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NCAA Football 11: Breaking Down What We Know

A few weeks ago, the NCAA Football development team gave gamers everywhere a first look at some of the upcoming features in NCAA Football 11.

After a somewhat disappointing NCAA 10, the series needs some work if it is to ever to return to the lofty heights that were achieved during the last generation of consoles. With more information now being released on the NCAA Football 11 blog, I have decided to take a look back at the initial information that was revealed about the game and discuss what it all means -- or could mean -- for dedicated NCAA Football gamers.

1. Referees on the Field


What it really means for gamers:

The addition of referees to the field in NCAA 11 is something hardcore fans of the series have been clamoring about for years now. Being able to see the zebras on the field adds an additional dimension of presentation to the game and will actually breathe some life into the somewhat sterile on-field presentation the series has suffered from since it first debuted on the Xbox 360 in 2006.

What it could mean for NCAA 11:

Referees on the field may seem like a small addition, but to me this is a surefire hint that presentation, both on the field and off, is finally a priority for the NCAA team. I would not be surprised to see authentic pregame entrances, fan interaction, chain gangs, bowl patches and lively sidelines make their triumphant return in NCAA 11. Sure, these are all features that have been sorely missing over the last four years, but it would definitely be nice if gamers finally got the true college football experience that they deserve.

2. Gang Tackles


What it really means for gamers:

As evidenced by the addition of Pro-Tak in Madden 10, gang tackles can dramatically impact the way a football video game is played. Adding gang tackles to the NCAA series can change the way players build dynasties and plan for online opponents. After all, bigger backs like Toby Gerhart, or even players at the fullback position, may now actually be useful in certain playbooks. Essentially, the ability to differentiate between certain players based on break-tackle attributes will be huge. In other words, recruiting the next Calvin Johnson or Mark Ingram will be extremely rewarding.

What it could mean for NCAA 11:

My hope is that the developers will pay close attention to their ratings system and completely overhaul how players interact with one another (e.g. 175-pound speed backs should not be able to truck linebackers). My other hope is that a refinement of the Madden Pro-Tak system can be used to polish up the offensive and defensive line interactions, which could eliminate cheap suction blocks and moronic offensive line play.

3. Auto Save


What it really means for gamers:

Finally. How many times have we all forgotten to save our dynasties or profiles after completing a game? It definitely will be nice to no longer have to worry about manually saving after a heartbreaking dynasty loss or huge program win. Streamlining the saving experience has been the norm during this generation of consoles so it is a relief to see the NCAA team finally adding this option.

What it could mean for NCAA 11:

I will go out on a limb here, and this is pure speculation (the fun part about an article like this), but I think the addition of auto save could mean gamers will be treated to the long-awaited addition of the in-game save feature. In today’s world of aging core gamers who are stuffed to the gills with other responsibilities, it certainly would be nice to be able to save a dynasty game midway through in order to take the kids to soccer practice. If EA realized the importance of a mostly overlooked auto-save feature, then perhaps the developers realized the importance of in-game saves.

4. Auto-Loading Rosters


What it really means for gamers:

Just as I mentioned in regards to auto save, it seems as if the NCAA team is paying close attention to some of the smaller aspects of a game that can make a huge difference. Being able to have a roster set load on the main menu, regardless of whether you went online or played four hours of dynasty mode, is a nice addition. I cannot tell you all how frustrating it was to jump into a quick game with a buddy after being online, only to realize player names were not present, which led to the ever-annoying task of quitting the game and manually loading rosters.

What it could mean for NCAA 11:

Again, auto-loading rosters just further reinforces the possibility of in-game saves being added to the game. I am crossing my fingers and hoping I am right about this one.

5. Formation Subs


What it really means for gamers:

All I can really say about this addition is that it is about time. Having the ability to make formation subs is a critical component to football games. Since we have the ability to recruit athletes, have quarterbacks with different play styles and use players that can play both offense and defense, the ability to customize formations on the fly is going to be huge. Gone forever are the days of spending hours tweaking depth charts or pausing a game multiple times to make subs on a play-by-play basis.

What it could mean for NCAA 11:

To me, at least, this feature is important in the recruiting department. Call me old fashioned, but I always seem to shy away from specific players who do not fit my team's play style. With the addition of formation subs, instead of ignoring that five-star player that may not fit my specific system, it is nice to know that I can plug that player into a few different formations, which will allow him to make a big impact on my program.

6. New Equipment

What it really means for gamers:

I am a sucker for the little aesthetic details in sports games so color me impressed knowing that small details such as knee braces, hand warmers, towels and the new Revolution Speed helmets will be making their debut in NCAA 11. These additions may have nothing to do with gameplay, but being able to see authentic equipment and styles that are seen every Saturday makes my inner sports geek jump for joy.

