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Smackdown vs. Raw 2011 Community Event


This past weekend I was lucky enough to be invited to a Los Angeles community event to check out THQ’s WWE Smackdown vs. Raw 2011 title. Before getting into the game, I have to start by thanking Aaron Kaufman and Marcus Stephenson for putting on such an amazing event. It was my first time attending something like this, and it blew away my expectations. These guys really care about their community and the game, which I will now get into.

Immediately when you pick up the game, it feels a lot smoother than last year’s title. While other sports games will sometimes sacrifice gameplay for a smoother look with a lot of signature animations, SvR 2011 has found a way to combine both and take a step forward without taking a step back.

THQ added a new physics system that allows almost anything to be in play during gameplay. When you pick up an opponent, you can now control where you will drop him simply with the left analog stick. So if there is a table in the ring or you’re outside the ring next to the cage, you can aim your opponent mid-move to send him into an object.



The game mode that really stood out was the new WWE Universe mode. This mode tracks everything that you do in Exhibition mode and then creates your own "universe" for you. This gives way more meaning to your exhibition matches now. Based on the outcomes of the matches you play, the game will create rivalries and even generate pay-per-view match cards to play.

The mode will bring a kind of dynasty mode feel to the game, which should really add longevity to the title. You can virtually play the mode forever and with created superstars as well, making a WWE world of your own in the process. However, I was unable to actually play this mode myself, so I can’t explain what it’s like to play the mode at this time.

Road to WrestleMania has also been improved. It’s more story-based than WWE Universe and there’s more of a Road to Glory (NCAA Football) feel to it. You can now walk around backstage before matches, challenge other wrestlers and even find a TV to watch the matches that are currently going on.

As for the match types, I got a chance to play Hell in a Cell, TLC and Money in the Bank.

Hell in a Cell was improved the most. Unlike last year where there was very little room to walk around outside the ring inside of the cage, there is now more room and there are weapons beneath the ring as well. Also, there is no longer a door to leave the cage and climb on top. Now you will have to bust through the cage to get on top. Once you are on top of the cage, you can toss your opponent off the top or bust back through the cage and back onto the mat.

TLC and Money in the Bank are still both enjoyable matches that take a long time to complete. Now with everything in the match liable to be affected or damaged -- especially with the new physics and gameplay mechanics now in play -- the number of outcomes and results are higher than ever before.



SvR 2011 also has one of the best "create" engines I have ever used. You can literally set out to create a character from Avatar like I did, and it can turn out pretty much as planned. But if you want to just create yourself, you should have no problems -- assuming you don’t look weirder than an Avatar character.

You can create up to 130 finishers now as well. You now can create finishers from the turnbuckle, too. And with the WWE Community Creations feature in effect, you can share all of your creations online. You will also be able to edit anything you download online.

In addition to the game you buy, THQ is promising a lot of downloadable content this year. Bret Hart will definitely be one of those characters, but he will be exclusive to Best Buy pre-orders for the first couple months of the game’s release.

For me, SvR was always a game I rented and did not buy. I got it and played it for a week or so and then was done with it. This year, THQ is giving you a game that can be replayed forever if you want. It appeals to the hardcore fans as always but will also reel in those who don’t follow wrestling on a weekly basis. And if you’re not careful, you can easily get turned into a hardcore fan just a few hours after playing this game like I did.


Full disclosure: THQ paid for the hotel and airfare during this trip. While it did not influence what was written here, it is important to be upfront with the visitors of this site about elements of this kind whenever possible.
WWE Smackdown vs. Raw 2011 Videos
Member Comments
# 1 PantherBeast_OS @ 08/23/10 01:19 PM
Andrew thanks for the write up bro. I'm looking forward to the game itself. Adrew got 1 question for you bro. I know they changed the controls up some this year and they took out strong grapple this year. How do you perform the strong grapple move now?
 
# 2 stocksy @ 08/23/10 01:52 PM
Why have companies started doing this "Pre-order Exclusives" Its the fan's and gamer's that end up shortchanged.. By all means give different guys away free at different stores but let me have all the content for the game that is ready on release dont make me wait... I guess 5 or 6 guys will be exclusives at different shops? This is not cool and like carlito I sp.... ill leave that there.
 
# 3 Cubs4Life @ 08/23/10 03:04 PM
Quote:
Originally Posted by Legend Killer
Andrew thanks for the write up bro. I'm looking forward to the game itself. Adrew got 1 question for you bro. I know they changed the controls up some this year and they took out strong grapple this year. How do you perform the strong grapple move now?
From what I have read on other sites you now have to wear them down & get them to a stunned state like picking them up when they are beat up then just hitting the right stick in any direction & they will do the strong grapples. They also brought back the fist of fury punches & if you hit them 4 times with the punches you can get them stunned & you will be able to do a strong grapple. So the quick grapple with now lead to a tie up (when they r not stunned). The same grapple with the guy stunned will lead to a strong grapple. Also when you get a finisher it can be done at anytime now without them being stunned.
 
# 4 PantherBeast_OS @ 08/23/10 03:22 PM
Quote:
Originally Posted by Cubs4Life
From what I have read on other sites you now have to wear them down & get them to a stunned state like picking them up when they are beat up then just hitting the right stick in any direction & they will do the strong grapples. They also brought back the fist of fury punches & if you hit them 4 times with the punches you can get them stunned & you will be able to do a strong grapple. So the quick grapple with now lead to a tie up (when they r not stunned). The same grapple with the guy stunned will lead to a strong grapple. Also when you get a finisher it can be done at anytime now without them being stunned.
I'm just not happy with THQ because they keep messing with the controls every few years. It makes no since why they would do that. No fans have conplained about the controls been messed up. UGH THQ doesn't make since sometime.
 
# 5 pimpinpidgeon8 @ 08/23/10 09:00 PM
Looks like I'm pre-ordering my game at Best Buy this year. Is there the mode where you can create your own story lines and play through them? I hope so, I'm still playing last years game because of that mode.
 

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