Users Online Now: 2629  |  July 1, 2024
deacon21206's Blog
Infinity Engine Yeah, but...... 
Posted on June 11, 2012 at 11:31 PM.
With all the hype about the physics engine for Madden 13. Honestly no real physics has been shown. Just better player interaction when contact is made which is awesome don't get me wrong, but they have not shown real physics thus far in any of the videos. For example they have not shown what happens when a LB comes untouched through a hole and hits RB square. Or if a big TE lowers his shoulder on a DB after getting a head of steam. All I have been seeing in the trailers is better animations for contact. Look at the first trailer. There is one thing that made me question the engine. Was when MJD completely destroys Dwight Freeney. That wasn't physics at all. They haven't shown how the physics works if I am running and then make a sharp cut how the player moves and reacts to such a change in direction. If movement is still people on skates swerving left and right then it isn't physics just better contact animations. Check out the tensions trailer look at how turner is hit, but the reaction to the hit isn't what truly would happen in that situation. Watch the trailers to the game no real example of physics is being shown. Contact animations.
Comments
# 1 RUFFNREADY @ Jun 12
Deacon21206, you might be on to something here. I just started to look at a few trailers, and the tons of gameplay videos around the net from the recent E3; and i am looking for some of this "RTP"; and i think you are about to open up a big-*** can of "WTF".
I think i am going to load up Back Breaker, and checkout some of their "RTP", just to make sure that my eyes arent being blinded by EA's magicial new game gimmicks! Even though it looks really nice.

cheers
 
# 2 deacon21206 @ Jun 12
When I saw I was like wow, but when I saw Freeney get destroyed I said wait a minute and thus no footage shows real physics, but they do show a great amount of branching tackle animations. Nor have they shown what happens if you run into the back of the line or when they showed the DB and WR collide neither hit the ground. I think they branch into candid animations unlike Back Breaker's engine.
 
# 3 dmslapped @ Jun 12
i thought it like started as an animation, but after that first initial animation it then went into a physics engine, maybe thats what u said idk im new
 
# 4 deacon21206 @ Jun 12
What I am saying a real physics engine should effect the whole aspect of how the game plays not just the body when contacts happens. Like if Chris Johnson is running full speed left and and then makes a hard right. You should see him gather himself to plant his foot to make the cut or different circumstances where if the back runs into his line how does the physics system react does he push his linemen and they stumble forward does he push off and regain his balance. The engine in the trailers has yet to show what the actual range of the engine itself besides contact from direct collisions. It hasn't shown if weight, momentum, and directional changes.
 
# 5 deacon21206 @ Jun 12
If any of those factors really matter in the new infinity engine.
 
 
# 7 deacon21206 @ Jun 13
LOL jp in those videos neither one of those shows what I mentioned in thee statements above. They only show new collision animations that branch very well. For instance in those videos. The tension video when Turner hurdles the way is hit should cause him to flip forward from being hit in the legs from that angle, but instead he rolls off the side. In the stumble video watch when the lineman bumps into the LB there is no reaction from the lineman at all in that contact he just runs through him like he isn't there nor did it affect the direction of the runner he still just runs straight through and goes into a stumble animation. Especially in the stumble video it never shows a direction change that causes one to stumble just contact scenarios. There isn't any footage on pure player physics in regards to plain movement like a WR running a route and having to make a change of direction for a catch or a RB making a cutback or showing a defender over shooting a play and recovering. None of those aspects are shown last year everyone on offense had skates and could cutback on a dime. If this a real physic engine? They have yet to show any real physics, but they have shown collision and branching tech they never had so it is an improvement, but it isn't real time physics or at least hasn't been displayed yet.
 
# 8 AussieChiefsFan @ Jun 13
I kind of agree with you there. It's less of "Real time physics" than "Real time Tackle Animations". But still I think it's a great stepping stone for the future.
 
deacon21206
2
deacon21206's Blog Categories
deacon21206's Screenshots (0)

deacon21206 does not have any albums to display.
deacon21206's Friends
Recent Visitors
The last 10 visitor(s) to this Arena were:

deacon21206's Arena has had 12,662 visits