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Dynasty Musings: NCAA 11 -- Assistance Needed

Assistant coaches are the lifeblood of a program. They put in long hours, travel thousands of miles, initiate contact with recruits and evaluate and decide which players to go after. The addition of these coaches in the Dynasty mode of EA Sports' NCAA Football 11 could add so much more to the complexity of recruiting and evaluating players.

The head coach, in most cases, does not initiate phone calls and schedule visits with recruits. The head coach is more focused on the actual games at hand during the season, as evidenced by Bruce Feldman's fantastic book, Meat Market, which follows Ed Orgeron (head coach at Ole Miss at the time) and his staff during a complete recruiting cycle, from evaluations to signings. This book paints a clear picture of what college football recruiting is actually like, and EA Sports' version of recruiting is nothing like the real thing.

In NCAA Football 11, you are handed a complete list of players at the beginning of every season who are ranked in order of their caliber, and in most cases, overall rating. While this is a nice tool that gives you a general idea of who the best players are to recruit, most coaches do not even think about recruiting based off a National Top 100 list made by a media Web site.

A head coach sits down with his assistants and they then watch a massive amount of tape on different prospects. They then compile a list of players that they would like to recruit, and they then initially offer scholarships to their top targets and begin the recruiting process. However, the head coach very rarely actually talks to these players until it's further along in the recruiting process -- most contact from the head coach is initiated before, during and after the official visit.

The addition of assistant coaches could add a wide variety of fun and entertainment while also creating a more dynamic recruiting experience. First off, the recruiting time could greatly be reduced. You could assign different recruiting tactics and assignments to different assistant coaches, and the hassle of going through and specifically pitching topics to recruits could be eliminated or, at the very least, be much less time consuming. A simple e-mail each week reporting the results of pitches and time spent on a recruit could allow the user to adjust the pitches and time spent on a recruit as they see fit.

Now, I am not saying that EA Sports should not allow the user to personally contact recruits, but if the developers are looking for realism, it should at least be an option to have your assistants help you. And the extra caveat to the system would be that the amount of help would be based on the quality of your coaches. Simply put, I know a lot of people that love to play Dynasty mode, but they only do so because they like to play the games. Generally speaking, they think recruiting is too time consuming. Why not cater to both groups?

Second, assistant coaches do more than just recruit players. They are also essential to game planning and in-game adjustments. Let's say a specific coach has a grade in four separate ratings. In this case, let's use offensive knowledge, defensive knowledge, special-teams knowledge and recruiting prowess. If you are looking to develop a five-star quarterback that you just signed, bringing in a more offensively knowledgeable coach would allow that player to develop to his full potential. For example, bringing in someone who is primarily a recruiting coach to be your offensive coordinator would increase the risk of turning your just-signed quarterback into the next Ryan Perrilloux or Kyle Wright.

Since assistant coaches and the head coach sit down and evaluate prospects by themselves -- and compile their own lists of rankings and targets -- you could allow the user to find more hidden gems and busts during the recruitment process by going this route. If your staff was better at evaluating players, your rankings would be more accurate and you would be able to find players that may not have been as good or bad as their national rankings originally indicated. A prime example of this is the recently graduated Texas alum and Cleveland Browns draft pick Colt McCoy. He was a three-star prospect according to the popular recruiting Web site Rivals.com, but the Texas staff trusted their evaluations and chose him to start over the more highly recruited quarterback, Jevan Snead out of the state of Florida.

In real life, if coordinators have success, they either move on to a bigger job in a bigger conference or become a head coach at a level similar to the one that they are already in. This should be no different in the game. In an offseason mode that has become extremely stale, the hiring (and firing), promoting and courting of assistant coaches could be one of the main tasks presented to the user. The higher prestige schools would obviously have more money to spend on assistants, but a tug-of-war sliding budget (similar to NCAA Football 2004) that involves money distributed for assistant coaches salaries, recruiting hours, disciplinary budget and an academic budget would give users the feeling of a tighter grasp on their program, and in turn, a more in-depth experience within the Dynasty mode.


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Member Comments
# 1 pdiehm @ 08/06/10 02:44 PM
would love it. But by doing this you are also opening up the door for a coaching progression...starting out as an assistant, moving to a coordinator, then moving to a head coach.

I think Madden does this, where you can hire coaches based on their expertise.
 
# 2 cactusruss @ 08/06/10 02:47 PM
This is why I just let the CPU do all of my recruiting.
 
# 3 pdiehm @ 08/06/10 03:01 PM
Quote:
Originally Posted by cactusruss
This is why I just let the CPU do all of my recruiting.
You do? how do you do it? Do you set the board up and that's that? How have your classes been? Has the CPU been able to close on a lot of the targets you set up?
 
# 4 canes21 @ 08/06/10 03:08 PM
I'm going to be honest, I didn't read it. But I definitely think we need the ability to have a school budget for stadium renovations, new uniforms, coaches, etc.

We should be able to hire coordinators, recruiters, trainers, etc. If I go cheap on my training staff, but have a good set of coordinators, it should show. Maybe my team on the field will play up to their potential, but when a player gets hurt, he gets back to normal a lot slower. The thing could be vice versa with bad coaches, but a good training staff.