What it could mean for NCAA 11:

The Madden 10 team took the mantra of what you see on Sundays is what you will see in our game. Hearing that the NCAA 11 team is adding these pieces of equipment and overall jersey details, makes me think that this group of developers is just as committed to giving NCAA fans unprecedented presentation when it comes to player models and jerseys. I am holding out hope that this is a sign that throwback jerseys, Pro Combat jerseys and bowl patches all find their way into this season's game. I know it sounds rather shallow, but not having the ability to use Virginia Tech or Miami’s Pro Combat jerseys -- or any of Oregon’s new jersey combinations -- really hurt NCAA 10’s overall replay factor last year. Plus, the omission of bowl patches for a fourth-straight season really had me scratching my head.

7. Single Bowl Season


What it really means for gamers:

If you have played in an online dynasty, you know how absolutely mind numbing it is once you hit bowl season. Depending on how you did in that season, and the availability of others in your franchise, you could be forced to sit through weeks of waiting to play your game.Thankfully, NCAA 11 will include a single bowl season that is jammed into one week for online dynasties, which means no more waiting for the Motor City Bowl to be played before the Rose Bowl. As a dedicated online dynasty player, all I can say is thank you EA.

What it could mean for NCAA 11:

Online dynasties no longer will be derailed after conference championship week. This will lead to more seasons being played, more recruiting against friends and just more fun with the mode in general.

8. Dynamic Conference Logos


What it really means for gamers:

With the addition of on-field refs, new authentic equipment and now dynamic conference logos, NCAA 11 truly is off to a great start in the presentation department. It definitely was annoying to take a small school to a larger conference, only to see the field art still reflect the smaller conference’s name. This is one of those little details that could easily be overlooked so it is nice to see it receiving the attention that it deserves.

What it could mean for NCAA 11:

There is not too much more I can say in regards to NCAA appearing to up the presentation ante. It is quite refreshing to know that EA is paying attention to the little presentation details in NCAA 11. Here is to hoping that the gameplay received the same attention.

9. Numbers on Helmets


What it really means for gamers:

Apparently Alabama just had to win the National Title for the NCAA 11 team to finally add helmet numbers to the game that appear during gameplay. I am not sure anyone out there is quite sure of why the numbers mysteriously disappeared during gameplay in NCAA 08, but I for one am happy to see them return. If you are an OCD gamer like me when it comes to presentation and jersey details, this is a huge step in the right direction.

What it could mean for NCAA 11:

There really are no more excuses for the NCAA team when it comes to incorrect jerseys or missing equipment in the NCAA series. If anything, the attention of putting numbers back on the helmets during gameplay means that the NCAA 11 team is committed to paying attention to the small details that made the past generation of NCAA titles so great.


So what could the information released so far mean to the grand scheme of things this year? Sound off below.


NCAA Football 11 Videos
Member Comments
# 21 JkA3 @ 04/01/10 10:03 AM
can we get in-game saves
 
# 22 prowler @ 04/01/10 01:00 PM
Quote:
Originally Posted by moylan55
but it's a popular request from the community so at least it ****s they're listening.

EDIT: I typed s.h.o.w.s, why is that censored?

I'm thinking it's an ***** ***** gag.

Edit: 4/1 gag
 
# 23 HiTEqMETHOD @ 04/01/10 01:42 PM
I have zero faith in EA after falling for the hype these past few years. I read these little articles here and there about the various improvements and then once I actually play the game it feels just as boring as it did the year before. Just give me the old **** Football games from xbox and ps2 with updated graphics.....that's all I want!
 
# 24 stlstudios189 @ 04/01/10 04:40 PM
in game saves are a must for me this year if EA want's my $60 all the other stuff is just a bonus for me.
 
# 25 GaryT531 @ 04/01/10 07:20 PM
quality article
 
# 26 Bruin26 @ 04/01/10 08:16 PM
I never use auto save in my sports games, so I guess I would rather know for sure there is in game saves. That is very important to me in a sports game. For when I was working and had only so much time to play and now because my health often makes me have to stop playing. So I hope we see this happen.
 
# 27 Pitfighter87 @ 04/02/10 01:02 AM
Really liken 1,2,and 8
 
# 28 carnalnirvana @ 04/02/10 10:56 AM
i'm waiting on the gameplay announcements. so far nothing on that list has ever bothered me that much

what good is a ref on the field if he does not make calls, but this was a presentation list so i am hoping a gameplay list is on the horizon.
 
