deacon21206's Blog


# 2
deacon21206 @ Jun 12
When I saw I was like wow, but when I saw Freeney get destroyed I said wait a minute and thus no footage shows real physics, but they do show a great amount of branching tackle animations. Nor have they shown what happens if you run into the back of the line or when they showed the DB and WR collide neither hit the ground. I think they branch into candid animations unlike Back Breaker's engine.
# 3
dmslapped @ Jun 12
i thought it like started as an animation, but after that first initial animation it then went into a physics engine, maybe thats what u said idk im new
# 4
deacon21206 @ Jun 12
What I am saying a real physics engine should effect the whole aspect of how the game plays not just the body when contacts happens. Like if Chris Johnson is running full speed left and and then makes a hard right. You should see him gather himself to plant his foot to make the cut or different circumstances where if the back runs into his line how does the physics system react does he push his linemen and they stumble forward does he push off and regain his balance. The engine in the trailers has yet to show what the actual range of the engine itself besides contact from direct collisions. It hasn't shown if weight, momentum, and directional changes.
# 6
jpdavis82 @ Jun 13
Watch these two videos. http://www.youtube.com/watch?v=iqljE...F15B9D7F72A04C
http://www.youtube.com/watch?v=arYAN...feature=relmfu
END OF DISCUSSION
http://www.youtube.com/watch?v=arYAN...feature=relmfu
END OF DISCUSSION
# 7
deacon21206 @ Jun 13
LOL jp in those videos neither one of those shows what I mentioned in thee statements above. They only show new collision animations that branch very well. For instance in those videos. The tension video when Turner hurdles the way is hit should cause him to flip forward from being hit in the legs from that angle, but instead he rolls off the side. In the stumble video watch when the lineman bumps into the LB there is no reaction from the lineman at all in that contact he just runs through him like he isn't there nor did it affect the direction of the runner he still just runs straight through and goes into a stumble animation. Especially in the stumble video it never shows a direction change that causes one to stumble just contact scenarios. There isn't any footage on pure player physics in regards to plain movement like a WR running a route and having to make a change of direction for a catch or a RB making a cutback or showing a defender over shooting a play and recovering. None of those aspects are shown last year everyone on offense had skates and could cutback on a dime. If this a real physic engine? They have yet to show any real physics, but they have shown collision and branching tech they never had so it is an improvement, but it isn't real time physics or at least hasn't been displayed yet.
# 8
AussieChiefsFan @ Jun 13
I kind of agree with you there. It's less of "Real time physics" than "Real time Tackle Animations". But still I think it's a great stepping stone for the future.
deacon21206
2
deacon21206's Blog Categories
deacon21206's Screenshots (0)

deacon21206 does not have any albums to display.
deacon21206's Friends
Recent Visitors
The last 10 visitor(s) to this Arena were:
deacon21206's Arena has had 13,425 visits
- 40onem215
- boxboy99
- coach422001
- geewld
- Hockey_Fanatic12
- kengyusei
- Ninica
- Psychotics
- socer38910
- TrAySiZzL3
deacon21206's Arena has had 13,425 visits
I think i am going to load up Back Breaker, and checkout some of their "RTP", just to make sure that my eyes arent being blinded by EA's magicial new game gimmicks! Even though it looks really nice.
cheers