Also, we need to be able to hire recruiters. They're a big part of football and need to be in the game. If I am Miami, but hire terrible recruiters, I should not get a very good class, or one that is expected of me. But if I get top of the line recruiters at SMU, maybe I pull in a good recruiting class with some players that would have been afterthoughts with an average recruiter.

Those additions also call for a coaching carousel like CH2k8.

My thoughts on coaches in NCAA.
 
# 5 rollinphat @ 08/06/10 03:13 PM
Ed Orgeron was head coach at Ole Miss from 2005-2007.
He was never an assistant coach there.
 
# 6 TimLawNYC @ 08/06/10 04:04 PM
If EA did this, they'd make you pay extra to buy it; otherwise, they wouldn't make any extra money from their dumb "Recruiting Assist" microtransactions.

But I agree that it would be a nice addition of depth for Dynasty mode.
 
# 7 tbach @ 08/06/10 04:33 PM
I didn't like the discipline aspect from the older games so I wouldn't really want it back with the budget thing. The budget idea isn't bad but I don't want discipline and I don't see why academics should be there. I'm not the dean.
 
# 8 Dave Pearson @ 08/06/10 05:00 PM
Quote:
Originally Posted by tbach
I didn't like the discipline aspect from the older games so I wouldn't really want it back with the budget thing. The budget idea isn't bad but I don't want discipline and I don't see why academics should be there. I'm not the dean.
Sure, you're not the dean, but in real life, if your players don't make the grades, they can't play. Almost every single coach allots study hall time every day.
 
# 9 Dave Pearson @ 08/06/10 05:02 PM
Quote:
Originally Posted by rollinphat
Ed Orgeron was head coach at Ole Miss from 2005-2007.
He was never an assistant coach there.
Sorry about that, it was fixed. He's an assistant now for USC, probably why it got in there. Hell of a recruiter.
 
# 10 bdozer66 @ 08/07/10 03:03 AM
one thing they arent listed from overall, ive gotten 3 stars that are far better than 4 stars on many occasions.

So lets throw that out.

and to the guy that lets the CPU do it , the cpu sucks at recruiting.
 
# 11 Beastly Wayz @ 08/07/10 11:29 AM
Right, I sure do miss the whole tota lcontrol on the player aspect, I liked the Discipline, and grades for the student, you guys want the game to be "Life Like", every school in the NCAA has some players that miss a game or two due to Academics or off the field issues, Look at Dez Bryant last year - Best player on the team out for the whole season. That would truly be a life like sim....
 
# 12 goalie @ 08/07/10 12:38 PM
i think you can get lost in too much detail, though...

you have assistants, then what? high school coaches to contact? (that might be kinda cool, actually)

or local media (the middlesex county newspaper?)

or maybe even attend a HS camp or all star game, like they have all over?

i don't know, EA probably has to draw a line somewhere...

i am thinking of the Soccer Manager games where you can delegate some responsibility to assistants, and that allows the gamer to choose his level of involvement pretty nicely...
 
# 13 nb27 @ 08/07/10 02:15 PM
I would really like to see some coaching traits at least, if not assistants or anything like that. In real life, some coaches are good recruiters, some are better at developing players. Take Butch Davis at UNC and Jim Grobe at Wake Forest for example. Davis is a great recruiter and routinely brings in great talent wherever he goes. He may not be the best teacher, but his teams usually have some success because of what he does. Conversely, Jim Grobe rarely brings in highly rated recruits, but he redshirts everyone he brings in, works with the players to fit his system, and even though his recruiting classes rank near the bottom of the ACC, he wins pretty consistently. Id like to see some of this in future games.
 
# 14 cloudedskate @ 08/08/10 01:17 AM
You've read Meat Market too? That's one of my favorite books ever and probably my favorite football book.

On a more serious note, I think that the NCAA team should add assistant coaches. Your AD would probably have to set out a budget so if you were the coach at WKU, you couldn't go out and hire an offensive coordinator with an A+ in offensive knowledge and an A+ in recruiting. I think a system like in CH 2K8 would work very well.

I would also like a player's overall rating to be affected by the scheme the team runs. If I run a 3-4 defense and I have a 6'4", 350 pound behemoth who is slow as molasses but requires 2 or 3 lineman to block him, I want his overall rating to be higher on my 3-4 team than he would be on a 4-3 team. If any of you have played NFL Head Coach 09, I'm saying something along those lines.
 
# 15 Dave Pearson @ 05/20/11 02:39 PM
I'll just leave this here...
 
# 16 BROman @ 05/20/11 03:12 PM
Quote:
Originally Posted by bdozer66
and to the guy that lets the CPU do it , the cpu sucks at recruiting.
i let the cpu recruit too, b/c i'm not a big fan of the recruiting engine- i preferred the last gen engine. i set the board and offer the guys i want to offer the first couple weeks, then let the cpu do the rest. around the first of november, i reset the board and add new prospects to replace those that committed elsewhere or that i'm not in the running for anymore, then let them do the rest until the offseason. the cpu does an aight job, and if the cpu sucked at recruiting, then you would never lose a player you wanted to them when you're recruiting.
 

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