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The Future of NASCAR Gaming

Going into this season, NASCAR announced a series of rule changes to make races more exciting and competitive. These changes included freer-flowing restrictor plates, the return of bump-drafting and the return of the spoiler rather than the detached rear wing. These things appeared to be done in response to lower television ratings and attendance figures.

While NASCAR responded quickly to make changes to try and reaffirm NASCAR’s place in the American sports’ marketplace, the same cannot be said about their handling of their video game licenses. I say that because Electronic Arts’ exclusive deal with NASCAR is over and yet no NASCAR games are being released this year. In other words, the future of NASCAR games basically leads to a mess of questions.

EA’s NASCAR

While EA’s NASCAR series has always been inconsistent, it did eek out a few gems though the years. The inaugural installment on the current generation of consoles was poorly received as a bare bones, half-finished game. However, EA seemed to immediately right the ship with NASCAR 09. The game offered a ton of features, and most importantly, a good degree of customization to allow you to either jump in and race or really be challenged by a hardcore simulation.

However, with no NASCAR 10 coming out and the series on a hiatus, it looks as if EA will not be building on the progress it made the previous year. Perhaps a year off will be good for the series, but if it does not come back at all, that would be a bad thing for gamers.

Other Series

The positive thing about EA not renewing their exclusive contract is that other developers can take a stab at the license. Perhaps we will see some old franchises pop up, like Monster Games’ NASCAR Heat or another NASCAR: Dirt to Daytona. Both games were innovative and fun, and for the most part, preferred over the EA games.

However, the return of those games is wishful thinking since nothing has been announced. The one development studio that has the NASCAR license is Polyphony Digital, the studio behind Gran Turismo 5. Recently, the developers released a video showing off the NASCAR portion of the game. It looked gorgeous and Polyphony seems to be taking the license seriously.

However, the things we do not know about NASCAR’s inclusion far outweigh what we do know. No one knows how many tracks or drivers are in the game, or if there will 42-car fields or if there will be any championship season involved. It remains to be seen if GT5 will be able to satisfy NASCAR gamers, and, even it can, Xbox 360 gamers will be left out in the cold since GT5 will be a PS3 exclusive.

Possibilities

I have been thinking that NASCAR might need a new approach. Perhaps it would be better to not release a game every year, which would obviously be a departure from the norm. Instead, perhaps one massive game every few years would be better -- one which would be frequently updated and supported post-release. Think of how Forza 3 has been operated, but then put a NASCAR filter on the game. Imagine a game that included all the various types of series in the NASCAR world. The initial game would serve as the springboard and then maybe additional tracks or paint schemes would be made available via downloadable content.

I am not sure if this method would work or not because licensing issues might make a game like this too expensive and difficult to make profitable. However, it would be tremendous for the fans, and would be a bold move if some development studio steps up to the plate and tries to go this route.

Bring It Back

The future of NASCAR video games is impossible to predict. With not much information to go on, everything said about the future is speculation. But, I think it is safe to assume that the sport will not be without its own game for long. NASCAR is firmly entrenched as one of the most popular sports in America. Its fan base is too big for no one to snap up the license and try to make money.

If that means EA comes to terms with NASCAR and snags the exclusive license again, so be it. Notwithstanding, I think this might be a good opportunity for the people who control the NASCAR license to rethink their approach by having competing yearly games or maybe moving away from the annual release schedule altogether. Looking at the big picture, what happens with the NASCAR license could influence the sports video game universe. If NASCAR moves away from exclusivity and annual releases and succeeds, maybe other leagues and developers will look to do the same.


Member Comments
# 1 mgoblue @ 03/17/10 01:23 PM
Quote:
Originally Posted by Scott76
Umm, iRacing.com says hello...?

More realistic then any of those games you listed.
Better looking then any of those games you listed.
You actually get to race against real Nascar drivers.
IMO iRacing is a bit daunting to those who aren't hardcore racing gamers. I know for me I like a Nascar game I can play sometimes, enjoy, but not have to run a billion laps to learn how to tweak the setups and whatnot.

I'm not knocking iRacing, I just think it's a bit on the advanced end for the more casual racing gamer. I don't have the time or desire to invest the massive amount of time required to be good enough to play...
 
# 2 pk500 @ 03/17/10 01:26 PM
Quote:
Originally Posted by mgoblue
IMO iRacing is a bit daunting to those who aren't hardcore racing gamers. I know for me I like a Nascar game I can play sometimes, enjoy, but not have to run a billion laps to learn how to tweak the setups and whatnot.
Fallacy. Most people will share a setup in a practice server if you ask politely, and you can find a ton of solid setups at the iRacing forum and other setup sharing sites.
 