# 29 ttinker @ 04/02/10 03:35 PM
I'm hoping this year's version turns out well. I loved playing '09, both offline and online dynasties, but the demo for '10 felt exactly the same as '09. I really don't want to feel that sense of deja vu again.
 
# 30 Amoo316 @ 04/02/10 04:38 PM
ESPN just released an article concerning the art released so far this year, figured I would add the link here since this is our unofficial what we know.

ESPN interview with Art Director from NCAA 11
 
# 31 jlneste @ 04/02/10 05:40 PM
From that screen shot of Ohio State and Texas, I already see that they had three facemasks that are incorrect. Even Madden 10 did not have all the facemasks, and if that screenshot is correct, NCAA 11 won't either.
 
# 32 Eski33 @ 04/02/10 09:37 PM
I am hoping that the pride stickers are fixed during gameplay as well as many disappear when zoomed out.

I would also like to see the return of classic teams and uniforms....Who wouldn't want to re-live the ND / Miami Fla rivalry from the 80's???
 
# 33 frankplastictrees @ 04/03/10 12:21 AM
It's amazing what presentation can do for a game. Just look at NCAA Basketball. That game had a lot of flaws, but I played the hell out of it just because of the CBS presentation. It wasn't perfect, but it helped big games seem big.

If we can get some sort of ESPN presentation which has been hinted, it could really save this game. Overall I thought the gameplay was decent last year, but the same stale boring presentation and lack of crowd had me trading the game in a month later.

So these initial steps leave me hopeful that finally the series might be going in the right direction.
 
# 34 geezmeister @ 04/03/10 03:01 PM
I am finally excited about an ncaa football game again. this games gonna be sick
 
# 35 TheShizNo1 @ 04/04/10 10:47 AM
this seems to be '10 with a fresh coat of paint
 
# 36 JAYMO76 @ 04/04/10 06:33 PM
Quote:
Originally Posted by Joshinji
It's amazing what presentation can do for a game. Just look at NCAA Basketball. That game had a lot of flaws, but I played the hell out of it just because of the CBS presentation. It wasn't perfect, but it helped big games seem big.

If we can get some sort of ESPN presentation which has been hinted, it could really save this game. Overall I thought the gameplay was decent last year, but the same stale boring presentation and lack of crowd had me trading the game in a month later.

So these initial steps leave me hopeful that finally the series might be going in the right direction.
Yeah, I totally agree. NCAA BASKETBALL 10... the presentation in that game was amazing... I am still playing it and love every second. I want to feel that way about football but sadly I haven't since 06 on ps2. Let's hope 11 is the edition that wins us ALL back.
 
# 37 acarrero @ 04/04/10 08:06 PM
Formation subs! Finally catching up to the PS2 days.
 
# 38 rudyjuly2 @ 04/05/10 01:43 PM
I don't think auto saves means in games saves are in. I'd love it but I'm doubting it.

Still waiting to hear about camera options!
 
# 39 TheG @ 04/07/10 02:23 AM
once again i am frustrated with the lack of care they have for there loyal fans. i buy the game every year since who knows when, but the improvements once it got on the 360/ps3 are complete crap compared to what we had on the last consoles. who the hell cares about refs or numbers on helmets? auto save really? thats a great improvement. last year field goal nets and band on the field for a feature upgrade is stupid. last years gameplay was a major upgrade from the lack of defense there was in 09. but all i want is some of the old stuff. showing closeup of fans. custom signs. actual pregame and halftime stuff. custom play books. make it so you cant just cheese online and run goal line or lob it deep and user catch. these are things that i ask for which are not unrealistic, considering they have all been in previous games on the last console, but now since the graphics are so much better, apparently that should be enough to keep us satisfied. I really feel frustration because it seems like they just keep stringing us along adding a couple things here and there to get back what we had like 5 games ago. yet we are not even close to that point yet.
 
# 40 sooner111 @ 04/07/10 02:09 PM
I hope they fix the throwing and kicking animations this time. I don't know if it's a framerate thing or what but I notice in NCAA 10 and for that matter Madden 10, when kicking a field goal, the ball actually takes off before the kickers foot touches the ball. In realtime it's not to obvious but when you do an instant replay...wow. Also same thing when the QB throws a pass, The ball doesn't take off in sync with the arm's throwing motion. The ball magically takes off before the arm going fully forward. The ball does a half second duck flutter than straightens out before being vacuumed into the receiver. Again painfully evident in replay mode. Anyone else notice this? NFL2K5 mastered this .Hope EA can too.
 


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