you HAVE to sacrifice short-term success.

Second, the addition of restricted free agents and unrestricted free agents is a great addition and something that's been needed for a very long time. Unfortunately, the bugs in the mode really get in the way, but the general idea is very good and hopefully it is fixed with the next patch (a patch that is horribly overdue already).

Either way, the game mode is unplayable as it stands now. Let's take a look at some of the problems that myself and others have found with the game.



1. Trade Logic - The trade logic is absolutely brutal. Any player under the age of 25 requires an extraordinary amount of effort to acquire. For example, I attempted to trade for Magnus Paajarvi of Edmonton, one of the most exciting players in the NHL this preseason. As the Wild, I offered 2011, 2012, 2013 and 2014 first-round picks, in addition to Mikael Granlund (Minnesota's first-round pick from 2010). I was rejected. I then tried the same deal for Mike Green of Washington (a proven NHL superstar), and it was accepted within seconds. The game simply values cheap contracts way too much.

2. Trading Block - The trade-block screen is basically worthless because it's very difficult to actually get accurate readings on what the team actually wants. Why? In real life, if I was a GM and I were to call another GM about a potential trade, would he really try to confuse me into what he is looking for? Does that make any sense to anyone?

3. 1,500 XP Glitch - A topic that has been discussed throughout the community -- it's also one of the biggest complaints -- dealing with players not gaining anymore experience after reaching the 1,500 XP point barrier in a season. This really should have been fixed in testing.

4. Junior Players Losing Rights One Year After Draft - I absolutely LOVE the idea of being able to stash prospects in juniors and signing them when I please. I absolutely HATE the idea of losing their rights for no reason after one year instead of two. Being able to keep the rights of a player who's not quite ready to play in the NHL at 19 years old should be one of the best features in this mode, but it's ruined by this glitch.

5. 20-Year-Old Players Not Being Able To Play in the AHL - Junior hockey is junior hockey, not 20-year-old hockey. Once my player turns 20, I should be able to put the prospect in the AHL if I sign him. Again, that's not the case here. I had to send Jordan Eberle back to juniors even though he's not even eligible to play there.

6. Lack of Decent Prospects - I've done eight or nine separate entry drafts, with my first-round pick ranging from the top to the bottom, and it's still very difficult to actually pick up a legit NHL player. And never mind getting a goalie, they are almost impossible to find (again, just like previous years) in the draft. I've taken a top-five or top-10 rated goalie three times, and all three times, after five years of simulating and making sure the goalie gets consistent playing time, the goalie has never reached past an 85 overall.

7. Attributes of Prospects - This is another issue that's been longstanding within the game. If I draft a 5-foot-10, top-five rated left wing, he better have at least 75 speed to even be considered an NHL player. I can't count how many times I've drafted a player with completely unrealistic attributes. I've drafted a 6-foot-6, 230-pound defender with 95 speed and 91 agility that was rated a sixth rounder and ended up being 63 overall. In real life this guy would never even sniff the second round. Big defensemen that can skate always get picked very high in real life, which is just not the case in this game.

8. Awards Going to Goalies - If you win the Cup, your goalie is a lock to win the Conn Smythe, even if he gives you a 4.50 GAA in the playoffs. I won the Stanley Cup with my fantasy draft team, playing every game in the playoffs, and Mikko Koivu finished with nearly two points a game. Josh Harding finished with a 3.37 GAA and a .883 save percentage and ended up taking home the hardware. Is there a reason for this?

9. Poor Simulation Logic - The big issues that were apparent last year are still there this year -- those being the goalie stats being absolutely awful, and the unbelievably terrible stats for all fourth-line players. In the last BaGM mode I simulated, Ryan Miller led the NHL in GAA with a number of 2.48 (which was the lowest I've seen in about 13 total simulated seasons, with the average being around 2.55 or 2.60 for the leader). Last year, in real life, Tuukka Rask of Boston led the league with a 1.98 GAA, and Ryan Miller came in with a 2.22 to lead goalies who got the bulk of their starts. This happens every single simulated year in this game. In addition, the fourth liners again are horribly underrated in terms of plus-minus. Patrick O'Sullivan led the NHL at minus-35 last year, and there were only eight players that were worse than minus-20. In NHL 11's Be a GM mode, there were 29 players that stooped to a minus-20 or worse. It's just unrealistic and should have been fixed already.


To sum all of these issues/glitches up, the mode is marred by bugs, and the fact that it has been over a month since the game was released and there still is no patch to fix any of these bugs is simply unacceptable. It really is a shame because the changes that the developers did make to the mode are very conducive to a deeper, more enjoyable experience. For franchise nuts like you and I, it really is a shame to see how little attention was paid to the mode when it has such a vast amount of potential.