# 3 catcatch22 @ 03/17/10 01:32 PM
Quote:
Originally Posted by Scott76
Umm, iRacing.com says hello...?

More realistic then any of those games you listed.
Better looking then any of those games you listed.
You actually get to race against real Nascar drivers.
I think he meant on a console, not the pc.

I think the main reason niche racers like NASCAR, IRL, the old CART series and F1 failed sale wise on consoles has more to do with way the sport translates to consoles. These types of racing games are much more wheel related than say Project Gotham. The expense of a good wheel does not help matters and further pushes the niche value of these games away from the masses.

If your a PC racer you have no reason not to own a wheel.
 
# 4 SOBAY310 @ 03/17/10 01:45 PM
95% of my gaming is sports, but I wouldn't mind seeing publishers release their games every couple of years with post release support during the off year.
 
# 5 pk500 @ 03/17/10 03:52 PM
Quote:
Originally Posted by catcatch22
I think he meant on a console, not the pc.

I think the main reason niche racers like NASCAR, IRL, the old CART series and F1 failed sale wise on consoles has more to do with way the sport translates to consoles. These types of racing games are much more wheel related than say Project Gotham. The expense of a good wheel does not help matters and further pushes the niche value of these games away from the masses.

If your a PC racer you have no reason not to own a wheel.
All excellent points!
 
# 6 mwjr @ 03/17/10 04:19 PM
EA's NASCAR 009 finally got the series back on track; it was the first one that I bought since NASCAR 02. I was really disappointed that they stopped making it.
 
# 7 bluestreak10 @ 03/17/10 07:50 PM
Quote:
Originally Posted by mgoblue
IMO iRacing is a bit daunting to those who aren't hardcore racing gamers. I know for me I like a Nascar game I can play sometimes, enjoy, but not have to run a billion laps to learn how to tweak the setups and whatnot.

if they had a free demo i would try it but im not payin for something that i can't try out without having to pay.
 
# 8 mgoblue @ 03/17/10 08:06 PM
Quote:
Originally Posted by pk500
Fallacy. Most people will share a setup in a practice server if you ask politely, and you can find a ton of solid setups at the iRacing forum and other setup sharing sites.
Oh, I know the community is awesome. I'm more just saying that I'm not a good enough race game driver and realistically I'm not going to put in the laps necessary to get really good. I'm not bashing iRacing at all, it's just a bit too sim for me.
 
# 9 snapplers @ 03/18/10 01:55 AM
I don't think you guys have seen this yet!

Although it isn't totally dedicated to NASCAR, it will be a significant part of it!

Check out the teaser trailer below. Because I'm a newbie I cannot post a direct link, so take it and put it back together in the address bar.

Type in youtube (.) com / watch?v=COCr0CqVmc0
 
# 10 DakkoN @ 03/18/10 02:43 AM
It's been known since E3 last year that NASCAR was going to be included in Gran Turismo 5. Gran Turismo 5 is due to be released in October 2010. So saying that no NASCAR games are being released this year is pretty uninformed and silly.
 
# 11 bkfount @ 03/18/10 03:15 AM
Quote:
Originally Posted by DakkoN
It's been known since E3 last year that NASCAR was going to be included in Gran Turismo 5. Gran Turismo 5 is due to be released in October 2010. So saying that no NASCAR games are being released this year is pretty uninformed and silly.
NASCAR in GT5 is just a feature, and we certainly don't know how much of it is in the game. 16 car fields is hardly true NASCAR sim anyways.

NASCAR as a sport just doesn't translate to anything other than sim racing. EA got the license to try to expand it beyond the sim PC crowd, and they failed because the market isn't there. If any other developer thought it was worth the effort to put out a NASCAR game, there would have been takers.
 
# 12 stlstudios189 @ 03/18/10 08:13 AM
It's already been a year since Nascar 09 was released in Fall of 08. I am getting sick of all these games getting dropped and gamers getting left w/o a new release.
 
# 13 morieeel @ 03/18/10 08:39 AM
Was addicted to Payprus's Nascar series and Grand prix legends when I was gaming on a PC. Since all my gaming is on consoles now, I cant get used to racing on a console. I tried the EA series and formula one games for PS3 but it just not the same even with a wheel for some reason.
 
# 14 pk500 @ 03/18/10 09:08 AM
Quote:
Originally Posted by DakkoN
It's been known since E3 last year that NASCAR was going to be included in Gran Turismo 5. Gran Turismo 5 is due to be released in October 2010. So saying that no NASCAR games are being released this year is pretty uninformed and silly.
Gran Turismo 5 was due to be released two years ago. I'll believe it when we see it. If you think it's going to be released this October, then I have oceanfront property in Saskatchewan to sell you.

