Four Things EA Sports MMA Must Do To Compete With UFC
Submitted on: 07/19/2010 by
Dustin Toms
UFC Undisputed 2009 took the sports gaming nation by storm. The follow-up product in 2010 was a little less than spectacular, but it is still serving its purpose as one of the best fighting games known to date.
Now everyone's favorite monopolizer wants to join in on the fun. So EA Sports is coming to the fight with EA MMA. Will it be able to trump Undisputed's two-year reign, or will it fail to meet expectations? Here are a few things that would certainly help EA MMA's cause.
Controls Need To Be Easy To Understand
I know a lot of you probably want to stab me for saying this, but it is true. I’m not saying let "A" be punch and "B" be kick, but it's not a good thing if we have to stare at the instruction manual for the first two weeks to try and figure out the controls. All the UFC lovers know that there are countless moves to be done in the cage, so for the best possible experience in a video game, we need to be able to complete all of those moves, right? The short answer is yes. So, yes there will be a couple complex combos or some tricky movement of the analog sticks at points, but as long as the game is just slightly harder than the typical "pick-up-and-play" game, it should do well.
Career Mode Can’t Be Stale
Fighting games have generally failed when implementing a career mode. The mode is usually the same thing over and over: train, train, train and fight. Then do it again. I know that it is hard to completely capture the true essence of fighting, whether it is in a cage or in a ring, but one of these days it is bound to happen. Since EA MMA has been a project since 2007, the career mode has to be legit.
Gameplay Needs To Be Fresh
This is the one major worry I have for EA MMA. With Fight Night already being a success, and having the analog sticks implemented into the game so well, what if this title feels the same? I don’t want to open up my copy and play Fight Night Round 5 or UFC Undisputed. There needs to be some sort of middle ground between the two, and luckily the folks at EA Tiburon have a few tricks up their sleeves. Though they are not saying much, they have announced a "mini-game-like" ground game. Not too many details have been announced about it -- just a few impressions from the E3 floor demo -- so it seems like there will be more details revealed about this at a later date. The point is, at the end of the day, the ground game has to involve more strategy than what is found in Undisputed.
The Online Experience Better Be as Good as Advertised
It seems like every year now we hear about new and amazing online features. And once these new online features can finally be experienced, they tend to disappoint. But with the new "Live Broadcast" feature for EA MMA, the potential and hype all seem warranted. You can make your own video to get noticed, and then hopefully selected to fight in front of gamers across the globe. I look at this as the beginning of something great. If this takes off, imagine the hype that could surround a fight between OS' own Steve and Chris? What if EA takes this feature and inserts into Madden and Elite? I smell a revolution.
But what do you folks think EA MMA MUST do if it wants to carve out its own fan base?
Now everyone's favorite monopolizer wants to join in on the fun. So EA Sports is coming to the fight with EA MMA. Will it be able to trump Undisputed's two-year reign, or will it fail to meet expectations? Here are a few things that would certainly help EA MMA's cause.
Controls Need To Be Easy To Understand
I know a lot of you probably want to stab me for saying this, but it is true. I’m not saying let "A" be punch and "B" be kick, but it's not a good thing if we have to stare at the instruction manual for the first two weeks to try and figure out the controls. All the UFC lovers know that there are countless moves to be done in the cage, so for the best possible experience in a video game, we need to be able to complete all of those moves, right? The short answer is yes. So, yes there will be a couple complex combos or some tricky movement of the analog sticks at points, but as long as the game is just slightly harder than the typical "pick-up-and-play" game, it should do well.
Career Mode Can’t Be Stale
Fighting games have generally failed when implementing a career mode. The mode is usually the same thing over and over: train, train, train and fight. Then do it again. I know that it is hard to completely capture the true essence of fighting, whether it is in a cage or in a ring, but one of these days it is bound to happen. Since EA MMA has been a project since 2007, the career mode has to be legit.
Gameplay Needs To Be Fresh
This is the one major worry I have for EA MMA. With Fight Night already being a success, and having the analog sticks implemented into the game so well, what if this title feels the same? I don’t want to open up my copy and play Fight Night Round 5 or UFC Undisputed. There needs to be some sort of middle ground between the two, and luckily the folks at EA Tiburon have a few tricks up their sleeves. Though they are not saying much, they have announced a "mini-game-like" ground game. Not too many details have been announced about it -- just a few impressions from the E3 floor demo -- so it seems like there will be more details revealed about this at a later date. The point is, at the end of the day, the ground game has to involve more strategy than what is found in Undisputed.
The Online Experience Better Be as Good as Advertised
It seems like every year now we hear about new and amazing online features. And once these new online features can finally be experienced, they tend to disappoint. But with the new "Live Broadcast" feature for EA MMA, the potential and hype all seem warranted. You can make your own video to get noticed, and then hopefully selected to fight in front of gamers across the globe. I look at this as the beginning of something great. If this takes off, imagine the hype that could surround a fight between OS' own Steve and Chris? What if EA takes this feature and inserts into Madden and Elite? I smell a revolution.
But what do you folks think EA MMA MUST do if it wants to carve out its own fan base?