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Member Comments
# 41 Qb @ 10/20/10 11:33 AM
Quote:
Originally Posted by patsfan188
Qb is there gonna be fixed trade AI in the next patch?
I have not heard anything about trade logic in regards to the patch. However, I've heard very few specifics about it, so the best answer is "I don't know".
 
# 42 masterkembo @ 10/20/10 12:10 PM
You bring up some really good points in this article but I have to disagree with a few of them.

Quote:
1. Trade Logic - The trade logic is absolutely brutal. Any player under the age of 25 requires an extraordinary amount of effort to acquire... The game simply values cheap contracts way too much.


The game probably does value cheap contracts too much, however it's not as bad as you're making it out to be because the NHL (since the salary cap) places huge value on cheap contracts. I'm pretty sure every team that has won the cup since the lockout has had atleast one or maybe two players that have been a huge part of the team on cheap ELC's. There's no way that teams like Pittsburgh or Chicago could put together the teams they did without cheap ELC's.

I was screwing around last night and traded Kaberle to Atlanta for a 1st round pick and Bergfors (I think that's his name - the guy that Jersey traded for Kovalchuk). He's a low 80's overall with B potential. I doubt the Leafs could get that much for Kabby in real life and Bergfors is a cost controlled player I'm pretty sure. Maybe the real problem is that the game doesn't value draft picks enough...because almost nobody is throwing those around in the new NHL.


Quote:
5. 20-Year-Old Players Not Being Able To Play in the AHL - Junior hockey is junior hockey, not 20-year-old hockey. Once my player turns 20, I should be able to put the prospect in the AHL if I sign him. Again, that's not the case here. I had to send Jordan Eberle back to juniors even though he's not even eligible to play there.


Every team in the CHL is allowed to carry 3 20 year old (or overage) players. Technically, I'm pretty sure Eberle is eligible to play in the juniors. On that note, I agree that it would be nice to be able to stick them in the AHL.

Anyway, I don't think BEaGM is as bad as you're making it. The SIM engine needs work, but that always seems to be the case with every sports game as of late. The max experience thing sucks as well, but the rest of it I can deal with and still have a lot of fun with the game and the mode.
 
# 43 zukes @ 10/20/10 12:59 PM
I am extremely disappointed that I do not enjoy this game. I am not one to worry about what I consider fairly minor bugs. When I play franchise, I try to keep my team fairly intact, making only the odd trade. I rarely get far enough to see more than one draft anyway as I play every game and having a wife and two small kids limits my playing time to say the least.

Usually this time of year, video game time is 100% dedicated to NHL. I have bought Madden every year since it debuted, but it usually takes a back seat the day NHL comes out, sometimes never seeing my machine again.

Madden sucks this year, and I didn't buy it, instead opting for NCAA 11. I played NHL for the first week or two it came out, but it hasn't been back in my PS3 since. This saddens me. I am not sure if it is the bugs mentioned, or the fact that despite the scores, every game seems the same in NHL, or that NCAA is just that good this year, or a combination of these.

This game, for the most part, is so polished, and used to be so much fun to me, and I suppose it could just be that I am just simply more invested in my football game this year than usual.

Anyway, I am sure that I will putting this game back in eventually (as I will with MLB The Show, just didn't play in the summer, not much wrong with that game either), just wanted to state my disappointment, whether it be in the game, or just in my lack of wanting to play NHL.
 
# 44 Steven547 @ 10/21/10 03:13 PM
Quote:
Originally Posted by actionhank
While i understand the frustration, too many people take patching to be a negative instead of the positive it really is.
Back before patching was possible (On PC it wasn't that common, and it's just now being done full scale for consoles) but now you have the ability to fix problems in the game post-release.
Before you would have been stuck with the game as is.
And while i'm sure it has in some cases lead to developers being forced to push a game out before it's fully complete, i don't doubt that it's less of an extreme, instead of the norm.
I can't think of the last game i owned for the PC that didn't require at least one patch.
It's just the nature of coding.
As things get more complex, and more advanced, there will be more flaws and openings for people to exploit.
It's impossible for them to be able to catch everything, despite the seemingly obvious flaws they missed in BeAGM
If you're talking about in the 80's, then no, patching wasn't common for PC games. But once the 90's hit, it was a constant deal. Front Page Sports football had bugs that were fixed about 2 weeks after release, with a patch. Only thing different, was that you had to go to the website and get the patch yourself. PC gaming was patched quite frequently.
 

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