Plus BK is right: A 16-car NASCAR field? What a joke. Polyphony has promised a damage model for GT 5 -- hey, it's about time after 12 years of the series! -- but who knows if it will be any good, as GT always has favored eye candy over realism.

The only legitimate, new NASCAR gaming alternative right now is iRacing. It's tested, tried, true and phenomenal. No console version of NASCAR is even in the same area code as iRacing.

In fact, I fired up the old gold standard of NASCAR sims, NASCAR Racing 2003 Season by Papyrus for the PC, and it felt old and sub-standard compared to iRacing. The Papyrus team that made NR 2003 and Grand Prix Legends has morphed into the iRacing team, so the DNA from those great sims is in iRacing.
 
# 15 JMD @ 03/18/10 11:11 AM
After Codemasters is done with their brilliant looking F1 2010 game, I think they should take a shot at a Nascar game.
 
# 16 oldschoolthumper @ 03/18/10 01:18 PM
Quote:
Originally Posted by pk500
Gran Turismo 5 was due to be released two years ago. I'll believe it when we see it. If you think it's going to be released this October, then I have oceanfront property in Saskatchewan to sell you.

Plus BK is right: A 16-car NASCAR field? What a joke. Polyphony has promised a damage model for GT 5 -- hey, it's about time after 12 years of the series! -- but who knows if it will be any good, as GT always has favored eye candy over realism.

The only legitimate, new NASCAR gaming alternative right now is iRacing. It's tested, tried, true and phenomenal. No console version of NASCAR is even in the same area code as iRacing.

In fact, I fired up the old gold standard of NASCAR sims, NASCAR Racing 2003 Season by Papyrus for the PC, and it felt old and sub-standard compared to iRacing. The Papyrus team that made NR 2003 and Grand Prix Legends has morphed into the iRacing team, so the DNA from those great sims is in iRacing.
I agree with most of what you are saying here - but you make no mention of rfactor or any of it's nascar mods. Do you not think it contends with iracing? I am an old pappy nr2003 guy and have been searching ever since.
 
# 17 pk500 @ 03/18/10 03:20 PM
Quote:
Originally Posted by JMD
After Codemasters is done with their brilliant looking F1 2010 game, I think they should take a shot at a Nascar game.
Again, it LOOKS brilliant. How do we know how it will drive? The Codies already said the game won't have laser-scanned tracks or feature a Safety Car, two strikes against it as a sim.

Plus the Codies have all but given up making sims. Just look at DIRT and GRID. They're nothing close to the sims they replaced, Colin McRae Rally and TOCA.
 
# 18 pk500 @ 03/18/10 03:23 PM
Quote:
Originally Posted by oldschoolthumper
I agree with most of what you are saying here - but you make no mention of rfactor or any of it's nascar mods. Do you not think it contends with iracing? I am an old pappy nr2003 guy and have been searching ever since.
No, sir. I have driven the NSS and Stock Car Evolution mods for rFactor, and I don't think they even compare to NR2003.

ISI code rFactor primarily as a road-racing game. I don't think it's a very good oval game in terms of offline AI.

iRacing's NASCAR cars, whether it's SK modifieds, late models, Craftsman Truck, Nationwide or Cup COT's, are superior to anything on the market right now. Just realize there is no AI. You'll always race against humans, which I prefer anyways.

And iRacing's laser-scanned tracks make even NR 2003's tracks feel like Pole Position. You'll never realize just how bumpy the Daytona oval is in a COT until you try iRacing, man!

rFactor also requires a lot of fiddling and tweaking to install many mods and to configure the wheel for proper rotation, force feedback, etc.

iRacing might be the most plug-and-play PC sim I've driven, and I've driven quite a few. All you need to do is download the game, download your purchased car and track, plug in your wheel, calibrate it once and race. You can adjust force feedback and other parameters, but I find the default to be great. iRacing even supplies step-by-step instructions in its FAQ's on how to configure a Logitech wheel for the game, and the iRacing community always is willing to help in its forums.
 
# 19 Eski33 @ 03/18/10 03:36 PM
Hopefully a company that develops for the 360 can get the NASCAR license. Project Natal is a peripheral designed to immerse gamers into racing and feeling like you are driving a NASCAR would be awesome....
 
# 20 pk500 @ 03/18/10 04:34 PM
Quote:
Originally Posted by Eski33
Hopefully a company that develops for the 360 can get the NASCAR license. Project Natal is a peripheral designed to immerse gamers into racing and feeling like you are driving a NASCAR would be awesome....
I beg to differ on the effectiveness of Natal with driving games.

A wheel and pedals already simulate the same motion as actually driving a car, with force feedback, which is essential for any immersive driving game. Natal removes tactile feedback. How will that improve the breed?
 

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